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-rw-r--r--dom/webgpu/RenderPipeline.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/dom/webgpu/RenderPipeline.h b/dom/webgpu/RenderPipeline.h
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GPU_RenderPipeline_H_
+#define GPU_RenderPipeline_H_
+
+#include "nsWrapperCache.h"
+#include "ObjectModel.h"
+#include "mozilla/webgpu/WebGPUTypes.h"
+#include "nsTArray.h"
+
+namespace mozilla::webgpu {
+
+class BindGroupLayout;
+class Device;
+
+class RenderPipeline final : public ObjectBase, public ChildOf<Device> {
+ const RawId mImplicitPipelineLayoutId;
+ const nsTArray<RawId> mImplicitBindGroupLayoutIds;
+
+ public:
+ GPU_DECL_CYCLE_COLLECTION(RenderPipeline)
+ GPU_DECL_JS_WRAP(RenderPipeline)
+
+ const RawId mId;
+
+ RenderPipeline(Device* const aParent, RawId aId,
+ RawId aImplicitPipelineLayoutId,
+ nsTArray<RawId>&& aImplicitBindGroupLayoutIds);
+ already_AddRefed<BindGroupLayout> GetBindGroupLayout(uint32_t index) const;
+
+ private:
+ virtual ~RenderPipeline();
+ void Cleanup();
+};
+
+} // namespace mozilla::webgpu
+
+#endif // GPU_RenderPipeline_H_