diff options
Diffstat (limited to 'dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/texture/destroy.spec.ts')
-rw-r--r-- | dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/texture/destroy.spec.ts | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/texture/destroy.spec.ts b/dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/texture/destroy.spec.ts new file mode 100644 index 0000000000..2d3103decd --- /dev/null +++ b/dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/texture/destroy.spec.ts @@ -0,0 +1,119 @@ +export const description = ` +Destroying a texture more than once is allowed. +`; + +import { makeTestGroup } from '../../../../common/framework/test_group.js'; +import { kTextureAspects, kTextureFormatInfo } from '../../../capability_info.js'; +import { ValidationTest } from '../validation_test.js'; + +export const g = makeTestGroup(ValidationTest); + +g.test('base') + .desc(`Test that it is valid to destroy a texture.`) + .fn(t => { + const texture = t.getSampledTexture(); + texture.destroy(); + }); + +g.test('twice') + .desc(`Test that it is valid to destroy a destroyed texture.`) + .fn(t => { + const texture = t.getSampledTexture(); + texture.destroy(); + texture.destroy(); + }); + +g.test('submit_a_destroyed_texture_as_attachment') + .desc( + ` +Test that it is invalid to submit with a texture as {color, depth, stencil, depth-stencil} attachment +that was destroyed {before, after} encoding finishes. +` + ) + .params(u => + u // + .combine('depthStencilTextureAspect', kTextureAspects) + .combine('colorTextureState', [ + 'valid', + 'destroyedBeforeEncode', + 'destroyedAfterEncode', + ] as const) + .combine('depthStencilTextureState', [ + 'valid', + 'destroyedBeforeEncode', + 'destroyedAfterEncode', + ] as const) + ) + .fn(async t => { + const { colorTextureState, depthStencilTextureAspect, depthStencilTextureState } = t.params; + + const isSubmitSuccess = colorTextureState === 'valid' && depthStencilTextureState === 'valid'; + + const colorTextureFormat: GPUTextureFormat = 'rgba32float'; + const depthStencilTextureFormat: GPUTextureFormat = + depthStencilTextureAspect === 'all' + ? 'depth24plus-stencil8' + : depthStencilTextureAspect === 'depth-only' + ? 'depth32float' + : 'stencil8'; + + const colorTextureDesc: GPUTextureDescriptor = { + size: { width: 16, height: 16, depthOrArrayLayers: 1 }, + format: colorTextureFormat, + usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT, + }; + + const depthStencilTextureDesc: GPUTextureDescriptor = { + size: { width: 16, height: 16, depthOrArrayLayers: 1 }, + format: depthStencilTextureFormat, + usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT, + }; + + const colorTexture = t.device.createTexture(colorTextureDesc); + const depthStencilTexture = t.device.createTexture(depthStencilTextureDesc); + + if (colorTextureState === 'destroyedBeforeEncode') { + colorTexture.destroy(); + } + if (depthStencilTextureState === 'destroyedBeforeEncode') { + depthStencilTexture.destroy(); + } + + const commandEncoder = t.device.createCommandEncoder(); + const depthStencilAttachment: GPURenderPassDepthStencilAttachment = { + view: depthStencilTexture.createView({ aspect: depthStencilTextureAspect }), + }; + if (kTextureFormatInfo[depthStencilTextureFormat].depth) { + depthStencilAttachment.depthClearValue = 0; + depthStencilAttachment.depthLoadOp = 'clear'; + depthStencilAttachment.depthStoreOp = 'discard'; + } + if (kTextureFormatInfo[depthStencilTextureFormat].stencil) { + depthStencilAttachment.stencilClearValue = 0; + depthStencilAttachment.stencilLoadOp = 'clear'; + depthStencilAttachment.stencilStoreOp = 'discard'; + } + const renderPass = commandEncoder.beginRenderPass({ + colorAttachments: [ + { + view: colorTexture.createView(), + clearValue: [0, 0, 0, 0], + loadOp: 'clear', + storeOp: 'store', + }, + ], + depthStencilAttachment, + }); + renderPass.end(); + + const cmd = commandEncoder.finish(); + + if (colorTextureState === 'destroyedAfterEncode') { + colorTexture.destroy(); + } + if (depthStencilTextureState === 'destroyedAfterEncode') { + depthStencilTexture.destroy(); + } + + t.expectValidationError(() => t.queue.submit([cmd]), !isSubmitSuccess); + }); |