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diff --git a/dom/media/mediasource/test/test_SplitAppendDelay_mp4.html b/dom/media/mediasource/test/test_SplitAppendDelay_mp4.html
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+++ b/dom/media/mediasource/test/test_SplitAppendDelay_mp4.html
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+<!DOCTYPE HTML>
+<html>
+<head>
+ <title>MSE: append segments with delay</title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <script type="text/javascript" src="mediasource.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<pre id="test">
+<script class="testbody" type="text/javascript">
+
+SimpleTest.waitForExplicitFinish();
+SimpleTest.requestFlakyTimeout("untriaged");
+
+runWithMSE(async (ms, v) => {
+ await once(ms, "sourceopen");
+ const sb = ms.addSourceBuffer("video/mp4");
+
+ const arrayBuffer = await fetchWithXHR("bipbop/bipbop2s.mp4");
+ sb.appendBuffer(new Uint8Array(arrayBuffer, 0, 1395));
+ v.play();
+ await once(sb, "updateend");
+ await wait(1000);
+ sb.appendBuffer(new Uint8Array(arrayBuffer, 1395));
+ await once(sb, "updateend");
+ ms.endOfStream();
+ await once(v, "ended");
+ // The bipbop video doesn't start at 0. The old MSE code adjust the
+ // timestamps and ignore the audio track. The new one doesn't.
+ isfuzzy(v.duration, 1.696, 0.166, "Video has correct duration");
+ isfuzzy(v.currentTime, 1.696, 0.166, "Video has played to end");
+ SimpleTest.finish();
+});
+
+</script>
+</pre>
+</body>
+</html>