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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../resources/js-test-style.css"/>
+<script src="../js/js-test-pre.js"></script>
+<script src="../js/webgl-test-utils.js"></script>
+<script id="vshader" type="x-shader/x-vertex">
+void main()
+{
+ gl_PointSize = 1.0;
+ gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
+}
+</script>
+
+<script id="fshader" type="x-shader/x-fragment">
+precision mediump float;
+
+void main()
+{
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+}
+</script>
+</head>
+<body>
+<canvas id="testbed" width="1" height="1" style="width: 100px; height: 100px;"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+description('Stress test drawing a huge number of points without enabling any attributes');
+
+debug('This test stresses drawing a large number of points and workarounds created to run WebGL with simulated attrib 0');
+
+if (confirm('After clicking OK your machine may become unresponsive or crash.')) {
+ var wtu = WebGLTestUtils;
+ var gl = wtu.create3DContext('testbed');
+
+ var program1 = wtu.setupProgram(gl, ['vshader', 'fshader']);
+
+ gl.enable(gl.BLEND);
+
+ debug('Draw 2^31 points with a shader that takes no attributes and verify it fills the whole canvas.');
+
+ gl.drawArrays(gl.POINTS, 0, Math.pow(2, 31) - 1);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR);
+ wtu.checkCanvas(gl, [0, 255, 0, 255]);
+}
+
+var successfullyParsed = true;
+</script>
+<script src="../js/js-test-post.js"></script>
+
+</body>
+</html>