diff options
Diffstat (limited to 'dom/webgpu/tests/cts/checkout/src/webgpu/api/operation/rendering/basic.spec.ts')
-rw-r--r-- | dom/webgpu/tests/cts/checkout/src/webgpu/api/operation/rendering/basic.spec.ts | 353 |
1 files changed, 353 insertions, 0 deletions
diff --git a/dom/webgpu/tests/cts/checkout/src/webgpu/api/operation/rendering/basic.spec.ts b/dom/webgpu/tests/cts/checkout/src/webgpu/api/operation/rendering/basic.spec.ts new file mode 100644 index 0000000000..d58f0c8d4a --- /dev/null +++ b/dom/webgpu/tests/cts/checkout/src/webgpu/api/operation/rendering/basic.spec.ts @@ -0,0 +1,353 @@ +export const description = ` +Basic command buffer rendering tests. +`; + +import { makeTestGroup } from '../../../../common/framework/test_group.js'; +import { now } from '../../../../common/util/util.js'; +import { GPUTest } from '../../../gpu_test.js'; +import { checkElementsEqual } from '../../../util/check_contents.js'; + +export const g = makeTestGroup(GPUTest); + +g.test('clear').fn(async t => { + const dst = t.device.createBuffer({ + size: 4, + usage: GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, + }); + + const colorAttachment = t.device.createTexture({ + format: 'rgba8unorm', + size: { width: 1, height: 1, depthOrArrayLayers: 1 }, + usage: GPUTextureUsage.COPY_SRC | GPUTextureUsage.RENDER_ATTACHMENT, + }); + const colorAttachmentView = colorAttachment.createView(); + + const encoder = t.device.createCommandEncoder(); + const pass = encoder.beginRenderPass({ + colorAttachments: [ + { + view: colorAttachmentView, + clearValue: { r: 0.0, g: 1.0, b: 0.0, a: 1.0 }, + loadOp: 'clear', + storeOp: 'store', + }, + ], + }); + pass.end(); + encoder.copyTextureToBuffer( + { texture: colorAttachment, mipLevel: 0, origin: { x: 0, y: 0, z: 0 } }, + { buffer: dst, bytesPerRow: 256 }, + { width: 1, height: 1, depthOrArrayLayers: 1 } + ); + t.device.queue.submit([encoder.finish()]); + + t.expectGPUBufferValuesEqual(dst, new Uint8Array([0x00, 0xff, 0x00, 0xff])); +}); + +g.test('fullscreen_quad').fn(async t => { + const dst = t.device.createBuffer({ + size: 4, + usage: GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, + }); + + const colorAttachment = t.device.createTexture({ + format: 'rgba8unorm', + size: { width: 1, height: 1, depthOrArrayLayers: 1 }, + usage: GPUTextureUsage.COPY_SRC | GPUTextureUsage.RENDER_ATTACHMENT, + }); + const colorAttachmentView = colorAttachment.createView(); + + const pipeline = t.device.createRenderPipeline({ + layout: 'auto', + vertex: { + module: t.device.createShaderModule({ + code: ` + @vertex fn main( + @builtin(vertex_index) VertexIndex : u32 + ) -> @builtin(position) vec4<f32> { + var pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>( + vec2<f32>(-1.0, -3.0), + vec2<f32>(3.0, 1.0), + vec2<f32>(-1.0, 1.0)); + return vec4<f32>(pos[VertexIndex], 0.0, 1.0); + } + `, + }), + entryPoint: 'main', + }, + fragment: { + module: t.device.createShaderModule({ + code: ` + @fragment fn main() -> @location(0) vec4<f32> { + return vec4<f32>(0.0, 1.0, 0.0, 1.0); + } + `, + }), + entryPoint: 'main', + targets: [{ format: 'rgba8unorm' }], + }, + primitive: { topology: 'triangle-list' }, + }); + + const encoder = t.device.createCommandEncoder(); + const pass = encoder.beginRenderPass({ + colorAttachments: [ + { + view: colorAttachmentView, + storeOp: 'store', + clearValue: { r: 1.0, g: 0.0, b: 0.0, a: 1.0 }, + loadOp: 'clear', + }, + ], + }); + pass.setPipeline(pipeline); + pass.draw(3); + pass.end(); + encoder.copyTextureToBuffer( + { texture: colorAttachment, mipLevel: 0, origin: { x: 0, y: 0, z: 0 } }, + { buffer: dst, bytesPerRow: 256 }, + { width: 1, height: 1, depthOrArrayLayers: 1 } + ); + t.device.queue.submit([encoder.finish()]); + + t.expectGPUBufferValuesEqual(dst, new Uint8Array([0x00, 0xff, 0x00, 0xff])); +}); + +g.test('large_draw') + .desc( + `Test reasonably-sized large {draw, drawIndexed} (see also stress tests). + + Tests that draw calls behave reasonably with large vertex counts for + non-indexed draws, large index counts for indexed draws, and large instance + counts in both cases. Various combinations of these counts are tested with + both direct and indirect draw calls. + + Draw call sizes are increased incrementally over these parameters until we the + run out of values or completion of a draw call exceeds a fixed time limit of + 100ms. + + To validate that the drawn vertices actually made it though the pipeline on + each draw call, we render a 3x3 target with the positions of the first and + last vertices of the first and last instances in different respective corners, + and everything else positioned to cover only one of the intermediate + fragments. If the output image is completely yellow, then we can reasonably + infer that all vertices were drawn. + + Params: + - indexed= {true, false} - whether to test indexed or non-indexed draw calls + - indirect= {true, false} - whether to use indirect or direct draw calls` + ) + .params(u => + u // + .combine('indexed', [true, false]) + .combine('indirect', [true, false]) + ) + .fn(async t => { + const { indexed, indirect } = t.params; + + const kBytesPerRow = 256; + const dst = t.device.createBuffer({ + size: 3 * kBytesPerRow, + usage: GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, + }); + + const paramsBuffer = t.device.createBuffer({ + size: 8, + usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST, + }); + + const indirectBuffer = t.device.createBuffer({ + size: 20, + usage: GPUBufferUsage.INDIRECT | GPUBufferUsage.COPY_DST, + }); + const writeIndirectParams = (count: number, instanceCount: number) => { + const params = new Uint32Array(5); + params[0] = count; // Vertex or index count + params[1] = instanceCount; + params[2] = 0; // First vertex or index + params[3] = 0; // First instance (non-indexed) or base vertex (indexed) + params[4] = 0; // First instance (indexed) + t.device.queue.writeBuffer(indirectBuffer, 0, params, 0, 5); + }; + + let indexBuffer: null | GPUBuffer = null; + if (indexed) { + const kMaxIndices = 16 * 1024 * 1024; + indexBuffer = t.device.createBuffer({ + size: kMaxIndices * Uint32Array.BYTES_PER_ELEMENT, + usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST, + mappedAtCreation: true, + }); + t.trackForCleanup(indexBuffer); + const indexData = new Uint32Array(indexBuffer.getMappedRange()); + for (let i = 0; i < kMaxIndices; ++i) { + indexData[i] = i; + } + indexBuffer.unmap(); + } + + const colorAttachment = t.device.createTexture({ + format: 'rgba8unorm', + size: { width: 3, height: 3, depthOrArrayLayers: 1 }, + usage: GPUTextureUsage.COPY_SRC | GPUTextureUsage.RENDER_ATTACHMENT, + }); + const colorAttachmentView = colorAttachment.createView(); + + const bgLayout = t.device.createBindGroupLayout({ + entries: [ + { + binding: 0, + visibility: GPUShaderStage.VERTEX, + buffer: {}, + }, + ], + }); + + const bindGroup = t.device.createBindGroup({ + layout: bgLayout, + entries: [ + { + binding: 0, + resource: { buffer: paramsBuffer }, + }, + ], + }); + + const pipeline = t.device.createRenderPipeline({ + layout: t.device.createPipelineLayout({ bindGroupLayouts: [bgLayout] }), + + vertex: { + module: t.device.createShaderModule({ + code: ` + struct Params { + numVertices: u32, + numInstances: u32, + }; + + fn selectValue(index: u32, maxIndex: u32) -> f32 { + let highOrMid = select(0.0, 2.0 / 3.0, index == maxIndex - 1u); + return select(highOrMid, -2.0 / 3.0, index == 0u); + } + + @group(0) @binding(0) var<uniform> params: Params; + + @vertex fn main( + @builtin(vertex_index) v: u32, + @builtin(instance_index) i: u32) + -> @builtin(position) vec4<f32> { + let x = selectValue(v, params.numVertices); + let y = -selectValue(i, params.numInstances); + return vec4<f32>(x, y, 0.0, 1.0); + } + `, + }), + entryPoint: 'main', + }, + fragment: { + module: t.device.createShaderModule({ + code: ` + @fragment fn main() -> @location(0) vec4<f32> { + return vec4<f32>(1.0, 1.0, 0.0, 1.0); + } + `, + }), + entryPoint: 'main', + targets: [{ format: 'rgba8unorm' }], + }, + primitive: { topology: 'point-list' }, + }); + + const runPipeline = (numVertices: number, numInstances: number) => { + const encoder = t.device.createCommandEncoder(); + const pass = encoder.beginRenderPass({ + colorAttachments: [ + { + view: colorAttachmentView, + storeOp: 'store', + clearValue: { r: 0.0, g: 0.0, b: 1.0, a: 1.0 }, + loadOp: 'clear', + }, + ], + }); + + pass.setPipeline(pipeline); + pass.setBindGroup(0, bindGroup); + if (indexBuffer !== null) { + pass.setIndexBuffer(indexBuffer, 'uint32'); + } + + if (indirect) { + writeIndirectParams(numVertices, numInstances); + if (indexed) { + pass.drawIndexedIndirect(indirectBuffer, 0); + } else { + pass.drawIndirect(indirectBuffer, 0); + } + } else { + if (indexed) { + pass.drawIndexed(numVertices, numInstances); + } else { + pass.draw(numVertices, numInstances); + } + } + pass.end(); + encoder.copyTextureToBuffer( + { texture: colorAttachment, mipLevel: 0, origin: { x: 0, y: 0, z: 0 } }, + { buffer: dst, bytesPerRow: kBytesPerRow }, + { width: 3, height: 3, depthOrArrayLayers: 1 } + ); + + const params = new Uint32Array([numVertices, numInstances]); + t.device.queue.writeBuffer(paramsBuffer, 0, params, 0, 2); + t.device.queue.submit([encoder.finish()]); + + const yellow = [0xff, 0xff, 0x00, 0xff]; + const allYellow = new Uint8Array([...yellow, ...yellow, ...yellow]); + for (const row of [0, 1, 2]) { + t.expectGPUBufferValuesPassCheck(dst, data => checkElementsEqual(data, allYellow), { + srcByteOffset: row * 256, + type: Uint8Array, + typedLength: 12, + }); + } + }; + + // If any iteration takes longer than this, we stop incrementing along that + // branch and move on to the next instance count. Note that the max + // supported vertex count for any iteration is 2**24 due to our choice of + // index buffer size. + const maxDurationMs = 100; + const counts = [ + { + numInstances: 4, + vertexCounts: [2 ** 10, 2 ** 16, 2 ** 18, 2 ** 20, 2 ** 22, 2 ** 24], + }, + { + numInstances: 2 ** 8, + vertexCounts: [2 ** 10, 2 ** 16, 2 ** 18, 2 ** 20, 2 ** 22], + }, + { + numInstances: 2 ** 10, + vertexCounts: [2 ** 8, 2 ** 10, 2 ** 12, 2 ** 16, 2 ** 18, 2 ** 20], + }, + { + numInstances: 2 ** 16, + vertexCounts: [2 ** 4, 2 ** 8, 2 ** 10, 2 ** 12, 2 ** 14], + }, + { + numInstances: 2 ** 20, + vertexCounts: [2 ** 4, 2 ** 8, 2 ** 10], + }, + ]; + for (const { numInstances, vertexCounts } of counts) { + for (const numVertices of vertexCounts) { + const start = now(); + runPipeline(numVertices, numInstances); + await t.device.queue.onSubmittedWorkDone(); + const duration = now() - start; + if (duration >= maxDurationMs) { + break; + } + } + } + }); |