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Diffstat (limited to 'dom/tests/mochitest/gamepad/test_gamepad_hidden_frame_iframe.html')
-rw-r--r-- | dom/tests/mochitest/gamepad/test_gamepad_hidden_frame_iframe.html | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/dom/tests/mochitest/gamepad/test_gamepad_hidden_frame_iframe.html b/dom/tests/mochitest/gamepad/test_gamepad_hidden_frame_iframe.html new file mode 100644 index 0000000000..60ad2edd01 --- /dev/null +++ b/dom/tests/mochitest/gamepad/test_gamepad_hidden_frame_iframe.html @@ -0,0 +1,81 @@ +<!-- Any copyright is dedicated to the Public Domain. + - http://creativecommons.org/publicdomain/zero/1.0/ --> +<!DOCTYPE HTML> +<html> +<head> + <title>Test hidden frames</title> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<script type="text/javascript" src="mock_gamepad.js"></script> +<script class="testbody" type="text/javascript"> +let ok = window.parent.ok; +let is = window.parent.is; +let SimpleTest = window.parent.SimpleTest; +let SpecialPowers = window.parent.SpecialPowers; + +window.addEventListener("gamepadbuttondown", function() { + // Wait to ensure that all frames received the button press as well. + SpecialPowers.executeSoon(tests[testNum++]); +}); + +async function pressButton() { + await GamepadService.newButtonEvent(index, 0, true, true); + await GamepadService.newButtonEvent(index, 0, false, false); +} + +function setFrameVisible(f, visible) { + SpecialPowers.wrap(f.contentWindow).browsingContext.isActive = visible; +} + +var frames_loaded = 0; +async function startTest() { + frames_loaded++; + if (frames_loaded != 2) return; + index = await GamepadService.addGamepad("test gamepad", // id + GamepadService.standardMapping, + GamepadService.noHand, + 4, // buttons + 2, + 0, + 0, + 0); + + await gamepad_loaded(); +} +var f1, f2; +async function gamepad_loaded() { + f1 = document.getElementById('f1'); + f2 = document.getElementById('f2'); + await pressButton(); +} + + + +var testNum = 0; +var tests = [ + test1, + test2, +]; + +function test1() { + is(f1.contentWindow.buttonPresses, 1, "right number of button presses in frame 1"); + is(f2.contentWindow.buttonPresses, 1, "right number of button presses in frame 2"); + + // Now hide the second frame and send another button press. + setFrameVisible(f2, false); + SpecialPowers.executeSoon( async () => { await pressButton(); }); +} + +async function test2() { + is(f1.contentWindow.buttonPresses, 2, "right number of button presses in frame 1"); + is(f2.contentWindow.buttonPresses, 1, "right number of button presses in frame 2"); + await GamepadService.removeGamepad(index); + SimpleTest.finish(); +} + +</script> +<iframe id="f1" src="gamepad_frame.html" onload="runGamepadTest(startTest)"></iframe> +<iframe id="f2" src="gamepad_frame.html" onload="runGamepadTest(startTest)"></iframe> +</body> +</html> |