diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrReferenceContext.js')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrReferenceContext.js | 4986 |
1 files changed, 4986 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrReferenceContext.js b/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrReferenceContext.js new file mode 100644 index 0000000000..523dbe607f --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrReferenceContext.js @@ -0,0 +1,4986 @@ +/*------------------------------------------------------------------------- + * drawElements Quality Program OpenGL ES Utilities + * ------------------------------------------------ + * + * Copyright 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +'use strict'; +goog.provide('framework.opengl.simplereference.sglrReferenceContext'); +goog.require('framework.common.tcuMatrix'); +goog.require('framework.common.tcuMatrixUtil'); +goog.require('framework.common.tcuPixelFormat'); +goog.require('framework.common.tcuTexture'); +goog.require('framework.common.tcuTextureUtil'); +goog.require('framework.delibs.debase.deMath'); +goog.require('framework.opengl.gluShaderUtil'); +goog.require('framework.opengl.gluTextureUtil'); +goog.require('framework.opengl.simplereference.sglrReferenceUtils'); +goog.require('framework.opengl.simplereference.sglrShaderProgram'); +goog.require('framework.referencerenderer.rrDefs'); +goog.require('framework.referencerenderer.rrGenericVector'); +goog.require('framework.referencerenderer.rrMultisamplePixelBufferAccess'); +goog.require('framework.referencerenderer.rrRenderState'); +goog.require('framework.referencerenderer.rrRenderer'); +goog.require('framework.referencerenderer.rrVertexAttrib'); + +goog.scope(function() { + + var sglrReferenceContext = framework.opengl.simplereference.sglrReferenceContext; + var rrMultisamplePixelBufferAccess = framework.referencerenderer.rrMultisamplePixelBufferAccess; + var tcuTexture = framework.common.tcuTexture; + var deMath = framework.delibs.debase.deMath; + var gluTextureUtil = framework.opengl.gluTextureUtil; + var tcuTextureUtil = framework.common.tcuTextureUtil; + var tcuPixelFormat = framework.common.tcuPixelFormat; + var gluShaderUtil = framework.opengl.gluShaderUtil; + var rrRenderer = framework.referencerenderer.rrRenderer; + var rrDefs = framework.referencerenderer.rrDefs; + var rrGenericVector = framework.referencerenderer.rrGenericVector; + var rrVertexAttrib = framework.referencerenderer.rrVertexAttrib; + var rrRenderState = framework.referencerenderer.rrRenderState; + var sglrReferenceUtils = framework.opengl.simplereference.sglrReferenceUtils; + var sglrShaderProgram = framework.opengl.simplereference.sglrShaderProgram; + var tcuMatrix = framework.common.tcuMatrix; + var tcuMatrixUtil = framework.common.tcuMatrixUtil; + + sglrReferenceContext.rrMPBA = rrMultisamplePixelBufferAccess; + + //TODO: Implement automatic error checking in sglrReferenceContext, optional on creation. + + /** @typedef {WebGLRenderbuffer|WebGLTexture|sglrReferenceContext.Renderbuffer|sglrReferenceContext.TextureContainer} */ sglrReferenceContext.AnyRenderbuffer; + + /** @typedef {WebGLFramebuffer|sglrReferenceContext.Framebuffer} */ sglrReferenceContext.AnyFramebuffer; + + /** + * @param {number} error + * @param {number} message + * @throws {Error} + */ + sglrReferenceContext.GLU_EXPECT_NO_ERROR = function(error, message) { + if (error !== gl.NONE) { + bufferedLogToConsole('Assertion failed message:' + message); + } + }; + + var DE_ASSERT = function(x) { + if (!x) + throw new Error('Assert failed'); + }; + + // /* TODO: remove */ + // /** @type {WebGL2RenderingContext} */ var gl; + + sglrReferenceContext.MAX_TEXTURE_SIZE_LOG2 = 14; + sglrReferenceContext.MAX_TEXTURE_SIZE = 1 << sglrReferenceContext.MAX_TEXTURE_SIZE_LOG2; + + /** + * @param {number} width + * @param {number} height + * @return {number} + */ + sglrReferenceContext.getNumMipLevels2D = function(width, height) { + return Math.floor(Math.log2(Math.max(width, height)) + 1); + }; + + /** + * @param {number} width + * @param {number} height + * @param {number} depth + * @return {number} + */ + sglrReferenceContext.getNumMipLevels3D = function(width, height, depth) { + return Math.floor(Math.log2(Math.max(width, height, depth)) + 1); + }; + + /** + * @param {number} baseLevelSize + * @param {number} levelNdx + * @return {number} + */ + sglrReferenceContext.getMipLevelSize = function(baseLevelSize, levelNdx) { + return Math.max(baseLevelSize >> levelNdx, 1); + }; + + sglrReferenceContext.mapGLCubeFace = function(face) { + switch (face) { + case gl.TEXTURE_CUBE_MAP_NEGATIVE_X: return tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X; + case gl.TEXTURE_CUBE_MAP_POSITIVE_X: return tcuTexture.CubeFace.CUBEFACE_POSITIVE_X; + case gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: return tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Y; + case gl.TEXTURE_CUBE_MAP_POSITIVE_Y: return tcuTexture.CubeFace.CUBEFACE_POSITIVE_Y; + case gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: return tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Z; + case gl.TEXTURE_CUBE_MAP_POSITIVE_Z: return tcuTexture.CubeFace.CUBEFACE_POSITIVE_Z; + default: throw new Error('Invalid cube face: ' + face); + } + }; + + /** + * @param {tcuTexture.FilterMode} mode + * @return {boolean} + */ + sglrReferenceContext.isMipmapFilter = function(/*const tcu::Sampler::FilterMode*/ mode) { + return mode != tcuTexture.FilterMode.NEAREST && mode != tcuTexture.FilterMode.LINEAR; + }; + + sglrReferenceContext.getNumMipLevels1D = function(size) { + return Math.floor(Math.log2(size)) + 1; + }; + + /** + * @param {?sglrReferenceContext.TextureType} type + * @return {sglrReferenceContext.TexTarget} + */ + sglrReferenceContext.texLayeredTypeToTarget = function(type) { + switch (type) { + case sglrReferenceContext.TextureType.TYPE_2D_ARRAY: return sglrReferenceContext.TexTarget.TEXTARGET_2D_ARRAY; + case sglrReferenceContext.TextureType.TYPE_3D: return sglrReferenceContext.TexTarget.TEXTARGET_3D; + case sglrReferenceContext.TextureType.TYPE_CUBE_MAP_ARRAY: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_ARRAY; + default: throw new Error('Invalid texture type: ' + type); + } + }; + + /** + * @param {rrDefs.IndexType} indexType + * @return {number} + * @throws {Error} + */ + sglrReferenceContext.getFixedRestartIndex = function(indexType) { + switch (indexType) { + case rrDefs.IndexType.INDEXTYPE_UINT8: return 0xFF; + case rrDefs.IndexType.INDEXTYPE_UINT16: return 0xFFFF; + case rrDefs.IndexType.INDEXTYPE_UINT32: return 0xFFFFFFFF; + default: + throw new Error('Unrecognized index type: ' + indexType); + } + }; + + /** + * @constructor + * @param {sglrShaderProgram.ShaderProgram} program + */ + sglrReferenceContext.ShaderProgramObjectContainer = function(program) { + this.m_program = program; + /** @type {boolean} */ this.m_deleteFlag = false; + }; + + /** + * @param {WebGL2RenderingContext} gl + * @constructor + */ + sglrReferenceContext.ReferenceContextLimits = function(gl) { + /** @type {number} */ this.maxTextureImageUnits = 16; + /** @type {number} */ this.maxTexture2DSize = 2048; + /** @type {number} */ this.maxTextureCubeSize = 2048; + /** @type {number} */ this.maxTexture2DArrayLayers = 256; + /** @type {number} */ this.maxTexture3DSize = 256; + /** @type {number} */ this.maxRenderbufferSize = 2048; + /** @type {number} */ this.maxVertexAttribs = 16; + + if (gl) { + this.maxTextureImageUnits = /** @type {number} */ (gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS)); + this.maxTexture2DSize = /** @type {number} */ (gl.getParameter(gl.MAX_TEXTURE_SIZE)); + this.maxTextureCubeSize = /** @type {number} */ (gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE)); + this.maxRenderbufferSize = /** @type {number} */ (gl.getParameter(gl.MAX_RENDERBUFFER_SIZE)); + this.maxVertexAttribs = /** @type {number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS)); + this.maxTexture2DArrayLayers = /** @type {number} */ (gl.getParameter(gl.MAX_ARRAY_TEXTURE_LAYERS)); + this.maxTexture3DSize = /** @type {number} */ (gl.getParameter(gl.MAX_3D_TEXTURE_SIZE)); + + // Limit texture sizes to supported values + this.maxTexture2DSize = Math.min(this.maxTexture2DSize, sglrReferenceContext.MAX_TEXTURE_SIZE); + this.maxTextureCubeSize = Math.min(this.maxTextureCubeSize, sglrReferenceContext.MAX_TEXTURE_SIZE); + this.maxTexture3DSize = Math.min(this.maxTexture3DSize, sglrReferenceContext.MAX_TEXTURE_SIZE); + + sglrReferenceContext.GLU_EXPECT_NO_ERROR(gl.getError(), gl.NO_ERROR); + } + + /* TODO: Port + // \todo [pyry] Figure out following things: + // + supported fbo configurations + // ... + + // \todo [2013-08-01 pyry] Do we want to make these conditional based on renderCtx? + addExtension("gl.EXT_color_buffer_half_float"); + addExtension("gl.WEBGL_color_buffer_float"); + */ + }; + + /** + * @enum + */ + sglrReferenceContext.TextureType = { + TYPE_2D: 0, + TYPE_CUBE_MAP: 1, + TYPE_2D_ARRAY: 2, + TYPE_3D: 3, + TYPE_CUBE_MAP_ARRAY: 4 + }; + + /** + * @constructor + * @implements {rrDefs.Sampler} + * @param {sglrReferenceContext.TextureType} type + */ + sglrReferenceContext.Texture = function(type) { + // NamedObject.call(this, name); + /** @type {sglrReferenceContext.TextureType} */ this.m_type = type; + /** @type {boolean} */ this.m_immutable = false; + /** @type {number} */ this.m_baseLevel = 0; + /** @type {number} */ this.m_maxLevel = 1000; + /** @type {tcuTexture.Sampler} */ this.m_sampler = new tcuTexture.Sampler( + tcuTexture.WrapMode.REPEAT_GL, + tcuTexture.WrapMode.REPEAT_GL, + tcuTexture.WrapMode.REPEAT_GL, + tcuTexture.FilterMode.NEAREST_MIPMAP_LINEAR, + tcuTexture.FilterMode.LINEAR, + 0, + true, + tcuTexture.CompareMode.COMPAREMODE_NONE, + 0, + [0, 0, 0, 0], + true); + }; + + /** + * @param {Array<number>} pos + * @param {number=} lod + * @throws {Error} + */ + sglrReferenceContext.Texture.prototype.sample = function(pos, lod) {throw new Error('Intentionally empty. Call method from child class instead'); }; + + /** + * @param {Array<Array<number>>} packetTexcoords + * @param {number} lodBias + * @throws {Error} + */ + sglrReferenceContext.Texture.prototype.sample4 = function(packetTexcoords, lodBias) {throw new Error('Intentionally empty. Call method from child class instead'); }; + + // sglrReferenceContext.Texture.prototype = Object.create(NamedObject.prototype); + // sglrReferenceContext.Texture.prototype.constructor = sglrReferenceContext.Texture; + + /** + * @return {number} + */ + sglrReferenceContext.Texture.prototype.getType = function() { return this.m_type; }; + + /** + * @return {number} + */ + sglrReferenceContext.Texture.prototype.getBaseLevel = function() { return this.m_baseLevel; }; + + /** + * @return {number} + */ + sglrReferenceContext.Texture.prototype.getMaxLevel = function() { return this.m_maxLevel; }; + + /** + * @return {boolean} + */ + sglrReferenceContext.Texture.prototype.isImmutable = function() { return this.m_immutable; }; + + /** + * @param {number} baseLevel + */ + sglrReferenceContext.Texture.prototype.setBaseLevel = function(baseLevel) { this.m_baseLevel = baseLevel; }; + + /** + * @param {number} maxLevel + */ + sglrReferenceContext.Texture.prototype.setMaxLevel = function(maxLevel) { this.m_maxLevel = maxLevel; }; + + /** + */ + sglrReferenceContext.Texture.prototype.setImmutable = function() { this.m_immutable = true; }; + + /** + * @return {tcuTexture.Sampler} + */ + sglrReferenceContext.Texture.prototype.getSampler = function() { return this.m_sampler; }; + + /** + * @constructor + */ + sglrReferenceContext.TextureLevelArray = function() { + /** @type {Array<ArrayBuffer>} */ this.m_data = []; + /** @type {Array<tcuTexture.PixelBufferAccess>} */ this.m_access = []; + }; + + /** + * @param {number} level + * @return {boolean} + */ + sglrReferenceContext.TextureLevelArray.prototype.hasLevel = function(level) { return this.m_data[level] != null; }; + + /** + * @param {number} level + * @return {tcuTexture.PixelBufferAccess} + * @throws {Error} + */ + sglrReferenceContext.TextureLevelArray.prototype.getLevel = function(level) { + if (!this.hasLevel(level)) + throw new Error('Level: ' + level + ' is not defined.'); + + return this.m_access[level]; + }; + + /** + * @return {Array<tcuTexture.PixelBufferAccess>} + */ + sglrReferenceContext.TextureLevelArray.prototype.getLevels = function() { return this.m_access; }; + + /** + * @param {number} level + * @param {tcuTexture.TextureFormat} format + * @param {number} width + * @param {number} height + * @param {number} depth + */ + sglrReferenceContext.TextureLevelArray.prototype.allocLevel = function(level, format, width, height, depth) { + /** @type {number} */ var dataSize = format.getPixelSize() * width * height * depth; + if (this.hasLevel(level)) + this.clearLevel(level); + + this.m_data[level] = new ArrayBuffer(dataSize); + this.m_access[level] = new tcuTexture.PixelBufferAccess({ + format: format, + width: width, + height: height, + depth: depth, + data: this.m_data[level]}); + }; + + /** + * @param {number} level + */ + sglrReferenceContext.TextureLevelArray.prototype.clearLevel = function(level) { + delete this.m_data[level]; + delete this.m_access[level]; + }; + + /** + */ + sglrReferenceContext.TextureLevelArray.prototype.clear = function() { + for (var key in this.m_data) + delete this.m_data[key]; + + for (var key in this.m_access) + delete this.m_access[key]; + }; + + /** + * @constructor + * @extends {sglrReferenceContext.Texture} + */ + sglrReferenceContext.Texture2D = function() { + sglrReferenceContext.Texture.call(this, sglrReferenceContext.TextureType.TYPE_2D); + /** @type {tcuTexture.Texture2DView} */ this.m_view = new tcuTexture.Texture2DView(0, null); + /** @type {sglrReferenceContext.TextureLevelArray} */ this.m_levels = new sglrReferenceContext.TextureLevelArray(); + }; + + /** + */ + sglrReferenceContext.Texture2D.prototype = Object.create(sglrReferenceContext.Texture.prototype); + sglrReferenceContext.Texture2D.prototype.constructor = sglrReferenceContext.Texture2D; + + sglrReferenceContext.Texture2D.prototype.clearLevels = function() { this.m_levels.clear(); }; + + /** + * @param {number} level + * @return {boolean} + */ + sglrReferenceContext.Texture2D.prototype.hasLevel = function(level) { return this.m_levels.hasLevel(level); }; + + /** + * @param {number} level + * @return {tcuTexture.PixelBufferAccess} + */ + sglrReferenceContext.Texture2D.prototype.getLevel = function(level) { return this.m_levels.getLevel(level); }; + + /** + * @param {number} level + * @param {?tcuTexture.TextureFormat} format + * @param {number} width + * @param {number} height + */ + sglrReferenceContext.Texture2D.prototype.allocLevel = function(level, format, width, height) { this.m_levels.allocLevel(level, format, width, height, 1); }; + + /** + * @return {boolean} + */ + sglrReferenceContext.Texture2D.prototype.isComplete = function() { + /** @type {number} */ var baseLevel = this.getBaseLevel(); + + if (this.hasLevel(baseLevel)) { + /** @type {tcuTexture.PixelBufferAccess} */ var level0 = this.getLevel(baseLevel); + /** @type {boolean} */ var mipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter); + + if (mipmap) { + /** @type {tcuTexture.TextureFormat} */ var format = level0.getFormat(); + /** @type {number} */ var w = level0.getWidth(); + /** @type {number} */ var h = level0.getHeight(); + /** @type {number} */ var numLevels = Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels2D(w, h)); + + for (var levelNdx = 1; levelNdx < numLevels; levelNdx++) { + if (this.hasLevel(baseLevel + levelNdx)) { + /** @type {tcuTexture.PixelBufferAccess} */ var level = this.getLevel(baseLevel + levelNdx); + /** @type {number} */ var expectedW = sglrReferenceContext.getMipLevelSize(w, levelNdx); + /** @type {number} */ var expectedH = sglrReferenceContext.getMipLevelSize(h, levelNdx); + + if (level.getWidth() != expectedW || + level.getHeight() != expectedH || + !level.getFormat().isEqual(format)) + return false; + } else + return false; + } + } + + return true; + } else + return false; + }; + + /** + */ + sglrReferenceContext.Texture2D.prototype.updateView = function() { + /** @type {number} */ var baseLevel = this.getBaseLevel(); + + if (this.hasLevel(baseLevel) && !this.getLevel(baseLevel).isEmpty()) { + // Update number of levels in mipmap pyramid. + /** @type {number} */ var width = this.getLevel(baseLevel).getWidth(); + /** @type {number} */ var height = this.getLevel(baseLevel).getHeight(); + /** @type {boolean} */ var isMipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter); + /** @type {number} */ var numLevels = isMipmap ? Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels2D(width, height)) : 1; + + this.m_view = new tcuTexture.Texture2DView(numLevels, this.m_levels.getLevels().slice(baseLevel)); + } else + this.m_view = new tcuTexture.Texture2DView(0, null); + }; + + /** + * @param {Array<number>} pos + * @param {number=} lod + * @return {Array<number>} + */ + sglrReferenceContext.Texture2D.prototype.sample = function(pos, lod) { + return this.m_view.sample(this.getSampler(), pos, lod); + }; + + /** + * @param {Array<Array<number>>} packetTexcoords 4 vec2 coordinates + * @param {number} lodBias_ + * @return {Array<Array<number>>} 4 vec4 samples + */ + sglrReferenceContext.Texture2D.prototype.sample4 = function(packetTexcoords, lodBias_) { + /** @type {number} */ var lodBias = lodBias_ || 0; + /** @type {number} */ var texWidth = this.m_view.getWidth(); + /** @type {number} */ var texHeight = this.m_view.getHeight(); + /** @type {Array<Array<number>>}*/ var output = []; + + /** @type {Array<number>}*/ var dFdx0 = deMath.subtract(packetTexcoords[1], packetTexcoords[0]); + /** @type {Array<number>}*/ var dFdx1 = deMath.subtract(packetTexcoords[3], packetTexcoords[2]); + /** @type {Array<number>}*/ var dFdy0 = deMath.subtract(packetTexcoords[2], packetTexcoords[0]); + /** @type {Array<number>}*/ var dFdy1 = deMath.subtract(packetTexcoords[3], packetTexcoords[1]); + + for (var fragNdx = 0; fragNdx < 4; ++fragNdx) { + /** @type {Array<number>}*/var dFdx = (fragNdx & 2) ? dFdx1 : dFdx0; + /** @type {Array<number>}*/var dFdy = (fragNdx & 1) ? dFdy1 : dFdy0; + + /** @type {number} */ var mu = Math.max(Math.abs(dFdx[0]), Math.abs(dFdy[0])); + /** @type {number} */ var mv = Math.max(Math.abs(dFdx[1]), Math.abs(dFdy[1])); + /** @type {number} */ var p = Math.max(mu * texWidth, mv * texHeight); + + /** @type {number} */ var lod = Math.log2(p) + lodBias; + + output.push(this.sample([packetTexcoords[fragNdx][0], packetTexcoords[fragNdx][1]], lod)); + } + + return output; + }; + + /** + * @constructor + * @extends {sglrReferenceContext.Texture} + */ + sglrReferenceContext.TextureCube = function() { + sglrReferenceContext.Texture.call(this, sglrReferenceContext.TextureType.TYPE_CUBE_MAP); + /** @type {tcuTexture.TextureCubeView} */ this.m_view = new tcuTexture.TextureCubeView(0, null); + /** @type {Array<sglrReferenceContext.TextureLevelArray>} */ this.m_levels = []; + for (var face in tcuTexture.CubeFace) + this.m_levels[tcuTexture.CubeFace[face]] = new sglrReferenceContext.TextureLevelArray(); + }; + + /** + */ + sglrReferenceContext.TextureCube.prototype = Object.create(sglrReferenceContext.Texture.prototype); + sglrReferenceContext.TextureCube.prototype.constructor = sglrReferenceContext.Texture2D; + + sglrReferenceContext.TextureCube.prototype.clearLevels = function() { + for (var face in tcuTexture.CubeFace) + this.m_levels[tcuTexture.CubeFace[face]].clear(); + }; + + /** + * @param {number} level + * @param {tcuTexture.CubeFace} face + * @return {boolean} + */ + sglrReferenceContext.TextureCube.prototype.hasFace = function(level, face) { return this.m_levels[face].hasLevel(level); }; + + /** + * @param {number} level + * @param {tcuTexture.CubeFace} face + * @return {tcuTexture.PixelBufferAccess} + */ + sglrReferenceContext.TextureCube.prototype.getFace = function(level, face) { return this.m_levels[face].getLevel(level); }; + + /** + * @param {number} level + * @param {tcuTexture.CubeFace} face + * @param {?tcuTexture.TextureFormat} format + * @param {number} width + * @param {number} height + */ + sglrReferenceContext.TextureCube.prototype.allocLevel = function(level, face, format, width, height) { + this.m_levels[face].allocLevel(level, format, width, height, 1); + }; + + sglrReferenceContext.TextureCube.prototype.isComplete = function() { + var baseLevel = this.getBaseLevel(); + + if (this.hasFace(baseLevel, tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X)) { + var level = this.getFace(baseLevel, tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X); + var width = level.getWidth(); + var height = level.getHeight(); + var format = level.getFormat(); + var mipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter); + var numLevels = mipmap ? Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels2D(width, height)) : 1; + + if (width != height) + return false; // Non-square is not supported. + + // \note Level 0 is always checked for consistency + for (var levelNdx = 0; levelNdx < numLevels; levelNdx++) { + var levelW = sglrReferenceContext.getMipLevelSize(width, levelNdx); + var levelH = sglrReferenceContext.getMipLevelSize(height, levelNdx); + + for (var face in tcuTexture.CubeFace) { + if (this.hasFace(baseLevel + levelNdx, tcuTexture.CubeFace[face])) { + level = this.getFace(baseLevel + levelNdx, tcuTexture.CubeFace[face]); + + if (level.getWidth() != levelW || + level.getHeight() != levelH || + !level.getFormat().isEqual(format)) + return false; + } else + return false; + } + } + + return true; + } else + return false; + }; + + sglrReferenceContext.TextureCube.prototype.updateView = function() { + + var baseLevel = this.getBaseLevel(); + var faces = []; + + if (this.isComplete()) { + var size = this.getFace(baseLevel, tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X).getWidth(); + var isMipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter); + var numLevels = isMipmap ? Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels1D(size)) : 1; + + for (var face in tcuTexture.CubeFace) + faces[tcuTexture.CubeFace[face]] = this.m_levels[tcuTexture.CubeFace[face]].getLevels().slice(baseLevel); + + this.m_view = new tcuTexture.TextureCubeView(numLevels, faces); + } else + this.m_view = new tcuTexture.TextureCubeView(0, null); + }; + + /** + * @param {Array<number>} pos + * @param {number=} lod + * @return {Array<number>} + */ + sglrReferenceContext.TextureCube.prototype.sample = function(pos, lod) { return this.m_view.sample(this.getSampler(), pos, lod) }; + + /** + * @constructor + * @extends {sglrReferenceContext.Texture} + */ + sglrReferenceContext.Texture2DArray = function() { + sglrReferenceContext.Texture.call(this, sglrReferenceContext.TextureType.TYPE_2D_ARRAY); + /** @type {tcuTexture.Texture2DArrayView} */ this.m_view = new tcuTexture.Texture2DArrayView(0, null); + /** @type {sglrReferenceContext.TextureLevelArray} */ this.m_levels = new sglrReferenceContext.TextureLevelArray(); + }; + + /** + */ + sglrReferenceContext.Texture2DArray.prototype = Object.create(sglrReferenceContext.Texture.prototype); + sglrReferenceContext.Texture2DArray.prototype.constructor = sglrReferenceContext.Texture2DArray; + + sglrReferenceContext.Texture2DArray.prototype.clearLevels = function() { this.m_levels.clear(); }; + + /** + * @param {number} level + * @return {boolean} + */ + sglrReferenceContext.Texture2DArray.prototype.hasLevel = function(level) { return this.m_levels.hasLevel(level); }; + + /** + * @param {number} level + * @return {tcuTexture.PixelBufferAccess} + */ + sglrReferenceContext.Texture2DArray.prototype.getLevel = function(level) { return this.m_levels.getLevel(level); }; + + /** + * @param {number} level + * @param {?tcuTexture.TextureFormat} format + * @param {number} width + * @param {number} height + * @param {number} numLayers + */ + sglrReferenceContext.Texture2DArray.prototype.allocLevel = function(level, format, width, height, numLayers) { + this.m_levels.allocLevel(level, format, width, height, numLayers); + }; + + /** + * @return {boolean} + */ + sglrReferenceContext.Texture2DArray.prototype.isComplete = function() { + /** @type {number} */ var baseLevel = this.getBaseLevel(); + + if (this.hasLevel(baseLevel)) { + /** @type {tcuTexture.PixelBufferAccess} */ var level0 = this.getLevel(baseLevel); + /** @type {boolean} */ var mipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter); + + if (mipmap) { + /** @type {tcuTexture.TextureFormat} */ var format = level0.getFormat(); + /** @type {number} */ var w = level0.getWidth(); + /** @type {number} */ var h = level0.getHeight(); + /** @type {number} */ var numLayers = level0.getDepth(); + /** @type {number} */ var numLevels = Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels2D(w, h)); + + for (var levelNdx = 1; levelNdx < numLevels; levelNdx++) { + if (this.hasLevel(baseLevel + levelNdx)) { + /** @type {tcuTexture.PixelBufferAccess} */ var level = this.getLevel(baseLevel + levelNdx); + /** @type {number} */ var expectedW = sglrReferenceContext.getMipLevelSize(w, levelNdx); + /** @type {number} */ var expectedH = sglrReferenceContext.getMipLevelSize(h, levelNdx); + + if (level.getWidth() != expectedW || + level.getHeight() != expectedH || + level.getDepth() != numLayers || + !level.getFormat().isEqual(format)) + return false; + } else + return false; + } + } + + return true; + } else + return false; + }; + + /** + */ + sglrReferenceContext.Texture2DArray.prototype.updateView = function() { + /** @type {number} */ var baseLevel = this.getBaseLevel(); + + if (this.hasLevel(baseLevel) && !this.getLevel(baseLevel).isEmpty()) { + // Update number of levels in mipmap pyramid. + /** @type {number} */ var width = this.getLevel(baseLevel).getWidth(); + /** @type {number} */ var height = this.getLevel(baseLevel).getHeight(); + /** @type {boolean} */ var isMipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter); + /** @type {number} */ var numLevels = isMipmap ? Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels2D(width, height)) : 1; + + this.m_view = new tcuTexture.Texture2DArrayView(numLevels, this.m_levels.getLevels().slice(baseLevel)); + } else + this.m_view = new tcuTexture.Texture2DArrayView(0, null); + }; + + /** + * @param {Array<number>} pos + * @param {number=} lod + * @return {Array<number>} + */ + sglrReferenceContext.Texture2DArray.prototype.sample = function(pos, lod) { + return this.m_view.sample(this.getSampler(), pos, lod); + }; + + /** + * @constructor + * @extends {sglrReferenceContext.Texture} + */ + sglrReferenceContext.Texture3D = function() { + sglrReferenceContext.Texture.call(this, sglrReferenceContext.TextureType.TYPE_2D_ARRAY); + /** @type {tcuTexture.Texture3DView} */ this.m_view = new tcuTexture.Texture3DView(0, null); + /** @type {sglrReferenceContext.TextureLevelArray} */ this.m_levels = new sglrReferenceContext.TextureLevelArray(); + }; + + /** + */ + sglrReferenceContext.Texture3D.prototype = Object.create(sglrReferenceContext.Texture.prototype); + sglrReferenceContext.Texture3D.prototype.constructor = sglrReferenceContext.Texture3D; + + sglrReferenceContext.Texture3D.prototype.clearLevels = function() { this.m_levels.clear(); }; + + /** + * @param {number} level + * @return {boolean} + */ + sglrReferenceContext.Texture3D.prototype.hasLevel = function(level) { return this.m_levels.hasLevel(level); }; + + /** + * @param {number} level + * @return {tcuTexture.PixelBufferAccess} + */ + sglrReferenceContext.Texture3D.prototype.getLevel = function(level) { return this.m_levels.getLevel(level); }; + + /** + * @param {number} level + * @param {?tcuTexture.TextureFormat} format + * @param {number} width + * @param {number} height + * @param {number} depth + */ + sglrReferenceContext.Texture3D.prototype.allocLevel = function(level, format, width, height, depth) { + this.m_levels.allocLevel(level, format, width, height, depth); + }; + + /** + * @return {boolean} + */ + sglrReferenceContext.Texture3D.prototype.isComplete = function() { + /** @type {number} */ var baseLevel = this.getBaseLevel(); + + if (this.hasLevel(baseLevel)) { + /** @type {tcuTexture.PixelBufferAccess} */ var level0 = this.getLevel(baseLevel); + /** @type {boolean} */ var mipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter); + + if (mipmap) { + /** @type {tcuTexture.TextureFormat} */ var format = level0.getFormat(); + /** @type {number} */ var w = level0.getWidth(); + /** @type {number} */ var h = level0.getHeight(); + /** @type {number} */ var d = level0.getDepth(); + /** @type {number} */ var numLevels = Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels3D(w, h, d)); + + for (var levelNdx = 1; levelNdx < numLevels; levelNdx++) { + if (this.hasLevel(baseLevel + levelNdx)) { + /** @type {tcuTexture.PixelBufferAccess} */ var level = this.getLevel(baseLevel + levelNdx); + /** @type {number} */ var expectedW = sglrReferenceContext.getMipLevelSize(w, levelNdx); + /** @type {number} */ var expectedH = sglrReferenceContext.getMipLevelSize(h, levelNdx); + /** @type {number} */ var expectedD = sglrReferenceContext.getMipLevelSize(d, levelNdx); + + if (level.getWidth() != expectedW || + level.getHeight() != expectedH || + level.getDepth() != expectedD || + !level.getFormat().isEqual(format)) + return false; + } else + return false; + } + } + + return true; + } else + return false; + }; + + /** + */ + sglrReferenceContext.Texture3D.prototype.updateView = function() { + /** @type {number} */ var baseLevel = this.getBaseLevel(); + + if (this.hasLevel(baseLevel) && !this.getLevel(baseLevel).isEmpty()) { + // Update number of levels in mipmap pyramid. + /** @type {number} */ var width = this.getLevel(baseLevel).getWidth(); + /** @type {number} */ var height = this.getLevel(baseLevel).getHeight(); + /** @type {boolean} */ var isMipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter); + /** @type {number} */ var numLevels = isMipmap ? Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels2D(width, height)) : 1; + + this.m_view = new tcuTexture.Texture3DView(numLevels, this.m_levels.getLevels().slice(baseLevel)); + } else + this.m_view = new tcuTexture.Texture3DView(0, null); + }; + + /** + * @param {Array<number>} pos + * @param {number=} lod + * @return {Array<number>} + */ + sglrReferenceContext.Texture3D.prototype.sample = function(pos, lod) { return this.m_view.sample(this.getSampler(), pos, lod) }; + + /** + * A container object for storing one of texture types; + * @constructor + */ + sglrReferenceContext.TextureContainer = function() { + /** @type {sglrReferenceContext.Texture2D | sglrReferenceContext.TextureCube|sglrReferenceContext.Texture2DArray|sglrReferenceContext.Texture3D} */ + this.texture = null; + /** @type {?sglrReferenceContext.TextureType} */ this.textureType = null; + }; + + /** + * @return {?sglrReferenceContext.TextureType} + */ + sglrReferenceContext.TextureContainer.prototype.getType = function() { return this.textureType; }; + + /** + * @param {number} target + * @throws {Error} + */ + sglrReferenceContext.TextureContainer.prototype.init = function(target) { + switch (target) { + case gl.TEXTURE_2D: + this.texture = new sglrReferenceContext.Texture2D(); + this.textureType = sglrReferenceContext.TextureType.TYPE_2D; + break; + case gl.TEXTURE_CUBE_MAP: + this.texture = new sglrReferenceContext.TextureCube(); + this.textureType = sglrReferenceContext.TextureType.TYPE_CUBE_MAP; + break; + case gl.TEXTURE_2D_ARRAY: + this.texture = new sglrReferenceContext.Texture2DArray(); + this.textureType = sglrReferenceContext.TextureType.TYPE_2D_ARRAY; + break; + case gl.TEXTURE_3D: + this.texture = new sglrReferenceContext.Texture3D(); + this.textureType = sglrReferenceContext.TextureType.TYPE_3D; + break; + /* TODO: Implement other types */ + // case gl.TEXTURE_CUBE_MAP_ARRAY: + // this.textureType = sglrReferenceContext.TextureType.TYPE_CUBE_MAP_ARRAY; + // break; + default: throw new Error('Unrecognized target: ' + target); + } + }; + + /** + * @enum + */ + sglrReferenceContext.AttachmentPoint = { + ATTACHMENTPOINT_COLOR0: 0, + ATTACHMENTPOINT_DEPTH: 1, + ATTACHMENTPOINT_STENCIL: 2 + }; + + /** + * @param {number} attachment + * @return {sglrReferenceContext.AttachmentPoint} + * @throws {Error} + */ + sglrReferenceContext.mapGLAttachmentPoint = function(attachment) { + switch (attachment) { + case gl.COLOR_ATTACHMENT0: return sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_COLOR0; + case gl.DEPTH_ATTACHMENT: return sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_DEPTH; + case gl.STENCIL_ATTACHMENT: return sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_STENCIL; + default: throw new Error('Wrong attachment point:' + attachment); + } + }; + + /** + * @enum + */ + sglrReferenceContext.AttachmentType = { + ATTACHMENTTYPE_RENDERBUFFER: 0, + ATTACHMENTTYPE_TEXTURE: 1 + }; + + /** + * @enum + */ + sglrReferenceContext.TexTarget = { + TEXTARGET_2D: 0, + TEXTARGET_CUBE_MAP_POSITIVE_X: 1, + TEXTARGET_CUBE_MAP_POSITIVE_Y: 2, + TEXTARGET_CUBE_MAP_POSITIVE_Z: 3, + TEXTARGET_CUBE_MAP_NEGATIVE_X: 4, + TEXTARGET_CUBE_MAP_NEGATIVE_Y: 5, + TEXTARGET_CUBE_MAP_NEGATIVE_Z: 6, + TEXTARGET_2D_ARRAY: 7, + TEXTARGET_3D: 8, + TEXTARGET_CUBE_MAP_ARRAY: 9 + }; + + /** + * @param {?sglrReferenceContext.TexTarget} target + * @return {tcuTexture.CubeFace} + */ + sglrReferenceContext.texTargetToFace = function(target) { + switch (target) { + case sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_X: return tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X; + case sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_X: return tcuTexture.CubeFace.CUBEFACE_POSITIVE_X; + case sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_Y: return tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Y; + case sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_Y: return tcuTexture.CubeFace.CUBEFACE_POSITIVE_Y; + case sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_Z: return tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Z; + case sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_Z: return tcuTexture.CubeFace.CUBEFACE_POSITIVE_Z; + default: throw new Error('Invalid target ' + target); + } + }; + + /** + * @param {sglrReferenceContext.TexTarget} target + * @return {sglrReferenceContext.TexTarget} + * @throws {Error} + */ + sglrReferenceContext.mapGLFboTexTarget = function(target) { + switch (target) { + case gl.TEXTURE_2D: return sglrReferenceContext.TexTarget.TEXTARGET_2D; + case gl.TEXTURE_CUBE_MAP_POSITIVE_X: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_X; + case gl.TEXTURE_CUBE_MAP_POSITIVE_Y: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_Y; + case gl.TEXTURE_CUBE_MAP_POSITIVE_Z: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_Z; + case gl.TEXTURE_CUBE_MAP_NEGATIVE_X: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_X; + case gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_Y; + case gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_Z; + default: throw new Error('Wrong texture target:' + target); + } + }; + + /** + * @constructor + */ + sglrReferenceContext.Attachment = function() { + /** @type {?sglrReferenceContext.AttachmentType} */ this.type = null; + /** @type {sglrReferenceContext.TextureContainer|sglrReferenceContext.Renderbuffer} */ this.object = null; // TODO: fix reserved word + /** @type {?sglrReferenceContext.TexTarget} */ this.texTarget = null; + /** @type {number} */ this.level = 0; + /** @type {number} */ this.layer = 0; + }; + + /** + * @constructor + */ + sglrReferenceContext.Framebuffer = function() { + /** @type {Array<sglrReferenceContext.Attachment>} */ this.m_attachments = []; + for (var key in sglrReferenceContext.AttachmentPoint) + this.m_attachments[sglrReferenceContext.AttachmentPoint[key]] = new sglrReferenceContext.Attachment(); + }; + + /** + * @param {sglrReferenceContext.AttachmentPoint} point + * @return {sglrReferenceContext.Attachment} + */ + sglrReferenceContext.Framebuffer.prototype.getAttachment = function(point) { return this.m_attachments[point]; }; + + /** + * @param {sglrReferenceContext.AttachmentPoint} point + * @param {sglrReferenceContext.Attachment} attachment + */ + sglrReferenceContext.Framebuffer.prototype.setAttachment = function(point, attachment) { this.m_attachments[point] = attachment; }; + + // /** + // * @enum + // */ + // var Format = { + // FORMAT_DEPTH_COMPONENT16: 0, + // FORMAT_RGBA4: 1, + // FORMAT_RGB5_A1: 2, + // FORMAT_RGB565: 3, + // FORMAT_STENCIL_INDEX8: 4 + // }; + + /** + * @constructor + */ + sglrReferenceContext.Renderbuffer = function() { + /** @type {tcuTexture.TextureLevel} */ this.m_data; + }; + + /** + * @param {tcuTexture.TextureFormat} format + * @param {number} width + * @param {number} height + */ + sglrReferenceContext.Renderbuffer.prototype.setStorage = function(format, width, height) { + this.m_data = new tcuTexture.TextureLevel(format, width, height); + }; + + /** + * @return {number} + */ + sglrReferenceContext.Renderbuffer.prototype.getWidth = function() { return this.m_data.getWidth(); }; + + /** + * @return {number} + */ + sglrReferenceContext.Renderbuffer.prototype.getHeight = function() { return this.m_data.getHeight(); }; + + /** + * @return {?tcuTexture.TextureFormat} + */ + sglrReferenceContext.Renderbuffer.prototype.getFormat = function() { return this.m_data.getFormat(); }; + + /** + * @return {tcuTexture.PixelBufferAccess} + */ + sglrReferenceContext.Renderbuffer.prototype.getAccess = function() { return this.m_data.getAccess(); }; + + /** + * @constructor + * @param {number} maxVertexAttribs + */ + sglrReferenceContext.VertexArray = function(maxVertexAttribs) { + /** @type {sglrReferenceContext.DataBuffer} */ this.m_elementArrayBufferBinding = null; + + /** @type {Array<sglrReferenceContext.VertexArray.VertexAttribArray>} */this.m_arrays = []; + for (var i = 0; i < maxVertexAttribs; i++) + this.m_arrays.push(new sglrReferenceContext.VertexArray.VertexAttribArray()); + }; + + /** @constructor */ + sglrReferenceContext.VertexArray.VertexAttribArray = function() { + this.enabled = false; + this.size = 4; + this.stride = 0; + this.type = gl.FLOAT; + + this.normalized = false; + this.integer = false; + this.divisor = 0; + this.offset = 0; + this.bufferBinding = null; + }; + + /** + * @constructor + */ + sglrReferenceContext.DataBuffer = function() { + /** @type {?ArrayBuffer} */ this.m_data = null; + }; + + /** + * @param {number} size + */ + sglrReferenceContext.DataBuffer.prototype.setStorage = function(size) {this.m_data = new ArrayBuffer(size); }; + + /** + * @return {number} + */ + sglrReferenceContext.DataBuffer.prototype.getSize = function() { + /** @type {number} */ var size = 0; + if (this.m_data) + size = this.m_data.byteLength; + return size; + }; + + /** + * @return {?ArrayBuffer} + */ + sglrReferenceContext.DataBuffer.prototype.getData = function() { return this.m_data; }; + + /** + * @param {ArrayBuffer|goog.NumberArray} data + */ + sglrReferenceContext.DataBuffer.prototype.setData = function(data) { + /** @type {ArrayBuffer} */ var buffer; + /** @type {number} */ var offset = 0; + /** @type {number} */ var byteLength = data.byteLength; + if (data instanceof ArrayBuffer) + buffer = data; + else { + buffer = data.buffer; + offset = data.byteOffset; + } + + if (!buffer) + throw new Error('Invalid buffer'); + + this.m_data = buffer.slice(offset, offset + byteLength); + }; + + /** + * @param {number} offset + * @param {goog.NumberArray} data + */ + sglrReferenceContext.DataBuffer.prototype.setSubData = function(offset, data) { + /** @type {ArrayBuffer} */ var buffer; + /** @type {number} */ var srcOffset = 0; + /** @type {number} */ var byteLength = data.byteLength; + if (data instanceof ArrayBuffer) + buffer = data; + else { + buffer = data.buffer; + srcOffset = data.byteOffset; + } + + if (!buffer) + throw new Error('Invalid buffer'); + + /** @type {goog.NumberArray} */ var src = new Uint8Array(buffer, srcOffset, byteLength); + /** @type {goog.NumberArray} */ var dst = new Uint8Array(this.m_data, offset, byteLength); + dst.set(src); + }; + + // /** + // * @constructor + // */ + // var ObjectManager = function() { + // this.m_objects = {}; + // }; + + // ObjectManager.prototype.insert = function(obj) { + // var name = obj.getName(); + // if (!name) + // throw new Error("Cannot insert unnamed object"); + // this.m_objects[name] = obj; + // }; + + // ObjectManager.prototype.find = function(name) { return this.m_objects[name]; }; + + // ObjectManager.prototype.acquireReference = function(obj) { + // if (this.find(obj.getName()) !== obj) + // throw new Error("Object is not in the object manager"); + // obj.incRefCount(); + // }; + + // ObjectManager.prototype.releaseReference = function(obj) { + // if (this.find(obj.getName()) !== obj) + // throw new Error("Object is not in the object manager"); + + // obj.decRefCount(); + + // if (obj.getRefCount() == 0) + // delete this.m_objects[obj.getName()]; + // }; + + // ObjectManager.prototype.getAll = function() { return this.m_objects; }; + + /** + * @constructor + */ + sglrReferenceContext.TextureUnit = function() { + /** @type {?sglrReferenceContext.TextureContainer} */ this.tex2DBinding = null; + /** @type {?sglrReferenceContext.TextureContainer} */ this.texCubeBinding = null; + /** @type {?sglrReferenceContext.TextureContainer} */ this.tex2DArrayBinding = null; + /** @type {?sglrReferenceContext.TextureContainer} */ this.tex3DBinding = null; + /** @type {?sglrReferenceContext.TextureContainer} */ this.texCubeArrayBinding = null; + }; + + /** + * @constructor + */ + sglrReferenceContext.StencilState = function() { + /** @type {number} */ this.func = gl.ALWAYS; + /** @type {number} */ this.ref = 0; + /** @type {number} */ this.opMask = ~0; + /** @type {number} */ this.opStencilFail = gl.KEEP; + /** @type {number} */ this.opDepthFail = gl.KEEP; + /** @type {number} */ this.opDepthPass = gl.KEEP; + /** @type {number} */ this.writeMask = ~0; + }; + + /** + * @param {tcuPixelFormat.PixelFormat} pixelFmt + * @return {tcuTexture.TextureFormat} + * @throws {Error} + */ + sglrReferenceContext.toTextureFormat = function(pixelFmt) { + if (pixelFmt.equals(8, 8, 8, 8)) + return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8); + else if (pixelFmt.equals(8, 8, 8, 0)) + return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGB, tcuTexture.ChannelType.UNORM_INT8); + else if (pixelFmt.equals(4, 4, 4, 4)) + return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_SHORT_4444); + else if (pixelFmt.equals(5, 5, 5, 1)) + return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_SHORT_5551); + else if (pixelFmt.equals(5, 6, 5, 0)) + return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGB, tcuTexture.ChannelType.UNORM_SHORT_565); + + throw new Error('Could not map pixel format:' + pixelFmt); + }; + + /** + * @param {number} depthBits + * @return {tcuTexture.TextureFormat} + * @throws {Error} + */ + sglrReferenceContext.getDepthFormat = function(depthBits) { + switch (depthBits) { + case 8: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.D, tcuTexture.ChannelType.UNORM_INT8); + case 16: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.D, tcuTexture.ChannelType.UNORM_INT16); + case 24: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.D, tcuTexture.ChannelType.UNSIGNED_INT_24_8); + case 32: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.D, tcuTexture.ChannelType.FLOAT); + default: + throw new Error("Can't map depth buffer format, bits: " + depthBits); + } + }; + + /** + * @param {number} stencilBits + * @return {tcuTexture.TextureFormat} + * @throws {Error} + */ + sglrReferenceContext.getStencilFormat = function(stencilBits) { + switch (stencilBits) { + case 8: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.S, tcuTexture.ChannelType.UNSIGNED_INT8); + case 16: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.S, tcuTexture.ChannelType.UNSIGNED_INT16); + case 24: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.S, tcuTexture.ChannelType.UNSIGNED_INT_24_8); + case 32: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.S, tcuTexture.ChannelType.UNSIGNED_INT32); + default: + throw new Error("Can't map stencil buffer format, bits: " + stencilBits); + } + }; + + /** + * @constructor + * @param {tcuPixelFormat.PixelFormat} colorBits + * @param {number} depthBits + * @param {number} stencilBits + * @param {number} width + * @param {number} height + * @param {number=} samples_ + */ + sglrReferenceContext.ReferenceContextBuffers = function(colorBits, depthBits, stencilBits, width, height, samples_) { + if (samples_ === undefined) + samples_ = 1; + + /** @type {number} */ var samples = samples_; + /** @type {tcuTexture.TextureLevel} */ this.m_colorbuffer = new tcuTexture.TextureLevel(sglrReferenceContext.toTextureFormat(colorBits), samples, width, height); + + if (depthBits > 0) + /** @type {tcuTexture.TextureLevel} */ this.m_depthbuffer = new tcuTexture.TextureLevel(sglrReferenceContext.getDepthFormat(depthBits), samples, width, height); + + if (stencilBits > 0) + /** @type {tcuTexture.TextureLevel} */ this.m_stencilbuffer = new tcuTexture.TextureLevel(sglrReferenceContext.getStencilFormat(stencilBits), samples, width, height); + }; + + /** + * @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} + */ + sglrReferenceContext.ReferenceContextBuffers.prototype.getColorbuffer = function() { return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromMultisampleAccess(this.m_colorbuffer.getAccess()); }; + + /** + * @return {?rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} + */ + sglrReferenceContext.ReferenceContextBuffers.prototype.getDepthbuffer = function() { return this.m_depthbuffer !== undefined ? rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromMultisampleAccess(this.m_depthbuffer.getAccess()) : null; }; + + /** + * @return {?rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} + */ + sglrReferenceContext.ReferenceContextBuffers.prototype.getStencilbuffer = function() { return this.m_stencilbuffer !== undefined ? rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromMultisampleAccess(this.m_stencilbuffer.getAccess()) : null; }; + + /** + * @param {sglrReferenceContext.ReferenceContextLimits} limits + * @param {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} colorbuffer + * @param {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} depthbuffer + * @param {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} stencilbuffer + * @constructor + */ + sglrReferenceContext.ReferenceContext = function(limits, colorbuffer, depthbuffer, stencilbuffer) { + /** @type {sglrReferenceContext.ReferenceContextLimits} */ this.m_limits = limits; + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ this.m_defaultColorbuffer = colorbuffer; + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ this.m_defaultDepthbuffer = depthbuffer; + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ this.m_defaultStencilbuffer = stencilbuffer; + /** @type {Array<number>} */ this.m_viewport = [0, 0, colorbuffer.raw().getHeight(), colorbuffer.raw().getDepth()]; + /** @type {Array<sglrReferenceContext.TextureUnit>} */ this.m_textureUnits = []; + for (var i = 0; i < this.m_limits.maxTextureImageUnits; i++) + this.m_textureUnits.push(new sglrReferenceContext.TextureUnit()); + /** @type {number} */ this.m_activeTexture = 0; + /** @type {number} */ this.m_lastError = gl.NO_ERROR; + // this.m_textures = new ObjectManager(); + /** @type {number} */ this.m_pixelUnpackRowLength = 0; + /** @type {number} */ this.m_pixelUnpackSkipRows = 0; + /** @type {number} */ this.m_pixelUnpackSkipPixels = 0; + /** @type {number} */ this.m_pixelUnpackImageHeight = 0; + /** @type {number} */ this.m_pixelUnpackSkipImages = 0; + /** @type {number} */ this.m_pixelUnpackAlignment = 4; + /** @type {number} */ this.m_pixelPackAlignment = 4; + /** @type {Array<number>} */ this.m_clearColor = [0, 0, 0, 0]; + /** @type {number} */ this.m_clearDepth = 1; + /** @type {number} */ this.m_clearStencil = 0; + /** @type {Array<number>} */ this.m_scissorBox = this.m_viewport; + /** @type {boolean} */ this.m_blendEnabled = false; + /** @type {boolean} */ this.m_scissorEnabled = false; + /** @type {boolean} */ this.m_depthTestEnabled = false; + /** @type {boolean} */ this.m_stencilTestEnabled = false; + /** @type {boolean} */ this.m_polygonOffsetFillEnabled = false; + /** @type {boolean} */ this.m_primitiveRestartFixedIndex = true; //always on + /** @type {boolean} */ this.m_primitiveRestartSettableIndex = true; //always on + /** @type {Array<sglrReferenceContext.StencilState>} */ this.m_stencil = []; + for (var type in rrDefs.FaceType) + this.m_stencil[rrDefs.FaceType[type]] = new sglrReferenceContext.StencilState(); + /** @type {number} */ this.m_depthFunc = gl.LESS; + /** @type {number} */ this.m_depthRangeNear = 0; + /** @type {number} */ this.m_depthRangeFar = 1; + /** @type {number} */ this.m_polygonOffsetFactor = 0; + /** @type {number} */ this.m_polygonOffsetUnits = 0; + /** @type {number} */ this.m_blendModeRGB = gl.FUNC_ADD; + /** @type {number} */ this.m_blendModeAlpha = gl.FUNC_ADD; + /** @type {number} */ this.m_blendFactorSrcRGB = gl.ONE; + /** @type {number} */ this.m_blendFactorDstRGB = gl.ZERO; + /** @type {number} */ this.m_blendFactorSrcAlpha = gl.ONE; + /** @type {number} */ this.m_blendFactorDstAlpha = gl.ZERO; + /** @type {Array<number>} */ this.m_blendColor = [0, 0, 0, 0]; + /** @type {boolean} */ this.m_sRGBUpdateEnabled = true; + /** @type {Array<boolean>} */ this.m_colorMask = [true, true, true, true]; + /** @type {boolean} */ this.m_depthMask = true; + /** @type {sglrReferenceContext.VertexArray} */ this.m_defaultVAO = new sglrReferenceContext.VertexArray(this.m_limits.maxVertexAttribs); + /** @type {sglrReferenceContext.VertexArray} */ this.m_vertexArrayBinding = this.m_defaultVAO; + /** @type {sglrReferenceContext.DataBuffer} */ this.m_arrayBufferBinding = null; + /** @type {sglrReferenceContext.DataBuffer} */ this.m_copyReadBufferBinding = null; + /** @type {sglrReferenceContext.DataBuffer} */ this.m_copyWriteBufferBinding = null; + /** @type {sglrReferenceContext.DataBuffer} */ this.m_drawIndirectBufferBinding = null; + /** @type {sglrReferenceContext.DataBuffer} */ this.m_pixelPackBufferBinding = null; + /** @type {sglrReferenceContext.DataBuffer} */ this.m_pixelUnpackBufferBinding = null; + /** @type {sglrReferenceContext.DataBuffer} */ this.m_transformFeedbackBufferBinding = null; + /** @type {sglrReferenceContext.DataBuffer} */ this.m_uniformBufferBinding = null; + /** @type {sglrReferenceContext.Framebuffer} */ this.m_readFramebufferBinding = null; + /** @type {sglrReferenceContext.Framebuffer} */ this.m_drawFramebufferBinding = null; + /** @type {sglrReferenceContext.Renderbuffer} */ this.m_renderbufferBinding = null; + /** @type {sglrShaderProgram.ShaderProgram} */ this.m_currentProgram = null; + /** @type {Array<rrGenericVector.GenericVec4>} */ this.m_currentAttribs = []; + for (var i = 0; i < this.m_limits.maxVertexAttribs; i++) + this.m_currentAttribs.push(new rrGenericVector.GenericVec4()); + /** @type {number} */ this.m_lineWidth = 1; + + /** @type {sglrReferenceContext.TextureContainer} */ this.m_emptyTex2D = new sglrReferenceContext.TextureContainer(); + this.m_emptyTex2D.init(gl.TEXTURE_2D); + this.m_emptyTex2D.texture.getSampler().wrapS = tcuTexture.WrapMode.CLAMP_TO_EDGE; + this.m_emptyTex2D.texture.getSampler().wrapT = tcuTexture.WrapMode.CLAMP_TO_EDGE; + this.m_emptyTex2D.texture.getSampler().minFilter = tcuTexture.FilterMode.NEAREST; + this.m_emptyTex2D.texture.getSampler().magFilter = tcuTexture.FilterMode.NEAREST; + this.m_emptyTex2D.texture.allocLevel(0, new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8), 1, 1); + this.m_emptyTex2D.texture.getLevel(0).setPixel([0, 0, 0, 1], 0, 0); + this.m_emptyTex2D.texture.updateView(); + + /** @type {sglrReferenceContext.TextureContainer} */ this.m_emptyTexCube = new sglrReferenceContext.TextureContainer(); + this.m_emptyTexCube.init(gl.TEXTURE_CUBE_MAP); + this.m_emptyTexCube.texture.getSampler().wrapS = tcuTexture.WrapMode.CLAMP_TO_EDGE; + this.m_emptyTexCube.texture.getSampler().wrapT = tcuTexture.WrapMode.CLAMP_TO_EDGE; + this.m_emptyTexCube.texture.getSampler().minFilter = tcuTexture.FilterMode.NEAREST; + this.m_emptyTexCube.texture.getSampler().magFilter = tcuTexture.FilterMode.NEAREST; + + for (var face in tcuTexture.CubeFace) { + this.m_emptyTexCube.texture.allocLevel(0, tcuTexture.CubeFace[face], + new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8), 1, 1); + this.m_emptyTexCube.texture.getFace(0, tcuTexture.CubeFace[face]).setPixel([0, 0, 0, 1], 0, 0); + } + this.m_emptyTexCube.texture.updateView(); + + /** @type {sglrReferenceContext.TextureContainer} */ this.m_emptyTex2DArray = new sglrReferenceContext.TextureContainer(); + this.m_emptyTex2DArray.init(gl.TEXTURE_2D_ARRAY); + this.m_emptyTex2DArray.texture.getSampler().wrapS = tcuTexture.WrapMode.CLAMP_TO_EDGE; + this.m_emptyTex2DArray.texture.getSampler().wrapT = tcuTexture.WrapMode.CLAMP_TO_EDGE; + this.m_emptyTex2DArray.texture.getSampler().wrapR = tcuTexture.WrapMode.CLAMP_TO_EDGE; + this.m_emptyTex2DArray.texture.getSampler().minFilter = tcuTexture.FilterMode.NEAREST; + this.m_emptyTex2DArray.texture.getSampler().magFilter = tcuTexture.FilterMode.NEAREST; + this.m_emptyTex2DArray.texture.allocLevel(0, new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8), 1, 1); + this.m_emptyTex2DArray.texture.getLevel(0).setPixel([0, 0, 0, 1], 0, 0); + this.m_emptyTex2DArray.texture.updateView(); + + /** @type {sglrReferenceContext.TextureContainer} */ this.m_emptyTex3D = new sglrReferenceContext.TextureContainer(); + this.m_emptyTex3D.init(gl.TEXTURE_3D); + this.m_emptyTex3D.texture.getSampler().wrapS = tcuTexture.WrapMode.CLAMP_TO_EDGE; + this.m_emptyTex3D.texture.getSampler().wrapT = tcuTexture.WrapMode.CLAMP_TO_EDGE; + this.m_emptyTex3D.texture.getSampler().wrapR = tcuTexture.WrapMode.CLAMP_TO_EDGE; + this.m_emptyTex3D.texture.getSampler().minFilter = tcuTexture.FilterMode.NEAREST; + this.m_emptyTex3D.texture.getSampler().magFilter = tcuTexture.FilterMode.NEAREST; + this.m_emptyTex3D.texture.allocLevel(0, new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8), 1, 1); + this.m_emptyTex3D.texture.getLevel(0).setPixel([0, 0, 0, 1], 0, 0); + this.m_emptyTex3D.texture.updateView(); + + /** @type {sglrReferenceContext.TextureType} */ this.m_type; + + /** @type {boolean} */ this.m_immutable; + + /** @type {tcuTexture.Sampler} */ this.m_sampler; + /** @type {number} */ this.m_baseLevel; + /** @type {number} */ this.m_maxLevel; + }; + + /** + * @return {number} + */ + sglrReferenceContext.ReferenceContext.prototype.getWidth = function() { return this.m_defaultColorbuffer.raw().getHeight(); }; + + /** + * @return {number} + */ + sglrReferenceContext.ReferenceContext.prototype.getHeight = function() { return this.m_defaultColorbuffer.raw().getDepth(); }; + + /** + * @param {number} x + * @param {number} y + * @param {number} width + * @param {number} height + */ + sglrReferenceContext.ReferenceContext.prototype.viewport = function(x, y, width, height) { this.m_viewport = [x, y, width, height]; }; + + /** + * @param {number} texture + */ + sglrReferenceContext.ReferenceContext.prototype.activeTexture = function(texture) { + if (deMath.deInBounds32(texture, gl.TEXTURE0, gl.TEXTURE0 + this.m_textureUnits.length)) + this.m_activeTexture = texture - gl.TEXTURE0; + else + this.setError(gl.INVALID_ENUM); + }; + + /** + * @param {number} error + */ + sglrReferenceContext.ReferenceContext.prototype.setError = function(error) { + if (this.m_lastError == gl.NO_ERROR) + this.m_lastError = error; + }; + + /** + * @return {number} error + */ + sglrReferenceContext.ReferenceContext.prototype.getError = function() { + /** @type {number} */ var err = this.m_lastError; + this.m_lastError = gl.NO_ERROR; + return err; + }; + + /** + * @param {boolean} condition + * @param {number} error + */ + sglrReferenceContext.ReferenceContext.prototype.conditionalSetError = function(condition, error) { + if (condition) + this.setError(error); + return condition; + }; + + /** + * @param {number} target + * @param {sglrReferenceContext.TextureContainer} texture + * @throws {Error} + */ + sglrReferenceContext.ReferenceContext.prototype.bindTexture = function(target, texture) { + /** @type {number} */ var unitNdx = this.m_activeTexture; + + if (this.conditionalSetError((target != gl.TEXTURE_2D && + target != gl.TEXTURE_CUBE_MAP && + target != gl.TEXTURE_2D_ARRAY && + target != gl.TEXTURE_3D), // && + // target != gl.TEXTURE_CUBE_MAP_ARRAY), + gl.INVALID_ENUM)) + return; + + if (!texture) { + // Clear binding. + switch (target) { + case gl.TEXTURE_2D: this.setTex2DBinding(unitNdx, null); break; + case gl.TEXTURE_CUBE_MAP: this.setTexCubeBinding(unitNdx, null); break; + case gl.TEXTURE_2D_ARRAY: this.setTex2DArrayBinding(unitNdx, null); break; + case gl.TEXTURE_3D: this.setTex3DBinding(unitNdx, null); break; + default: + throw new Error('Unrecognized target: ' + target); + } + } else { + if (texture.textureType == null) { + texture.init(target); + } else { + // Validate type. + /** @type {sglrReferenceContext.TextureType} */ var expectedType; + switch (target) { + case gl.TEXTURE_2D: expectedType = sglrReferenceContext.TextureType.TYPE_2D; break; + case gl.TEXTURE_CUBE_MAP: expectedType = sglrReferenceContext.TextureType.TYPE_CUBE_MAP; break; + case gl.TEXTURE_2D_ARRAY: expectedType = sglrReferenceContext.TextureType.TYPE_2D_ARRAY; break; + case gl.TEXTURE_3D: expectedType = sglrReferenceContext.TextureType.TYPE_3D; break; + default: throw new Error('Unrecognized target: ' + target); + } + if (this.conditionalSetError((texture.textureType != expectedType), gl.INVALID_OPERATION)) + return; + } + switch (target) { + case gl.TEXTURE_2D: this.setTex2DBinding(unitNdx, texture); break; + case gl.TEXTURE_CUBE_MAP: this.setTexCubeBinding(unitNdx, texture); break; + case gl.TEXTURE_2D_ARRAY: this.setTex2DArrayBinding(unitNdx, texture); break; + case gl.TEXTURE_3D: this.setTex3DBinding(unitNdx, texture); break; + default: + throw new Error('Unrecognized target: ' + target); + } + } + }; + + /** + * @param {number} unitNdx + * @param {?sglrReferenceContext.TextureContainer} texture + */ + sglrReferenceContext.ReferenceContext.prototype.setTexCubeBinding = function(unitNdx, texture) { + if (this.m_textureUnits[unitNdx].texCubeBinding) { + this.m_textureUnits[unitNdx].texCubeBinding = null; + } + + if (texture) { + this.m_textureUnits[unitNdx].texCubeBinding = texture; + } + }; + + /** + * @param {number} unitNdx + * @param {?sglrReferenceContext.TextureContainer} texture + */ + sglrReferenceContext.ReferenceContext.prototype.setTex2DBinding = function(unitNdx, texture) { + if (this.m_textureUnits[unitNdx].tex2DBinding) { + // this.m_textures.releaseReference(this.m_textureUnits[unitNdx].tex2DBinding); + this.m_textureUnits[unitNdx].tex2DBinding = null; + } + + if (texture) { + // this.m_textures.acquireReference(texture); + this.m_textureUnits[unitNdx].tex2DBinding = texture; + } + }; + + /** + * @param {number} unitNdx + * @param {?sglrReferenceContext.TextureContainer} texture + */ + sglrReferenceContext.ReferenceContext.prototype.setTex2DArrayBinding = function(unitNdx, texture) { + if (this.m_textureUnits[unitNdx].tex2DArrayBinding) { + // this.m_textures.releaseReference(this.m_textureUnits[unitNdx].tex2DArrayBinding); + this.m_textureUnits[unitNdx].tex2DArrayBinding = null; + } + + if (texture) { + // this.m_textures.acquireReference(texture); + this.m_textureUnits[unitNdx].tex2DArrayBinding = texture; + } + }; + + /** + * @param {number} unitNdx + * @param {?sglrReferenceContext.TextureContainer} texture + */ + sglrReferenceContext.ReferenceContext.prototype.setTex3DBinding = function(unitNdx, texture) { + if (this.m_textureUnits[unitNdx].tex3DBinding) { + // this.m_textures.releaseReference(this.m_textureUnits[unitNdx].tex3DBinding); + this.m_textureUnits[unitNdx].tex3DBinding = null; + } + + if (texture) { + // this.m_textures.acquireReference(texture); + this.m_textureUnits[unitNdx].tex3DBinding = texture; + } + }; + + /** + * @return {sglrReferenceContext.TextureContainer} + */ + sglrReferenceContext.ReferenceContext.prototype.createTexture = function() { return new sglrReferenceContext.TextureContainer(); }; + + /** + * @param {sglrReferenceContext.Texture} texture + */ + sglrReferenceContext.ReferenceContext.prototype.deleteTexture = function(texture) { /*empty*/ }; + + /** + * @param {number} target + * @param {framework.opengl.simplereference.sglrReferenceContext.Framebuffer} fbo + */ + sglrReferenceContext.ReferenceContext.prototype.bindFramebuffer = function(target, fbo) { + if (this.conditionalSetError((target != gl.FRAMEBUFFER && + target != gl.DRAW_FRAMEBUFFER && + target != gl.READ_FRAMEBUFFER), gl.INVALID_ENUM)) + return; + for (var ndx = 0; ndx < 2; ndx++) { + /** @type {number} */ var bindingTarget = ndx ? gl.DRAW_FRAMEBUFFER : gl.READ_FRAMEBUFFER; + + if (target != gl.FRAMEBUFFER && target != bindingTarget) + continue; // Doesn't match this target. + + if (ndx) + this.m_drawFramebufferBinding = fbo; + else + this.m_readFramebufferBinding = fbo; + } + }; + + /** + * @return {sglrReferenceContext.Framebuffer} + */ + sglrReferenceContext.ReferenceContext.prototype.createFramebuffer = function() { return new sglrReferenceContext.Framebuffer(); }; + + /** + * @param {sglrReferenceContext.Framebuffer} fbo + */ + sglrReferenceContext.ReferenceContext.prototype.deleteFramebuffer = function(fbo) { /*empty*/ }; + + /** + * @param {number} target + * @param {sglrReferenceContext.Renderbuffer} rbo + */ + sglrReferenceContext.ReferenceContext.prototype.bindRenderbuffer = function(target, rbo) { + if (this.conditionalSetError(target != gl.RENDERBUFFER, gl.INVALID_ENUM)) + return; + + this.m_renderbufferBinding = rbo; + }; + + /** + * @return {sglrReferenceContext.Renderbuffer} + */ + sglrReferenceContext.ReferenceContext.prototype.createRenderbuffer = function() { return new sglrReferenceContext.Renderbuffer(); }; + + /** + * @param {sglrReferenceContext.Renderbuffer} rbo + */ + sglrReferenceContext.ReferenceContext.prototype.deleteRenderbuffer = function(rbo) { /*empty*/ }; + + /** + * @param {number} pname + * @param {number} param + */ + sglrReferenceContext.ReferenceContext.prototype.pixelStorei = function(pname, param) { + switch (pname) { + case gl.UNPACK_ALIGNMENT: + if (this.conditionalSetError((param != 1 && param != 2 && param != 4 && param != 8), gl.INVALID_VALUE)) return; + this.m_pixelUnpackAlignment = param; + break; + + case gl.PACK_ALIGNMENT: + if (this.conditionalSetError((param != 1 && param != 2 && param != 4 && param != 8), gl.INVALID_VALUE)) return; + this.m_pixelPackAlignment = param; + break; + + case gl.UNPACK_ROW_LENGTH: + if (this.conditionalSetError(param < 0, gl.INVALID_VALUE)) return; + this.m_pixelUnpackRowLength = param; + break; + + case gl.UNPACK_SKIP_ROWS: + if (this.conditionalSetError(param < 0, gl.INVALID_VALUE)) return; + this.m_pixelUnpackSkipRows = param; + break; + + case gl.UNPACK_SKIP_PIXELS: + if (this.conditionalSetError(param < 0, gl.INVALID_VALUE)) return; + this.m_pixelUnpackSkipPixels = param; + break; + + case gl.UNPACK_IMAGE_HEIGHT: + if (this.conditionalSetError(param < 0, gl.INVALID_VALUE)) return; + this.m_pixelUnpackImageHeight = param; + break; + + case gl.UNPACK_SKIP_IMAGES: + if (this.conditionalSetError(param < 0, gl.INVALID_VALUE)) return; + this.m_pixelUnpackSkipImages = param; + break; + + default: + this.setError(gl.INVALID_ENUM); + } + }; + + /** + * @param {number} red + * @param {number} green + * @param {number} blue + * @param {number} alpha + */ + sglrReferenceContext.ReferenceContext.prototype.clearColor = function(red, green, blue, alpha) { + this.m_clearColor = [deMath.clamp(red, 0, 1), + deMath.clamp(green, 0, 1), + deMath.clamp(blue, 0, 1), + deMath.clamp(alpha, 0, 1)]; + }; + + /** + * @param {number} depth + */ + sglrReferenceContext.ReferenceContext.prototype.clearDepthf = function(depth) { + this.m_clearDepth = deMath.clamp(depth, 0, 1); + }; + + /** + * @param {number} stencil + */ + sglrReferenceContext.ReferenceContext.prototype.clearStencil = function(stencil) { + this.m_clearStencil = stencil; + }; + + /** + * @param {number} x + * @param {number} y + * @param {number} width + * @param {number} height + */ + sglrReferenceContext.ReferenceContext.prototype.scissor = function(x, y, width, height) { + if (this.conditionalSetError(width < 0 || height < 0, gl.INVALID_VALUE)) + return; + this.m_scissorBox = [x, y, width, height]; + }; + + /** + * @param {number} cap + */ + sglrReferenceContext.ReferenceContext.prototype.enable = function(cap) { + switch (cap) { + case gl.BLEND: this.m_blendEnabled = true; break; + case gl.SCISSOR_TEST: this.m_scissorEnabled = true; break; + case gl.DEPTH_TEST: this.m_depthTestEnabled = true; break; + case gl.STENCIL_TEST: this.m_stencilTestEnabled = true; break; + case gl.POLYGON_OFFSET_FILL: this.m_polygonOffsetFillEnabled = true; break; + + case gl.DITHER: + // Not implemented - just ignored. + break; + + default: + this.setError(gl.INVALID_ENUM); + break; + } + }; + + /** + * @param {number} cap + */ + sglrReferenceContext.ReferenceContext.prototype.disable = function(cap) { + switch (cap) { + case gl.BLEND: this.m_blendEnabled = false; break; + case gl.SCISSOR_TEST: this.m_scissorEnabled = false; break; + case gl.DEPTH_TEST: this.m_depthTestEnabled = false; break; + case gl.STENCIL_TEST: this.m_stencilTestEnabled = false; break; + case gl.POLYGON_OFFSET_FILL: this.m_polygonOffsetFillEnabled = false; break; + + case gl.DITHER: + // Not implemented - just ignored. + break; + + default: + this.setError(gl.INVALID_ENUM); + break; + } + }; + + /** + * @param {number} func + * @param {number} ref + * @param {number} mask + */ + sglrReferenceContext.ReferenceContext.prototype.stencilFunc = function(func, ref, mask) { + this.stencilFuncSeparate(gl.FRONT_AND_BACK, func, ref, mask); + }; + + /** + * @param {number} face + * @param {number} func + * @param {number} ref + * @param {number} mask + */ + sglrReferenceContext.ReferenceContext.prototype.stencilFuncSeparate = function(face, func, ref, mask) { + /** @type {boolean} */ var setFront = face == gl.FRONT || face == gl.FRONT_AND_BACK; + /** @type {boolean} */ var setBack = face == gl.BACK || face == gl.FRONT_AND_BACK; + + if (this.conditionalSetError(!sglrReferenceContext.isValidCompareFunc(func), gl.INVALID_ENUM)) + return; + if (this.conditionalSetError(!setFront && !setBack, gl.INVALID_ENUM)) + return; + + for (var key in rrDefs.FaceType) { + /** @type {number} */ var type = rrDefs.FaceType[key]; + if ((type == rrDefs.FaceType.FACETYPE_FRONT && setFront) || + (type == rrDefs.FaceType.FACETYPE_BACK && setBack)) { + this.m_stencil[type].func = func; + this.m_stencil[type].ref = ref; + this.m_stencil[type].opMask = mask; + } + } + }; + + /** + * @param {number} func + * @return {boolean} + */ + sglrReferenceContext.isValidCompareFunc = function(func) { + switch (func) { + case gl.NEVER: + case gl.LESS: + case gl.LEQUAL: + case gl.GREATER: + case gl.GEQUAL: + case gl.EQUAL: + case gl.NOTEQUAL: + case gl.ALWAYS: + return true; + + default: + return false; + } + }; + + /** + * @param {number} op + * @return {boolean} + */ + sglrReferenceContext.isValidStencilOp = function(op) { + switch (op) { + case gl.KEEP: + case gl.ZERO: + case gl.REPLACE: + case gl.INCR: + case gl.INCR_WRAP: + case gl.DECR: + case gl.DECR_WRAP: + case gl.INVERT: + return true; + + default: + return false; + } + }; + + /** + * @param {number} sfail + * @param {number} dpfail + * @param {number} dppass + */ + sglrReferenceContext.ReferenceContext.prototype.stencilOp = function(sfail, dpfail, dppass) { + this.stencilOpSeparate(gl.FRONT_AND_BACK, sfail, dpfail, dppass); + }; + + /** + * @param {number} face + * @param {number} sfail + * @param {number} dpfail + * @param {number} dppass + */ + sglrReferenceContext.ReferenceContext.prototype.stencilOpSeparate = function(face, sfail, dpfail, dppass) { + /** @type {boolean} */ var setFront = face == gl.FRONT || face == gl.FRONT_AND_BACK; + /** @type {boolean} */ var setBack = face == gl.BACK || face == gl.FRONT_AND_BACK; + + if (this.conditionalSetError((!sglrReferenceContext.isValidStencilOp(sfail) || + !sglrReferenceContext.isValidStencilOp(dpfail) || + !sglrReferenceContext.isValidStencilOp(dppass)), + gl.INVALID_ENUM)) + return; + + if (this.conditionalSetError(!setFront && !setBack, gl.INVALID_ENUM)) + return; + + for (var key in rrDefs.FaceType) { + /** @type {number} */ var type = rrDefs.FaceType[key]; + if ((type == rrDefs.FaceType.FACETYPE_FRONT && setFront) || + (type == rrDefs.FaceType.FACETYPE_BACK && setBack)) { + this.m_stencil[type].opStencilFail = sfail; + this.m_stencil[type].opDepthFail = dpfail; + this.m_stencil[type].opDepthPass = dppass; + } + } + }; + + /** + * @param {number} func + */ + sglrReferenceContext.ReferenceContext.prototype.depthFunc = function(func) { + if (this.conditionalSetError(!sglrReferenceContext.isValidCompareFunc(func), gl.INVALID_ENUM)) + return; + this.m_depthFunc = func; + }; + + /** + * @param {number} n + * @param {number} f + */ + sglrReferenceContext.ReferenceContext.prototype.depthRange = function(n, f) { + this.m_depthRangeNear = deMath.clamp(n, 0, 1); + this.m_depthRangeFar = deMath.clamp(f, 0, 1); + }; + + /** + * @param {number} factor + * @param {number} units + */ + sglrReferenceContext.ReferenceContext.prototype.polygonOffset = function(factor, units) { + this.m_polygonOffsetFactor = factor; + this.m_polygonOffsetUnits = units; + }; + + /** + * @param {number} mode + * @return {boolean} + */ + sglrReferenceContext.isValidBlendEquation = function(mode) { + return mode == gl.FUNC_ADD || + mode == gl.FUNC_SUBTRACT || + mode == gl.FUNC_REVERSE_SUBTRACT || + mode == gl.MIN || + mode == gl.MAX; + }; + + /** + * @param {number} factor + * @return {boolean} + */ + sglrReferenceContext.isValidBlendFactor = function(factor) { + switch (factor) { + case gl.ZERO: + case gl.ONE: + case gl.SRC_COLOR: + case gl.ONE_MINUS_SRC_COLOR: + case gl.DST_COLOR: + case gl.ONE_MINUS_DST_COLOR: + case gl.SRC_ALPHA: + case gl.ONE_MINUS_SRC_ALPHA: + case gl.DST_ALPHA: + case gl.ONE_MINUS_DST_ALPHA: + case gl.CONSTANT_COLOR: + case gl.ONE_MINUS_CONSTANT_COLOR: + case gl.CONSTANT_ALPHA: + case gl.ONE_MINUS_CONSTANT_ALPHA: + case gl.SRC_ALPHA_SATURATE: + return true; + + default: + return false; + } + }; + + /** + * @param {number} mode + */ + sglrReferenceContext.ReferenceContext.prototype.blendEquation = function(mode) { + if (this.conditionalSetError(!sglrReferenceContext.isValidBlendEquation(mode), gl.INVALID_ENUM)) + return; + this.m_blendModeRGB = mode; + this.m_blendModeAlpha = mode; + }; + + /** + * @param {number} modeRGB + * @param {number} modeAlpha + */ + sglrReferenceContext.ReferenceContext.prototype.blendEquationSeparate = function(modeRGB, modeAlpha) { + if (this.conditionalSetError(!sglrReferenceContext.isValidBlendEquation(modeRGB) || + !sglrReferenceContext.isValidBlendEquation(modeAlpha), + gl.INVALID_ENUM)) + return; + + this.m_blendModeRGB = modeRGB; + this.m_blendModeAlpha = modeAlpha; + }; + + /** + * @param {number} src + * @param {number} dst + */ + sglrReferenceContext.ReferenceContext.prototype.blendFunc = function(src, dst) { + if (this.conditionalSetError(!sglrReferenceContext.isValidBlendFactor(src) || + !sglrReferenceContext.isValidBlendFactor(dst), + gl.INVALID_ENUM)) + return; + + this.m_blendFactorSrcRGB = src; + this.m_blendFactorSrcAlpha = src; + this.m_blendFactorDstRGB = dst; + this.m_blendFactorDstAlpha = dst; + }; + + /** + * @param {number} srcRGB + * @param {number} dstRGB + * @param {number} srcAlpha + * @param {number} dstAlpha + */ + sglrReferenceContext.ReferenceContext.prototype.blendFuncSeparate = function(srcRGB, dstRGB, srcAlpha, dstAlpha) { + if (this.conditionalSetError(!sglrReferenceContext.isValidBlendFactor(srcRGB) || + !sglrReferenceContext.isValidBlendFactor(dstRGB) || + !sglrReferenceContext.isValidBlendFactor(srcAlpha) || + !sglrReferenceContext.isValidBlendFactor(dstAlpha), + gl.INVALID_ENUM)) + return; + + this.m_blendFactorSrcRGB = srcRGB; + this.m_blendFactorSrcAlpha = srcAlpha; + this.m_blendFactorDstRGB = dstRGB; + this.m_blendFactorDstAlpha = dstAlpha; + }; + + /** + * @param {number} red + * @param {number} green + * @param {number} blue + * @param {number} alpha + */ + sglrReferenceContext.ReferenceContext.prototype.blendColor = function(red, green, blue, alpha) { + this.m_blendColor = [deMath.clamp(red, 0, 1), + deMath.clamp(green, 0, 1), + deMath.clamp(blue, 0, 1), + deMath.clamp(alpha, 0, 1)]; + }; + + /** + * @param {boolean} r + * @param {boolean} g + * @param {boolean} b + * @param {boolean} a + */ + sglrReferenceContext.ReferenceContext.prototype.colorMask = function(r, g, b, a) { + this.m_colorMask = [r, g, b, a]; + }; + + /** + * @param {boolean} mask + */ + sglrReferenceContext.ReferenceContext.prototype.depthMask = function(mask) { + this.m_depthMask = mask; + }; + + /** + * @param {number} mask + */ + sglrReferenceContext.ReferenceContext.prototype.stencilMask = function(mask) { + this.stencilMaskSeparate(gl.FRONT_AND_BACK, mask); + }; + + /** + * @param {number} face + * @param {number} mask + */ + sglrReferenceContext.ReferenceContext.prototype.stencilMaskSeparate = function(face, mask) { + /** @type {boolean} */ var setFront = face == gl.FRONT || face == gl.FRONT_AND_BACK; + /** @type {boolean} */ var setBack = face == gl.BACK || face == gl.FRONT_AND_BACK; + + if (this.conditionalSetError(!setFront && !setBack, gl.INVALID_ENUM)) + return; + + if (setFront) this.m_stencil[rrDefs.FaceType.FACETYPE_FRONT].writeMask = mask; + if (setBack) this.m_stencil[rrDefs.FaceType.FACETYPE_BACK].writeMask = mask; + }; + + /** + * @param {sglrReferenceContext.VertexArray} array + */ + sglrReferenceContext.ReferenceContext.prototype.bindVertexArray = function(array) { + if (array) + this.m_vertexArrayBinding = array; + else + this.m_vertexArrayBinding = this.m_defaultVAO; + }; + + /** + * @return {sglrReferenceContext.VertexArray} + */ + sglrReferenceContext.ReferenceContext.prototype.createVertexArray = function() { return new sglrReferenceContext.VertexArray(this.m_limits.maxVertexAttribs); }; + + /** + * @param {number} array + */ + sglrReferenceContext.ReferenceContext.prototype.deleteVertexArray = function(array) {}; + + /** + * @param {number} index + * @param {number} rawSize + * @param {number} type + * @param {boolean} normalized + * @param {number} stride + * @param {number} offset + */ + sglrReferenceContext.ReferenceContext.prototype.vertexAttribPointer = function(index, rawSize, type, normalized, stride, offset) { + /** @type {boolean} */ var allowBGRA = false; + /** @type {number} */ var effectiveSize = rawSize; + + if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(effectiveSize <= 0 || effectiveSize > 4, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(type != gl.BYTE && type != gl.UNSIGNED_BYTE && + type != gl.SHORT && type != gl.UNSIGNED_SHORT && + type != gl.INT && type != gl.UNSIGNED_INT && + type != gl.FLOAT && type != gl.HALF_FLOAT && + type != gl.INT_2_10_10_10_REV && type != gl.UNSIGNED_INT_2_10_10_10_REV, gl.INVALID_ENUM)) + return; + if (this.conditionalSetError(normalized != true && normalized != false, gl.INVALID_ENUM)) + return; + if (this.conditionalSetError(stride < 0, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError((type == gl.INT_2_10_10_10_REV || type == gl.UNSIGNED_INT_2_10_10_10_REV) && effectiveSize != 4, gl.INVALID_OPERATION)) + return; + if (this.conditionalSetError(this.m_vertexArrayBinding != null && this.m_arrayBufferBinding == null && offset != 0, gl.INVALID_OPERATION)) + return; + + /** @type {?(sglrReferenceContext.VertexArray.VertexAttribArray)} */ var array_ = this.m_vertexArrayBinding.m_arrays[index]; // TODO: fix type + + array_.size = rawSize; + array_.stride = stride; + array_.type = type; + array_.normalized = normalized; + array_.integer = false; + array_.offset = offset; + + array_.bufferBinding = this.m_arrayBufferBinding; + }; + + /** + * @param {number} index + * @param {number} size + * @param {number} type + * @param {number} stride + * @param {number} offset + */ + sglrReferenceContext.ReferenceContext.prototype.vertexAttribIPointer = function(index, size, type, stride, offset) { + if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(size <= 0 || size > 4, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(type != gl.BYTE && type != gl.UNSIGNED_BYTE && + type != gl.SHORT && type != gl.UNSIGNED_SHORT && + type != gl.INT && type != gl.UNSIGNED_INT, gl.INVALID_ENUM)) + return; + if (this.conditionalSetError(stride < 0, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(this.m_vertexArrayBinding != null && this.m_arrayBufferBinding == null && offset != 0, gl.INVALID_OPERATION)) + return; + + /** @type {?(sglrReferenceContext.VertexArray.VertexAttribArray)} */ var array_ = this.m_vertexArrayBinding.m_arrays[index]; // TODO: fix type + + array_.size = size; + array_.stride = stride; + array_.type = type; + array_.normalized = false; + array_.integer = true; + array_.offset = offset; + + array_.bufferBinding = this.m_arrayBufferBinding; + }; + + /** + * @param {number} index + */ + sglrReferenceContext.ReferenceContext.prototype.enableVertexAttribArray = function(index) { + if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE)) + return; + + this.m_vertexArrayBinding.m_arrays[index].enabled = true; + }; + + /** + * @param {number} index + */ + sglrReferenceContext.ReferenceContext.prototype.disableVertexAttribArray = function(index) { + if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE)) + return; + + this.m_vertexArrayBinding.m_arrays[index].enabled = false; + }; + + /** + * @param {number} index + * @param {number} divisor + */ + sglrReferenceContext.ReferenceContext.prototype.vertexAttribDivisor = function(index, divisor) { + if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE)) + return; + + this.m_vertexArrayBinding.m_arrays[index].divisor = divisor; + }; + + /** + * @param {number} index + * @param {number} x + */ + sglrReferenceContext.ReferenceContext.prototype.vertexAttrib1f = function(index, x) { + if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE)) + return; + + this.m_currentAttribs[index] = new rrGenericVector.GenericVec4(x, 0, 0, 1); + }; + + /** + * @param {number} index + * @param {number} x + * @param {number} y + */ + sglrReferenceContext.ReferenceContext.prototype.vertexAttrib2f = function(index, x, y) { + if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE)) + return; + + this.m_currentAttribs[index] = new rrGenericVector.GenericVec4(x, y, 0, 1); + }; + + /** + * @param {number} index + * @param {number} x + * @param {number} y + * @param {number} z + */ + sglrReferenceContext.ReferenceContext.prototype.vertexAttrib3f = function(index, x, y, z) { + if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE)) + return; + + this.m_currentAttribs[index] = new rrGenericVector.GenericVec4(x, y, z, 1); + }; + + /** + * @param {number} index + * @param {number} x + * @param {number} y + * @param {number} z + * @param {number} w + */ + sglrReferenceContext.ReferenceContext.prototype.vertexAttrib4f = function(index, x, y, z, w) { + if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE)) + return; + + this.m_currentAttribs[index] = new rrGenericVector.GenericVec4(x, y, z, w); + }; + + /** + * @param {number} index + * @param {number} x + * @param {number} y + * @param {number} z + * @param {number} w + */ + sglrReferenceContext.ReferenceContext.prototype.vertexAttribI4i = function(index, x, y, z, w) { + if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE)) + return; + + this.m_currentAttribs[index] = new rrGenericVector.GenericVec4(x, y, z, w); + }; + + /** + * @param {number} index + * @param {number} x + * @param {number} y + * @param {number} z + * @param {number} w + */ + sglrReferenceContext.ReferenceContext.prototype.vertexAttribI4ui = function(index, x, y, z, w) { + if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE)) + return; + + this.m_currentAttribs[index] = new rrGenericVector.GenericVec4(x, y, z, w); + }; + + /** + * @param {sglrShaderProgram.ShaderProgram} program + * @param {string} name + * @return {number} + */ + sglrReferenceContext.ReferenceContext.prototype.getAttribLocation = function(program, name) { + if (this.conditionalSetError(!(program), gl.INVALID_OPERATION)) + return -1; + + for (var i = 0; i < program.m_attributeNames.length; i++) + if (program.m_attributeNames[i] === name) + return i; + + return -1; + }; + + /** + * @param {number} pname + */ + sglrReferenceContext.ReferenceContext.prototype.getParameter = function(pname) { + switch (pname) { + case (gl.VIEWPORT): return new Int32Array(this.m_viewport); + case (gl.SCISSOR_BOX): return new Int32Array(this.m_scissorBox); + default: + throw new Error('Unimplemented'); + } + }; + + /** + * @param {number} location + * @param {gluShaderUtil.DataType} type + * @param {Array<number>} value + */ + sglrReferenceContext.ReferenceContext.prototype.uniformValue = function(location, type, value) { + if (this.conditionalSetError(!this.m_currentProgram, gl.INVALID_OPERATION)) + return; + + if (location === null) + return; + + /** @type {sglrShaderProgram.Uniform} */ var uniform = this.m_currentProgram.m_uniforms[location]; + + if (this.conditionalSetError(!uniform, gl.INVALID_OPERATION)) + return; + + if (gluShaderUtil.isDataTypeSampler(uniform.type)) { + if (this.conditionalSetError(type != gluShaderUtil.DataType.INT, gl.INVALID_OPERATION)) + return; + } else if (this.conditionalSetError(uniform.type != type, gl.INVALID_OPERATION)) + return; + /* TODO: Do we need to copy objects? */ + uniform.value = value; + }; + + /** + * @param {number} location + * @param {number} x + */ + sglrReferenceContext.ReferenceContext.prototype.uniform1f = function(location, x) { + return this.uniformValue(location, gluShaderUtil.DataType.FLOAT, [x]); + }; + + /** + * @param {number} location + * @param {Array<number>} x + */ + sglrReferenceContext.ReferenceContext.prototype.uniform1fv = function(location, x) { + return this.uniformValue(location, gluShaderUtil.DataType.FLOAT, x); + }; + + /** + * @param {number} location + * @param {number} x + */ + sglrReferenceContext.ReferenceContext.prototype.uniform1i = function(location, x) { + return this.uniformValue(location, gluShaderUtil.DataType.INT, [x]); + }; + + /** + * @param {number} location + * @param {Array<number>} x + */ + sglrReferenceContext.ReferenceContext.prototype.uniform1iv = function(location, x) { + return this.uniformValue(location, gluShaderUtil.DataType.INT, x); + }; + + /** + * @param {number} location + * @param {number} x + * @param {number} y + */ + sglrReferenceContext.ReferenceContext.prototype.uniform2f = function(location, x, y) { + return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_VEC2, [x, y]); + }; + + /** + * @param {number} location + * @param {Array<number>} x + */ + sglrReferenceContext.ReferenceContext.prototype.uniform2fv = function(location, x) { + return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_VEC2, x); + }; + + /** + * @param {number} location + * @param {number} x + * @param {number} y + */ + sglrReferenceContext.ReferenceContext.prototype.uniform2i = function(location, x, y) { + return this.uniformValue(location, gluShaderUtil.DataType.INT_VEC2, [x, y]); + }; + + /** + * @param {number} location + * @param {Array<number>} x + */ + sglrReferenceContext.ReferenceContext.prototype.uniform2iv = function(location, x) { + return this.uniformValue(location, gluShaderUtil.DataType.INT_VEC2, x); + }; + + /** + * @param {number} location + * @param {number} x + * @param {number} y + * @param {number} z + */ + sglrReferenceContext.ReferenceContext.prototype.uniform3f = function(location, x, y, z) { + return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_VEC3, [x, y, z]); + }; + + /** + * @param {number} location + * @param {Array<number>} x + */ + sglrReferenceContext.ReferenceContext.prototype.uniform3fv = function(location, x) { + return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_VEC3, x); + }; + + /** + * @param {number} location + * @param {number} x + * @param {number} y + * @param {number} z + */ + sglrReferenceContext.ReferenceContext.prototype.uniform3i = function(location, x, y, z) { + return this.uniformValue(location, gluShaderUtil.DataType.INT_VEC3, [x, y, z]); + }; + + /** + * @param {number} location + * @param {Array<number>} x + */ + sglrReferenceContext.ReferenceContext.prototype.uniform3iv = function(location, x) { + return this.uniformValue(location, gluShaderUtil.DataType.INT_VEC3, x); + }; + + /** + * @param {number} location + * @param {number} x + * @param {number} y + * @param {number} z + * @param {number} w + */ + sglrReferenceContext.ReferenceContext.prototype.uniform4f = function(location, x, y, z, w) { + return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_VEC4, [x, y, z, w]); + }; + + /** + * @param {number} location + * @param {Array<number>} x + */ + sglrReferenceContext.ReferenceContext.prototype.uniform4fv = function(location, x) { + return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_VEC4, x); + }; + + /** + * @param {number} location + * @param {number} x + * @param {number} y + * @param {number} z + * @param {number} w + */ + sglrReferenceContext.ReferenceContext.prototype.uniform4i = function(location, x, y, z, w) { + return this.uniformValue(location, gluShaderUtil.DataType.INT_VEC4, [x, y, z, w]); + }; + + /** + * @param {number} location + * @param {Array<number>} x + */ + sglrReferenceContext.ReferenceContext.prototype.uniform4iv = function(location, x) { + return this.uniformValue(location, gluShaderUtil.DataType.INT_VEC4, x); + }; + + /** + * @return {Array<string>} + */ + sglrReferenceContext.ReferenceContext.prototype.getSupportedExtensions = function() { + var extensions = gl.getSupportedExtensions(); //TODO: Let's just return gl's supported extensions for now + return extensions; + }; + + /** + * @param {string} name + * @return {*} + */ + sglrReferenceContext.ReferenceContext.prototype.getExtension = function(name) { + return gl.getExtension(name); //TODO: Let's just return gl's supported extensions for now + }; + + /** transpose matrix 'x' of 'size' columns and rows + * @param {number} size + * @param {Array<number>} x + * @return {Array<number>} + */ + sglrReferenceContext.trans = function(size, x) { + /** @type {Array<number>} */ var result = []; + for (var row = 0; row < size; ++row) + for (var col = 0; col < size; ++col) + result[row * size + col] = x[col * size + row]; + + return result; + }; + + /** + * @param {number} location + * @param {Array<number>} x + */ + sglrReferenceContext.ReferenceContext.prototype.uniformMatrix2fv = function(location, transpose, x) { + /* change from column-major to internal row-major if transpose if FALSE */ + return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_MAT2, !transpose ? sglrReferenceContext.trans(2, x) : x); + }; + + /** + * @param {number} location + * @param {Array<number>} x + */ + sglrReferenceContext.ReferenceContext.prototype.uniformMatrix3fv = function(location, transpose, x) { + /* change from column-major to internal row-major if transpose if FALSE */ + return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_MAT3, !transpose ? sglrReferenceContext.trans(3, x) : x); + }; + + /** + * @param {number} location + * @param {Array<number>} x + */ + sglrReferenceContext.ReferenceContext.prototype.uniformMatrix4fv = function(location, transpose, x) { + /* change from column-major to internal row-major if transpose if FALSE */ + return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_MAT4, !transpose ? sglrReferenceContext.trans(4, x) : x); + }; + + /** + * @param {sglrShaderProgram.ShaderProgram} program + * @param {string} name + * @return {number} + */ + sglrReferenceContext.ReferenceContext.prototype.getUniformLocation = function(program, name) { + if (this.conditionalSetError(!program, gl.INVALID_OPERATION)) + return -1; + + for (var i = 0; i < program.m_uniforms.length; i++) + if (program.m_uniforms[i].name === name) + return i; + + return -1; + }; + + /** + * @param {number} w + */ + sglrReferenceContext.ReferenceContext.prototype.lineWidth = function(w) { + if (this.conditionalSetError(w < 0, gl.INVALID_VALUE)) + return; + this.m_lineWidth = w; + }; + + /** + * @param {number} target + * @return {boolean} + */ + sglrReferenceContext.isValidBufferTarget = function(target) { + switch (target) { + case gl.ARRAY_BUFFER: + case gl.COPY_READ_BUFFER: + case gl.COPY_WRITE_BUFFER: + case gl.ELEMENT_ARRAY_BUFFER: + case gl.PIXEL_PACK_BUFFER: + case gl.PIXEL_UNPACK_BUFFER: + case gl.TRANSFORM_FEEDBACK_BUFFER: + case gl.UNIFORM_BUFFER: + return true; + + default: + return false; + } + }; + + /** + * @param {number} target + * @param {sglrReferenceContext.DataBuffer} buffer + * @throws {Error} + */ + sglrReferenceContext.ReferenceContext.prototype.setBufferBinding = function(target, buffer) { + switch (target) { + case gl.ARRAY_BUFFER: this.m_arrayBufferBinding = buffer; break; + case gl.COPY_READ_BUFFER: this.m_copyReadBufferBinding = buffer; break; + case gl.COPY_WRITE_BUFFER: this.m_copyWriteBufferBinding = buffer; break; + case gl.ELEMENT_ARRAY_BUFFER: this.m_vertexArrayBinding.m_elementArrayBufferBinding = buffer; break; + case gl.PIXEL_PACK_BUFFER: this.m_pixelPackBufferBinding = buffer; break; + case gl.PIXEL_UNPACK_BUFFER: this.m_pixelUnpackBufferBinding = buffer; break; + case gl.TRANSFORM_FEEDBACK_BUFFER: this.m_transformFeedbackBufferBinding = buffer; break; + case gl.UNIFORM_BUFFER: this.m_uniformBufferBinding = buffer; break; + default: + throw new Error('Unrecognized target: ' + target); + } + }; + + /** + * @param {number} target + * @return {sglrReferenceContext.DataBuffer} + * @throws {Error} + */ + sglrReferenceContext.ReferenceContext.prototype.getBufferBinding = function(target) { + switch (target) { + case gl.ARRAY_BUFFER: return this.m_arrayBufferBinding; + case gl.COPY_READ_BUFFER: return this.m_copyReadBufferBinding; + case gl.COPY_WRITE_BUFFER: return this.m_copyWriteBufferBinding; + case gl.ELEMENT_ARRAY_BUFFER: return this.m_vertexArrayBinding.m_elementArrayBufferBinding; + case gl.PIXEL_PACK_BUFFER: return this.m_pixelPackBufferBinding; + case gl.PIXEL_UNPACK_BUFFER: return this.m_pixelUnpackBufferBinding; + case gl.TRANSFORM_FEEDBACK_BUFFER: return this.m_transformFeedbackBufferBinding; + case gl.UNIFORM_BUFFER: return this.m_uniformBufferBinding; + default: + throw new Error('Unrecognized target: ' + target); + } + }; + + /** + * @param {number} target + * @param {sglrReferenceContext.DataBuffer} buffer + */ + sglrReferenceContext.ReferenceContext.prototype.bindBuffer = function(target, buffer) { + if (this.conditionalSetError(!sglrReferenceContext.isValidBufferTarget(target), gl.INVALID_ENUM)) + return; + + this.setBufferBinding(target, buffer); + }; + + /** + * @return {sglrReferenceContext.DataBuffer} + */ + sglrReferenceContext.ReferenceContext.prototype.createBuffer = function() { return new sglrReferenceContext.DataBuffer(); }; + + /** + * @param {number} buffer + */ + sglrReferenceContext.ReferenceContext.prototype.deleteBuffer = function(buffer) {}; + + /** + * @param {number} target + * @param {number|goog.NumberArray} input + * @param {number} usage + */ + sglrReferenceContext.ReferenceContext.prototype.bufferData = function(target, input, usage) { + if (this.conditionalSetError(!sglrReferenceContext.isValidBufferTarget(target), gl.INVALID_ENUM)) + return; + /** @type {sglrReferenceContext.DataBuffer} */ var buffer = this.getBufferBinding(target); + if (this.conditionalSetError(!buffer, gl.INVALID_OPERATION)) + return; + + if (typeof input == 'number') { + if (this.conditionalSetError(input < 0, gl.INVALID_VALUE)) + return; + buffer.setStorage(input); + } else { + buffer.setData(input); + } + }; + + /** + * @param {number} target + * @param {number} offset + * @param {goog.NumberArray} data + */ + sglrReferenceContext.ReferenceContext.prototype.bufferSubData = function(target, offset, data) { + if (this.conditionalSetError(!sglrReferenceContext.isValidBufferTarget(target), gl.INVALID_ENUM)) + return; + if (this.conditionalSetError(offset < 0, gl.INVALID_VALUE)) + return; + /** @type {sglrReferenceContext.DataBuffer} */ var buffer = this.getBufferBinding(target); + if (this.conditionalSetError(!buffer, gl.INVALID_OPERATION)) + return; + + if (this.conditionalSetError(offset + data.byteLength > buffer.getSize(), gl.INVALID_VALUE)) + return; + buffer.setSubData(offset, data); + }; + + /** + * @param {number} x + * @param {number} y + * @param {number} width + * @param {number} height + * @param {number} format + * @param {number} type + * @param {goog.NumberArray} pixels + */ + sglrReferenceContext.ReferenceContext.prototype.readPixels = function(x, y, width, height, format, type, pixels) { + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var src = this.getReadColorbuffer(); + + // Map transfer format. + /** @type {tcuTexture.TextureFormat} */ var transferFmt = gluTextureUtil.mapGLTransferFormat(format, type); + + // Clamp input values + /** @type {number} */ var copyX = deMath.clamp(x, 0, src.raw().getHeight()); + /** @type {number} */ var copyY = deMath.clamp(y, 0, src.raw().getDepth()); + /** @type {number} */ var copyWidth = deMath.clamp(width, 0, src.raw().getHeight() - x); + /** @type {number} */ var copyHeight = deMath.clamp(height, 0, src.raw().getDepth() - y); + + /** @type {?ArrayBuffer} */ var data; + /** @type {number} */ var offset; + if (this.m_pixelPackBufferBinding) { + if (this.conditionalSetError(typeof pixels !== 'number', gl.INVALID_VALUE)) + return; + data = this.m_pixelPackBufferBinding.getData(); + offset = pixels.byteOffset; + } else { + if (pixels instanceof ArrayBuffer) { + data = pixels; + offset = 0; + } else { + data = pixels.buffer; + offset = pixels.byteOffset; + } + } + + /** @type {tcuTexture.PixelBufferAccess} */ + var dst = new tcuTexture.PixelBufferAccess({ + format: transferFmt, + width: width, + height: height, + depth: 1, + rowPitch: deMath.deAlign32(width * transferFmt.getPixelSize(), this.m_pixelPackAlignment), + slicePitch: 0, + data: data, + offset: offset}); + + src = src.getSubregion([copyX, copyY, copyWidth, copyHeight]); + src.resolveMultisampleColorBuffer(tcuTextureUtil.getSubregion(dst, 0, 0, 0, copyWidth, copyHeight, 1)); + }; + + /** + * @return {number} + */ + sglrReferenceContext.ReferenceContext.prototype.getType = function() { + return this.m_type; + }; + + /** + * @return {tcuTexture.PixelBufferAccess} + */ + sglrReferenceContext.nullAccess = function() { + return new tcuTexture.PixelBufferAccess({ + width: 0, + height: 0}); + }; + + /** + * @param {sglrReferenceContext.Framebuffer} framebuffer + * @param {sglrReferenceContext.AttachmentPoint} point + * @return {tcuTexture.PixelBufferAccess} + */ + sglrReferenceContext.ReferenceContext.prototype.getFboAttachment = function(framebuffer, point) { + /** @type {sglrReferenceContext.Attachment} */ var attachment = framebuffer.getAttachment(point); + + switch (attachment.type) { + case sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_TEXTURE: { + var container = /** @type {sglrReferenceContext.TextureContainer} */ (attachment.object); + /** @type {?sglrReferenceContext.TextureType} */ var type = container.getType(); + var texture = container.texture; + + if (type == sglrReferenceContext.TextureType.TYPE_2D) + return texture.getLevel(attachment.level); + else if (type == sglrReferenceContext.TextureType.TYPE_CUBE_MAP) + return texture.getFace(attachment.level, sglrReferenceContext.texTargetToFace(attachment.texTarget)); + else if (type == sglrReferenceContext.TextureType.TYPE_2D_ARRAY || + type == sglrReferenceContext.TextureType.TYPE_3D || + type == sglrReferenceContext.TextureType.TYPE_CUBE_MAP_ARRAY) { + /** @type {tcuTexture.PixelBufferAccess} */ var level = texture.getLevel(attachment.level); + + return new tcuTexture.PixelBufferAccess({ + format: level.getFormat(), + width: level.getWidth(), + height: level.getHeight(), + depth: 1, + rowPitch: level.getRowPitch(), + slicePitch: 0, + data: level.getBuffer(), + offset: level.getSlicePitch() * attachment.layer}); + } else + return sglrReferenceContext.nullAccess(); + } + + case sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_RENDERBUFFER: { + var rbo = /** @type {sglrReferenceContext.Renderbuffer} */ (attachment.object); + return rbo.getAccess(); + } + + default: + return sglrReferenceContext.nullAccess(); + } + }; + + /** + * @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} + */ + sglrReferenceContext.ReferenceContext.prototype.getReadColorbuffer = function() { + if (this.m_readFramebufferBinding) + return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(this.getFboAttachment(this.m_readFramebufferBinding, sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_COLOR0)); + else + return this.m_defaultColorbuffer; + }; + + // sglrReferenceContext.ReferenceContext.prototype.drawArrays = function(mode, first, count) { + // this.drawArraysInstanced(mode, first, count, 1); + // }; + + /** + * @param {number} target + * @return {number} + * @throws {Error} + */ + sglrReferenceContext.ReferenceContext.prototype.checkFramebufferStatus = function(target) { + if (this.conditionalSetError(target != gl.FRAMEBUFFER && + target != gl.DRAW_FRAMEBUFFER && + target != gl.READ_FRAMEBUFFER, gl.INVALID_ENUM)) + return 0; + + // Select binding point. + /** @type {sglrReferenceContext.Framebuffer} */ var framebufferBinding = (target == gl.FRAMEBUFFER || target == gl.DRAW_FRAMEBUFFER) ? this.m_drawFramebufferBinding : this.m_readFramebufferBinding; + + // Default framebuffer is always complete. + if (!framebufferBinding) + return gl.FRAMEBUFFER_COMPLETE; + + /** @type {number} */ var width = -1; + /** @type {number} */ var height = -1; + /** @type {boolean} */ var hasAttachment = false; + /** @type {boolean} */ var attachmentComplete = true; + /** @type {boolean} */ var dimensionsOk = true; + + for (var key in sglrReferenceContext.AttachmentPoint) { + /** @type {sglrReferenceContext.AttachmentPoint} */ var point = sglrReferenceContext.AttachmentPoint[key]; + /** @type {sglrReferenceContext.Attachment} */ var attachment = framebufferBinding.getAttachment(point); + /** @type {number} */ var attachmentWidth = 0; + /** @type {number} */ var attachmentHeight = 0; + /** @type {tcuTexture.TextureFormat} */ var attachmentFormat; + + if (attachment.type == sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_TEXTURE) { + var container = /** @type {sglrReferenceContext.TextureContainer} */ (attachment.object); + /** @type {tcuTexture.ConstPixelBufferAccess} */ var level; + + if (attachment.texTarget == sglrReferenceContext.TexTarget.TEXTARGET_2D) { + DE_ASSERT(container.textureType == sglrReferenceContext.TextureType.TYPE_2D); + /** @type {sglrReferenceContext.Texture2D} */ var tex2D = /** @type {sglrReferenceContext.Texture2D} */ (container.texture); + + if (tex2D.hasLevel(attachment.level)) + level = tex2D.getLevel(attachment.level); + // TODO: implement CUBE_MAP, 2D_ARRAY, 3D, CUBE_MAP_ARRAY + } else if (deMath.deInRange32(attachment.texTarget, sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_X, + sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_Z)) { + DE_ASSERT(container.textureType == sglrReferenceContext.TextureType.TYPE_CUBE_MAP); + + var texCube = /** @type {sglrReferenceContext.TextureCube} */ (container.texture); + var face = sglrReferenceContext.texTargetToFace(attachment.texTarget); + + if (texCube.hasFace(attachment.level, face)) + level = texCube.getFace(attachment.level, face); + } else if (attachment.texTarget == sglrReferenceContext.TexTarget.TEXTARGET_2D_ARRAY) { + DE_ASSERT(container.textureType == sglrReferenceContext.TextureType.TYPE_2D_ARRAY); + var tex2DArr = /** @type {sglrReferenceContext.Texture2DArray} */ (container.texture); + + if (tex2DArr.hasLevel(attachment.level)) + level = tex2DArr.getLevel(attachment.level); // \note Slice doesn't matter here. + } else if (attachment.texTarget == sglrReferenceContext.TexTarget.TEXTARGET_3D) { + DE_ASSERT(container.textureType == sglrReferenceContext.TextureType.TYPE_3D); + var tex3D = /** @type {sglrReferenceContext.Texture3D} */ (container.texture); + + if (tex3D.hasLevel(attachment.level)) + level = tex3D.getLevel(attachment.level); // \note Slice doesn't matter here. + // } else if (attachment.texTarget == sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_ARRAY) { + // DE_ASSERT(container.textureType == sglrReferenceContext.TextureType.TYPE_CUBE_MAP_ARRAY); + // var texCubeArr = container.texture; + // + // if (texCubeArr.hasLevel(attachment.level)) + // level = texCubeArr.getLevel(attachment.level); // \note Slice doesn't matter here. + } else + throw new Error('sglrReferenceContext.Framebuffer attached to a texture but no valid target specified.'); + + attachmentWidth = level.getWidth(); + attachmentHeight = level.getHeight(); + attachmentFormat = level.getFormat(); + } else if (attachment.type == sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_RENDERBUFFER) { + var renderbuffer = attachment.object; + + attachmentWidth = renderbuffer.getWidth(); + attachmentHeight = renderbuffer.getHeight(); + attachmentFormat = renderbuffer.getFormat(); + } else + continue; // Skip rest of checks. + + if (!hasAttachment && attachmentWidth > 0 && attachmentHeight > 0) { + width = attachmentWidth; + height = attachmentHeight; + hasAttachment = true; + } else if (attachmentWidth != width || attachmentHeight != height) + dimensionsOk = false; + + // Validate attachment point compatibility. + switch (attachmentFormat.order) { + case tcuTexture.ChannelOrder.R: + case tcuTexture.ChannelOrder.RG: + case tcuTexture.ChannelOrder.RGB: + case tcuTexture.ChannelOrder.RGBA: + case tcuTexture.ChannelOrder.sRGB: + case tcuTexture.ChannelOrder.sRGBA: + if (point != sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_COLOR0) + attachmentComplete = false; + break; + + case tcuTexture.ChannelOrder.D: + if (point != sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_DEPTH) + attachmentComplete = false; + break; + + case tcuTexture.ChannelOrder.S: + if (point != sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_STENCIL) + attachmentComplete = false; + break; + + case tcuTexture.ChannelOrder.DS: + if (point != sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_DEPTH && + point != sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_STENCIL) + attachmentComplete = false; + break; + + default: + throw new Error('Unsupported attachment channel order:' + attachmentFormat.order); + } + } + + if (!attachmentComplete) + return gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT; + else if (!hasAttachment) + return gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; + else if (!dimensionsOk) + return gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS; + else + return gl.FRAMEBUFFER_COMPLETE; + }; + + /** + * @param {number} mode + * @return {boolean} + */ + sglrReferenceContext.ReferenceContext.prototype.predrawErrorChecks = function(mode) { + if (this.conditionalSetError(mode != gl.POINTS && + mode != gl.LINE_STRIP && mode != gl.LINE_LOOP && mode != gl.LINES && + mode != gl.TRIANGLE_STRIP && mode != gl.TRIANGLE_FAN && mode != gl.TRIANGLES, + gl.INVALID_ENUM)) + return false; + + // \todo [jarkko] Uncomment following code when the buffer mapping support is added + //for (size_t ndx = 0; ndx < vao.m_arrays.length; ++ndx) + // if (vao.m_arrays[ndx].enabled && vao.m_arrays[ndx].bufferBinding && vao.m_arrays[ndx].bufferBinding->isMapped) + // RC_ERROR_RET(gl.INVALID_OPERATION, RC_RET_VOID); + + if (this.conditionalSetError(this.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE, gl.INVALID_FRAMEBUFFER_OPERATION)) + return false; + + return true; + }; + + /** + * Draws quads from vertex arrays + * @param {number} mode GL primitive type to draw with. + * @param {number} first First vertex to begin drawing with + * @param {number} count How many vertices to draw (not counting vertices before first) + * @param {number} instanceCount + */ + sglrReferenceContext.ReferenceContext.prototype.drawArraysInstanced = function(mode, first, count, instanceCount) { + if (this.conditionalSetError(first < 0 || count < 0 || instanceCount < 0, gl.INVALID_VALUE)) + return; + + if (!this.predrawErrorChecks(mode)) + return; + + // All is ok + this.drawQuads(mode, first, count, instanceCount); + }; + + /** + * @param {number} mode GL primitive type to draw with. + * @param {number} start + * @param {number} end + * @param {number} count How many vertices to draw (not counting vertices before first) + * @param {number} type Data type + * @param {number} offset + */ + sglrReferenceContext.ReferenceContext.prototype.drawRangeElements = function(mode, start, end, count, type, offset) { + if (this.conditionalSetError(end < start, gl.INVALID_VALUE)) + return; + + this.drawElements(mode, count, type, offset); + }; + + /** + * @param {number} mode GL primitive type to draw with. + * @param {number} count How many vertices to draw (not counting vertices before first) + * @param {number} type Data type + * @param {number} offset + */ + sglrReferenceContext.ReferenceContext.prototype.drawElements = function(mode, count, type, offset) { + this.drawElementsInstanced(mode, count, type, offset, 1); + }; + + /** + * @param {number} mode GL primitive type to draw with. + * @param {number} count How many vertices to draw (not counting vertices before first) + * @param {number} type Data type + * @param {number} offset + * @param {number} instanceCount + */ + sglrReferenceContext.ReferenceContext.prototype.drawElementsInstanced = function(mode, count, type, offset, instanceCount) { + this.drawElementsInstancedBaseVertex(mode, count, type, offset, instanceCount, 0); + }; + + /** + * @param {number} mode GL primitive type to draw with. + * @param {number} count How many vertices to draw (not counting vertices before first) + * @param {number} type Data type + * @param {number} offset + * @param {number} instanceCount + * @param {number} baseVertex + */ + sglrReferenceContext.ReferenceContext.prototype.drawElementsInstancedBaseVertex = function(mode, count, type, offset, instanceCount, baseVertex) { + var vao = this.m_vertexArrayBinding; + + if (this.conditionalSetError(type != gl.UNSIGNED_BYTE && + type != gl.UNSIGNED_SHORT && + type != gl.UNSIGNED_INT, gl.INVALID_ENUM)) + return; + if (this.conditionalSetError(count < 0 || instanceCount < 0, gl.INVALID_VALUE)) + return; + + if (!this.predrawErrorChecks(mode)) + return; + + if (this.conditionalSetError(count > 0 && !vao.m_elementArrayBufferBinding, gl.INVALID_OPERATION)) + return; + // All is ok + var data = vao.m_elementArrayBufferBinding.getData(); + var indices = new rrRenderer.DrawIndices(data, sglrReferenceUtils.mapGLIndexType(type), offset, baseVertex); + + this.drawQuads(mode, indices, count, instanceCount); + }; + + /** + * @param {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} access + * @return {Array<number>} + */ + sglrReferenceContext.getBufferRect = function(access) { return [0, 0, access.raw().getHeight(), access.raw().getDepth()]; }; + + /** + * @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} + */ + sglrReferenceContext.ReferenceContext.prototype.getDrawColorbuffer = function() { + if (this.m_drawFramebufferBinding) + return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(this.getFboAttachment(this.m_drawFramebufferBinding, sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_COLOR0)); + return this.m_defaultColorbuffer; + }; + + /** + * @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} + */ + sglrReferenceContext.ReferenceContext.prototype.getDrawDepthbuffer = function() { + if (this.m_drawFramebufferBinding) + return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(this.getFboAttachment(this.m_drawFramebufferBinding, sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_DEPTH)); + return this.m_defaultDepthbuffer; + }; + + /** + * @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} + */ + sglrReferenceContext.ReferenceContext.prototype.getDrawStencilbuffer = function() { + if (this.m_drawFramebufferBinding) + return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(this.getFboAttachment(this.m_drawFramebufferBinding, sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_STENCIL)); + return this.m_defaultStencilbuffer; + }; + + /** + * @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} + */ + sglrReferenceContext.ReferenceContext.prototype.getReadDepthbuffer = function() { + if (this.m_readFramebufferBinding) + return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(this.getFboAttachment(this.m_readFramebufferBinding, sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_DEPTH)); + return this.m_defaultDepthbuffer; + }; + + /** + * @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} + */ + sglrReferenceContext.ReferenceContext.prototype.getReadStencilbuffer = function() { + if (this.m_readFramebufferBinding) + return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(this.getFboAttachment(this.m_readFramebufferBinding, sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_STENCIL)); + return this.m_defaultStencilbuffer; + }; + + /** + * @param {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} access + * @param {number} s + * @param {number} x + * @param {number} y + * @param {number} depth + */ + sglrReferenceContext.writeDepthOnly = function(access, s, x, y, depth) { access.raw().setPixDepth(depth, s, x, y); }; + + /** + * @param {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} access + * @param {number} s + * @param {number} x + * @param {number} y + * @param {number} stencil + * @param {number} writeMask + */ + sglrReferenceContext.writeStencilOnly = function(access, s, x, y, stencil, writeMask) { + /** @type {number} */ var oldVal = access.raw().getPixelInt(s, x, y)[3]; + access.raw().setPixStencil((oldVal & ~writeMask) | (stencil & writeMask), s, x, y); + }; + + /** + * @param {number} bits + * @param {number} s + * @return {number} + */ + sglrReferenceContext.maskStencil = function(bits, s) { return s & ((1 << bits) - 1); }; + + /** + * @param {number} buffers + */ + sglrReferenceContext.ReferenceContext.prototype.clear = function(buffers) { + if (this.conditionalSetError((buffers & ~(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)) != 0, gl.INVALID_VALUE)) + return; + + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var colorBuf0 = this.getDrawColorbuffer(); + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var depthBuf = this.getDrawDepthbuffer(); + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var stencilBuf = this.getDrawStencilbuffer(); + /** @type {boolean} */ var hasColor0 = /** @type {!boolean} */ (colorBuf0 && !colorBuf0.isEmpty()); + /** @type {boolean} */ var hasDepth = /** @type {!boolean} */ (depthBuf && !depthBuf.isEmpty()); + /** @type {boolean} */ var hasStencil = /** @type {!boolean} */ (stencilBuf && !stencilBuf.isEmpty()); + /** @type {Array<number>} */ var baseArea = this.m_scissorEnabled ? this.m_scissorBox : [0, 0, 0x7fffffff, 0x7fffffff]; + + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var access; + /** @type {boolean} */ var isSharedDepthStencil; + + if (hasColor0 && (buffers & gl.COLOR_BUFFER_BIT) != 0) { + /** @type {Array<number>} */ var colorArea = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(colorBuf0)); + access = colorBuf0.getSubregion(colorArea); + /** @type {boolean} */ var isSRGB = colorBuf0.raw().getFormat().isSRGB(); + /** @type {Array<number>} */ var c = (isSRGB && this.m_sRGBUpdateEnabled) ? tcuTextureUtil.linearToSRGB(this.m_clearColor) : this.m_clearColor; + /** @type {boolean} */ var maskUsed = !this.m_colorMask[0] || !this.m_colorMask[1] || !this.m_colorMask[2] || !this.m_colorMask[3]; + /** @type {boolean} */ var maskZero = !this.m_colorMask[0] && !this.m_colorMask[1] && !this.m_colorMask[2] && !this.m_colorMask[3]; + + if (!maskUsed) + access.clear(c); + else if (!maskZero) { + for (var y = 0; y < access.raw().getDepth(); y++) + for (var x = 0; x < access.raw().getHeight(); x++) + for (var s = 0; s < access.getNumSamples(); s++) + access.raw().setPixel(tcuTextureUtil.select(c, access.raw().getPixel(s, x, y), this.m_colorMask), s, x, y); + } + // else all channels masked out + } + + if (hasDepth && (buffers & gl.DEPTH_BUFFER_BIT) != 0 && this.m_depthMask) { + /** @type {Array<number>} */ var depthArea = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(depthBuf)); + access = depthBuf.getSubregion(depthArea); + isSharedDepthStencil = depthBuf.raw().getFormat().order != tcuTexture.ChannelOrder.D; + + if (isSharedDepthStencil) { + // Slow path where stencil is masked out in write. + for (var y = 0; y < access.raw().getDepth(); y++) + for (var x = 0; x < access.raw().getHeight(); x++) + for (var s = 0; s < access.getNumSamples(); s++) + sglrReferenceContext.writeDepthOnly(access, s, x, y, this.m_clearDepth); + } else + access.clear([this.m_clearDepth, 0, 0, 0]); + } + + if (hasStencil && (buffers & gl.STENCIL_BUFFER_BIT) != 0) { + /** @type {Array<number>} */ var stencilArea = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(stencilBuf)); + access = stencilBuf.getSubregion(stencilArea); + /** @type {number} */ var stencilBits = stencilBuf.raw().getFormat().getNumStencilBits(); + /** @type {number} */ var stencil = sglrReferenceContext.maskStencil(stencilBits, this.m_clearStencil); + isSharedDepthStencil = stencilBuf.raw().getFormat().order != tcuTexture.ChannelOrder.S; + + if (isSharedDepthStencil || ((this.m_stencil[rrDefs.FaceType.FACETYPE_FRONT].writeMask & ((1 << stencilBits) - 1)) != ((1 << stencilBits) - 1))) { + // Slow path where depth or stencil is masked out in write. + for (var y = 0; y < access.raw().getDepth(); y++) + for (var x = 0; x < access.raw().getHeight(); x++) + for (var s = 0; s < access.getNumSamples(); s++) + sglrReferenceContext.writeStencilOnly(access, s, x, y, stencil, this.m_stencil[rrDefs.FaceType.FACETYPE_FRONT].writeMask); + } else + access.clear([0, 0, 0, stencil]); + } + }; + + /** + * @param {number} buffer + * @param {number} drawbuffer + * @param {Array<number>} value + * @throws {Error} + */ + sglrReferenceContext.ReferenceContext.prototype.clearBufferiv = function(buffer, drawbuffer, value) { + if (this.conditionalSetError(buffer != gl.COLOR && buffer != gl.STENCIL, gl.INVALID_ENUM)) + return; + if (this.conditionalSetError(drawbuffer != 0, gl.INVALID_VALUE)) + return; + + /** @type {Array<number>} */ var baseArea = this.m_scissorEnabled ? this.m_scissorBox : [0, 0, 0x7fffffff, 0x7fffffff]; + + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var access; + + if (buffer == gl.COLOR) { + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var colorBuf = this.getDrawColorbuffer(); + /** @type {boolean} */ var maskUsed = !this.m_colorMask[0] || !this.m_colorMask[1] || !this.m_colorMask[2] || !this.m_colorMask[3]; + /** @type {boolean} */ var maskZero = !this.m_colorMask[0] && !this.m_colorMask[1] && !this.m_colorMask[2] && !this.m_colorMask[3]; + + if (!colorBuf.isEmpty() && !maskZero) { + /** @type {Array<number>} */ var colorArea = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(colorBuf)); + access = colorBuf.getSubregion(colorArea); + + if (!maskUsed) + access.clear(value); + else { + for (var y = 0; y < access.raw().getDepth(); y++) + for (var x = 0; x < access.raw().getHeight(); x++) + for (var s = 0; s < access.getNumSamples(); s++) + access.raw().setPixel(tcuTextureUtil.select(value, access.raw().getPixel(s, x, y), this.m_colorMask), s, x, y); + } + } + } else { + if (buffer !== gl.STENCIL) + throw new Error('Unexpected buffer type: ' + buffer); + + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var stencilBuf = this.getDrawStencilbuffer(); + + if (!stencilBuf.isEmpty() && this.m_stencil[rrDefs.FaceType.FACETYPE_FRONT].writeMask != 0) { + /** @type {Array<number>} */ var area = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(stencilBuf)); + access = stencilBuf.getSubregion(area); + /** @type {number} */ var stencil = value[0]; + + for (var y = 0; y < access.raw().getDepth(); y++) + for (var x = 0; x < access.raw().getHeight(); x++) + for (var s = 0; s < access.getNumSamples(); s++) + sglrReferenceContext.writeStencilOnly(access, s, x, y, stencil, this.m_stencil[rrDefs.FaceType.FACETYPE_FRONT].writeMask); + } + } + }; + + /** + * @param {number} buffer + * @param {number} drawbuffer + * @param {Array<number>} value + * @throws {Error} + */ + sglrReferenceContext.ReferenceContext.prototype.clearBufferfv = function(buffer, drawbuffer, value) { + if (this.conditionalSetError(buffer != gl.COLOR && buffer != gl.DEPTH, gl.INVALID_ENUM)) + return; + if (this.conditionalSetError(drawbuffer != 0, gl.INVALID_VALUE)) + return; + + /** @type {Array<number>} */ var baseArea = this.m_scissorEnabled ? this.m_scissorBox : [0, 0, 0x7fffffff, 0x7fffffff]; + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var access; + if (buffer == gl.COLOR) { + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var colorBuf = this.getDrawColorbuffer(); + /** @type {boolean} */ var maskUsed = !this.m_colorMask[0] || !this.m_colorMask[1] || !this.m_colorMask[2] || !this.m_colorMask[3]; + /** @type {boolean} */ var maskZero = !this.m_colorMask[0] && !this.m_colorMask[1] && !this.m_colorMask[2] && !this.m_colorMask[3]; + + if (!colorBuf.isEmpty() && !maskZero) { + /** @type {Array<number>} */ var colorArea = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(colorBuf)); + access = colorBuf.getSubregion(colorArea); + var color = value; + + if (this.m_sRGBUpdateEnabled && access.raw().getFormat().isSRGB()) + color = tcuTextureUtil.linearToSRGB(color); + + if (!maskUsed) + access.clear(color); + else { + for (var y = 0; y < access.raw().getDepth(); y++) + for (var x = 0; x < access.raw().getHeight(); x++) + for (var s = 0; s < access.getNumSamples(); s++) + access.raw().setPixel(tcuTextureUtil.select(color, access.raw().getPixel(s, x, y), this.m_colorMask), s, x, y); + } + } + } else { + if (buffer !== gl.DEPTH) + throw new Error('Unexpected buffer type: ' + buffer); + + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var depthBuf = this.getDrawDepthbuffer(); + + if (!depthBuf.isEmpty() && this.m_depthMask) { + /** @type {Array<number>} */ var area = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(depthBuf)); + access = depthBuf.getSubregion(area); + /** @type {number} */ var depth = value[0]; + + for (var y = 0; y < access.raw().getDepth(); y++) + for (var x = 0; x < access.raw().getHeight(); x++) + for (var s = 0; s < access.getNumSamples(); s++) + sglrReferenceContext.writeDepthOnly(access, s, x, y, depth); + } + } + }; + + /** + * @param {number} buffer + * @param {number} drawbuffer + * @param {Array<number>} value + */ + sglrReferenceContext.ReferenceContext.prototype.clearBufferuiv = function(buffer, drawbuffer, value) { + if (this.conditionalSetError(buffer != gl.COLOR, gl.INVALID_ENUM)) + return; + if (this.conditionalSetError(drawbuffer != 0, gl.INVALID_VALUE)) + return; + + /** @type {Array<number>} */ var baseArea = this.m_scissorEnabled ? this.m_scissorBox : [0, 0, 0x7fffffff, 0x7fffffff]; + + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var colorBuf = this.getDrawColorbuffer(); + /** @type {boolean} */ var maskUsed = !this.m_colorMask[0] || !this.m_colorMask[1] || !this.m_colorMask[2] || !this.m_colorMask[3]; + /** @type {boolean} */ var maskZero = !this.m_colorMask[0] && !this.m_colorMask[1] && !this.m_colorMask[2] && !this.m_colorMask[3]; + + if (!colorBuf.isEmpty() && !maskZero) { + /** @type {Array<number>} */ var colorArea = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(colorBuf)); + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var access = colorBuf.getSubregion(colorArea); + + if (!maskUsed) + access.clear(value); + else { + for (var y = 0; y < access.raw().getDepth(); y++) + for (var x = 0; x < access.raw().getHeight(); x++) + for (var s = 0; s < access.getNumSamples(); s++) + access.raw().setPixel(tcuTextureUtil.select(value, access.raw().getPixel(s, x, y), this.m_colorMask), s, x, y); + } + } + }; + + /** + * @param {number} buffer + * @param {number} drawbuffer + * @param {number} depth + * @param {number} stencil + */ + sglrReferenceContext.ReferenceContext.prototype.clearBufferfi = function(buffer, drawbuffer, depth, stencil) { + if (this.conditionalSetError(buffer != gl.DEPTH_STENCIL, gl.INVALID_ENUM)) + return; + this.clearBufferfv(gl.DEPTH, drawbuffer, [depth]); + this.clearBufferiv(gl.STENCIL, drawbuffer, [stencil]); + }; + + /** + * @param {number} target + * @param {number} attachment + * @param {sglrReferenceContext.TexTarget} textarget + * @param {sglrReferenceContext.TextureContainer} texture + * @param {number} level + * @throws {Error} + */ + sglrReferenceContext.ReferenceContext.prototype.framebufferTexture2D = function(target, attachment, textarget, texture, level) { + if (attachment == gl.DEPTH_STENCIL_ATTACHMENT) { + // Attach to both depth and stencil. + this.framebufferTexture2D(target, gl.DEPTH_ATTACHMENT, textarget, texture, level); + this.framebufferTexture2D(target, gl.STENCIL_ATTACHMENT, textarget, texture, level); + } else { + /** @type {sglrReferenceContext.AttachmentPoint} */ var point = sglrReferenceContext.mapGLAttachmentPoint(attachment); + /** @type {sglrReferenceContext.TexTarget} */ var fboTexTarget = sglrReferenceContext.mapGLFboTexTarget(textarget); + + if (this.conditionalSetError(target != gl.FRAMEBUFFER && + target != gl.DRAW_FRAMEBUFFER && + target != gl.READ_FRAMEBUFFER, gl.INVALID_ENUM)) + return; + if (this.conditionalSetError(point == undefined, gl.INVALID_ENUM)) + return; + + // Select binding point. + /** @type {sglrReferenceContext.Framebuffer} */ var framebufferBinding = (target == gl.FRAMEBUFFER || target == gl.DRAW_FRAMEBUFFER) ? this.m_drawFramebufferBinding : this.m_readFramebufferBinding; + if (this.conditionalSetError(!framebufferBinding, gl.INVALID_OPERATION)) + return; + + if (texture) { + if (this.conditionalSetError(level != 0, gl.INVALID_VALUE)) + return; + + if (texture.getType() == sglrReferenceContext.TextureType.TYPE_2D) { + if (this.conditionalSetError(fboTexTarget != sglrReferenceContext.TexTarget.TEXTARGET_2D, gl.INVALID_OPERATION)) + return; + } else { + if (!texture.getType() == sglrReferenceContext.TextureType.TYPE_CUBE_MAP) + throw new Error('Unsupported texture type'); + if (this.conditionalSetError(!deMath.deInRange32(fboTexTarget, sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_X, sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_Z), gl.INVALID_OPERATION)) + return; + } + } + + /** @type {sglrReferenceContext.Attachment} */ var fboAttachment = new sglrReferenceContext.Attachment(); + + if (texture) { + fboAttachment.type = sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_TEXTURE; + fboAttachment.object = texture; + fboAttachment.texTarget = fboTexTarget; + fboAttachment.level = level; + } + framebufferBinding.setAttachment(point, fboAttachment); + } + }; + + /** + * @param {number} target + * @param {number} attachment + * @param {sglrReferenceContext.TextureContainer} texture + * @param {number} level + * @param {number} layer + * @throws {Error} + */ + sglrReferenceContext.ReferenceContext.prototype.framebufferTextureLayer = function(target, attachment, texture, level, layer) { + if (attachment == gl.DEPTH_STENCIL_ATTACHMENT) { + // Attach to both depth and stencil. + this.framebufferTextureLayer(target, gl.DEPTH_ATTACHMENT, texture, level, layer); + this.framebufferTextureLayer(target, gl.STENCIL_ATTACHMENT, texture, level, layer); + } else { + /** @type {sglrReferenceContext.AttachmentPoint} */ var point = sglrReferenceContext.mapGLAttachmentPoint(attachment); + + if (this.conditionalSetError(target != gl.FRAMEBUFFER && + target != gl.DRAW_FRAMEBUFFER && + target != gl.READ_FRAMEBUFFER, gl.INVALID_ENUM)) + return; + if (this.conditionalSetError(point === undefined, gl.INVALID_ENUM)) + return; + + // Select binding point. + /** @type {sglrReferenceContext.Framebuffer} */ var framebufferBinding = (target == gl.FRAMEBUFFER || target == gl.DRAW_FRAMEBUFFER) ? this.m_drawFramebufferBinding : this.m_readFramebufferBinding; + if (this.conditionalSetError(!framebufferBinding, gl.INVALID_OPERATION)) + return; + + if (texture) { + if (this.conditionalSetError(level != 0, gl.INVALID_VALUE)) + return; + + if (this.conditionalSetError(texture.getType() != sglrReferenceContext.TextureType.TYPE_2D_ARRAY && + texture.getType() != sglrReferenceContext.TextureType.TYPE_3D && + texture.getType() != sglrReferenceContext.TextureType.TYPE_CUBE_MAP_ARRAY, gl.INVALID_OPERATION)) + return; + + if (texture.getType() == sglrReferenceContext.TextureType.TYPE_2D_ARRAY || texture.getType() == sglrReferenceContext.TextureType.TYPE_CUBE_MAP_ARRAY) { + if (this.conditionalSetError((layer < 0) || (layer >= gl.MAX_ARRAY_TEXTURE_LAYERS), gl.INVALID_VALUE)) + return; + if (this.conditionalSetError((level < 0) || (level > Math.floor(Math.log2(gl.MAX_TEXTURE_SIZE))), gl.INVALID_VALUE)) + return; + } else if (texture.getType() == sglrReferenceContext.TextureType.TYPE_3D) { + if (this.conditionalSetError((layer < 0) || (layer >= gl.MAX_3D_TEXTURE_SIZE), gl.INVALID_VALUE)) + return; + if (this.conditionalSetError((level < 0) || (level > Math.floor(Math.log2(gl.MAX_3D_TEXTURE_SIZE))), gl.INVALID_VALUE)) + return; + } + } + + /** @type {sglrReferenceContext.Attachment} */ var fboAttachment = new sglrReferenceContext.Attachment(); + + if (texture) { + fboAttachment.type = sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_TEXTURE; + fboAttachment.object = texture; + fboAttachment.texTarget = sglrReferenceContext.texLayeredTypeToTarget(texture.getType()); + fboAttachment.level = level; + fboAttachment.layer = layer; + } + framebufferBinding.setAttachment(point, fboAttachment); + + } + }; + + /** + * @param {number} target + * @param {number} attachment + * @param {number} renderbuffertarget + * @param {sglrReferenceContext.Renderbuffer} renderbuffer + */ + sglrReferenceContext.ReferenceContext.prototype.framebufferRenderbuffer = function(target, attachment, renderbuffertarget, renderbuffer) { + if (attachment == gl.DEPTH_STENCIL_ATTACHMENT) { + // Attach both to depth and stencil. + this.framebufferRenderbuffer(target, gl.DEPTH_ATTACHMENT, renderbuffertarget, renderbuffer); + this.framebufferRenderbuffer(target, gl.STENCIL_ATTACHMENT, renderbuffertarget, renderbuffer); + } else { + /** @type {sglrReferenceContext.AttachmentPoint} */ var point = sglrReferenceContext.mapGLAttachmentPoint(attachment); + + if (this.conditionalSetError(target != gl.FRAMEBUFFER && + target != gl.DRAW_FRAMEBUFFER && + target != gl.READ_FRAMEBUFFER, gl.INVALID_ENUM)) + return; + if (this.conditionalSetError(point == undefined, gl.INVALID_ENUM)) + return; + + // Select binding point. + /** @type {sglrReferenceContext.Framebuffer} */ var framebufferBinding = (target == gl.FRAMEBUFFER || target == gl.DRAW_FRAMEBUFFER) ? this.m_drawFramebufferBinding : this.m_readFramebufferBinding; + if (this.conditionalSetError(!framebufferBinding, gl.INVALID_OPERATION)) + return; + + if (renderbuffer) { + if (this.conditionalSetError(renderbuffertarget != gl.RENDERBUFFER, gl.INVALID_ENUM)) + return; + } + + /** @type {sglrReferenceContext.Attachment} */ var fboAttachment = new sglrReferenceContext.Attachment(); + + if (renderbuffer) { + fboAttachment.type = sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_RENDERBUFFER; + fboAttachment.object = renderbuffer; + } + framebufferBinding.setAttachment(point, fboAttachment); + } + }; + + /** + * @param {number} target + * @param {number} internalformat + * @param {number} width + * @param {number} height + */ + sglrReferenceContext.ReferenceContext.prototype.renderbufferStorage = function(target, internalformat, width, height) { + /** @type {tcuTexture.TextureFormat} */ var format = gluTextureUtil.mapGLInternalFormat(internalformat); + + if (this.conditionalSetError(target != gl.RENDERBUFFER, gl.INVALID_ENUM)) + return; + if (this.conditionalSetError(!this.m_renderbufferBinding, gl.INVALID_OPERATION)) + return; + if (this.conditionalSetError(!deMath.deInRange32(width, 0, this.m_limits.maxRenderbufferSize) || + !deMath.deInRange32(height, 0, this.m_limits.maxRenderbufferSize), + gl.INVALID_OPERATION)) + return; + if (this.conditionalSetError(!format, gl.INVALID_ENUM)) + return; + + this.m_renderbufferBinding.setStorage(format, width, height); + }; + + /** + * @param {number} target + * @param {number} samples + * @param {number} internalformat + * @param {number} width + * @param {number} height + */ + sglrReferenceContext.ReferenceContext.prototype.renderbufferStorageMultisample = function(target, samples, internalformat, width, height) { + this.renderbufferStorage(target, internalformat, width, height); + }; + + /** + * @param {rrRenderer.PrimitiveType} derivedType + * @return {rrRenderer.PrimitiveType} + * @throws {Error} + */ + sglrReferenceContext.getPrimitiveBaseType = function(derivedType) { + switch (derivedType) { + case rrRenderer.PrimitiveType.TRIANGLES: + case rrRenderer.PrimitiveType.TRIANGLE_STRIP: + case rrRenderer.PrimitiveType.TRIANGLE_FAN: + return rrRenderer.PrimitiveType.TRIANGLES; + + case rrRenderer.PrimitiveType.LINES: + case rrRenderer.PrimitiveType.LINE_STRIP: + case rrRenderer.PrimitiveType.LINE_LOOP: + return rrRenderer.PrimitiveType.LINES; + + case rrRenderer.PrimitiveType.POINTS: + return rrRenderer.PrimitiveType.POINTS; + + default: + throw new Error('Unrecognized primitive type:' + derivedType); + } + }; + + /** + * createProgram + * @param {sglrShaderProgram.ShaderProgram} program + * @return {sglrShaderProgram.ShaderProgram} + */ + sglrReferenceContext.ReferenceContext.prototype.createProgram = function(program) { + return program; + }; + + /** + * deleteProgram + * @param {sglrShaderProgram.ShaderProgram} program + */ + sglrReferenceContext.ReferenceContext.prototype.deleteProgram = function(program) {}; + + /** + * @param {sglrShaderProgram.ShaderProgram} program + */ + sglrReferenceContext.ReferenceContext.prototype.useProgram = function(program) { + this.m_currentProgram = program; + }; + + /** + * Draws quads from vertex arrays + * @param {number} primitive GL primitive type to draw with. + * @param {number} first First vertex to begin drawing with + * @param {number} count How many vertices to draw (not counting vertices before first) + */ + sglrReferenceContext.ReferenceContext.prototype.drawArrays = function(primitive, first, count) { + this.drawQuads(primitive, first, count, 1); + }; + + /** + * Draws quads from vertex arrays + * @param {number} primitive GL primitive type to draw with. + * @param {(number|rrRenderer.DrawIndices)} first First vertex to begin drawing with + * @param {number} count Number of vertices + * @param {number=} instances Number of instances + */ + sglrReferenceContext.ReferenceContext.prototype.drawQuads = function(primitive, first, count, instances) { + // undefined results + if (!this.m_currentProgram) + return; + + if (typeof instances === 'undefined') + instances = 1; + + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var colorBuf0 = this.getDrawColorbuffer(); + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var depthBuf = this.getDrawDepthbuffer(); + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var stencilBuf = this.getDrawStencilbuffer(); + /** @type {boolean} */ var hasStencil = /** @type {!boolean} */ (stencilBuf && !stencilBuf.isEmpty()); + /** @type {number} */ var stencilBits = (hasStencil) ? stencilBuf.raw().getFormat().getNumStencilBits() : 0; + + /** @type {rrRenderer.RenderTarget} */ var renderTarget = new rrRenderer.RenderTarget(colorBuf0, + depthBuf, + stencilBuf); + /** @type {sglrShaderProgram.ShaderProgram} */ var program = this.m_currentProgram; + + /*new rrRenderer.Program( + * this.m_currentProgram.getVertexShader(), + * this.m_currentProgram.getFragmentShader());*/ + + /** @type {rrRenderState.ViewportState} */ var viewportState = new rrRenderState.ViewportState(colorBuf0); + /** @type {rrRenderState.RenderState} */ var state = new rrRenderState.RenderState(viewportState); + + /** @type {Array<rrVertexAttrib.VertexAttrib>} */ var vertexAttribs = []; + + // Gen state + /** @type {rrRenderer.PrimitiveType} */ var baseType = rrRenderer.PrimitiveType.TRIANGLES; + /** @type {boolean} */ var polygonOffsetEnabled = + (baseType == rrRenderer.PrimitiveType.TRIANGLES) ? + (this.m_polygonOffsetFillEnabled) : + (false); + + //state.cullMode = m_cullMode + + state.fragOps.scissorTestEnabled = this.m_scissorEnabled; + state.fragOps.scissorRectangle = new rrRenderState.WindowRectangle(this.m_scissorBox); + + state.fragOps.numStencilBits = stencilBits; + state.fragOps.stencilTestEnabled = this.m_stencilTestEnabled; + + for (var key in rrDefs.FaceType) { + /** @type {number} */ var faceType = rrDefs.FaceType[key]; + state.fragOps.stencilStates[faceType].compMask = this.m_stencil[faceType].opMask; + state.fragOps.stencilStates[faceType].writeMask = this.m_stencil[faceType].writeMask; + state.fragOps.stencilStates[faceType].ref = this.m_stencil[faceType].ref; + state.fragOps.stencilStates[faceType].func = sglrReferenceUtils.mapGLTestFunc(this.m_stencil[faceType].func); + state.fragOps.stencilStates[faceType].sFail = sglrReferenceUtils.mapGLStencilOp(this.m_stencil[faceType].opStencilFail); + state.fragOps.stencilStates[faceType].dpFail = sglrReferenceUtils.mapGLStencilOp(this.m_stencil[faceType].opDepthFail); + state.fragOps.stencilStates[faceType].dpPass = sglrReferenceUtils.mapGLStencilOp(this.m_stencil[faceType].opDepthPass); + } + + state.fragOps.depthTestEnabled = this.m_depthTestEnabled; + state.fragOps.depthFunc = sglrReferenceUtils.mapGLTestFunc(this.m_depthFunc); + state.fragOps.depthMask = this.m_depthMask; + + state.fragOps.blendMode = this.m_blendEnabled ? rrRenderState.BlendMode.STANDARD : rrRenderState.BlendMode.NONE; + state.fragOps.blendRGBState.equation = sglrReferenceUtils.mapGLBlendEquation(this.m_blendModeRGB); + state.fragOps.blendRGBState.srcFunc = sglrReferenceUtils.mapGLBlendFunc(this.m_blendFactorSrcRGB); + state.fragOps.blendRGBState.dstFunc = sglrReferenceUtils.mapGLBlendFunc(this.m_blendFactorDstRGB); + state.fragOps.blendAState.equation = sglrReferenceUtils.mapGLBlendEquation(this.m_blendModeAlpha); + state.fragOps.blendAState.srcFunc = sglrReferenceUtils.mapGLBlendFunc(this.m_blendFactorSrcAlpha); + state.fragOps.blendAState.dstFunc = sglrReferenceUtils.mapGLBlendFunc(this.m_blendFactorDstAlpha); + state.fragOps.blendColor = this.m_blendColor; + + state.fragOps.colorMask = this.m_colorMask; + + state.viewport.rect = new rrRenderState.WindowRectangle(this.m_viewport); + state.viewport.zn = this.m_depthRangeNear; + state.viewport.zf = this.m_depthRangeFar; + + //state.point.pointSize = this.m_pointSize; + state.line.lineWidth = this.m_lineWidth; + + state.fragOps.polygonOffsetEnabled = polygonOffsetEnabled; + state.fragOps.polygonOffsetFactor = this.m_polygonOffsetFactor; + state.fragOps.polygonOffsetUnits = this.m_polygonOffsetUnits; + + state.provokingVertexConvention = (this.m_provokingFirstVertexConvention) ? (rrDefs.ProvokingVertex.PROVOKINGVERTEX_FIRST) : (rrDefs.ProvokingVertex.PROVOKINGVERTEX_LAST); + + // gen attributes + /** @type {sglrReferenceContext.VertexArray} */ var vao = this.m_vertexArrayBinding; + for (var ndx = 0; ndx < vao.m_arrays.length; ++ndx) { + vertexAttribs[ndx] = new rrVertexAttrib.VertexAttrib(); + if (!vao.m_arrays[ndx].enabled) { + vertexAttribs[ndx].type = rrVertexAttrib.VertexAttribType.DONT_CARE; // reading with wrong type is allowed, but results are undefined + vertexAttribs[ndx].generic = this.m_currentAttribs[ndx]; + } else { + vertexAttribs[ndx].type = (vao.m_arrays[ndx].integer) ? + (sglrReferenceUtils.mapGLPureIntegerVertexAttributeType(vao.m_arrays[ndx].type)) : + (sglrReferenceUtils.mapGLFloatVertexAttributeType(vao.m_arrays[ndx].type, vao.m_arrays[ndx].normalized, vao.m_arrays[ndx].size)); + vertexAttribs[ndx].size = sglrReferenceUtils.mapGLSize(vao.m_arrays[ndx].size); + vertexAttribs[ndx].stride = vao.m_arrays[ndx].stride; + vertexAttribs[ndx].instanceDivisor = vao.m_arrays[ndx].divisor; + vertexAttribs[ndx].pointer = vao.m_arrays[ndx].bufferBinding.getData(); + vertexAttribs[ndx].offset = vao.m_arrays[ndx].offset; + vertexAttribs[ndx].componentCount = vao.m_arrays[ndx].size; + } + } + + // Set shader samplers + for (var uniformNdx = 0; uniformNdx < this.m_currentProgram.m_uniforms.length; ++uniformNdx) { + /** @type {number} */ var texNdx = this.m_currentProgram.m_uniforms[uniformNdx].value[0]; + + switch (this.m_currentProgram.m_uniforms[uniformNdx].type) { + case gluShaderUtil.DataType.SAMPLER_2D: + case gluShaderUtil.DataType.UINT_SAMPLER_2D: + case gluShaderUtil.DataType.INT_SAMPLER_2D: { + /** @type {sglrReferenceContext.Texture2D} */ var tex; + + if (texNdx >= 0 && texNdx < this.m_textureUnits.length) + tex = /** @type {sglrReferenceContext.Texture2D} */ (this.m_textureUnits[texNdx].tex2DBinding.texture); + + if (tex && tex.isComplete()) { + tex.updateView(); + this.m_currentProgram.m_uniforms[uniformNdx].sampler = tex; + } else + this.m_currentProgram.m_uniforms[uniformNdx].sampler = this.m_emptyTex2D.texture; + + break; + } + case gluShaderUtil.DataType.SAMPLER_CUBE: + case gluShaderUtil.DataType.UINT_SAMPLER_CUBE: + case gluShaderUtil.DataType.INT_SAMPLER_CUBE: { + /** @type {sglrReferenceContext.TextureCube} */ var texCube; + + if (texNdx >= 0 && texNdx < this.m_textureUnits.length) + texCube = /** @type {sglrReferenceContext.TextureCube} */ (this.m_textureUnits[texNdx].texCubeBinding.texture); + + if (texCube && texCube.isComplete()) { + texCube.updateView(); + this.m_currentProgram.m_uniforms[uniformNdx].sampler = texCube; + } else + this.m_currentProgram.m_uniforms[uniformNdx].sampler = this.m_emptyTexCube.texture; + + break; + } + case gluShaderUtil.DataType.SAMPLER_2D_ARRAY: + case gluShaderUtil.DataType.UINT_SAMPLER_2D_ARRAY: + case gluShaderUtil.DataType.INT_SAMPLER_2D_ARRAY: { + /** @type {sglrReferenceContext.Texture2DArray} */ var tex2DArray; + + if (texNdx >= 0 && texNdx < this.m_textureUnits.length) + tex2DArray = /** @type {sglrReferenceContext.Texture2DArray} */ (this.m_textureUnits[texNdx].tex2DArrayBinding.texture); + + if (tex2DArray && tex2DArray.isComplete()) { + tex2DArray.updateView(); + this.m_currentProgram.m_uniforms[uniformNdx].sampler = tex2DArray; + } else + this.m_currentProgram.m_uniforms[uniformNdx].sampler = this.m_emptyTex2DArray.texture; + + break; + } + case gluShaderUtil.DataType.SAMPLER_3D: + case gluShaderUtil.DataType.UINT_SAMPLER_3D: + case gluShaderUtil.DataType.INT_SAMPLER_3D: { + /** @type {sglrReferenceContext.Texture3D} */ var tex3D; + + if (texNdx >= 0 && texNdx < this.m_textureUnits.length) + tex3D = /** @type {sglrReferenceContext.Texture3D} */ (this.m_textureUnits[texNdx].tex3DBinding.texture); + + if (tex3D && tex3D.isComplete()) { + tex3D.updateView(); + this.m_currentProgram.m_uniforms[uniformNdx].sampler = tex3D; + } else + this.m_currentProgram.m_uniforms[uniformNdx].sampler = this.m_emptyTex3D.texture; + + break; + } + /* TODO: Port + case gluShaderUtil.DataType.SAMPLER_CUBE_ARRAY: + case gluShaderUtil.DataType.UINT_SAMPLER_CUBE_ARRAY: + case gluShaderUtil.DataType.INT_SAMPLER_CUBE_ARRAY:{ + rc::TextureCubeArray* tex = DE_NULL; + + if (texNdx >= 0 && (size_t)texNdx < m_textureUnits.length) + tex = (this.m_textureUnits[texNdx].texCubeArrayBinding) ? (this.m_textureUnits[texNdx].texCubeArrayBinding) : (&this.m_textureUnits[texNdx].defaultCubeArrayTex); + + if (tex && tex.isComplete()) { + tex.updateView(); + this.m_currentProgram.m_uniforms[uniformNdx].sampler.texCubeArray = tex; + } else + this.m_currentProgram.m_uniforms[uniformNdx].sampler.texCubeArray = &this.m_emptyTexCubeArray; + + break; + } + */ + default: + // nothing + break; + } + } + + var primitiveType = sglrReferenceUtils.mapGLPrimitiveType(primitive); + + var renderFunction = rrRenderer.drawTriangles; + if (primitiveType == rrRenderer.PrimitiveType.LINES || + primitiveType == rrRenderer.PrimitiveType.LINE_STRIP || + primitiveType == rrRenderer.PrimitiveType.LINE_LOOP) + renderFunction = rrRenderer.drawLines; + else if (primitiveType == rrRenderer.PrimitiveType.POINTS) + renderFunction = rrRenderer.drawPoints; + + for (var instanceID = 0; instanceID < instances; instanceID++) + renderFunction(state, renderTarget, program, vertexAttribs, primitiveType, first, count, instanceID); + }; + + /** + * @param {Array<number>} rect + * @return {boolean} + */ + sglrReferenceContext.isEmpty = function(rect) { return rect[2] == 0 || rect[3] == 0; }; + + /** + * @param {number} mask + * @param {Array<number>} srcRect + * @param {Array<number>} dstRect + * @param {boolean} flipX + * @param {boolean} flipY + * @throws {Error} + */ + sglrReferenceContext.ReferenceContext.prototype.blitResolveMultisampleFramebuffer = function(mask, srcRect, dstRect, flipX, flipY) { + throw new Error('Unimplemented'); + }; + + /** + * @param {number} srcX0 + * @param {number} srcY0 + * @param {number} srcX1 + * @param {number} srcY1 + * @param {number} dstX0 + * @param {number} dstY0 + * @param {number} dstX1 + * @param {number} dstY1 + * @param {number} mask + * @param {number} filter + */ + sglrReferenceContext.ReferenceContext.prototype.blitFramebuffer = function(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) { + // p0 in inclusive, p1 exclusive. + // Negative width/height means swap. + /** @type {boolean} */ var swapSrcX = srcX1 < srcX0; + /** @type {boolean} */ var swapSrcY = srcY1 < srcY0; + /** @type {boolean} */ var swapDstX = dstX1 < dstX0; + /** @type {boolean} */ var swapDstY = dstY1 < dstY0; + /** @type {number} */ var srcW = Math.abs(srcX1 - srcX0); + /** @type {number} */ var srcH = Math.abs(srcY1 - srcY0); + /** @type {number} */ var dstW = Math.abs(dstX1 - dstX0); + /** @type {number} */ var dstH = Math.abs(dstY1 - dstY0); + /** @type {boolean} */ var scale = srcW != dstW || srcH != dstH; + /** @type {number} */ var srcOriginX = swapSrcX ? srcX1 : srcX0; + /** @type {number} */ var srcOriginY = swapSrcY ? srcY1 : srcY0; + /** @type {number} */ var dstOriginX = swapDstX ? dstX1 : dstX0; + /** @type {number} */ var dstOriginY = swapDstY ? dstY1 : dstY0; + /** @type {Array<number>} */ var srcRect = [srcOriginX, srcOriginY, srcW, srcH]; + /** @type {Array<number>} */ var dstRect = [dstOriginX, dstOriginY, dstW, dstH]; + + if (this.conditionalSetError(filter != gl.NEAREST && filter != gl.LINEAR, gl.INVALID_ENUM)) + return; + if (this.conditionalSetError((mask & (gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)) != 0 && filter != gl.NEAREST, gl.INVALID_OPERATION)) + return; + + // Validate that both targets are complete. + if (this.conditionalSetError(this.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE || + this.checkFramebufferStatus(gl.READ_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE, gl.INVALID_OPERATION)) + return; + + // Check samples count is valid + if (this.conditionalSetError(this.getDrawColorbuffer().getNumSamples() != 1, gl.INVALID_OPERATION)) + return; + + // Check size restrictions of multisampled case + if (this.getReadColorbuffer().getNumSamples() != 1) { + // Src and Dst rect dimensions must be the same + if (this.conditionalSetError(srcW != dstW || srcH != dstH, gl.INVALID_OPERATION)) + return; + + // sglrReferenceContext.Framebuffer formats must match + if (mask & gl.COLOR_BUFFER_BIT) + if (this.conditionalSetError(this.getReadColorbuffer().raw().getFormat() != this.getDrawColorbuffer().raw().getFormat(), gl.INVALID_OPERATION)) + return; + if (mask & gl.DEPTH_BUFFER_BIT) + if (this.conditionalSetError(this.getReadDepthbuffer().raw().getFormat() != this.getDrawDepthbuffer().raw().getFormat(), gl.INVALID_OPERATION)) + return; + if (mask & gl.STENCIL_BUFFER_BIT) + if (this.conditionalSetError(this.getReadStencilbuffer().raw().getFormat() != this.getDrawStencilbuffer().raw().getFormat(), gl.INVALID_OPERATION)) + return; + } + + // Compute actual source rect. + srcRect = (mask & gl.COLOR_BUFFER_BIT) ? deMath.intersect(srcRect, sglrReferenceContext.getBufferRect(this.getReadColorbuffer())) : srcRect; + srcRect = (mask & gl.DEPTH_BUFFER_BIT) ? deMath.intersect(srcRect, sglrReferenceContext.getBufferRect(this.getReadDepthbuffer())) : srcRect; + srcRect = (mask & gl.STENCIL_BUFFER_BIT) ? deMath.intersect(srcRect, sglrReferenceContext.getBufferRect(this.getReadStencilbuffer())) : srcRect; + + // Compute destination rect. + dstRect = (mask & gl.COLOR_BUFFER_BIT) ? deMath.intersect(dstRect, sglrReferenceContext.getBufferRect(this.getDrawColorbuffer())) : dstRect; + dstRect = (mask & gl.DEPTH_BUFFER_BIT) ? deMath.intersect(dstRect, sglrReferenceContext.getBufferRect(this.getDrawDepthbuffer())) : dstRect; + dstRect = (mask & gl.STENCIL_BUFFER_BIT) ? deMath.intersect(dstRect, sglrReferenceContext.getBufferRect(this.getDrawStencilbuffer())) : dstRect; + dstRect = this.m_scissorEnabled ? deMath.intersect(dstRect, this.m_scissorBox) : dstRect; + + if (sglrReferenceContext.isEmpty(srcRect) || sglrReferenceContext.isEmpty(dstRect)) + return; // Don't attempt copy. + + // Multisampled read buffer is a special case + if (this.getReadColorbuffer().getNumSamples() != 1) { + /** @type {boolean} */ var swapX = swapSrcX ^ swapDstX ? true : false; + /** @type {boolean} */ var swapY = swapSrcY ^ swapDstY ? true : false; + var error = this.blitResolveMultisampleFramebuffer(mask, srcRect, dstRect, swapX, swapY); + + if (error != gl.NO_ERROR) + this.setError(error); + + return; + } + + // \note Multisample pixel buffers can now be accessed like non-multisampled because multisample read buffer case is already handled. => sample count must be 1 + + // Coordinate transformation: + // Dst offset space -> dst rectangle space -> src rectangle space -> src offset space. + /** @type {tcuMatrix.Matrix} */ var matrix = tcuMatrixUtil.translationMatrix([srcX0 - srcRect[0], srcY0 - srcRect[1]]); + matrix = tcuMatrix.multiply(matrix, tcuMatrix.matrixFromVector(3, 3, [(srcX1 - srcX0) / (dstX1 - dstX0), (srcY1 - srcY0) / (dstY1 - dstY0), 1])); + matrix = tcuMatrix.multiply(matrix, tcuMatrixUtil.translationMatrix([dstRect[0] - dstX0, dstRect[1] - dstY0])); + + /** + * @param {number} x + * @param {number} y + * @return {number} + */ + var transform = function(x, y) { return matrix.get(x, y); }; + + /** @type {number} */ var dX; + /** @type {number} */ var dY; + /** @type {number} */ var sX; + /** @type {number} */ var sY; + /** @type {tcuTexture.PixelBufferAccess|rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var src; + /** @type {tcuTexture.PixelBufferAccess|rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var dst; + + if (mask & gl.COLOR_BUFFER_BIT) { + src = tcuTextureUtil.getSubregion(this.getReadColorbuffer().toSinglesampleAccess(), srcRect[0], srcRect[1], 0, srcRect[2], srcRect[3], 1); + dst = tcuTextureUtil.getSubregion(this.getDrawColorbuffer().toSinglesampleAccess(), dstRect[0], dstRect[1], 0, dstRect[2], dstRect[3], 1); + /** @type {tcuTexture.TextureChannelClass} */ var dstClass = tcuTexture.getTextureChannelClass(dst.getFormat().type); + /** @type {boolean} */ var dstIsFloat = dstClass == tcuTexture.TextureChannelClass.FLOATING_POINT || + dstClass == tcuTexture.TextureChannelClass.UNSIGNED_FIXED_POINT || + dstClass == tcuTexture.TextureChannelClass.SIGNED_FIXED_POINT; + /** @type {tcuTexture.FilterMode} */ var sFilter = (scale && filter == gl.LINEAR) ? tcuTexture.FilterMode.LINEAR : tcuTexture.FilterMode.NEAREST; + /** @type {tcuTexture.Sampler} */ var sampler = new tcuTexture.Sampler(tcuTexture.WrapMode.CLAMP_TO_EDGE, tcuTexture.WrapMode.CLAMP_TO_EDGE, tcuTexture.WrapMode.CLAMP_TO_EDGE, + sFilter, sFilter, 0.0 /* lod threshold */, false /* non-normalized coords */); + /** @type {boolean} */ var srcIsSRGB = src.getFormat().order == tcuTexture.ChannelOrder.sRGB || src.getFormat().order == tcuTexture.ChannelOrder.sRGBA; + /** @type {boolean} */ var dstIsSRGB = dst.getFormat().order == tcuTexture.ChannelOrder.sRGB || dst.getFormat().order == tcuTexture.ChannelOrder.sRGBA; + /** @type {boolean} */ var convertSRGB = this.m_sRGBUpdateEnabled; + + // \note We don't check for unsupported conversions, unlike spec requires. + + for (var yo = 0; yo < dstRect[3]; yo++) { + for (var xo = 0; xo < dstRect[2]; xo++) { + dX = xo + 0.5; + dY = yo + 0.5; + + // \note Only affine part is used. + sX = transform(0, 0) * dX + transform(0, 1) * dY + transform(0, 2); + sY = transform(1, 0) * dX + transform(1, 1) * dY + transform(1, 2); + + // do not copy pixels outside the modified source region (modified by buffer intersection) + if (sX < 0.0 || sX >= srcRect[2] || + sY < 0.0 || sY >= srcRect[3]) + continue; + + if (dstIsFloat || srcIsSRGB || filter == tcuTexture.FilterMode.LINEAR) { + /** @type {Array<number>} */ var p = src.sample2D(sampler, sampler.minFilter, sX, sY, 0); + dst.setPixel((dstIsSRGB && convertSRGB) ? tcuTextureUtil.linearToSRGB(p) : p, xo, yo); + } else + dst.setPixelInt(src.getPixelInt(Math.floor(sX), Math.floor(sY)), xo, yo); + } + } + } + + if ((mask & gl.DEPTH_BUFFER_BIT) && this.m_depthMask) { + src = this.getReadDepthbuffer().getSubregion(srcRect); + dst = this.getDrawDepthbuffer().getSubregion(dstRect); + + for (var yo = 0; yo < dstRect[3]; yo++) { + for (var xo = 0; xo < dstRect[2]; xo++) { + var sampleNdx = 0; // multisample read buffer case is already handled + + dX = xo + 0.5; + dY = yo + 0.5; + sX = transform(0, 0) * dX + transform(0, 1) * dY + transform(0, 2); + sY = transform(1, 0) * dX + transform(1, 1) * dY + transform(1, 2); + + sglrReferenceContext.writeDepthOnly(dst, sampleNdx, xo, yo, src.raw().getPixel(sampleNdx, Math.floor(sX), Math.floor(sY))[0]); + } + } + } + + if (mask & gl.STENCIL_BUFFER_BIT) { + src = this.getReadStencilbuffer().getSubregion(srcRect); + dst = this.getDrawStencilbuffer().getSubregion(dstRect); + + for (var yo = 0; yo < dstRect[3]; yo++) { + for (var xo = 0; xo < dstRect[2]; xo++) { + var sampleNdx = 0; // multisample read buffer case is already handled + + dX = xo + 0.5; + dY = yo + 0.5; + sX = transform(0, 0) * dX + transform(0, 1) * dY + transform(0, 2); + sY = transform(1, 0) * dX + transform(1, 1) * dY + transform(1, 2); + + sglrReferenceContext.writeStencilOnly(dst, sampleNdx, xo, yo, src.raw().getPixelInt(sampleNdx, Math.floor(sX), Math.floor(sY))[3], this.m_stencil[rrDefs.FaceType.FACETYPE_FRONT].writeMask); + } + } + } + }; + + /** + * @param {number} internalFormat + * @return {tcuTexture.TextureFormat} + */ + sglrReferenceContext.mapInternalFormat = function(internalFormat) { + switch (internalFormat) { + case gl.ALPHA: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.A, tcuTexture.ChannelType.UNORM_INT8); + case gl.LUMINANCE: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.L, tcuTexture.ChannelType.UNORM_INT8); + case gl.LUMINANCE_ALPHA: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.LA, tcuTexture.ChannelType.UNORM_INT8); + case gl.RGB: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGB, tcuTexture.ChannelType.UNORM_INT8); + case gl.RGBA: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8); + + default: + return gluTextureUtil.mapGLInternalFormat(internalFormat); + } + }; + + /** + * @param {tcuTexture.PixelBufferAccess} dst + * @param {tcuTexture.ConstPixelBufferAccess} src + */ + sglrReferenceContext.depthValueFloatClampCopy = function(dst, src) { + /** @type {number} */ var width = dst.getWidth(); + /** @type {number} */ var height = dst.getHeight(); + /** @type {number} */ var depth = dst.getDepth(); + + DE_ASSERT(src.getWidth() == width && src.getHeight() == height && src.getDepth() == depth); + + // clamping copy + for (var z = 0; z < depth; z++) + for (var y = 0; y < height; y++) + for (var x = 0; x < width; x++) { + /** @type {Array<number>} */ var data = src.getPixel(x, y, z); + dst.setPixel([deMath.clamp(data[0], 0.0, 1.0), data[1], data[2], data[3]], x, y, z); + } + }; + + /** + * @param {number} target + * @param {number} level + * @param {number} internalFormat + * @param {number} width + * @param {number} height + */ + sglrReferenceContext.ReferenceContext.prototype.texImage2DDelegate = function (target, level, internalFormat, width, height) { + var format; + var dataType; + + switch (internalFormat) + { + case gl.ALPHA: + case gl.LUMINANCE: + case gl.LUMINANCE_ALPHA: + case gl.RGB: + case gl.RGBA: + format = internalFormat; + dataType = GL.UNSIGNED_BYTE; + break; + default: + { + var transferFmt = gluTextureUtil.getTransferFormat(gluTextureUtil.mapGLInternalFormat(internalFormat)); + format = transferFmt.format; + dataType = transferFmt.dataType; + break; + } + } + this.texImage2D(target, level, internalFormat, width, height, 0, format, dataType, null); + }; + + /** + * @param {number} target + * @param {number} level + * @param {number} internalFormat + * @param {number} width + * @param {number} height + * @param {number} border + * @param {number} format + * @param {number} type + * @param {number} pixels + */ + sglrReferenceContext.ReferenceContext.prototype.texImage2D = function(target, level, internalFormat, width, height, border, format, type, pixels) { + this.texImage3D(target, level, internalFormat, width, height, 1, border, format, type, pixels); + }; + + sglrReferenceContext.ReferenceContext.prototype.texImage3D = function(target, level, internalFormat, width, height, depth, border, format, type, pixels) { + /** @type {sglrReferenceContext.TextureUnit} */var unit = this.m_textureUnits[this.m_activeTexture]; + /** @type {ArrayBuffer} */ var data = null; + /** @type {number} */ var offset = 0; + /** @type {tcuTexture.PixelBufferAccess} */ var dst; + /** @type {tcuTexture.ConstPixelBufferAccess} */ var src; + if (this.m_pixelUnpackBufferBinding) { + if (this.conditionalSetError(typeof pixels !== 'number', gl.INVALID_VALUE)) + return; + data = this.m_pixelUnpackBufferBinding.getData(); + offset = pixels; + } else if (pixels) { + if (pixels instanceof ArrayBuffer) { + data = pixels; + offset = 0; + } else { + data = pixels.buffer; + offset = pixels.byteOffset; + } + } + /** @type {boolean} */ var isDstFloatDepthFormat = (internalFormat == gl.DEPTH_COMPONENT32F || internalFormat == gl.DEPTH32F_STENCIL8); // depth components are limited to [0,1] range + + if (this.conditionalSetError(border != 0, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(width < 0 || height < 0 || depth < 0 || level < 0, gl.INVALID_VALUE)) + return; + + // Map storage format. + /** @type {tcuTexture.TextureFormat} */ var storageFmt = sglrReferenceContext.mapInternalFormat(internalFormat); + if (this.conditionalSetError(!storageFmt, gl.INVALID_ENUM)) + return; + + // Map transfer format. + /** @type {tcuTexture.TextureFormat} */ var transferFmt = gluTextureUtil.mapGLTransferFormat(format, type); + if (this.conditionalSetError(!transferFmt, gl.INVALID_ENUM)) + return; + + if (target == gl.TEXTURE_2D) { + // Validate size and level. + if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize || height > this.m_limits.maxTexture2DSize || depth != 1, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(level > Math.log2(this.m_limits.maxTexture2DSize), gl.INVALID_VALUE)) + return; + + /** @type {sglrReferenceContext.Texture2D} */ + var texture = /** @type {sglrReferenceContext.Texture2D} */ (unit.tex2DBinding.texture); + + if (texture.isImmutable()) { + if (this.conditionalSetError(!texture.hasLevel(level), gl.INVALID_OPERATION)) + return; + + //NOTE: replaces this: var dst = tcuTexture.PixelBufferAccess.newFromTextureLevel(texture.getLevel(level)); + dst = texture.getLevel(level); + + if (this.conditionalSetError(!storageFmt.isEqual(dst.getFormat()) || + width != dst.getWidth() || + height != dst.getHeight(), gl.INVALID_OPERATION)) + return; + } else + texture.allocLevel(level, storageFmt, width, height); + + if (data) { + var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width; + var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment); + var skip = this.m_pixelUnpackSkipRows * rowPitch + this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize(); + src = new tcuTexture.ConstPixelBufferAccess({ + format: transferFmt, + width: width, + height: height, + rowPitch: rowPitch, + data: data, + offset: offset + skip}); + + //NOTE: replaces this: var dst = tcuTexture.PixelBufferAccess.newFromTextureLevel(texture.getLevel(level)); + dst = texture.getLevel(level); + + if (isDstFloatDepthFormat) + sglrReferenceContext.depthValueFloatClampCopy(dst, src); + else + tcuTextureUtil.copy(dst, src); + } else { + // No data supplied, clear to black. + + //NOTE: replaces this: var dst = tcuTexture.PixelBufferAccess.newFromTextureLevel(texture.getLevel(level)); + dst = texture.getLevel(level); + dst.clear([0.0, 0.0, 0.0, 1.0]); + } + } else if (target == gl.TEXTURE_CUBE_MAP_NEGATIVE_X || + target == gl.TEXTURE_CUBE_MAP_POSITIVE_X || + target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Y || + target == gl.TEXTURE_CUBE_MAP_POSITIVE_Y || + target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Z || + target == gl.TEXTURE_CUBE_MAP_POSITIVE_Z) { + // Validate size and level. + if (this.conditionalSetError(width != height || width > this.m_limits.maxTextureCubeSize || depth != 1, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTextureCubeSize)), gl.INVALID_VALUE)) + return; + + var textureCube = /** @type {sglrReferenceContext.TextureCube} */ (unit.texCubeBinding.texture); + + var face = sglrReferenceContext.mapGLCubeFace(target); + + if (textureCube.isImmutable()) { + if (this.conditionalSetError(!textureCube.hasFace(level, face), gl.INVALID_OPERATION)) + return; + + dst = textureCube.getFace(level, face); + + if (this.conditionalSetError(!storageFmt.isEqual(dst.getFormat()) || + width != dst.getWidth() || + height != dst.getHeight(), gl.INVALID_OPERATION)) + return; + } else + textureCube.allocLevel(level, face, storageFmt, width, height); + + if (data) { + var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width; + var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment); + var skip = this.m_pixelUnpackSkipRows * rowPitch + this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize(); + src = new tcuTexture.ConstPixelBufferAccess({ + format: transferFmt, + width: width, + height: height, + rowPitch: rowPitch, + data: data, + offset: offset + skip}); + + dst = textureCube.getFace(level, face); + + if (isDstFloatDepthFormat) + sglrReferenceContext.depthValueFloatClampCopy(dst, src); + else + tcuTextureUtil.copy(dst, src); + } else { + // No data supplied, clear to black. + dst = textureCube.getFace(level, face); + dst.clear([0.0, 0.0, 0.0, 1.0]); + } + } else if (target == gl.TEXTURE_2D_ARRAY) { + // Validate size and level. + if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize || + height > this.m_limits.maxTexture2DSize || + depth > this.m_limits.maxTexture2DArrayLayers, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTexture2DSize)), gl.INVALID_VALUE)) + return; + + /** @type {sglrReferenceContext.Texture2DArray} */ + var texture2DArray = /** @type {sglrReferenceContext.Texture2DArray} */ (unit.tex2DArrayBinding.texture); + + if (texture2DArray.isImmutable()) { + if (this.conditionalSetError(!texture2DArray.hasLevel(level), gl.INVALID_OPERATION)) + return; + + dst = texture2DArray.getLevel(level); + if (this.conditionalSetError(!storageFmt.isEqual(dst.getFormat()) || + width != dst.getWidth() || + height != dst.getHeight() || + depth != dst.getDepth(), gl.INVALID_OPERATION)) + return; + } else + texture2DArray.allocLevel(level, storageFmt, width, height, depth); + + if (data) { + var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width; + var imageHeight = this.m_pixelUnpackImageHeight > 0 ? this.m_pixelUnpackImageHeight : height; + var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment); + var slicePitch = imageHeight * rowPitch; + var skip = this.m_pixelUnpackSkipImages * slicePitch + this.m_pixelUnpackSkipRows * rowPitch + + this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize(); + src = new tcuTexture.ConstPixelBufferAccess({ + format: transferFmt, + width: width, + height: height, + depth: depth, + rowPitch: rowPitch, + slicePitch: slicePitch, + data: data, + offset: offset + skip}); + + dst = texture2DArray.getLevel(level); + + if (isDstFloatDepthFormat) + sglrReferenceContext.depthValueFloatClampCopy(dst, src); + else + tcuTextureUtil.copy(dst, src); + } else { + // No data supplied, clear to black. + dst = texture2DArray.getLevel(level); + dst.clear([0.0, 0.0, 0.0, 1.0]); + } + } else if (target == gl.TEXTURE_3D) { + // Validate size and level. + if (this.conditionalSetError(width > this.m_limits.maxTexture3DSize || + height > this.m_limits.maxTexture3DSize || + depth > this.m_limits.maxTexture3DSize, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTexture3DSize)), gl.INVALID_VALUE)) + return; + + var texture3D = /** @type {sglrReferenceContext.Texture3D} */ (unit.tex3DBinding.texture); + + if (texture3D.isImmutable()) { + if (this.conditionalSetError(!texture3D.hasLevel(level), gl.INVALID_OPERATION)) + return; + + dst = texture3D.getLevel(level); + if (this.conditionalSetError(!storageFmt.isEqual(dst.getFormat()) || + width != dst.getWidth() || + height != dst.getHeight() || + depth != dst.getDepth(), gl.INVALID_OPERATION)) + return; + } else + texture3D.allocLevel(level, storageFmt, width, height, depth); + + if (data) { + var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width; + var imageHeight = this.m_pixelUnpackImageHeight > 0 ? this.m_pixelUnpackImageHeight : height; + var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment); + var slicePitch = imageHeight * rowPitch; + var skip = this.m_pixelUnpackSkipImages * slicePitch + this.m_pixelUnpackSkipRows * rowPitch + + this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize(); + src = new tcuTexture.ConstPixelBufferAccess({ + format: transferFmt, + width: width, + height: height, + depth: depth, + rowPitch: rowPitch, + slicePitch: slicePitch, + data: data, + offset: offset + skip}); + + dst = texture3D.getLevel(level); + + if (isDstFloatDepthFormat) + sglrReferenceContext.depthValueFloatClampCopy(dst, src); + else + tcuTextureUtil.copy(dst, src); + + } else { + // No data supplied, clear to black. + dst = texture3D.getLevel(level); + dst.clear([0.0, 0.0, 0.0, 1.0]); + } + } + // else if (target == gl.TEXTURE_CUBE_MAP_ARRAY) + // { + // // Validate size and level. + // RC_IF_ERROR(width != height || + // width > m_limits.maxTexture2DSize || + // depth % 6 != 0 || + // depth > m_limits.maxTexture2DArrayLayers, gl.INVALID_VALUE, RC_RET_VOID); + // RC_IF_ERROR(level > deLog2Floor32(m_limits.maxTexture2DSize), gl.INVALID_VALUE, RC_RET_VOID); + + // TextureCubeArray* texture = unit.texCubeArrayBinding ? unit.texCubeArrayBinding : &unit.defaultCubeArrayTex; + + // if (texture->isImmutable()) + // { + // RC_IF_ERROR(!texture->hasLevel(level), gl.INVALID_OPERATION, RC_RET_VOID); + + // ConstPixelBufferAccess dst(texture->getLevel(level)); + // RC_IF_ERROR(storageFmt != dst.getFormat() || + // width != dst.getWidth() || + // height != dst.getHeight() || + // depth != dst.getDepth(), gl.INVALID_OPERATION, RC_RET_VOID); + // } + // else + // texture->allocLevel(level, storageFmt, width, height, depth); + + // if (unpackPtr) + // { + // ConstPixelBufferAccess src = getUnpack3DAccess(transferFmt, width, height, depth, unpackPtr); + // PixelBufferAccess dst (texture->getLevel(level)); + + // if (isDstFloatDepthFormat) + // sglrReferenceContext.depthValueFloatClampCopy(dst, src); + // else + // tcu::copy(dst, src); + // } + // else + // { + // // No data supplied, clear to black. + // PixelBufferAccess dst = texture->getLevel(level); + // tcu::clear(dst, Vec4(0.0f, 0.0f, 0.0f, 1.0f)); + // } + // } /**/ + else + this.setError(gl.INVALID_ENUM); + }; + + sglrReferenceContext.ReferenceContext.prototype.texSubImage2D = function(target, level, xoffset, yoffset, width, height, format, type, pixels) { + this.texSubImage3D(target, level, xoffset, yoffset, 0, width, height, 1, format, type, pixels); + }; + + sglrReferenceContext.ReferenceContext.prototype.texSubImage3D = function(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) { + /** @type {sglrReferenceContext.TextureUnit} */var unit = this.m_textureUnits[this.m_activeTexture]; + /** @type {ArrayBuffer} */ var data = null; + /** @type {number} */ var offset = 0; + /** @type {tcuTexture.PixelBufferAccess} */ var dst; + /** @type {tcuTexture.PixelBufferAccess} */ var sub; + /** @type {tcuTexture.ConstPixelBufferAccess} */ var src; + /** @type {boolean} */ var isDstFloatDepthFormat; + if (this.m_pixelUnpackBufferBinding) { + if (this.conditionalSetError(typeof pixels !== 'number', gl.INVALID_VALUE)) + return; + data = this.m_pixelUnpackBufferBinding.getData(); + offset = pixels; + } else if (pixels) { + if (pixels instanceof ArrayBuffer) { + data = pixels; + offset = 0; + } else { + data = pixels.buffer; + offset = pixels.byteOffset; + } + } + + if (this.conditionalSetError(xoffset < 0 || yoffset < 0 || zoffset < 0, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(width < 0 || height < 0 || depth < 0 || level < 0, gl.INVALID_VALUE)) + return; + + // Map transfer format. + /** @type {tcuTexture.TextureFormat} */ var transferFmt = gluTextureUtil.mapGLTransferFormat(format, type); + if (this.conditionalSetError(!transferFmt, gl.INVALID_ENUM)) + return; + + if (target == gl.TEXTURE_2D) { + // Validate size and level. + if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize || height > this.m_limits.maxTexture2DSize || depth != 1, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(level > Math.log2(this.m_limits.maxTexture2DSize), gl.INVALID_VALUE)) + return; + + /** @type {sglrReferenceContext.Texture2D} */ + var texture = /** @type {sglrReferenceContext.Texture2D} */ (unit.tex2DBinding.texture); + + if (this.conditionalSetError(!texture.hasLevel(level), gl.INVALID_OPERATION)) + return; + + //NOTE: replaces this: var dst = tcuTexture.PixelBufferAccess.newFromTextureLevel(texture.getLevel(level)); + dst = texture.getLevel(level); + + if (this.conditionalSetError(xoffset + width > dst.getWidth() || + yoffset + height > dst.getHeight() || + zoffset + depth > dst.getDepth(), + gl.INVALID_VALUE)) + return; + + var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width; + var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment); + var skip = this.m_pixelUnpackSkipRows * rowPitch + this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize(); + src = new tcuTexture.ConstPixelBufferAccess({ + format: transferFmt, + width: width, + height: height, + rowPitch: rowPitch, + data: data, + offset: offset + skip}); + + sub = tcuTextureUtil.getSubregion(dst, xoffset, yoffset, zoffset, width, height, depth); + isDstFloatDepthFormat = (dst.getFormat().order == tcuTexture.ChannelOrder.D || dst.getFormat().order == tcuTexture.ChannelOrder.DS); // depth components are limited to [0,1] range + + if (isDstFloatDepthFormat) + sglrReferenceContext.depthValueFloatClampCopy(sub, src); + else + tcuTextureUtil.copy(sub, src); + } else if (target == gl.TEXTURE_CUBE_MAP_NEGATIVE_X || + target == gl.TEXTURE_CUBE_MAP_POSITIVE_X || + target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Y || + target == gl.TEXTURE_CUBE_MAP_POSITIVE_Y || + target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Z || + target == gl.TEXTURE_CUBE_MAP_POSITIVE_Z) { + var textureCube = /** @type {sglrReferenceContext.TextureCube} */ (unit.texCubeBinding.texture); + + var face = sglrReferenceContext.mapGLCubeFace(target); + + if (this.conditionalSetError(!textureCube.hasFace(level, face), gl.INVALID_OPERATION)) + return; + + dst = textureCube.getFace(level, face); + + if (this.conditionalSetError(xoffset + width > dst.getWidth() || + yoffset + height > dst.getHeight() || + zoffset + depth > dst.getDepth(), + gl.INVALID_VALUE)) + return; + + var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width; + var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment); + var skip = this.m_pixelUnpackSkipRows * rowPitch + this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize(); + src = new tcuTexture.ConstPixelBufferAccess({ + format: transferFmt, + width: width, + height: height, + rowPitch: rowPitch, + slicePitach: slicePitch, + data: data, + offset: offset + skip}); + + sub = tcuTextureUtil.getSubregion(dst, xoffset, yoffset, zoffset, width, height, depth); + isDstFloatDepthFormat = (dst.getFormat().order == tcuTexture.ChannelOrder.D || dst.getFormat().order == tcuTexture.ChannelOrder.DS); // depth components are limited to [0,1] range + + if (isDstFloatDepthFormat) + sglrReferenceContext.depthValueFloatClampCopy(sub, src); + else + tcuTextureUtil.copy(sub, src); + } else if (target == gl.TEXTURE_2D_ARRAY) { + // Validate size and level. + if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize || + height > this.m_limits.maxTexture2DSize || + depth > this.m_limits.maxTexture2DArrayLayers, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTexture2DSize)), gl.INVALID_VALUE)) + return; + + /** @type {sglrReferenceContext.Texture2DArray} */ + var texture2DArray = /** @type {sglrReferenceContext.Texture2DArray} */ (unit.tex2DArrayBinding.texture); + + if (this.conditionalSetError(!texture2DArray.hasLevel(level), gl.INVALID_OPERATION)) + return; + + dst = texture2DArray.getLevel(level); + if (this.conditionalSetError(xoffset + width > dst.getWidth() || + yoffset + height > dst.getHeight() || + zoffset + depth > dst.getDepth(), + gl.INVALID_VALUE)) + return; + + var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width; + var imageHeight = this.m_pixelUnpackImageHeight > 0 ? this.m_pixelUnpackImageHeight : height; + var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment); + var slicePitch = imageHeight * rowPitch; + var skip = this.m_pixelUnpackSkipImages * slicePitch + this.m_pixelUnpackSkipRows * rowPitch + + this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize(); + src = new tcuTexture.ConstPixelBufferAccess({ + format: transferFmt, + width: width, + height: height, + depth: depth, + rowPitch: rowPitch, + slicePitch: slicePitch, + data: data, + offset: offset + skip}); + + sub = tcuTextureUtil.getSubregion(dst, xoffset, yoffset, zoffset, width, height, depth); + isDstFloatDepthFormat = (dst.getFormat().order == tcuTexture.ChannelOrder.D || dst.getFormat().order == tcuTexture.ChannelOrder.DS); // depth components are limited to [0,1] range + + if (isDstFloatDepthFormat) + sglrReferenceContext.depthValueFloatClampCopy(sub, src); + else + tcuTextureUtil.copy(sub, src); + } else if (target == gl.TEXTURE_3D) { + // Validate size and level. + if (this.conditionalSetError(width > this.m_limits.maxTexture3DSize || + height > this.m_limits.maxTexture3DSize || + depth > this.m_limits.maxTexture3DSize, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTexture3DSize)), gl.INVALID_VALUE)) + return; + + var texture3D = /** @type {sglrReferenceContext.Texture3D} */ (unit.tex3DBinding.texture); + + if (this.conditionalSetError(!texture3D.hasLevel(level), gl.INVALID_OPERATION)) + return; + + dst = texture3D.getLevel(level); + if (this.conditionalSetError(xoffset + width > dst.getWidth() || + yoffset + height > dst.getHeight() || + zoffset + depth > dst.getDepth(), + gl.INVALID_VALUE)) + return; + + var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width; + var imageHeight = this.m_pixelUnpackImageHeight > 0 ? this.m_pixelUnpackImageHeight : height; + var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment); + var slicePitch = imageHeight * rowPitch; + var skip = this.m_pixelUnpackSkipImages * slicePitch + this.m_pixelUnpackSkipRows * rowPitch + + this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize(); + src = new tcuTexture.ConstPixelBufferAccess({ + format: transferFmt, + width: width, + height: height, + depth: depth, + rowPitch: rowPitch, + slicePitch: slicePitch, + data: data, + offset: offset + skip}); + + sub = tcuTextureUtil.getSubregion(dst, xoffset, yoffset, zoffset, width, height, depth); + + isDstFloatDepthFormat = (dst.getFormat().order == tcuTexture.ChannelOrder.D || dst.getFormat().order == tcuTexture.ChannelOrder.DS); // depth components are limited to [0,1] range + if (isDstFloatDepthFormat) + sglrReferenceContext.depthValueFloatClampCopy(sub, src); + else + tcuTextureUtil.copy(sub, src); + } else + this.setError(gl.INVALID_ENUM); + }; + + /** + * @param {number} target + * @param {number} level + * @param {number} internalFormat + * @param {number} x + * @param {number} y + * @param {number} width + * @param {number} height + * @param {number} border + */ + sglrReferenceContext.ReferenceContext.prototype.copyTexImage2D = function(target, level, internalFormat, x, y, width, height, border) { + /** @type {sglrReferenceContext.TextureUnit} */var unit = this.m_textureUnits[this.m_activeTexture]; + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var src = this.getReadColorbuffer(); + + if (this.conditionalSetError(border != 0, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(width < 0 || height < 0 || level < 0, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(src.isEmpty(), gl.INVALID_OPERATION)) + return; + + // Map storage format. + /** @type {tcuTexture.TextureFormat} */ var storageFmt = sglrReferenceContext.mapInternalFormat(internalFormat); + if (this.conditionalSetError(!storageFmt, gl.INVALID_ENUM)) + return; + + if (target == gl.TEXTURE_2D) { + // Validate size and level. + if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize || height > this.m_limits.maxTexture2DSize, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTexture2DSize)), gl.INVALID_VALUE)) + return; + + /** @type {sglrReferenceContext.Texture2D} */ + var texture = /** @type {sglrReferenceContext.Texture2D} */ (unit.tex2DBinding.texture); + + if (texture.isImmutable()) { + if (this.conditionalSetError(!texture.hasLevel(level), gl.INVALID_OPERATION)) + return; + + /** @type {tcuTexture.PixelBufferAccess} */ var dst = texture.getLevel(level); + if (this.conditionalSetError(storageFmt != dst.getFormat() || width != dst.getWidth() || height != dst.getHeight(), gl.INVALID_OPERATION)) + return; + } else { + texture.allocLevel(level, storageFmt, width, height); + } + + // Copy from current framebuffer. + /** @type {tcuTexture.PixelBufferAccess} */ var dst = texture.getLevel(level); + for (var yo = 0; yo < height; yo++) { + for (var xo = 0; xo < width; xo++) { + if (!deMath.deInBounds32(x+xo, 0, src.raw().getHeight()) || !deMath.deInBounds32(y+yo, 0, src.raw().getDepth())) + continue; // Undefined pixel. + + dst.setPixel(src.resolveMultisamplePixel(x+xo, y+yo), xo, yo); + } + } + } else if (target == gl.TEXTURE_CUBE_MAP_NEGATIVE_X || + target == gl.TEXTURE_CUBE_MAP_POSITIVE_X || + target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Y || + target == gl.TEXTURE_CUBE_MAP_POSITIVE_Y || + target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Z || + target == gl.TEXTURE_CUBE_MAP_POSITIVE_Z) { + // Validate size and level. + if (this.conditionalSetError(width != height || width > this.m_limits.maxTextureCubeSize, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTextureCubeSize)), gl.INVALID_VALUE)) + return; + + /** @type {sglrReferenceContext.TextureCube} */ + var texture = /** @type {sglrReferenceContext.TextureCube} */ (unit.texCubeBinding.texture); + var face = sglrReferenceContext.mapGLCubeFace(target); + + if (texture.isImmutable()) { + if (this.conditionalSetError(!texture.hasFace(level, face), gl.INVALID_OPERATION)) + return; + + /** @type {tcuTexture.PixelBufferAccess} */ var dst = texture.getFace(level, face); + if (this.conditionalSetError(storageFmt != dst.getFormat() || width != dst.getWidth() || height != dst.getHeight(), gl.INVALID_OPERATION)) + return; + } else { + texture.allocLevel(level, face, storageFmt, width, height); + } + + // Copy from current framebuffer. + /** @type {tcuTexture.PixelBufferAccess} */ var dst = texture.getFace(level, face); + for (var yo = 0; yo < height; yo++) { + for (var xo = 0; xo < width; xo++) { + if (!deMath.deInBounds32(x+xo, 0, src.raw().getHeight()) || !deMath.deInBounds32(y+yo, 0, src.raw().getDepth())) + continue; // Undefined pixel. + + dst.setPixel(src.resolveMultisamplePixel(x+xo, y+yo), xo, yo); + } + } + } else { + this.setError(gl.INVALID_ENUM); + } + } + + /** + * @param {number} target + * @param {number} level + * @param {number} xoffset + * @param {number} yoffset + * @param {number} x + * @param {number} y + * @param {number} width + * @param {number} height + */ + sglrReferenceContext.ReferenceContext.prototype.copyTexSubImage2D = function(target, level, xoffset, yoffset, x, y, width, height) { + /** @type {sglrReferenceContext.TextureUnit} */var unit = this.m_textureUnits[this.m_activeTexture]; + /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var src = this.getReadColorbuffer(); + + if (this.conditionalSetError(xoffset < 0 || yoffset < 0, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(width < 0 || height < 0 || level < 0, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(src.isEmpty(), gl.INVALID_OPERATION)) + return; + + if (target == gl.TEXTURE_2D) { + /** @type {sglrReferenceContext.Texture2D} */ + var texture = /** @type {sglrReferenceContext.Texture2D} */ (unit.tex2DBinding.texture); + + if (this.conditionalSetError(!texture.hasLevel(level), gl.INVALID_VALUE)) + return; + + /** @type {tcuTexture.PixelBufferAccess} */ var dst = texture.getLevel(level); + + if (this.conditionalSetError(xoffset + width > dst.getWidth() || yoffset + height > dst.getHeight(), gl.INVALID_VALUE)) + return; + + for (var yo = 0; yo < height; yo++) { + for (var xo = 0; xo < width; xo++) { + if (!deMath.deInBounds32(x+xo, 0, src.raw().getHeight()) || !deMath.deInBounds32(y+yo, 0, src.raw().getDepth())) + continue; + + dst.setPixel(src.resolveMultisamplePixel(x+xo, y+yo), xo+xoffset, yo+yoffset); + } + } + } else if (target == gl.TEXTURE_CUBE_MAP_NEGATIVE_X || + target == gl.TEXTURE_CUBE_MAP_POSITIVE_X || + target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Y || + target == gl.TEXTURE_CUBE_MAP_POSITIVE_Y || + target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Z || + target == gl.TEXTURE_CUBE_MAP_POSITIVE_Z) { + /** @type {sglrReferenceContext.TextureCube} */ + var texture = /** @type {sglrReferenceContext.TextureCube} */ (unit.texCubeBinding.texture); + var face = sglrReferenceContext.mapGLCubeFace(target); + + if (this.conditionalSetError(!texture.hasFace(level, face), gl.INVALID_VALUE)) + return; + + /** @type {tcuTexture.PixelBufferAccess} */ var dst = texture.getFace(level, face); + + if (this.conditionalSetError(xoffset + width > dst.getWidth() || yoffset + height > dst.getHeight(), gl.INVALID_VALUE)) + return; + + for (var yo = 0; yo < height; yo++) { + for (var xo = 0; xo < width; xo++) { + if (!deMath.deInBounds32(x+xo, 0, src.raw().getHeight()) || !deMath.deInBounds32(y+yo, 0, src.raw().getDepth())) + continue; + + dst.setPixel(src.resolveMultisamplePixel(x+xo, y+yo), xo+xoffset, yo+yoffset); + } + } + } else { + this.setError(gl.INVALID_ENUM); + } + } + + sglrReferenceContext.ReferenceContext.prototype.texStorage3D = function(target, levels, internalFormat, width, height, depth) { + /** @type {sglrReferenceContext.TextureUnit} */var unit = this.m_textureUnits[this.m_activeTexture]; + + if (this.conditionalSetError(width <= 0 || height <= 0, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(levels < 1 || levels > Math.floor(Math.log2(Math.max(width, height))) + 1, gl.INVALID_VALUE)) + return; + + // Map storage format. + /** @type {tcuTexture.TextureFormat} */ var storageFmt = sglrReferenceContext.mapInternalFormat(internalFormat); + if (this.conditionalSetError(!storageFmt, gl.INVALID_ENUM)) + return; + + if (target == gl.TEXTURE_2D_ARRAY) { + if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize || + height > this.m_limits.maxTexture2DSize || + depth >= this.m_limits.maxTexture2DArrayLayers, gl.INVALID_VALUE)) + return; + + /** @type {sglrReferenceContext.Texture2DArray} */ + var textureArray = /** @type {sglrReferenceContext.Texture2DArray} */ (unit.tex2DArrayBinding.texture); + if (this.conditionalSetError(textureArray.isImmutable(), gl.INVALID_OPERATION)) + return; + + textureArray.clearLevels(); + textureArray.setImmutable(); + + for (var level = 0; level < levels; level++) { + var levelW = Math.max(1, width >> level); + var levelH = Math.max(1, height >> level); + + textureArray.allocLevel(level, storageFmt, levelW, levelH, depth); + } + } else if (target == gl.TEXTURE_3D) { + if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize || + height > this.m_limits.maxTexture2DSize || + depth >= this.m_limits.maxTexture3DSize, gl.INVALID_VALUE)) + return; + + /** @type {sglrReferenceContext.Texture3D} */ + var texture3D = /** @type {sglrReferenceContext.Texture3D} */ (unit.tex3DBinding.texture); + if (this.conditionalSetError(texture3D.isImmutable(), gl.INVALID_OPERATION)) + return; + + texture3D.clearLevels(); + texture3D.setImmutable(); + + for (var level = 0; level < levels; level++) { + var levelW = Math.max(1, width >> level); + var levelH = Math.max(1, height >> level); + var levelD = Math.max(1, depth >> level); + + texture3D.allocLevel(level, storageFmt, levelW, levelH, levelD); + } + } else + this.setError(gl.INVALID_ENUM); + }; + + sglrReferenceContext.ReferenceContext.prototype.texStorage2D = function(target, levels, internalFormat, width, height) { + /** @type {sglrReferenceContext.TextureUnit} */var unit = this.m_textureUnits[this.m_activeTexture]; + + if (this.conditionalSetError(width <= 0 || height <= 0, gl.INVALID_VALUE)) + return; + if (this.conditionalSetError(levels < 1 || levels > Math.floor(Math.log2(Math.max(width, height))) + 1, gl.INVALID_VALUE)) + return; + + // Map storage format. + /** @type {tcuTexture.TextureFormat} */ var storageFmt = sglrReferenceContext.mapInternalFormat(internalFormat); + if (this.conditionalSetError(!storageFmt, gl.INVALID_ENUM)) + return; + + if (target == gl.TEXTURE_2D) { + if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize || height > this.m_limits.maxTexture2DSize, gl.INVALID_VALUE)) + return; + + /** @type {sglrReferenceContext.Texture2D} */ + var texture = /** @type {sglrReferenceContext.Texture2D} */ (unit.tex2DBinding.texture); + if (this.conditionalSetError(texture.isImmutable(), gl.INVALID_OPERATION)) + return; + + texture.clearLevels(); + texture.setImmutable(); + + for (var level = 0; level < levels; level++) { + var levelW = Math.max(1, width >> level); + var levelH = Math.max(1, height >> level); + + texture.allocLevel(level, storageFmt, levelW, levelH); + } + } else if (target == gl.TEXTURE_CUBE_MAP) { + if (this.conditionalSetError(width != height || width > this.m_limits.maxTextureCubeSize, gl.INVALID_VALUE)) + return; + var textureCube = /** @type {sglrReferenceContext.TextureCube} */ (unit.texCubeBinding.texture); + if (this.conditionalSetError(textureCube.isImmutable(), gl.INVALID_OPERATION)) + return; + + textureCube.clearLevels(); + textureCube.setImmutable(); + + for (var level = 0; level < levels; level++) { + var levelW = Math.max(1, width >> level); + var levelH = Math.max(1, height >> level); + + for (var face in tcuTexture.CubeFace) + textureCube.allocLevel(level, tcuTexture.CubeFace[face], storageFmt, levelW, levelH); + } + } else + this.setError(gl.INVALID_ENUM); + }; + + /** + * @param {number} value + * @return {?tcuTexture.WrapMode} + */ + sglrReferenceContext.mapGLWrapMode = function(value) { + switch (value) { + case gl.CLAMP_TO_EDGE: return tcuTexture.WrapMode.CLAMP_TO_EDGE; + case gl.REPEAT: return tcuTexture.WrapMode.REPEAT_GL; + case gl.MIRRORED_REPEAT: return tcuTexture.WrapMode.MIRRORED_REPEAT_GL; + } + return null; + }; + + /** + * @param {number} value + * @return {?tcuTexture.FilterMode} + */ + sglrReferenceContext.mapGLFilterMode = function(value) { + switch (value) { + case gl.NEAREST: return tcuTexture.FilterMode.NEAREST; + case gl.LINEAR: return tcuTexture.FilterMode.LINEAR; + case gl.NEAREST_MIPMAP_NEAREST: return tcuTexture.FilterMode.NEAREST_MIPMAP_NEAREST; + case gl.NEAREST_MIPMAP_LINEAR: return tcuTexture.FilterMode.NEAREST_MIPMAP_LINEAR; + case gl.LINEAR_MIPMAP_NEAREST: return tcuTexture.FilterMode.LINEAR_MIPMAP_NEAREST; + case gl.LINEAR_MIPMAP_LINEAR: return tcuTexture.FilterMode.LINEAR_MIPMAP_LINEAR; + } + return null; + }; + + /** + * @param {number} target + * @param {number} pname + * @param {number} value + */ + sglrReferenceContext.ReferenceContext.prototype.texParameteri = function(target, pname, value) { + /** @type {sglrReferenceContext.TextureUnit} */ var unit = this.m_textureUnits[this.m_activeTexture]; + /** @type {sglrReferenceContext.TextureContainer} */ var container = null; + + switch (target) { + case gl.TEXTURE_2D: container = unit.tex2DBinding; break; + case gl.TEXTURE_CUBE_MAP: container = unit.texCubeBinding; break; + case gl.TEXTURE_2D_ARRAY: container = unit.tex2DArrayBinding; break; + case gl.TEXTURE_3D: container = unit.tex3DBinding; break; + + default: this.setError(gl.INVALID_ENUM); + } + + if (!container) + return; + + /** @type {sglrReferenceContext.Texture} */ + var texture = container.texture; + + switch (pname) { + case gl.TEXTURE_WRAP_S: { + /** @type {?tcuTexture.WrapMode} */ var wrapS = sglrReferenceContext.mapGLWrapMode(value); + if (this.conditionalSetError(null == wrapS, gl.INVALID_VALUE)) + return; + texture.getSampler().wrapS = /** @type {tcuTexture.WrapMode} */ (wrapS); + break; + } + + case gl.TEXTURE_WRAP_T: { + /** @type {?tcuTexture.WrapMode} */ var wrapT = sglrReferenceContext.mapGLWrapMode(value); + if (this.conditionalSetError(null == wrapT, gl.INVALID_VALUE)) + return; + texture.getSampler().wrapT = /** @type {tcuTexture.WrapMode} */ (wrapT); + break; + } + + case gl.TEXTURE_WRAP_R: { + /** @type {?tcuTexture.WrapMode} */ var wrapR = sglrReferenceContext.mapGLWrapMode(value); + if (this.conditionalSetError(null == wrapR, gl.INVALID_VALUE)) + return; + texture.getSampler().wrapR = /** @type {tcuTexture.WrapMode} */ (wrapR); + break; + } + + case gl.TEXTURE_MIN_FILTER: { + /** @type {?tcuTexture.FilterMode} */ var minMode = sglrReferenceContext.mapGLFilterMode(value); + if (this.conditionalSetError(null == minMode, gl.INVALID_VALUE)) + return; + texture.getSampler().minFilter = /** @type {tcuTexture.FilterMode} */ (minMode); + break; + } + + case gl.TEXTURE_MAG_FILTER: { + /** @type {?tcuTexture.FilterMode} */ var magMode = sglrReferenceContext.mapGLFilterMode(value); + if (this.conditionalSetError(null == magMode, gl.INVALID_VALUE)) + return; + texture.getSampler().magFilter = /** @type {tcuTexture.FilterMode} */ (magMode); + break; + } + + case gl.TEXTURE_MAX_LEVEL: { + if (this.conditionalSetError(value < 0, gl.INVALID_VALUE)) + return; + texture.setMaxLevel(value); + break; + } + + default: + this.setError(gl.INVALID_ENUM); + return; + } + }; + + sglrReferenceContext.ReferenceContext.prototype.invalidateFramebuffer = function(target, attachments) {}; + sglrReferenceContext.ReferenceContext.prototype.invalidateSubFramebuffer = function(target, attachments, x, y, width, height) {}; + +}); |