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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Draw With Integer Texture Base Level Tests</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+<script src="../../js/tests/tex-image-and-sub-image-utils.js"></script>
+</head>
+<body>
+<canvas id="example" width="24" height="24"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+
+var canvas;
+var wtu = WebGLTestUtils;
+canvas = document.getElementById("example");
+var gl = wtu.create3DContext(canvas, undefined, 2);
+var tiu = TexImageUtils;
+
+// Both Chrome and Firefox fail on this test on NVIDIA Windows, see crbug.com/679639.
+function testDrawIntegerTextureBaseLevel()
+{
+ description("This test verifies the functionality of rendering with integer texture non-zero base level.");
+
+ var green = [0, 255, 0, 255];
+
+ var width = 16;
+ var height = 16;
+ canvas.width = width;
+ canvas.height = height;
+ gl.viewport(0, 0, width, height);
+
+ var texture = gl.createTexture();
+ var level = 1;
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_BASE_LEVEL, level);
+ wtu.fillTexture(gl, texture, width, height, green, level, gl.RGBA_INTEGER, gl.UNSIGNED_BYTE, gl.RGBA8UI);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR);
+
+ var program = tiu.setupTexturedQuad(gl, "RGBA8UI");
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR);
+ wtu.checkCanvas(gl, green);
+}
+
+testDrawIntegerTextureBaseLevel();
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>
+