summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawarrays.html
diff options
context:
space:
mode:
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawarrays.html')
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawarrays.html82
1 files changed, 82 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawarrays.html b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawarrays.html
new file mode 100644
index 0000000000..7d06e99897
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawarrays.html
@@ -0,0 +1,82 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL drawArrays Test</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/desktop-gl-constants.js"></script>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"> </script>
+</head>
+<body>
+<canvas id="example" width="50" height="50"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vshader" type="x-shader/x-vertex">
+attribute vec4 vPosition;
+void main()
+{
+ gl_Position = vPosition;
+}
+</script>
+
+<script id="fshader" type="x-shader/x-fragment">
+void main()
+{
+ gl_FragColor = vec4(1.0,0.0,0.0,1.0);
+}
+</script>
+
+<script>
+"use strict";
+function init()
+{
+ description(document.title);
+
+ function checkDrawArrays(mode, count, expect, msg) {
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ gl.drawArrays(mode, 0, count);
+ wtu.glErrorShouldBe(gl, expect, msg);
+ }
+
+ var wtu = WebGLTestUtils;
+ var gl = wtu.create3DContext("example");
+ var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]);
+
+ var vertexObject = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
+ gl.enableVertexAttribArray(0);
+
+ checkDrawArrays(gl.TRIANGLES, 3,
+ gl.INVALID_OPERATION, "gl.DrawArrays with no buffer attached to VAO should return INVALID_OPERATION");
+
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
+
+ checkDrawArrays(gl.TRIANGLES, 3,
+ gl.NO_ERROR, "can call gl.DrawArrays with gl.TRIANGLES");
+
+ checkDrawArrays(
+ desktopGL['QUAD_STRIP'], 4,
+ gl.INVALID_ENUM, "gl.DrawArrays with QUAD_STRIP should return INVALID_ENUM");
+ checkDrawArrays(
+ desktopGL['QUADS'], 4,
+ gl.INVALID_ENUM, "gl.DrawArrays with QUADS should return INVALID_ENUM");
+ checkDrawArrays(
+ desktopGL['POLYGON'], 4,
+ gl.INVALID_ENUM, "gl.DrawArrays with POLYGON should return INVALID_ENUM");
+}
+
+init();
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>