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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL CopyTexSubImage Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<canvas id="canvas" width="64px" height="32px"> </canvas>
+<div id="console"></div>
+<script id="vshader" type="x-shader/x-vertex">#version 300 es
+in highp vec4 a_position;
+in highp vec2 a_coord;
+out highp vec2 v_coord;
+void main(void) {
+ gl_Position = a_position;
+ v_coord = a_coord;
+}
+</script>
+<script id="fshader_luminance_alpha" type="x-shader/x-fragment">#version 300 es
+in highp vec2 v_coord;
+uniform highp sampler3D u_sampler0;
+out highp vec4 o_color0;
+void main (void) {
+ o_color0 = vec4(texture(u_sampler0,vec3(v_coord, 0)));
+}
+</script>
+<script>
+"use strict";
+description("This test verifies the behavior of copTexSubImage3D with luminance textures.");
+debug("");
+
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("canvas");
+var gl = wtu.create3DContext(canvas, null, 2);
+
+function copytexsubimage3D_luma_format() {
+
+ var testGroup = [
+ {
+ name: '3d_alpha',
+ format: gl.ALPHA,
+ width: 64,
+ height: 32,
+ depth: 2
+ },
+ {
+ name: '3d_luminance',
+ format: gl.LUMINANCE,
+ width: 64,
+ height: 32,
+ depth: 2
+ },
+ {
+ name: '3d_luminance_alpha',
+ format: gl.LUMINANCE_ALPHA,
+ width: 64,
+ height: 32,
+ depth: 2
+ }
+ ];
+
+ testGroup.forEach(function(testcase) {
+ debug("");
+ debug("Testing copytexsubimage3d_luma_format_" + testcase.name);
+
+ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ var layer = 0;
+ var width = testcase.width;
+ var height = testcase.height;
+ var depth = testcase.depth;
+ var msg;
+ var uint1 = new Uint8Array(width * height * 4);
+ for (var i = 0; i < uint1.length - 1; ++i) {
+ uint1[i + 1] = (uint1[i] + 10) % 255;
+ }
+
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint1);
+ var fbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture[0], 0);
+
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
+ gl.bindTexture(gl.TEXTURE_3D, texture[1]);
+ setUpTexStatus();
+ gl.texImage3D(gl.TEXTURE_3D, 0, testcase.format, width, height, depth, 0, testcase.format, gl.UNSIGNED_BYTE, null);
+ gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, layer, 0, 0,width, height);
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+
+ var program = wtu.setupProgram(gl, ["vshader", "fshader_luminance_alpha"], ["a_position", "a_coord"]);
+ wtu.setupUnitQuad(gl, 0, 1);
+ wtu.drawUnitQuad(gl);
+
+ for (var y = 0; y < height; ++y) {
+ for (var x = 0; x < width; ++x) {
+ var cur = y * width * 4 + x * 4;
+ if (testcase.format == gl.ALPHA) {
+ wtu.checkCanvasRect(gl, x, y, 1, 1, [ 0, 0,
+ 0, uint1[cur + 3]], msg, [1, 1, 1, 1]);
+ } else if (testcase.format == gl.LUMINANCE) {
+ wtu.checkCanvasRect(gl, x, y, 1, 1, [uint1[cur], uint1[cur],
+ uint1[cur], 255], msg, [1, 1, 1, 1]);
+ } else { // gl.LUMINANCE_ALPHA
+ wtu.checkCanvasRect(gl, x, y, 1, 1, [uint1[cur], uint1[cur],
+ uint1[cur], uint1[cur + 3]], msg, [1, 1, 1, 1]);
+ }
+ }
+ }
+ } else {
+ testFailed("framebuffer not complete");
+ }
+
+ gl.bindTexture(gl.TEXTURE_3D, null);
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+ gl.deleteFramebuffer(fbo);
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ gl.deleteProgram(program);
+ });
+}
+
+function setUpTexStatus() {
+ gl.texParameteri(
+ gl.TEXTURE_3D, gl.TEXTURE_MIN_FILTER, gl.NEAREST
+ );
+ gl.texParameteri(
+ gl.TEXTURE_3D, gl.TEXTURE_MAG_FILTER, gl.NEAREST
+ );
+ gl.texParameteri(
+ gl.TEXTURE_3D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE
+ );
+ gl.texParameteri(
+ gl.TEXTURE_3D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE
+ );
+ gl.texParameteri(
+ gl.TEXTURE_3D, gl.TEXTURE_WRAP_R, gl.CLAMP_TO_EDGE
+ );
+}
+
+if (!gl) {
+ testFailed("WebGL context does not exist");
+} else {
+ testPassed("WebGL context exists");
+ copytexsubimage3D_luma_format();
+}
+
+debug("");
+var successfullyParsed = true;
+</script>
+<script src="../../../js/js-test-post.js"></script>
+
+</body>
+</html>