diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_bvec4.test')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_bvec4.test | 1063 |
1 files changed, 1063 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_bvec4.test b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_bvec4.test new file mode 100644 index 0000000000..b5cfcabb0d --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_bvec4.test @@ -0,0 +1,1063 @@ +# WARNING: This file is auto-generated. Do NOT modify it manually, but rather +# modify the generating script file. Otherwise changes will be lost! +# See split-swizzles.js + +group bvec4_swizzles "bvec4 swizzles" + + case mediump_bvec4_x + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bool out0 = [ true | false | false | true | false ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.x; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_w + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bool out0 = [ true | true | false | true | false ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.w; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_wx + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec2 out0 = [ bvec2(true, true) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.wx; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_wz + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec2 out0 = [ bvec2(true, false) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.wz; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_www + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec3 out0 = [ bvec3(true, true, true) | bvec3(true, true, true) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.www; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_yyw + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, true) | bvec3(true, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.yyw; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_wzy + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec3 out0 = [ bvec3(true, false, false) | bvec3(true, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.wzy; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_xyzw + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.xyzw; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_wzyx + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(true, false, false, false) | bvec4(false, false, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.wzyx; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_xxxx + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.xxxx; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_yyyy + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.yyyy; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_wwww + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.wwww; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_wzzw + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.wzzw; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_wwwy + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, true, true, false) | bvec4(true, true, true, false) | bvec4(false, false, false, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.wwwy; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_xyxx + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, false, true, true) | bvec4(false, false, false, false) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.xyxx; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_zzwz + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(false, false, true, false) | bvec4(false, false, true, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.zzwz; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_s + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bool out0 = [ true | false | false | true | false ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.s; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_q + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bool out0 = [ true | true | false | true | false ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.q; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_qs + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec2 out0 = [ bvec2(true, true) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.qs; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_qp + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec2 out0 = [ bvec2(true, false) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.qp; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_qqq + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec3 out0 = [ bvec3(true, true, true) | bvec3(true, true, true) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.qqq; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_ttq + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, true) | bvec3(true, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.ttq; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_qpt + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec3 out0 = [ bvec3(true, false, false) | bvec3(true, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.qpt; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_stpq + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.stpq; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_qpts + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(true, false, false, false) | bvec4(false, false, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.qpts; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_ssss + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.ssss; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_tttt + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.tttt; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_qqqq + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.qqqq; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_qppq + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.qppq; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_qqqt + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, true, true, false) | bvec4(true, true, true, false) | bvec4(false, false, false, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.qqqt; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_stss + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, false, true, true) | bvec4(false, false, false, false) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.stss; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_ppqp + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(false, false, true, false) | bvec4(false, false, true, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.ppqp; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_r + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bool out0 = [ true | false | false | true | false ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.r; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_a + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bool out0 = [ true | true | false | true | false ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.a; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_ar + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec2 out0 = [ bvec2(true, true) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.ar; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_ab + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec2 out0 = [ bvec2(true, false) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.ab; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_aaa + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec3 out0 = [ bvec3(true, true, true) | bvec3(true, true, true) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.aaa; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_gga + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, true) | bvec3(true, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.gga; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_abg + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec3 out0 = [ bvec3(true, false, false) | bvec3(true, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.abg; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_rgba + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.rgba; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_abgr + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(true, false, false, false) | bvec4(false, false, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.abgr; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_rrrr + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.rrrr; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_gggg + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.gggg; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_aaaa + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.aaaa; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_abba + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.abba; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_aaag + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, true, true, false) | bvec4(true, true, true, false) | bvec4(false, false, false, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.aaag; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_rgrr + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, false, true, true) | bvec4(false, false, false, false) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.rgrr; + ${OUTPUT} + } + "" + end + + + case mediump_bvec4_bbab + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(false, false, true, false) | bvec4(false, false, true, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = in0.bbab; + ${OUTPUT} + } + "" + end + + +end # bvec4_swizzles
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