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+<!-- Any copyright is dedicated to the Public Domain.
+ - http://creativecommons.org/publicdomain/zero/1.0/ -->
+<!DOCTYPE HTML>
+<html>
+<head>
+ <title>Test hidden frames</title>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<script type="text/javascript" src="mock_gamepad.js"></script>
+<script class="testbody" type="text/javascript">
+let ok = window.parent.ok;
+let is = window.parent.is;
+let SimpleTest = window.parent.SimpleTest;
+let SpecialPowers = window.parent.SpecialPowers;
+
+ // Add a gamepad
+var index;
+
+function setFrameVisible(f, visible) {
+ SpecialPowers.wrap(f.contentWindow).browsingContext.isActive = visible;
+}
+
+var frames_loaded = 0;
+async function startTest() {
+ frames_loaded++;
+ if (frames_loaded != 2) return;
+ index = await GamepadService.addGamepad("test gamepad", // id
+ GamepadService.standardMapping,
+ GamepadService.noHand,
+ 4, // buttons
+ 2,
+ 0,
+ 0,
+ 0);
+ await gamepad_loaded();
+}
+var f1, f2;
+async function gamepad_loaded() {
+ f1 = document.getElementById('f1');
+ f2 = document.getElementById('f2');
+ let w1 = f1.contentWindow;
+ let w2 = f2.contentWindow;
+ w1.addEventListener("gamepadbuttonup", () => {
+ ok(!f1.contentWindow.gamepad.buttons[0].pressed,
+ "frame 1 no button pressed");
+ ok(!f1.contentWindow.gamepad.buttons[0].touched,
+ "frame 1 no button touched");
+ });
+ w2.addEventListener("gamepadbuttonup", () => {
+ ok(!f2.contentWindow.gamepad.buttons[0].pressed,
+ "frame 2 no button pressed");
+ ok(!f2.contentWindow.gamepad.buttons[0].touched,
+ "frame 2 no button touched");
+ setFrameVisible(f2, false);
+ SpecialPowers.executeSoon(async function() {
+ await GamepadService.newButtonEvent(index, 0, true, true);
+ });
+ })
+ // Now press the button, but don't release it.
+ await GamepadService.newButtonEvent(index, 0, true, true);
+}
+
+window.addEventListener("gamepadbuttondown", function() {
+ // Wait to ensure that all frames received the button press as well.
+ SpecialPowers.executeSoon(tests[testNum++]);
+});
+
+var testNum = 0;
+var tests = [
+ check_button_pressed,
+ check_second_frame_no_button_press,
+];
+
+async function check_button_pressed() {
+ // At this point the both frames should see the button as pressed.
+ ok(f1.contentWindow.gamepad.buttons[0].pressed, "frame 1 sees button pressed");
+ ok(f1.contentWindow.gamepad.buttons[0].touched, "frame 1 sees button touched");
+ ok(f2.contentWindow.gamepad.buttons[0].pressed, "frame 2 sees button pressed");
+ ok(f2.contentWindow.gamepad.buttons[0].touched, "frame 2 sees button touched");
+
+ // Now release the button, then hide the second frame.
+ await GamepadService.newButtonEvent(index, 0, false, false);
+}
+
+async function check_second_frame_no_button_press () {
+ /*
+ * At this point the first frame should see the button as pressed,
+ * but the second frame should not, since it's hidden.
+ */
+ ok(f1.contentWindow.gamepad.buttons[0].pressed, "frame 1 sees button pressed");
+ ok(f1.contentWindow.gamepad.buttons[0].touched, "frame 1 sees button touched");
+ ok(!f2.contentWindow.gamepad.buttons[0].pressed, "frame 2 should not see button pressed");
+ ok(!f2.contentWindow.gamepad.buttons[0].touched, "frame 2 should not see button touched");
+
+ // Now unhide the second frame.
+ setFrameVisible(f2, true);
+ SpecialPowers.executeSoon(async function() {
+ // Now that the frame is visible again, it should see the button
+ // that was pressed.
+ ok(f2.contentWindow.gamepad.buttons[0].pressed, "frame 2 sees button pressed");
+ ok(f2.contentWindow.gamepad.buttons[0].touched, "frame 2 sees button touched");
+ // cleanup
+ await GamepadService.removeGamepad(index);
+ SimpleTest.finish();
+ });
+}
+
+</script>
+<iframe id="f1" src="gamepad_frame_state.html" onload="runGamepadTest(startTest)"></iframe>
+<iframe id="f2" src="gamepad_frame_state.html" onload="runGamepadTest(startTest)"></iframe>
+</body>
+</html>