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-rw-r--r--dom/webgpu/tests/cts/checkout/src/stress/queue/submit.spec.ts102
1 files changed, 102 insertions, 0 deletions
diff --git a/dom/webgpu/tests/cts/checkout/src/stress/queue/submit.spec.ts b/dom/webgpu/tests/cts/checkout/src/stress/queue/submit.spec.ts
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index 0000000000..e1551727e2
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+++ b/dom/webgpu/tests/cts/checkout/src/stress/queue/submit.spec.ts
@@ -0,0 +1,102 @@
+export const description = `
+Stress tests for command submission to GPUQueue objects.
+`;
+
+import { makeTestGroup } from '../../common/framework/test_group.js';
+import { iterRange } from '../../common/util/util.js';
+import { GPUTest } from '../../webgpu/gpu_test.js';
+
+export const g = makeTestGroup(GPUTest);
+
+g.test('huge_command_buffer')
+ .desc(
+ `Tests submission of huge command buffers to a GPUQueue. Huge buffers are
+encoded by chaining together long sequences of compute passes, with expected
+results verified at the end of the test.`
+ )
+ .fn(async t => {
+ const kNumElements = 64;
+ const data = new Uint32Array([...iterRange(kNumElements, x => x)]);
+ const buffer = t.makeBufferWithContents(data, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC);
+ const pipeline = t.device.createComputePipeline({
+ layout: 'auto',
+ compute: {
+ module: t.device.createShaderModule({
+ code: `
+ struct Buffer { data: array<u32>, };
+ @group(0) @binding(0) var<storage, read_write> buffer: Buffer;
+ @compute @workgroup_size(1) fn main(
+ @builtin(global_invocation_id) id: vec3<u32>) {
+ buffer.data[id.x] = buffer.data[id.x] + 1u;
+ }
+ `,
+ }),
+ entryPoint: 'main',
+ },
+ });
+ const bindGroup = t.device.createBindGroup({
+ layout: pipeline.getBindGroupLayout(0),
+ entries: [{ binding: 0, resource: { buffer } }],
+ });
+ const encoder = t.device.createCommandEncoder();
+ const kNumIterations = 500_000;
+ for (let i = 0; i < kNumIterations; ++i) {
+ const pass = encoder.beginComputePass();
+ pass.setPipeline(pipeline);
+ pass.setBindGroup(0, bindGroup);
+ pass.dispatchWorkgroups(kNumElements);
+ pass.end();
+ }
+ t.device.queue.submit([encoder.finish()]);
+ t.expectGPUBufferValuesEqual(
+ buffer,
+ new Uint32Array([...iterRange(kNumElements, x => x + kNumIterations)])
+ );
+ });
+
+g.test('many_command_buffers')
+ .desc(
+ `Tests submission of a huge number of command buffers to a GPUQueue by a single
+submit() call.`
+ )
+ .fn(async t => {
+ const kNumElements = 64;
+ const data = new Uint32Array([...iterRange(kNumElements, x => x)]);
+ const buffer = t.makeBufferWithContents(data, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC);
+ const pipeline = t.device.createComputePipeline({
+ layout: 'auto',
+ compute: {
+ module: t.device.createShaderModule({
+ code: `
+ struct Buffer { data: array<u32>, };
+ @group(0) @binding(0) var<storage, read_write> buffer: Buffer;
+ @compute @workgroup_size(1) fn main(
+ @builtin(global_invocation_id) id: vec3<u32>) {
+ buffer.data[id.x] = buffer.data[id.x] + 1u;
+ }
+ `,
+ }),
+ entryPoint: 'main',
+ },
+ });
+ const bindGroup = t.device.createBindGroup({
+ layout: pipeline.getBindGroupLayout(0),
+ entries: [{ binding: 0, resource: { buffer } }],
+ });
+ const kNumIterations = 500_000;
+ const buffers = [];
+ for (let i = 0; i < kNumIterations; ++i) {
+ const encoder = t.device.createCommandEncoder();
+ const pass = encoder.beginComputePass();
+ pass.setPipeline(pipeline);
+ pass.setBindGroup(0, bindGroup);
+ pass.dispatchWorkgroups(kNumElements);
+ pass.end();
+ buffers.push(encoder.finish());
+ }
+ t.device.queue.submit(buffers);
+ t.expectGPUBufferValuesEqual(
+ buffer,
+ new Uint32Array([...iterRange(kNumElements, x => x + kNumIterations)])
+ );
+ });