diff options
Diffstat (limited to 'dom/webgpu/tests/cts/checkout/src/webgpu/api/operation/render_pass/clear_value.spec.ts')
-rw-r--r-- | dom/webgpu/tests/cts/checkout/src/webgpu/api/operation/render_pass/clear_value.spec.ts | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/dom/webgpu/tests/cts/checkout/src/webgpu/api/operation/render_pass/clear_value.spec.ts b/dom/webgpu/tests/cts/checkout/src/webgpu/api/operation/render_pass/clear_value.spec.ts new file mode 100644 index 0000000000..9afa3f440d --- /dev/null +++ b/dom/webgpu/tests/cts/checkout/src/webgpu/api/operation/render_pass/clear_value.spec.ts @@ -0,0 +1,189 @@ +export const description = ` +Tests for render pass clear values. +`; + +import { makeTestGroup } from '../../../../common/framework/test_group.js'; +import { assert } from '../../../../common/util/util.js'; +import { + kTextureFormatInfo, + kDepthStencilFormats, + depthStencilFormatAspectSize, +} from '../../../capability_info.js'; +import { GPUTest } from '../../../gpu_test.js'; + +export const g = makeTestGroup(GPUTest); + +g.test('stored') + .desc(`Test render pass clear values are stored at the end of an empty pass.`) + .unimplemented(); + +g.test('loaded') + .desc( + `Test render pass clear values are visible during the pass by doing some trivial blending +with the attachment (e.g. add [0,0,0,0] to the color and verify the stored result).` + ) + .unimplemented(); + +g.test('srgb') + .desc( + `Test that clear values on '-srgb' type attachments are interpreted as unencoded (linear), +not decoded from srgb to linear.` + ) + .unimplemented(); + +g.test('layout') + .desc( + `Test that bind group layouts of the default pipeline layout are correct by passing various +shaders and then checking their computed bind group layouts are compatible with particular bind +groups.` + ) + .unimplemented(); + +g.test('stencil_clear_value') + .desc( + `Test that when stencilLoadOp is "clear", the stencil aspect should be correctly cleared by + GPURenderPassDepthStencilAttachment.stencilClearValue, which will be converted to the type of + the stencil aspect of view by taking the same number of LSBs as the number of bits in the + stencil aspect of one texel block of view.` + ) + .params(u => + u + .combine('stencilFormat', kDepthStencilFormats) + .combine('stencilClearValue', [0, 1, 0xff, 0x100 + 2, 0x10000 + 3]) + .combine('applyStencilClearValueAsStencilReferenceValue', [true, false]) + .filter(t => kTextureFormatInfo[t.stencilFormat].stencil) + ) + .beforeAllSubcases(t => { + const { stencilFormat } = t.params; + const info = kTextureFormatInfo[stencilFormat]; + t.selectDeviceOrSkipTestCase(info.feature); + }) + .fn(async t => { + const { + stencilFormat, + stencilClearValue, + applyStencilClearValueAsStencilReferenceValue, + } = t.params; + + const kSize = [1, 1, 1] as const; + const colorFormat = 'rgba8unorm'; + const stencilTexture = t.device.createTexture({ + format: stencilFormat, + size: kSize, + usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC, + }); + const colorTexture = t.device.createTexture({ + format: colorFormat, + size: kSize, + usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC, + }); + const renderPipeline = t.device.createRenderPipeline({ + layout: 'auto', + vertex: { + module: t.device.createShaderModule({ + code: ` + @vertex + fn main(@builtin(vertex_index) VertexIndex : u32)-> @builtin(position) vec4<f32> { + var pos : array<vec2<f32>, 6> = array<vec2<f32>, 6>( + vec2<f32>(-1.0, 1.0), + vec2<f32>(-1.0, -1.0), + vec2<f32>( 1.0, 1.0), + vec2<f32>(-1.0, -1.0), + vec2<f32>( 1.0, 1.0), + vec2<f32>( 1.0, -1.0)); + return vec4<f32>(pos[VertexIndex], 0.0, 1.0); + }`, + }), + entryPoint: 'main', + }, + fragment: { + module: t.device.createShaderModule({ + code: ` + @fragment + fn main() -> @location(0) vec4<f32> { + return vec4<f32>(0.0, 1.0, 0.0, 1.0); + }`, + }), + entryPoint: 'main', + targets: [{ format: colorFormat }], + }, + depthStencil: { + format: stencilFormat, + depthCompare: 'always', + stencilFront: { + compare: 'equal', + }, + stencilBack: { + compare: 'equal', + }, + }, + primitive: { + topology: 'triangle-list', + }, + }); + + const stencilAspectSizeInBytes = depthStencilFormatAspectSize(stencilFormat, 'stencil-only'); + assert(stencilAspectSizeInBytes > 0); + const expectedStencilValue = stencilClearValue & ((stencilAspectSizeInBytes << 8) - 1); + + // StencilReference used in setStencilReference will also be masked to the lowest valid bits, so + // no matter what we set in the rest high bits that will be masked out (different or same + // between stencilClearValue and stencilReference), the test will pass if and only if the valid + // lowest bits are the same. + const stencilReference = applyStencilClearValueAsStencilReferenceValue + ? stencilClearValue + : expectedStencilValue; + + const encoder = t.device.createCommandEncoder(); + + const depthStencilAttachment: GPURenderPassDepthStencilAttachment = { + view: stencilTexture.createView(), + stencilLoadOp: 'clear', + stencilStoreOp: 'store', + stencilClearValue, + }; + if (kTextureFormatInfo[stencilFormat].depth) { + depthStencilAttachment.depthClearValue = 0; + depthStencilAttachment.depthLoadOp = 'clear'; + depthStencilAttachment.depthStoreOp = 'store'; + } + const renderPassEncoder = encoder.beginRenderPass({ + colorAttachments: [ + { + view: colorTexture.createView(), + loadOp: 'clear', + storeOp: 'store', + clearValue: [1, 0, 0, 1] as const, + }, + ], + depthStencilAttachment, + }); + renderPassEncoder.setPipeline(renderPipeline); + renderPassEncoder.setStencilReference(stencilReference); + renderPassEncoder.draw(6); + renderPassEncoder.end(); + + const destinationBuffer = t.device.createBuffer({ + usage: GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, + size: 4, + }); + t.trackForCleanup(destinationBuffer); + encoder.copyTextureToBuffer( + { + texture: stencilTexture, + aspect: 'stencil-only', + }, + { + buffer: destinationBuffer, + }, + [1, 1, 1] + ); + + t.queue.submit([encoder.finish()]); + + t.expectSingleColor(colorTexture, colorFormat, { + size: [1, 1, 1], + exp: { R: 0, G: 1, B: 0, A: 1 }, + }); + t.expectGPUBufferValuesEqual(destinationBuffer, new Uint8Array([expectedStencilValue])); + }); |