diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/generate-mipmap-with-large-base-level.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/generate-mipmap-with-large-base-level.html | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/generate-mipmap-with-large-base-level.html b/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/generate-mipmap-with-large-base-level.html new file mode 100644 index 0000000000..010cc0f913 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/generate-mipmap-with-large-base-level.html @@ -0,0 +1,56 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Test if GenerateMipmap on immutable texture with large BASE_LEVEL triggers a crash</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> +<body> +<canvas id="example" width="24" height="24"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description("This is a regression test for crbug.com/913301"); +debug(""); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example", null, 2); +gl.clearColor(0, 1, 0, 1); + +var targets = [gl.TEXTURE_2D, gl.TEXTURE_3D]; +for (var ii = 0; ii < targets.length; ++ii) { + gl.clear(gl.COLOR_BUFFER_BIT); + var target = targets[ii]; + var tex = gl.createTexture(); + gl.bindTexture(target, tex); + gl.texParameteri(target, gl.TEXTURE_BASE_LEVEL, 1416354905); + gl.texParameteri(target, gl.TEXTURE_MAX_LEVEL, 5); + gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR); + gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + if (target == gl.TEXTURE_2D) + gl.texStorage2D(target, 5, gl.R8, 32, 32); + else + gl.texStorage3D(target, 5, gl.R8, 32, 32, 32); + // Should not crash calling generateMipmap. + gl.generateMipmap(target); + gl.deleteTexture(tex); + // If crashed, readPixels() won't be able to work correctly. + wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green", 5); + wtu.glErrorShouldBe(gl, gl.NO_ERROR); +} + +var successfullyParsed = true; +</script> +<script src="../../../js/js-test-post.js"></script> +</body> +</html> + |