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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>GLSL array initializer that references an array with the same name</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+<script src="../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="fshaderInitArray" type="x-shader/x-fragment">#version 300 es
+precision highp float;
+out vec4 my_FragColor;
+
+void main()
+{
+ float foo[2] = float[2](1.0, 1.0);
+ {
+ float foo[2] = foo;
+ my_FragColor = vec4(0.0, foo[0], 0.0, foo[1]);
+ }
+}
+</script>
+<script type="application/javascript">
+"use strict";
+description("Initializing an array with another array with the same name should work. See GLSL ES 3.00.6 section 4.2.2.");
+
+GLSLConformanceTester.runRenderTests([
+{
+ fShaderId: 'fshaderInitArray',
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Array that is initialized with an array of the same name from an outer scope'
+},
+], 2);
+</script>
+</body>
+</html>
+