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-rw-r--r--dom/webgpu/CommandEncoder.h107
1 files changed, 107 insertions, 0 deletions
diff --git a/dom/webgpu/CommandEncoder.h b/dom/webgpu/CommandEncoder.h
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GPU_CommandEncoder_H_
+#define GPU_CommandEncoder_H_
+
+#include "mozilla/dom/TypedArray.h"
+#include "mozilla/WeakPtr.h"
+#include "mozilla/webgpu/WebGPUTypes.h"
+#include "nsWrapperCache.h"
+#include "ObjectModel.h"
+
+namespace mozilla {
+class ErrorResult;
+
+namespace dom {
+struct GPUComputePassDescriptor;
+template <typename T>
+class Sequence;
+struct GPUCommandBufferDescriptor;
+class GPUComputePipelineOrGPURenderPipeline;
+class RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
+struct GPUImageCopyBuffer;
+struct GPUImageCopyTexture;
+struct GPUImageBitmapCopyView;
+struct GPUImageDataLayout;
+struct GPURenderPassDescriptor;
+using GPUExtent3D = RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
+} // namespace dom
+namespace webgpu {
+namespace ffi {
+struct WGPUComputePass;
+struct WGPURenderPass;
+struct WGPUImageDataLayout;
+struct WGPUImageCopyTexture_TextureId;
+struct WGPUExtent3d;
+} // namespace ffi
+
+class BindGroup;
+class Buffer;
+class CanvasContext;
+class CommandBuffer;
+class ComputePassEncoder;
+class Device;
+class RenderPassEncoder;
+
+class CommandEncoder final : public ObjectBase, public ChildOf<Device> {
+ public:
+ GPU_DECL_CYCLE_COLLECTION(CommandEncoder)
+ GPU_DECL_JS_WRAP(CommandEncoder)
+
+ CommandEncoder(Device* const aParent, WebGPUChild* const aBridge, RawId aId);
+
+ const RawId mId;
+
+ static void ConvertTextureDataLayoutToFFI(
+ const dom::GPUImageDataLayout& aLayout,
+ ffi::WGPUImageDataLayout* aLayoutFFI);
+ static void ConvertTextureCopyViewToFFI(
+ const dom::GPUImageCopyTexture& aCopy,
+ ffi::WGPUImageCopyTexture_TextureId* aViewFFI);
+
+ private:
+ ~CommandEncoder();
+ void Cleanup();
+
+ RefPtr<WebGPUChild> mBridge;
+ nsTArray<WeakPtr<CanvasContext>> mTargetContexts;
+
+ public:
+ const auto& GetDevice() const { return mParent; };
+
+ void EndComputePass(ffi::WGPUComputePass& aPass, ErrorResult& aRv);
+ void EndRenderPass(ffi::WGPURenderPass& aPass, ErrorResult& aRv);
+
+ void CopyBufferToBuffer(const Buffer& aSource, BufferAddress aSourceOffset,
+ const Buffer& aDestination,
+ BufferAddress aDestinationOffset,
+ BufferAddress aSize);
+ void CopyBufferToTexture(const dom::GPUImageCopyBuffer& aSource,
+ const dom::GPUImageCopyTexture& aDestination,
+ const dom::GPUExtent3D& aCopySize);
+ void CopyTextureToBuffer(const dom::GPUImageCopyTexture& aSource,
+ const dom::GPUImageCopyBuffer& aDestination,
+ const dom::GPUExtent3D& aCopySize);
+ void CopyTextureToTexture(const dom::GPUImageCopyTexture& aSource,
+ const dom::GPUImageCopyTexture& aDestination,
+ const dom::GPUExtent3D& aCopySize);
+
+ void PushDebugGroup(const nsAString& aString);
+ void PopDebugGroup();
+ void InsertDebugMarker(const nsAString& aString);
+
+ already_AddRefed<ComputePassEncoder> BeginComputePass(
+ const dom::GPUComputePassDescriptor& aDesc);
+ already_AddRefed<RenderPassEncoder> BeginRenderPass(
+ const dom::GPURenderPassDescriptor& aDesc);
+ already_AddRefed<CommandBuffer> Finish(
+ const dom::GPUCommandBufferDescriptor& aDesc);
+};
+
+} // namespace webgpu
+} // namespace mozilla
+
+#endif // GPU_CommandEncoder_H_