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Diffstat (limited to 'dom/media/webaudio/test/test_delayNodeTailWithGain.html')
-rw-r--r-- | dom/media/webaudio/test/test_delayNodeTailWithGain.html | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/dom/media/webaudio/test/test_delayNodeTailWithGain.html b/dom/media/webaudio/test/test_delayNodeTailWithGain.html new file mode 100644 index 0000000000..60cca276c0 --- /dev/null +++ b/dom/media/webaudio/test/test_delayNodeTailWithGain.html @@ -0,0 +1,72 @@ +<!DOCTYPE HTML> +<html> +<head> + <title>Test tail time lifetime of DelayNode indirectly connected to source</title> + <script src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="text/javascript" src="webaudio.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<pre id="test"> +<script class="testbody" type="text/javascript"> + +SimpleTest.waitForExplicitFinish(); + +const signalLength = 130; +const bufferSize = 1024; +// Delay should be long enough to allow CC to run +const delayBufferCount = 50; +const delayLength = delayBufferCount * bufferSize + 700; + +var count = 0; + +function applySignal(buffer, offset) { + for (var i = 0; i < signalLength; ++i) { + buffer.getChannelData(0)[offset + i] = Math.cos(Math.PI * i / signalLength); + } +} + +function onAudioProcess(e) { + switch(count) { + case 5: + SpecialPowers.forceGC(); + SpecialPowers.forceCC(); + break; + case delayBufferCount: + var offset = delayLength - count * bufferSize; + var ctx = e.target.context; + var expected = ctx.createBuffer(1, bufferSize, ctx.sampleRate); + applySignal(expected, offset); + compareBuffers(e.inputBuffer, expected); + SimpleTest.finish(); + } + count++; +} + +function startTest() { + var ctx = new AudioContext(); + var processor = ctx.createScriptProcessor(bufferSize, 1, 0); + processor.onaudioprocess = onAudioProcess; + + var delayDuration = delayLength / ctx.sampleRate; + var delay = ctx.createDelay(delayDuration); + delay.delayTime.value = delayDuration; + delay.connect(processor); + + var gain = ctx.createGain(); + gain.connect(delay); + + // Short signal that finishes before garbage collection + var buffer = ctx.createBuffer(1, signalLength, ctx.sampleRate); + applySignal(buffer, 0); + var source = ctx.createBufferSource(); + source.buffer = buffer; + source.start(); + source.connect(gain); +}; + +startTest(); +</script> +</pre> +</body> +</html> |