summaryrefslogtreecommitdiffstats
path: root/dom/media/mediasource/test/test_WaitingOnMissingDataEnded_mp4.html
diff options
context:
space:
mode:
Diffstat (limited to 'dom/media/mediasource/test/test_WaitingOnMissingDataEnded_mp4.html')
-rw-r--r--dom/media/mediasource/test/test_WaitingOnMissingDataEnded_mp4.html47
1 files changed, 47 insertions, 0 deletions
diff --git a/dom/media/mediasource/test/test_WaitingOnMissingDataEnded_mp4.html b/dom/media/mediasource/test/test_WaitingOnMissingDataEnded_mp4.html
new file mode 100644
index 0000000000..8ca61eae7e
--- /dev/null
+++ b/dom/media/mediasource/test/test_WaitingOnMissingDataEnded_mp4.html
@@ -0,0 +1,47 @@
+<!DOCTYPE html>
+<html><head>
+<meta http-equiv="content-type" content="text/html; charset=windows-1252">
+ <title>MSE: |waiting| event when source data is missing</title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <script type="text/javascript" src="mediasource.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<pre id="test"><script class="testbody" type="text/javascript">
+
+SimpleTest.waitForExplicitFinish();
+
+runWithMSE(async (ms, el) => {
+ el.controls = true;
+ await once(ms, "sourceopen");
+ ok(true, "Receive a sourceopen event");
+ el.addEventListener("ended", () => {
+ ok(false, "ended should never fire");
+ SimpleTest.finish();
+ });
+ const videosb = ms.addSourceBuffer("video/mp4");
+ await fetchAndLoad(videosb, "bipbop/bipbop_video", ["init"], ".mp4");
+ await fetchAndLoad(videosb, "bipbop/bipbop_video", range(1, 5), ".m4s");
+ await fetchAndLoad(videosb, "bipbop/bipbop_video", range(6, 8), ".m4s");
+ is(el.buffered.length, 2, "discontinuous buffered range");
+ ms.endOfStream();
+ await Promise.all([once(el, "durationchange"), once(ms, "sourceended")]);
+ // HTMLMediaElement fires "waiting" if somebody invokes |play()| before the MDSM
+ // has notified it of available data. Make sure that we get "playing" before
+ // we starting waiting for "waiting".
+ info("Invoking play()");
+ el.play();
+ await once(el, "playing");
+ ok(true, "Video playing. It should play for a bit, then fire 'waiting'");
+ await once(el, "waiting");
+ // waiting is fired when we start to play the last frame.
+ // 0.033334 is the duration of the last frame, + 0.000001 of fuzz.
+ // the next video frame, currentTime can be up to 1 frame's worth earlier than end of video.
+ isfuzzy(el.currentTime, videosb.buffered.end(0), 0.033334, "waiting was fired on gap");
+ SimpleTest.finish();
+});
+
+</script>
+</pre>
+</body>
+</html>