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Diffstat (limited to 'dom/svg/SVGNumberList.h')
-rw-r--r-- | dom/svg/SVGNumberList.h | 198 |
1 files changed, 198 insertions, 0 deletions
diff --git a/dom/svg/SVGNumberList.h b/dom/svg/SVGNumberList.h new file mode 100644 index 0000000000..9f3accb019 --- /dev/null +++ b/dom/svg/SVGNumberList.h @@ -0,0 +1,198 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef DOM_SVG_SVGNUMBERLIST_H_ +#define DOM_SVG_SVGNUMBERLIST_H_ + +#include "nsCOMPtr.h" +#include "nsDebug.h" +#include "nsIContent.h" +#include "nsINode.h" +#include "nsIWeakReferenceUtils.h" +#include "SVGElement.h" +#include "nsTArray.h" + +namespace mozilla { + +namespace dom { +class DOMSVGNumber; +class DOMSVGNumberList; +} // namespace dom + +/** + * ATTENTION! WARNING! WATCH OUT!! + * + * Consumers that modify objects of this type absolutely MUST keep the DOM + * wrappers for those lists (if any) in sync!! That's why this class is so + * locked down. + * + * The DOM wrapper class for this class is DOMSVGNumberList. + */ +class SVGNumberList { + friend class dom::DOMSVGNumber; + friend class dom::DOMSVGNumberList; + friend class SVGAnimatedNumberList; + + public: + SVGNumberList() = default; + ~SVGNumberList() = default; + + SVGNumberList& operator=(const SVGNumberList& aOther) { + mNumbers.ClearAndRetainStorage(); + // Best-effort, really. + Unused << mNumbers.AppendElements(aOther.mNumbers, fallible); + return *this; + } + + SVGNumberList(const SVGNumberList& aOther) { *this = aOther; } + + // Only methods that don't make/permit modification to this list are public. + // Only our friend classes can access methods that may change us. + + /// This may return an incomplete string on OOM, but that's acceptable. + void GetValueAsString(nsAString& aValue) const; + + bool IsEmpty() const { return mNumbers.IsEmpty(); } + + uint32_t Length() const { return mNumbers.Length(); } + + const float& operator[](uint32_t aIndex) const { return mNumbers[aIndex]; } + + bool operator==(const SVGNumberList& rhs) const { + return mNumbers == rhs.mNumbers; + } + + bool SetCapacity(uint32_t size) { + return mNumbers.SetCapacity(size, fallible); + } + + void Compact() { mNumbers.Compact(); } + + // Access to methods that can modify objects of this type is deliberately + // limited. This is to reduce the chances of someone modifying objects of + // this type without taking the necessary steps to keep DOM wrappers in sync. + // If you need wider access to these methods, consider adding a method to + // SVGAnimatedNumberList and having that class act as an intermediary so it + // can take care of keeping DOM wrappers in sync. + + protected: + /** + * This may fail on OOM if the internal capacity needs to be increased, in + * which case the list will be left unmodified. + */ + nsresult CopyFrom(const SVGNumberList& rhs); + void SwapWith(SVGNumberList& aRhs) { mNumbers.SwapElements(aRhs.mNumbers); } + + float& operator[](uint32_t aIndex) { return mNumbers[aIndex]; } + + /** + * This may fail (return false) on OOM if the internal capacity is being + * increased, in which case the list will be left unmodified. + */ + bool SetLength(uint32_t aNumberOfItems) { + return mNumbers.SetLength(aNumberOfItems, fallible); + } + + private: + // Marking the following private only serves to show which methods are only + // used by our friend classes (as opposed to our subclasses) - it doesn't + // really provide additional safety. + + nsresult SetValueFromString(const nsAString& aValue); + + void Clear() { mNumbers.Clear(); } + + bool InsertItem(uint32_t aIndex, const float& aNumber) { + if (aIndex >= mNumbers.Length()) { + aIndex = mNumbers.Length(); + } + return !!mNumbers.InsertElementAt(aIndex, aNumber, fallible); + } + + void ReplaceItem(uint32_t aIndex, const float& aNumber) { + MOZ_ASSERT(aIndex < mNumbers.Length(), + "DOM wrapper caller should have raised INDEX_SIZE_ERR"); + mNumbers[aIndex] = aNumber; + } + + void RemoveItem(uint32_t aIndex) { + MOZ_ASSERT(aIndex < mNumbers.Length(), + "DOM wrapper caller should have raised INDEX_SIZE_ERR"); + mNumbers.RemoveElementAt(aIndex); + } + + bool AppendItem(float aNumber) { + return !!mNumbers.AppendElement(aNumber, fallible); + } + + protected: + /* See SVGLengthList for the rationale for using FallibleTArray<float> instead + * of FallibleTArray<float, 1>. + */ + FallibleTArray<float> mNumbers; +}; + +/** + * This SVGNumberList subclass is used by the SMIL code when a number list + * is to be stored in a SMILValue instance. Since SMILValue objects may + * be cached, it is necessary for us to hold a strong reference to our element + * so that it doesn't disappear out from under us if, say, the element is + * removed from the DOM tree. + */ +class SVGNumberListAndInfo : public SVGNumberList { + public: + SVGNumberListAndInfo() : mElement(nullptr) {} + + explicit SVGNumberListAndInfo(dom::SVGElement* aElement) + : mElement(do_GetWeakReference(static_cast<nsINode*>(aElement))) {} + + void SetInfo(dom::SVGElement* aElement) { + mElement = do_GetWeakReference(static_cast<nsINode*>(aElement)); + } + + dom::SVGElement* Element() const { + nsCOMPtr<nsIContent> e = do_QueryReferent(mElement); + return static_cast<dom::SVGElement*>(e.get()); + } + + nsresult CopyFrom(const SVGNumberListAndInfo& rhs) { + mElement = rhs.mElement; + return SVGNumberList::CopyFrom(rhs); + } + + // Instances of this special subclass do not have DOM wrappers that we need + // to worry about keeping in sync, so it's safe to expose any hidden base + // class methods required by the SMIL code, as we do below. + + /** + * Exposed so that SVGNumberList baseVals can be copied to + * SVGNumberListAndInfo objects. Note that callers should also call + * SetInfo() when using this method! + */ + nsresult CopyFrom(const SVGNumberList& rhs) { + return SVGNumberList::CopyFrom(rhs); + } + const float& operator[](uint32_t aIndex) const { + return SVGNumberList::operator[](aIndex); + } + float& operator[](uint32_t aIndex) { + return SVGNumberList::operator[](aIndex); + } + bool SetLength(uint32_t aNumberOfItems) { + return SVGNumberList::SetLength(aNumberOfItems); + } + + private: + // We must keep a weak reference to our element because we may belong to a + // cached baseVal SMILValue. See the comments starting at: + // https://bugzilla.mozilla.org/show_bug.cgi?id=515116#c15 + // See also https://bugzilla.mozilla.org/show_bug.cgi?id=653497 + nsWeakPtr mElement; +}; + +} // namespace mozilla + +#endif // DOM_SVG_SVGNUMBERLIST_H_ |