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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/


attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
//
// mat3arrayindirect0_vert.vert: Vertex shader solid color
// The vec3 values are determined at runtime.
//
//

uniform mat3 testmat3[2];
varying vec4  color;


void main(void)
{
     vec3 result = vec3(0.0, 0.0, 0.0);

     for(int j = 0; j < 3; j++)
     {
	result += testmat3[0][j] + testmat3[1][j];
     }

     color = vec4(result/2.0, 0.5);

     gl_Position     = gtf_ModelViewProjectionMatrix * gtf_Vertex;


}