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-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/detach_shader/successfulcompile_frag.frag46
1 files changed, 46 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/detach_shader/successfulcompile_frag.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/detach_shader/successfulcompile_frag.frag
new file mode 100644
index 0000000000..b251b07f03
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/detach_shader/successfulcompile_frag.frag
@@ -0,0 +1,46 @@
+
+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+
+#ifdef GL_ES
+precision mediump float;
+#endif
+uniform float mortarThickness;
+uniform vec3 brickColor;
+uniform vec3 mortarColor;
+
+uniform float brickMortarWidth;
+uniform float brickMortarHeight;
+uniform float mwf;
+uniform float mhf;
+
+varying vec3 Position;
+varying float lightIntensity;
+
+void main (void)
+{
+ vec3 ct;
+ float ss, tt, w, h;
+
+ vec3 pos = Position;
+
+ ss = pos.x / brickMortarWidth;
+ tt = pos.z / brickMortarHeight;
+
+ if (fract (tt * 0.5) > 0.5)
+ ss += 0.5;
+
+ ss = fract (ss);
+ tt = fract (tt);
+
+ w = step (mwf, ss) - step (1.0 - mwf, ss);
+ h = step (mhf, tt) - step (1.0 - mhf, tt);
+
+ ct = clamp(mix (mortarColor, brickColor, w * h) * lightIntensity, 0.0, 1.0);
+
+ gl_FragColor = vec4 (ct, 1.0);
+}