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-rw-r--r--dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/texture/destroy.spec.ts119
1 files changed, 119 insertions, 0 deletions
diff --git a/dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/texture/destroy.spec.ts b/dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/texture/destroy.spec.ts
new file mode 100644
index 0000000000..2d3103decd
--- /dev/null
+++ b/dom/webgpu/tests/cts/checkout/src/webgpu/api/validation/texture/destroy.spec.ts
@@ -0,0 +1,119 @@
+export const description = `
+Destroying a texture more than once is allowed.
+`;
+
+import { makeTestGroup } from '../../../../common/framework/test_group.js';
+import { kTextureAspects, kTextureFormatInfo } from '../../../capability_info.js';
+import { ValidationTest } from '../validation_test.js';
+
+export const g = makeTestGroup(ValidationTest);
+
+g.test('base')
+ .desc(`Test that it is valid to destroy a texture.`)
+ .fn(t => {
+ const texture = t.getSampledTexture();
+ texture.destroy();
+ });
+
+g.test('twice')
+ .desc(`Test that it is valid to destroy a destroyed texture.`)
+ .fn(t => {
+ const texture = t.getSampledTexture();
+ texture.destroy();
+ texture.destroy();
+ });
+
+g.test('submit_a_destroyed_texture_as_attachment')
+ .desc(
+ `
+Test that it is invalid to submit with a texture as {color, depth, stencil, depth-stencil} attachment
+that was destroyed {before, after} encoding finishes.
+`
+ )
+ .params(u =>
+ u //
+ .combine('depthStencilTextureAspect', kTextureAspects)
+ .combine('colorTextureState', [
+ 'valid',
+ 'destroyedBeforeEncode',
+ 'destroyedAfterEncode',
+ ] as const)
+ .combine('depthStencilTextureState', [
+ 'valid',
+ 'destroyedBeforeEncode',
+ 'destroyedAfterEncode',
+ ] as const)
+ )
+ .fn(async t => {
+ const { colorTextureState, depthStencilTextureAspect, depthStencilTextureState } = t.params;
+
+ const isSubmitSuccess = colorTextureState === 'valid' && depthStencilTextureState === 'valid';
+
+ const colorTextureFormat: GPUTextureFormat = 'rgba32float';
+ const depthStencilTextureFormat: GPUTextureFormat =
+ depthStencilTextureAspect === 'all'
+ ? 'depth24plus-stencil8'
+ : depthStencilTextureAspect === 'depth-only'
+ ? 'depth32float'
+ : 'stencil8';
+
+ const colorTextureDesc: GPUTextureDescriptor = {
+ size: { width: 16, height: 16, depthOrArrayLayers: 1 },
+ format: colorTextureFormat,
+ usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
+ };
+
+ const depthStencilTextureDesc: GPUTextureDescriptor = {
+ size: { width: 16, height: 16, depthOrArrayLayers: 1 },
+ format: depthStencilTextureFormat,
+ usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
+ };
+
+ const colorTexture = t.device.createTexture(colorTextureDesc);
+ const depthStencilTexture = t.device.createTexture(depthStencilTextureDesc);
+
+ if (colorTextureState === 'destroyedBeforeEncode') {
+ colorTexture.destroy();
+ }
+ if (depthStencilTextureState === 'destroyedBeforeEncode') {
+ depthStencilTexture.destroy();
+ }
+
+ const commandEncoder = t.device.createCommandEncoder();
+ const depthStencilAttachment: GPURenderPassDepthStencilAttachment = {
+ view: depthStencilTexture.createView({ aspect: depthStencilTextureAspect }),
+ };
+ if (kTextureFormatInfo[depthStencilTextureFormat].depth) {
+ depthStencilAttachment.depthClearValue = 0;
+ depthStencilAttachment.depthLoadOp = 'clear';
+ depthStencilAttachment.depthStoreOp = 'discard';
+ }
+ if (kTextureFormatInfo[depthStencilTextureFormat].stencil) {
+ depthStencilAttachment.stencilClearValue = 0;
+ depthStencilAttachment.stencilLoadOp = 'clear';
+ depthStencilAttachment.stencilStoreOp = 'discard';
+ }
+ const renderPass = commandEncoder.beginRenderPass({
+ colorAttachments: [
+ {
+ view: colorTexture.createView(),
+ clearValue: [0, 0, 0, 0],
+ loadOp: 'clear',
+ storeOp: 'store',
+ },
+ ],
+ depthStencilAttachment,
+ });
+ renderPass.end();
+
+ const cmd = commandEncoder.finish();
+
+ if (colorTextureState === 'destroyedAfterEncode') {
+ colorTexture.destroy();
+ }
+ if (depthStencilTextureState === 'destroyedAfterEncode') {
+ depthStencilTexture.destroy();
+ }
+
+ t.expectValidationError(() => t.queue.submit([cmd]), !isSubmitSuccess);
+ });