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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-complex-indexing.html')
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-complex-indexing.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-complex-indexing.html new file mode 100644 index 0000000000..2ff9fa1c5a --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-complex-indexing.html @@ -0,0 +1,87 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL Indexing complex array expressions</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<!-- +Array indexing is detailed in the ESSL 3.00 spec section 5.9 +ESSL 3.00 revisions after 3.00.4 changed the definition from 'subscripted array names' to 'subscripted arrays' +--> +<script id="fshader-assignment" type="x-shader/x-fragment">#version 300 es +precision mediump float; +out vec4 color; + +void main() { + float a[2] = float[2](0.0, 0.0); + float b[2] = float[2](2.0, 1.0); + float c = (a = b)[0]; + color = (c == 2.0) ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0); +} +</script> +<script id="fshader-function" type="x-shader/x-fragment">#version 300 es +precision mediump float; +out vec4 color; +bool hasRan = false; + +float[2] functionReturnArray() { + hasRan = true; + return float[2](2.0, 1.0); +} + +void main() { + float c = (functionReturnArray())[0]; + color = ((c == 2.0) && hasRan) ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0); +} +</script> +<script id="fshader-array-initialization" type="x-shader/x-fragment">#version 300 es +precision mediump float; +out vec4 color; + +void main() { + float a = (float[3](2.0, 1.0, 0.0))[0]; + color = (a == 2.0) ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0); +} +</script> +<script type="application/javascript"> +"use strict"; +description("Indexing complex array expressions"); +debug(""); + +GLSLConformanceTester.runRenderTests([ +{ + fShaderId: 'fshader-assignment', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Test indexing a variable assignment: (a = b)[0]' +}, +{ + fShaderId: 'fshader-function', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Test indexing a function return with a side-effect: (functionReturnArray())[0]' +}, +{ + fShaderId: 'fshader-array-initialization', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Test indexing an array initialization: (float[3](2.0, 1.0, 0.0))[0]' +}, +], 2); + +</script> +</body> +</html> |