diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/vec3/vec3arrayindirect_frag.frag')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/vec3/vec3arrayindirect_frag.frag | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/vec3/vec3arrayindirect_frag.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/vec3/vec3arrayindirect_frag.frag new file mode 100644 index 0000000000..a1252a9253 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/vec3/vec3arrayindirect_frag.frag @@ -0,0 +1,38 @@ + +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + + +#ifdef GL_ES +precision mediump float; +#endif +// +// vec3arrayindirect_frag.frag: Fragment shader solid color +// The vec3 values are determined at runtime. +// +// + +uniform vec3 lightPosition[2]; +varying vec4 color; + +void main(void) +{ + int i; + + gl_FragColor = vec4(0.0); + + /* + // No indirect indexing in fragment shaders + for (i = 0; i < 2; i++) + { + gl_FragColor += vec4(lightPosition[i], 0.0); + } + */ + gl_FragColor += vec4(lightPosition[0], 0.0); + gl_FragColor += vec4(lightPosition[1], 0.0); + + gl_FragColor /= 2.0; +} |