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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/uniform-struct-with-non-square-matrix.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/uniform-struct-with-non-square-matrix.html | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/uniform-struct-with-non-square-matrix.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/uniform-struct-with-non-square-matrix.html new file mode 100644 index 0000000000..9df7b5a88f --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/uniform-struct-with-non-square-matrix.html @@ -0,0 +1,51 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL uniform struct with a non-square matrix test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshaderUniformStructWithNonSquareMatrixAndBoolean" type="x-shader/x-fragment">#version 300 es +precision highp float; +out highp vec4 my_color; +struct S +{ + mat2x4 m; + bool b; +}; +uniform S uni; +void main() +{ + my_color = vec4(0, 1, 0, 1); + if (!uni.b) { my_color.g = 0.0; } +} +</script> +<script type="application/javascript"> +"use strict"; +description(); + +GLSLConformanceTester.runRenderTests([ +{ + fShaderId: 'fshaderUniformStructWithNonSquareMatrixAndBoolean', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Set a boolean member in a uniform struct that also contains a non-square-matrix', + uniforms: [{name: "uni.b", functionName: "uniform1i", value: 1}] +}, +], 2); +</script> +</body> +</html> + |