summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign-constructor.html
diff options
context:
space:
mode:
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign-constructor.html')
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign-constructor.html91
1 files changed, 91 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign-constructor.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign-constructor.html
new file mode 100644
index 0000000000..c47f3d7123
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign-constructor.html
@@ -0,0 +1,91 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>GLSL array constructor assignment test</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+<script src="../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="fshaderNonConstantConstructorParameter" type="x-shader/x-fragment">#version 300 es
+precision mediump float;
+uniform int u;
+
+out vec4 my_FragColor;
+
+void main() {
+ // Test assigning a constructor result as opposed to initializing with a
+ // constructor result.
+ int a[3];
+ a = int[3](0, 1, u);
+ bool fail = false;
+ for (int i = 0; i < 2; ++i) {
+ if (a[i] != i) {
+ fail = true;
+ }
+ }
+ if (a[2] != u) {
+ fail = true;
+ }
+ my_FragColor = vec4(0.0, (fail ? 0.0 : 1.0), 0.0, 1.0);
+}
+</script>
+<script id="fshaderArrayOfStructs" type="x-shader/x-fragment">#version 300 es
+precision mediump float;
+
+out vec4 my_FragColor;
+
+struct S {
+ int foo;
+};
+
+void main() {
+ // Test assigning a constructor result as opposed to initializing with a
+ // constructor result.
+ S a[3];
+ a = S[3](S(0), S(1), S(2));
+ bool fail = false;
+ for (int i = 0; i < 3; ++i) {
+ if (a[i].foo != i) {
+ fail = true;
+ }
+ }
+ my_FragColor = vec4(0.0, (fail ? 0.0 : 1.0), 0.0, 1.0);
+}
+</script>
+<script type="application/javascript">
+"use strict";
+description("Assigning return values of array constructors should work.");
+debug("");
+
+// This test only covers cases which are not covered by the dEQP tests.
+
+GLSLConformanceTester.runRenderTests([
+{
+ fShaderId: 'fshaderNonConstantConstructorParameter',
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Assigning a constructor result',
+ uniforms: [{name: "u", functionName: "uniform1i", value: 5}]
+},
+{
+ fShaderId: 'fshaderArrayOfStructs',
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Assigning an array of structs'
+}
+], 2);
+</script>
+</body>
+</html>
+