diff options
Diffstat (limited to 'dom/gamepad/ipc/GamepadTestChannelParent.cpp')
-rw-r--r-- | dom/gamepad/ipc/GamepadTestChannelParent.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/dom/gamepad/ipc/GamepadTestChannelParent.cpp b/dom/gamepad/ipc/GamepadTestChannelParent.cpp new file mode 100644 index 0000000000..1c8d67491e --- /dev/null +++ b/dom/gamepad/ipc/GamepadTestChannelParent.cpp @@ -0,0 +1,129 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "GamepadTestChannelParent.h" + +#include "mozilla/dom/GamepadPlatformService.h" +#include "mozilla/ipc/BackgroundParent.h" +#include "mozilla/StaticPrefs_dom.h" +#include "mozilla/Unused.h" + +namespace mozilla::dom { + +already_AddRefed<GamepadTestChannelParent> GamepadTestChannelParent::Create() { + // Refuse to create the parent actor if this pref is disabled + if (!StaticPrefs::dom_gamepad_test_enabled()) { + return nullptr; + } + + return RefPtr<GamepadTestChannelParent>(new GamepadTestChannelParent()) + .forget(); +} + +GamepadTestChannelParent::GamepadTestChannelParent() { + ::mozilla::ipc::AssertIsOnBackgroundThread(); + GamepadMonitoringState::GetSingleton().AddObserver(this); +} + +GamepadTestChannelParent::~GamepadTestChannelParent() { + ::mozilla::ipc::AssertIsOnBackgroundThread(); + GamepadMonitoringState::GetSingleton().RemoveObserver(this); +} + +void GamepadTestChannelParent::AddGamepadToPlatformService( + uint32_t aPromiseId, const GamepadAdded& aGamepadAdded) { + mozilla::ipc::AssertIsOnBackgroundThread(); + + RefPtr<GamepadPlatformService> service = + GamepadPlatformService::GetParentService(); + MOZ_ASSERT(service); + + const GamepadAdded& a = aGamepadAdded; + nsCString gamepadID; + LossyCopyUTF16toASCII(a.id(), gamepadID); + GamepadHandle handle = service->AddGamepad( + gamepadID.get(), static_cast<GamepadMappingType>(a.mapping()), a.hand(), + a.num_buttons(), a.num_axes(), a.num_haptics(), a.num_lights(), + a.num_touches()); + + Unused << SendReplyGamepadHandle(aPromiseId, handle); +} + +void GamepadTestChannelParent::OnMonitoringStateChanged(bool aNewState) { + mozilla::ipc::AssertIsOnBackgroundThread(); + + if (aNewState) { + for (auto& deferredGamepadAdd : mDeferredGamepadAdded) { + AddGamepadToPlatformService(deferredGamepadAdd.promiseId, + deferredGamepadAdd.gamepadAdded); + } + mDeferredGamepadAdded.Clear(); + } +} + +mozilla::ipc::IPCResult GamepadTestChannelParent::RecvGamepadTestEvent( + const uint32_t& aID, const GamepadChangeEvent& aEvent) { + mozilla::ipc::AssertIsOnBackgroundThread(); + + RefPtr<GamepadPlatformService> service = + GamepadPlatformService::GetParentService(); + MOZ_ASSERT(service); + + const GamepadChangeEventBody& body = aEvent.body(); + + // GamepadAdded is special because it will be deferred if monitoring hasn't + // started. Everything else won't be deferred and will fail if monitoring + // isn't running + if (body.type() == GamepadChangeEventBody::TGamepadAdded) { + if (GamepadMonitoringState::GetSingleton().IsMonitoring()) { + AddGamepadToPlatformService(aID, body.get_GamepadAdded()); + } else { + mDeferredGamepadAdded.AppendElement( + DeferredGamepadAdded{aID, body.get_GamepadAdded()}); + } + return IPC_OK(); + } + + if (!GamepadMonitoringState::GetSingleton().IsMonitoring()) { + return IPC_FAIL(this, "Simulated message received while not monitoring"); + } + + GamepadHandle handle = aEvent.handle(); + + switch (body.type()) { + case GamepadChangeEventBody::TGamepadRemoved: + service->RemoveGamepad(handle); + break; + case GamepadChangeEventBody::TGamepadButtonInformation: { + const GamepadButtonInformation& a = body.get_GamepadButtonInformation(); + service->NewButtonEvent(handle, a.button(), a.pressed(), a.touched(), + a.value()); + break; + } + case GamepadChangeEventBody::TGamepadAxisInformation: { + const GamepadAxisInformation& a = body.get_GamepadAxisInformation(); + service->NewAxisMoveEvent(handle, a.axis(), a.value()); + break; + } + case GamepadChangeEventBody::TGamepadPoseInformation: { + const GamepadPoseInformation& a = body.get_GamepadPoseInformation(); + service->NewPoseEvent(handle, a.pose_state()); + break; + } + case GamepadChangeEventBody::TGamepadTouchInformation: { + const GamepadTouchInformation& a = body.get_GamepadTouchInformation(); + service->NewMultiTouchEvent(handle, a.index(), a.touch_state()); + break; + } + default: + NS_WARNING("Unknown event type."); + return IPC_FAIL_NO_REASON(this); + } + Unused << SendReplyGamepadHandle(aID, handle); + return IPC_OK(); +} + +} // namespace mozilla::dom |