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Diffstat (limited to 'dom/gamepad/android/AndroidGamepad.cpp')
-rw-r--r-- | dom/gamepad/android/AndroidGamepad.cpp | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/dom/gamepad/android/AndroidGamepad.cpp b/dom/gamepad/android/AndroidGamepad.cpp new file mode 100644 index 0000000000..ae8f927f35 --- /dev/null +++ b/dom/gamepad/android/AndroidGamepad.cpp @@ -0,0 +1,118 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// TODO: Bug 680289, implement gamepad haptics for Android. +// TODO: Bug 1523355, implement gamepad lighindicator and touch for +// Android. + +#include "mozilla/java/AndroidGamepadManagerNatives.h" +#include "mozilla/java/GeckoAppShellWrappers.h" +#include "mozilla/dom/GamepadHandle.h" +#include "nsThreadUtils.h" + +using mozilla::dom::GamepadHandle; + +namespace mozilla { +namespace dom { + +class AndroidGamepadManager final + : public java::AndroidGamepadManager::Natives<AndroidGamepadManager> { + AndroidGamepadManager() = delete; + + public: + static jni::ByteArray::LocalRef NativeAddGamepad() { + RefPtr<GamepadPlatformService> service = + GamepadPlatformService::GetParentService(); + MOZ_RELEASE_ASSERT(service); + + const GamepadHandle gamepadHandle = service->AddGamepad( + "android", GamepadMappingType::Standard, GamepadHand::_empty, + kStandardGamepadButtons, kStandardGamepadAxes, 0, 0, 0); + + return mozilla::jni::ByteArray::New( + reinterpret_cast<const int8_t*>(&gamepadHandle), sizeof(gamepadHandle)); + } + + static void NativeRemoveGamepad(jni::ByteArray::Param aGamepadHandleBytes) { + GamepadHandle handle = JNIByteArrayToGamepadHandle(aGamepadHandleBytes); + + RefPtr<GamepadPlatformService> service = + GamepadPlatformService::GetParentService(); + if (!service) { + return; + } + + service->RemoveGamepad(handle); + } + + static void OnButtonChange(jni::ByteArray::Param aGamepadHandleBytes, + int32_t aButton, bool aPressed, float aValue) { + GamepadHandle handle = JNIByteArrayToGamepadHandle(aGamepadHandleBytes); + + RefPtr<GamepadPlatformService> service = + GamepadPlatformService::GetParentService(); + if (!service) { + return; + } + + service->NewButtonEvent(handle, aButton, aPressed, aValue); + } + + static void OnAxisChange(jni::ByteArray::Param aGamepadHandleBytes, + jni::BooleanArray::Param aValid, + jni::FloatArray::Param aValues) { + GamepadHandle handle = JNIByteArrayToGamepadHandle(aGamepadHandleBytes); + + RefPtr<GamepadPlatformService> service = + GamepadPlatformService::GetParentService(); + if (!service) { + return; + } + + const auto& valid = aValid->GetElements(); + const auto& values = aValues->GetElements(); + MOZ_ASSERT(valid.Length() == values.Length()); + + for (size_t i = 0; i < values.Length(); i++) { + if (valid[i]) { + service->NewAxisMoveEvent(handle, i, values[i]); + } + } + } + + private: + static GamepadHandle JNIByteArrayToGamepadHandle( + jni::ByteArray::Param aGamepadHandleBytes) { + MOZ_ASSERT(aGamepadHandleBytes->Length() == sizeof(GamepadHandle)); + + GamepadHandle gamepadHandle; + aGamepadHandleBytes->CopyTo(reinterpret_cast<int8_t*>(&gamepadHandle), + sizeof(gamepadHandle)); + + return gamepadHandle; + } +}; + +void StartGamepadMonitoring() { + AndroidGamepadManager::Init(); + java::AndroidGamepadManager::Start( + java::GeckoAppShell::GetApplicationContext()); +} + +void StopGamepadMonitoring() { + java::AndroidGamepadManager::Stop( + java::GeckoAppShell::GetApplicationContext()); +} + +void SetGamepadLightIndicatorColor(const Tainted<GamepadHandle>& aGamepadHandle, + const Tainted<uint32_t>& aLightColorIndex, + const uint8_t& aRed, const uint8_t& aGreen, + const uint8_t& aBlue) { + NS_WARNING("Android doesn't support gamepad light indicator."); +} + +} // namespace dom +} // namespace mozilla |