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+<!DOCTYPE HTML>
+<html>
+<head>
+ <meta http-equiv='content-type' content='text/html; charset=utf-8'/>
+
+ <title>Test contents of uninitialized buffers</title>
+
+ <script src='/tests/SimpleTest/SimpleTest.js'></script>
+ <link rel='stylesheet' href='/tests/SimpleTest/test.css'>
+ <script src='webgl-util.js'></script>
+</head>
+
+<body>
+<script>
+'use strict';
+
+function TestFB(gl) {
+ var status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
+ ok(status == gl.FRAMEBUFFER_COMPLETE, 'FB should be complete.');
+
+ var pixel = new Uint8Array(4);
+ gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixel);
+
+ ok(!pixel[0], 'R channel should be 0, was ' + pixel[0] + '.');
+ ok(!pixel[1], 'G channel should be 0, was ' + pixel[1] + '.');
+ ok(!pixel[2], 'B channel should be 0, was ' + pixel[2] + '.');
+ ok(!pixel[3], 'A channel should be 0, was ' + pixel[3] + '.');
+}
+
+function Test(contextAttribs) {
+ ok(true, '===============================');
+ ok(true, 'Testing ' + JSON.stringify(contextAttribs));
+
+ var c = document.createElement('canvas');
+ var gl = c.getContext('webgl', contextAttribs);
+ if (!gl) {
+ todo(false, 'WebGL is unavailable.');
+ return;
+ }
+
+ var rb = gl.createRenderbuffer();
+ gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
+
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+
+ var err = gl.getError();
+ ok(!err, 'Error should be 0x0, was 0x' + err.toString(16));
+ if (err)
+ return;
+
+ var fb = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
+
+ ok(true, 'Backed with RB');
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 1, 1);
+ TestFB(gl);
+
+ ok(true, 'Backed with texture');
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ TestFB(gl);
+
+ err = gl.getError();
+ ok(!err, 'Error should be 0x0, was 0x' + err.toString(16));
+}
+
+// Give ourselves a scope to return early from:
+(function() {
+ // We test multiple configurations because we've had bugs regarding faking RGBX on
+ // ANGLE: With alpha:false, uninitialized buffers were being filled with (0,0,0,1)
+ // instead of (0,0,0,0).
+ Test({alpha: false, antialias: false});
+ Test({alpha: true, antialias: false});
+ Test({alpha: false, antialias: true});
+ Test({alpha: true, antialias: true});
+
+ ok(true, 'Test complete.');
+})();
+
+</script>
+</body>
+</html>