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+WebGPU tests that require manual intervention.
+
+Many of these test may be HTML pages rather than using the harness.
+
+Add informal notes here on possible stress tests.
+
+- Suspending or hibernating the machine.
+- Manually crashing or relaunching the browser's GPU process.
+- Triggering a GPU driver reset (TDR).
+- Forcibly or gracefully unplugging an external GPU.
+- Forcibly switching between GPUs using OS/driver settings.
+- Backgrounding the browser (on mobile OSes).
+- Moving windows between displays attached to different hardware adapters.
+- Moving windows between displays with different color properties (HDR/WCG).
+- Unplugging a laptop.
+- Switching between canvas and XR device output.
+
+TODO: look at dEQP (OpenGL ES and Vulkan) and WebGL for inspiration here.