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+<!DOCTYPE HTML>
+<html>
+<head>
+ <script type="application/javascript" src="pc.js"></script>
+</head>
+<body>
+<pre id="test">
+<script type="application/javascript">
+createHTML({
+ bug: "1231975",
+ title: "Basic audio-only peer connection where UDP sockets return errors on send"
+});
+
+// This test uses the NAT simulator, which doesn't work in https, so we turn
+// on getUserMedia in http, which requires a reload.
+if (!("mediaDevices" in navigator)) {
+ SpecialPowers.pushPrefEnv({set: [['media.devices.insecure.enabled', true]]},
+ () => location.reload());
+} else {
+ runNetworkTest(async (options = {}) => {
+ await pushPrefs(
+ ['media.peerconnection.ice.obfuscate_host_addresses', false],
+ ['media.peerconnection.nat_simulator.filtering_type', 'PORT_DEPENDENT'],
+ ['media.peerconnection.nat_simulator.mapping_type', 'PORT_DEPENDENT'],
+ ['media.peerconnection.nat_simulator.block_udp', true],
+ ['media.peerconnection.nat_simulator.error_code_for_drop', 3 /*R_INTERNAL*/],
+ ['media.peerconnection.nat_simulator.block_tls', true],
+ ['media.getusermedia.insecure.enabled', true]);
+ options.expectedLocalCandidateType = "relay-tcp";
+ options.expectedRemoteCandidateType = "relay-tcp";
+ // No reason to wait for gathering to complete like the other NAT tests,
+ // since relayed-tcp is the only thing that can work.
+ const test = new PeerConnectionTest(options);
+ test.setMediaConstraints([{audio: true}], [{audio: true}]);
+ await test.run();
+ }, { useIceServer: true });
+}
+</script>
+</pre>
+</body>
+</html>