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-rw-r--r--dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/encoding/cmds/render/state_tracking.spec.ts184
1 files changed, 184 insertions, 0 deletions
diff --git a/dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/encoding/cmds/render/state_tracking.spec.ts b/dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/encoding/cmds/render/state_tracking.spec.ts
new file mode 100644
index 0000000000..310f96a9df
--- /dev/null
+++ b/dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/encoding/cmds/render/state_tracking.spec.ts
@@ -0,0 +1,184 @@
+export const description = `
+Validation tests for setVertexBuffer/setIndexBuffer state (not validation). See also operation tests.
+`;
+
+import { makeTestGroup } from '../../../../../../common/framework/test_group.js';
+import { range } from '../../../../../../common/util/util.js';
+import { ValidationTest } from '../../../validation_test.js';
+
+class F extends ValidationTest {
+ getVertexBuffer(): GPUBuffer {
+ return this.device.createBuffer({
+ size: 256,
+ usage: GPUBufferUsage.VERTEX,
+ });
+ }
+
+ createRenderPipeline(bufferCount: number): GPURenderPipeline {
+ return this.device.createRenderPipeline({
+ layout: 'auto',
+ vertex: {
+ module: this.device.createShaderModule({
+ code: `
+ struct Inputs {
+ ${range(bufferCount, i => `\n@location(${i}) a_position${i} : vec3<f32>,`).join('')}
+ };
+ @vertex fn main(input : Inputs
+ ) -> @builtin(position) vec4<f32> {
+ return vec4<f32>(0.0, 0.0, 0.0, 1.0);
+ }`,
+ }),
+ entryPoint: 'main',
+ buffers: [
+ {
+ arrayStride: 3 * 4,
+ attributes: range(bufferCount, i => ({
+ format: 'float32x3',
+ offset: 0,
+ shaderLocation: i,
+ })),
+ },
+ ],
+ },
+ fragment: {
+ module: this.device.createShaderModule({
+ code: `
+ @fragment fn main() -> @location(0) vec4<f32> {
+ return vec4<f32>(0.0, 1.0, 0.0, 1.0);
+ }`,
+ }),
+ entryPoint: 'main',
+ targets: [{ format: 'rgba8unorm' }],
+ },
+ primitive: { topology: 'triangle-list' },
+ });
+ }
+
+ beginRenderPass(commandEncoder: GPUCommandEncoder): GPURenderPassEncoder {
+ const attachmentTexture = this.device.createTexture({
+ format: 'rgba8unorm',
+ size: { width: 16, height: 16, depthOrArrayLayers: 1 },
+ usage: GPUTextureUsage.RENDER_ATTACHMENT,
+ });
+
+ return commandEncoder.beginRenderPass({
+ colorAttachments: [
+ {
+ view: attachmentTexture.createView(),
+ clearValue: { r: 1.0, g: 0.0, b: 0.0, a: 1.0 },
+ loadOp: 'clear',
+ storeOp: 'store',
+ },
+ ],
+ });
+ }
+}
+
+export const g = makeTestGroup(F);
+
+g.test(`all_needed_vertex_buffer_should_be_bound`)
+ .desc(
+ `
+In this test we test that any missing vertex buffer for a used slot will cause validation errors when drawing.
+- All (non/indexed, in/direct) draw commands
+ - A needed vertex buffer is not bound
+ - Was bound in another render pass but not the current one
+`
+ )
+ .unimplemented();
+
+g.test(`all_needed_index_buffer_should_be_bound`)
+ .desc(
+ `
+In this test we test that missing index buffer for a used slot will cause validation errors when drawing.
+- All indexed in/direct draw commands
+ - No index buffer is bound
+`
+ )
+ .unimplemented();
+
+g.test('vertex_buffers_inherit_from_previous_pipeline').fn(async t => {
+ const pipeline1 = t.createRenderPipeline(1);
+ const pipeline2 = t.createRenderPipeline(2);
+
+ const vertexBuffer1 = t.getVertexBuffer();
+ const vertexBuffer2 = t.getVertexBuffer();
+
+ {
+ // Check failure when vertex buffer is not set
+ const commandEncoder = t.device.createCommandEncoder();
+ const renderPass = t.beginRenderPass(commandEncoder);
+ renderPass.setPipeline(pipeline1);
+ renderPass.draw(3);
+ renderPass.end();
+
+ t.expectValidationError(() => {
+ commandEncoder.finish();
+ });
+ }
+ {
+ // Check success when vertex buffer is inherited from previous pipeline
+ const commandEncoder = t.device.createCommandEncoder();
+ const renderPass = t.beginRenderPass(commandEncoder);
+ renderPass.setPipeline(pipeline2);
+ renderPass.setVertexBuffer(0, vertexBuffer1);
+ renderPass.setVertexBuffer(1, vertexBuffer2);
+ renderPass.draw(3);
+ renderPass.setPipeline(pipeline1);
+ renderPass.draw(3);
+ renderPass.end();
+
+ commandEncoder.finish();
+ }
+});
+
+g.test('vertex_buffers_do_not_inherit_between_render_passes').fn(async t => {
+ const pipeline1 = t.createRenderPipeline(1);
+ const pipeline2 = t.createRenderPipeline(2);
+
+ const vertexBuffer1 = t.getVertexBuffer();
+ const vertexBuffer2 = t.getVertexBuffer();
+
+ {
+ // Check success when vertex buffer is set for each render pass
+ const commandEncoder = t.device.createCommandEncoder();
+ {
+ const renderPass = t.beginRenderPass(commandEncoder);
+ renderPass.setPipeline(pipeline2);
+ renderPass.setVertexBuffer(0, vertexBuffer1);
+ renderPass.setVertexBuffer(1, vertexBuffer2);
+ renderPass.draw(3);
+ renderPass.end();
+ }
+ {
+ const renderPass = t.beginRenderPass(commandEncoder);
+ renderPass.setPipeline(pipeline1);
+ renderPass.setVertexBuffer(0, vertexBuffer1);
+ renderPass.draw(3);
+ renderPass.end();
+ }
+ commandEncoder.finish();
+ }
+ {
+ // Check failure because vertex buffer is not inherited in second subpass
+ const commandEncoder = t.device.createCommandEncoder();
+ {
+ const renderPass = t.beginRenderPass(commandEncoder);
+ renderPass.setPipeline(pipeline2);
+ renderPass.setVertexBuffer(0, vertexBuffer1);
+ renderPass.setVertexBuffer(1, vertexBuffer2);
+ renderPass.draw(3);
+ renderPass.end();
+ }
+ {
+ const renderPass = t.beginRenderPass(commandEncoder);
+ renderPass.setPipeline(pipeline1);
+ renderPass.draw(3);
+ renderPass.end();
+ }
+
+ t.expectValidationError(() => {
+ commandEncoder.finish();
+ });
+ }
+});