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Diffstat (limited to 'dom/media/mediasource/test/test_SplitAppendDelay_mp4.html')
-rw-r--r-- | dom/media/mediasource/test/test_SplitAppendDelay_mp4.html | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/dom/media/mediasource/test/test_SplitAppendDelay_mp4.html b/dom/media/mediasource/test/test_SplitAppendDelay_mp4.html new file mode 100644 index 0000000000..c072a526cf --- /dev/null +++ b/dom/media/mediasource/test/test_SplitAppendDelay_mp4.html @@ -0,0 +1,39 @@ +<!DOCTYPE HTML> +<html> +<head> + <title>MSE: append segments with delay</title> + <script src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="text/javascript" src="mediasource.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<pre id="test"> +<script class="testbody" type="text/javascript"> + +SimpleTest.waitForExplicitFinish(); +SimpleTest.requestFlakyTimeout("untriaged"); + +runWithMSE(async (ms, v) => { + await once(ms, "sourceopen"); + const sb = ms.addSourceBuffer("video/mp4"); + + const arrayBuffer = await fetchWithXHR("bipbop/bipbop2s.mp4"); + sb.appendBuffer(new Uint8Array(arrayBuffer, 0, 1395)); + v.play(); + await once(sb, "updateend"); + await wait(1000); + sb.appendBuffer(new Uint8Array(arrayBuffer, 1395)); + await once(sb, "updateend"); + ms.endOfStream(); + await once(v, "ended"); + // The bipbop video doesn't start at 0. The old MSE code adjust the + // timestamps and ignore the audio track. The new one doesn't. + isfuzzy(v.duration, 1.696, 0.166, "Video has correct duration"); + isfuzzy(v.currentTime, 1.696, 0.166, "Video has played to end"); + SimpleTest.finish(); +}); + +</script> +</pre> +</body> +</html> |