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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL BlitFramebuffer Tests</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<canvas id="canvas" width="8" height="8"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+
+<script>
+"use strict";
+
+var wtu = WebGLTestUtils;
+description("This test verifies the functionality of blitFramebuffer with multiple draw buffers (srgb image and linear image).");
+
+var gl = wtu.create3DContext("canvas", undefined, 2);
+var linearMask = 1;
+var srgbMask = 2;
+
+if (!gl) {
+ testFailed("WebGL context does not exist");
+} else {
+ testPassed("WebGL context exists");
+
+ var filters = [gl.LINEAR, gl.NEAREST];
+ var drawbuffersFormats = [linearMask, srgbMask, linearMask | srgbMask];
+ for (var ii = 0; ii < filters.length; ++ii) {
+ for (var jj = 0; jj < drawbuffersFormats.length; ++jj) {
+ blitframebuffer_srgb_and_linear_drawbuffers(gl.SRGB8_ALPHA8, drawbuffersFormats[jj], filters[ii]);
+ blitframebuffer_srgb_and_linear_drawbuffers(gl.RGBA8, drawbuffersFormats[jj], filters[ii]);
+ }
+ }
+}
+
+function blitframebuffer_srgb_and_linear_drawbuffers(readbufferFormat, drawbuffersFormatMask, filter) {
+ debug("");
+ debug("The filter is: " + wtu.glEnumToString(gl, filter));
+ debug("Read buffer format is: " + wtu.glEnumToString(gl, readbufferFormat));
+ var drawbuffersFormat = "\0";
+ if (drawbuffersFormatMask & linearMask) {
+ drawbuffersFormat += " linear ";
+ }
+ if (drawbuffersFormatMask & srgbMask) {
+ drawbuffersFormat += " srgb ";
+ }
+ debug("The test have multiple draw buffers, the images are: " + drawbuffersFormat);
+
+ var tex_srgb0 = gl.createTexture();
+ var tex_srgb1 = gl.createTexture();
+ var tex_linear0 = gl.createTexture();
+ var tex_linear1 = gl.createTexture();
+ var tex_read = gl.createTexture();
+ var fbo_read = gl.createFramebuffer();
+ var fbo_draw = gl.createFramebuffer();
+
+ // Create read buffer and feed data to the read buffer
+ var size = 8;
+ var data = new Uint8Array(size * size * 4);
+ var color = [250, 100, 15, 255];
+ for (var ii = 0; ii < size * size * 4; ii += 4) {
+ for (var jj = 0; jj < 4; ++jj) {
+ data[ii + jj] = color[jj];
+ }
+ }
+ gl.bindTexture(gl.TEXTURE_2D, tex_read);
+ gl.texImage2D(gl.TEXTURE_2D, 0, readbufferFormat, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_read);
+ gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_read, 0);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "setup read framebuffer should succeed");
+
+ // Create multiple textures. Attach them as fbo's draw buffers.
+ gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo_draw);
+
+ var drawbuffers = [gl.NONE, gl.NONE, gl.NONE, gl.NONE];
+ if (drawbuffersFormatMask & srgbMask) {
+ gl.bindTexture(gl.TEXTURE_2D, tex_srgb0);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.SRGB8_ALPHA8, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_srgb0, 0);
+ gl.bindTexture(gl.TEXTURE_2D, tex_srgb1);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.SRGB8_ALPHA8, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT2, gl.TEXTURE_2D, tex_srgb1, 0);
+ drawbuffers[0] = gl.COLOR_ATTACHMENT0;
+ drawbuffers[2] = gl.COLOR_ATTACHMENT2;
+ }
+
+ if (drawbuffersFormatMask & linearMask) {
+ gl.bindTexture(gl.TEXTURE_2D, tex_linear0);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT1, gl.TEXTURE_2D, tex_linear0, 0);
+ gl.bindTexture(gl.TEXTURE_2D, tex_linear1);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT3, gl.TEXTURE_2D, tex_linear1, 0);
+ drawbuffers[1] = gl.COLOR_ATTACHMENT1;
+ drawbuffers[3] = gl.COLOR_ATTACHMENT3;
+ }
+
+ gl.drawBuffers(drawbuffers);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "setup draw framebuffer should succeed");
+
+ if (gl.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE ||
+ gl.checkFramebufferStatus(gl.READ_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
+ testFailed("Framebuffer incomplete when setup draw framebuffer.");
+ return;
+ }
+
+ // Blit to multiple draw buffers with srgb images and linear images
+ var dstSize = size - 1;
+ gl.blitFramebuffer(0, 0, size, size, 0, 0, dstSize, dstSize, gl.COLOR_BUFFER_BIT, filter);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "blitframebuffer should succeed");
+
+ // Read pixels from srgb images and linear images
+ var srgbPixels0 = new Uint8Array(dstSize * dstSize * 4);
+ var srgbPixels1 = new Uint8Array(dstSize * dstSize * 4);
+ var linearPixels0 = new Uint8Array(dstSize * dstSize * 4);
+ var linearPixels1 = new Uint8Array(dstSize * dstSize * 4);
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_draw);
+ if (drawbuffersFormatMask & srgbMask) {
+ gl.readBuffer(gl.COLOR_ATTACHMENT0);
+ gl.readPixels(0, 0, dstSize, dstSize, gl.RGBA, gl.UNSIGNED_BYTE, srgbPixels0);
+ gl.readBuffer(gl.COLOR_ATTACHMENT2);
+ gl.readPixels(0, 0, dstSize, dstSize, gl.RGBA, gl.UNSIGNED_BYTE, srgbPixels1);
+ }
+
+ if (drawbuffersFormatMask & linearMask) {
+ gl.readBuffer(gl.COLOR_ATTACHMENT1);
+ gl.readPixels(0, 0, dstSize, dstSize, gl.RGBA, gl.UNSIGNED_BYTE, linearPixels0);
+ gl.readBuffer(gl.COLOR_ATTACHMENT3);
+ gl.readPixels(0, 0, dstSize, dstSize, gl.RGBA, gl.UNSIGNED_BYTE, linearPixels1);
+ }
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "readpixels should succeed");
+
+ // Compare
+ var expectedSRGBColor = (readbufferFormat == gl.SRGB8_ALPHA8) ? color : wtu.linearToSRGB(color);
+ var expectedLinearColor = (readbufferFormat == gl.SRGB8_ALPHA8) ? wtu.sRGBToLinear(color) : color;
+ var failed = false;
+ for (var ii = 0; ii < dstSize; ++ii) {
+ for (var jj = 0; jj < dstSize; ++jj) {
+ var index = (ii * dstSize + jj) * 4;
+ if (drawbuffersFormatMask & srgbMask) {
+ var srgbColor0 = [srgbPixels0[index], srgbPixels0[index + 1], srgbPixels0[index + 2], srgbPixels0[index + 3]];
+ if (checkPixel(srgbColor0, expectedSRGBColor) == false) {
+ failed = true;
+ debug("Pixels comparison failed for the 1st sRGB image. Pixel at [" + jj + ", " + ii + "] should be (" + expectedSRGBColor + "), but the actual color is (" + srgbColor0 + ")");
+ }
+ var srgbColor1 = [srgbPixels1[index], srgbPixels1[index + 1], srgbPixels1[index + 2], srgbPixels1[index + 3]];
+ if (checkPixel(srgbColor1, expectedSRGBColor) == false) {
+ failed = true;
+ debug("Pixels comparison failed for the 2nd sRGB image. Pixel at [" + jj + ", " + ii + "] should be (" + expectedSRGBColor + "), but the actual color is (" + srgbColor1 + ")");
+ }
+ }
+
+ if (drawbuffersFormatMask & linearMask) {
+ var linearColor0 = [linearPixels0[index], linearPixels0[index + 1], linearPixels0[index + 2], linearPixels0[index + 3]];
+ if (checkPixel(linearColor0, expectedLinearColor) == false) {
+ failed = true;
+ debug("Pixel comparison failed for the 1st linear image. Pixel at [" + jj + ", " + ii + "] should be (" + color + "), but the actual color is (" + linearColor0 + ")");
+ }
+ var linearColor1 = [linearPixels1[index], linearPixels1[index + 1], linearPixels1[index + 2], linearPixels1[index + 3]];
+ if (checkPixel(linearColor1, expectedLinearColor) == false) {
+ failed = true;
+ debug("Pixel comparison failed for the 2nd linear image. Pixel at [" + jj + ", " + ii + "] should be (" + color + "), but the actual color is (" + linearColor1 + ")");
+ }
+ }
+ }
+ }
+ if (failed == false) {
+ testPassed("All pixels comparision passed!");
+ }
+
+ // deinit
+ gl.bindTexture(gl.TEXTURE_2D, null);
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
+ gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
+ gl.deleteTexture(tex_srgb0);
+ gl.deleteTexture(tex_linear0);
+ gl.deleteTexture(tex_srgb1);
+ gl.deleteTexture(tex_linear1);
+ gl.deleteTexture(tex_read);
+ gl.deleteFramebuffer(fbo_read);
+ gl.deleteFramebuffer(fbo_draw);
+}
+
+function checkPixel(color, expectedColor) {
+ var tolerance = 3;
+ return (Math.abs(color[0] - expectedColor[0]) <= tolerance &&
+ Math.abs(color[1] - expectedColor[1]) <= tolerance &&
+ Math.abs(color[2] - expectedColor[2]) <= tolerance &&
+ Math.abs(color[3] - expectedColor[3]) <= tolerance);
+}
+
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>