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-rw-r--r--dom/webgpu/RenderBundleEncoder.cpp196
1 files changed, 196 insertions, 0 deletions
diff --git a/dom/webgpu/RenderBundleEncoder.cpp b/dom/webgpu/RenderBundleEncoder.cpp
new file mode 100644
index 0000000000..cb14db1dd0
--- /dev/null
+++ b/dom/webgpu/RenderBundleEncoder.cpp
@@ -0,0 +1,196 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/dom/WebGPUBinding.h"
+#include "RenderBundleEncoder.h"
+
+#include "BindGroup.h"
+#include "Buffer.h"
+#include "RenderBundle.h"
+#include "RenderPipeline.h"
+#include "ipc/WebGPUChild.h"
+#include "mozilla/webgpu/ffi/wgpu.h"
+
+namespace mozilla::webgpu {
+
+GPU_IMPL_CYCLE_COLLECTION(RenderBundleEncoder, mParent, mUsedBindGroups,
+ mUsedBuffers, mUsedPipelines, mUsedTextureViews)
+GPU_IMPL_JS_WRAP(RenderBundleEncoder)
+
+ffi::WGPURenderBundleEncoder* ScopedFfiBundleTraits::empty() { return nullptr; }
+
+void ScopedFfiBundleTraits::release(ffi::WGPURenderBundleEncoder* raw) {
+ if (raw) {
+ ffi::wgpu_render_bundle_encoder_destroy(raw);
+ }
+}
+
+ffi::WGPURenderBundleEncoder* CreateRenderBundleEncoder(
+ RawId aDeviceId, const dom::GPURenderBundleEncoderDescriptor& aDesc,
+ WebGPUChild* const aBridge) {
+ if (!aBridge->CanSend()) {
+ return nullptr;
+ }
+
+ ffi::WGPURenderBundleEncoderDescriptor desc = {};
+ desc.sample_count = aDesc.mSampleCount;
+
+ webgpu::StringHelper label(aDesc.mLabel);
+ desc.label = label.Get();
+
+ ffi::WGPUTextureFormat depthStencilFormat = {ffi::WGPUTextureFormat_Sentinel};
+ if (aDesc.mDepthStencilFormat.WasPassed()) {
+ WebGPUChild::ConvertTextureFormatRef(aDesc.mDepthStencilFormat.Value(),
+ depthStencilFormat);
+ desc.depth_stencil_format = &depthStencilFormat;
+ }
+
+ std::vector<ffi::WGPUTextureFormat> colorFormats = {};
+ for (const auto i : IntegerRange(aDesc.mColorFormats.Length())) {
+ ffi::WGPUTextureFormat format = {ffi::WGPUTextureFormat_Sentinel};
+ WebGPUChild::ConvertTextureFormatRef(aDesc.mColorFormats[i], format);
+ colorFormats.push_back(format);
+ }
+
+ desc.color_formats = colorFormats.data();
+ desc.color_formats_length = colorFormats.size();
+
+ ipc::ByteBuf failureAction;
+ auto* bundle = ffi::wgpu_device_create_render_bundle_encoder(
+ aDeviceId, &desc, ToFFI(&failureAction));
+ // report an error only if the operation failed
+ if (!bundle &&
+ !aBridge->SendDeviceAction(aDeviceId, std::move(failureAction))) {
+ MOZ_CRASH("IPC failure");
+ }
+ return bundle;
+}
+
+RenderBundleEncoder::RenderBundleEncoder(
+ Device* const aParent, WebGPUChild* const aBridge,
+ const dom::GPURenderBundleEncoderDescriptor& aDesc)
+ : ChildOf(aParent),
+ mEncoder(CreateRenderBundleEncoder(aParent->mId, aDesc, aBridge)) {
+ mValid = mEncoder.get() != nullptr;
+}
+
+RenderBundleEncoder::~RenderBundleEncoder() { Cleanup(); }
+
+void RenderBundleEncoder::Cleanup() {
+ if (mValid) {
+ mValid = false;
+ }
+}
+
+void RenderBundleEncoder::SetBindGroup(
+ uint32_t aSlot, const BindGroup& aBindGroup,
+ const dom::Sequence<uint32_t>& aDynamicOffsets) {
+ if (mValid) {
+ mUsedBindGroups.AppendElement(&aBindGroup);
+ ffi::wgpu_render_bundle_set_bind_group(mEncoder, aSlot, aBindGroup.mId,
+ aDynamicOffsets.Elements(),
+ aDynamicOffsets.Length());
+ }
+}
+
+void RenderBundleEncoder::SetPipeline(const RenderPipeline& aPipeline) {
+ if (mValid) {
+ mUsedPipelines.AppendElement(&aPipeline);
+ ffi::wgpu_render_bundle_set_pipeline(mEncoder, aPipeline.mId);
+ }
+}
+
+void RenderBundleEncoder::SetIndexBuffer(
+ const Buffer& aBuffer, const dom::GPUIndexFormat& aIndexFormat,
+ uint64_t aOffset, uint64_t aSize) {
+ if (mValid) {
+ mUsedBuffers.AppendElement(&aBuffer);
+ const auto iformat = aIndexFormat == dom::GPUIndexFormat::Uint32
+ ? ffi::WGPUIndexFormat_Uint32
+ : ffi::WGPUIndexFormat_Uint16;
+ ffi::wgpu_render_bundle_set_index_buffer(mEncoder, aBuffer.mId, iformat,
+ aOffset, aSize);
+ }
+}
+
+void RenderBundleEncoder::SetVertexBuffer(uint32_t aSlot, const Buffer& aBuffer,
+ uint64_t aOffset, uint64_t aSize) {
+ if (mValid) {
+ mUsedBuffers.AppendElement(&aBuffer);
+ ffi::wgpu_render_bundle_set_vertex_buffer(mEncoder, aSlot, aBuffer.mId,
+ aOffset, aSize);
+ }
+}
+
+void RenderBundleEncoder::Draw(uint32_t aVertexCount, uint32_t aInstanceCount,
+ uint32_t aFirstVertex, uint32_t aFirstInstance) {
+ if (mValid) {
+ ffi::wgpu_render_bundle_draw(mEncoder, aVertexCount, aInstanceCount,
+ aFirstVertex, aFirstInstance);
+ }
+}
+
+void RenderBundleEncoder::DrawIndexed(uint32_t aIndexCount,
+ uint32_t aInstanceCount,
+ uint32_t aFirstIndex, int32_t aBaseVertex,
+ uint32_t aFirstInstance) {
+ if (mValid) {
+ ffi::wgpu_render_bundle_draw_indexed(mEncoder, aIndexCount, aInstanceCount,
+ aFirstIndex, aBaseVertex,
+ aFirstInstance);
+ }
+}
+
+void RenderBundleEncoder::DrawIndirect(const Buffer& aIndirectBuffer,
+ uint64_t aIndirectOffset) {
+ if (mValid) {
+ ffi::wgpu_render_bundle_draw_indirect(mEncoder, aIndirectBuffer.mId,
+ aIndirectOffset);
+ }
+}
+
+void RenderBundleEncoder::DrawIndexedIndirect(const Buffer& aIndirectBuffer,
+ uint64_t aIndirectOffset) {
+ if (mValid) {
+ ffi::wgpu_render_bundle_draw_indexed_indirect(mEncoder, aIndirectBuffer.mId,
+ aIndirectOffset);
+ }
+}
+
+void RenderBundleEncoder::PushDebugGroup(const nsAString& aString) {
+ if (mValid) {
+ const NS_ConvertUTF16toUTF8 utf8(aString);
+ ffi::wgpu_render_bundle_push_debug_group(mEncoder, utf8.get());
+ }
+}
+void RenderBundleEncoder::PopDebugGroup() {
+ if (mValid) {
+ ffi::wgpu_render_bundle_pop_debug_group(mEncoder);
+ }
+}
+void RenderBundleEncoder::InsertDebugMarker(const nsAString& aString) {
+ if (mValid) {
+ const NS_ConvertUTF16toUTF8 utf8(aString);
+ ffi::wgpu_render_bundle_insert_debug_marker(mEncoder, utf8.get());
+ }
+}
+
+already_AddRefed<RenderBundle> RenderBundleEncoder::Finish(
+ const dom::GPURenderBundleDescriptor& aDesc) {
+ RawId id = 0;
+ if (mValid) {
+ mValid = false;
+ auto bridge = mParent->GetBridge();
+ if (bridge && bridge->CanSend()) {
+ auto* encoder = mEncoder.forget();
+ MOZ_ASSERT(encoder);
+ id = bridge->RenderBundleEncoderFinish(*encoder, mParent->mId, aDesc);
+ }
+ }
+ RefPtr<RenderBundle> bundle = new RenderBundle(mParent, id);
+ return bundle.forget();
+}
+
+} // namespace mozilla::webgpu