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-rw-r--r--gfx/angle/checkout/include/EGL/eglext_angle.h412
1 files changed, 412 insertions, 0 deletions
diff --git a/gfx/angle/checkout/include/EGL/eglext_angle.h b/gfx/angle/checkout/include/EGL/eglext_angle.h
new file mode 100644
index 0000000000..caf3780172
--- /dev/null
+++ b/gfx/angle/checkout/include/EGL/eglext_angle.h
@@ -0,0 +1,412 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// eglext_angle.h: ANGLE modifications to the eglext.h header file.
+// Currently we don't include this file directly, we patch eglext.h
+// to include it implicitly so it is visible throughout our code.
+
+#ifndef INCLUDE_EGL_EGLEXT_ANGLE_
+#define INCLUDE_EGL_EGLEXT_ANGLE_
+
+// clang-format off
+
+#ifndef EGL_ANGLE_robust_resource_initialization
+#define EGL_ANGLE_robust_resource_initialization 1
+#define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453
+#endif /* EGL_ANGLE_robust_resource_initialization */
+
+#ifndef EGL_ANGLE_keyed_mutex
+#define EGL_ANGLE_keyed_mutex 1
+#define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2
+#endif /* EGL_ANGLE_keyed_mutex */
+
+#ifndef EGL_ANGLE_d3d_texture_client_buffer
+#define EGL_ANGLE_d3d_texture_client_buffer 1
+#define EGL_D3D_TEXTURE_ANGLE 0x33A3
+#define EGL_TEXTURE_OFFSET_X_ANGLE 0x3490
+#define EGL_TEXTURE_OFFSET_Y_ANGLE 0x3491
+#define EGL_D3D11_TEXTURE_PLANE_ANGLE 0x3492
+#define EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE 0x3493
+#endif /* EGL_ANGLE_d3d_texture_client_buffer */
+
+#ifndef EGL_ANGLE_software_display
+#define EGL_ANGLE_software_display 1
+#define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1)
+#endif /* EGL_ANGLE_software_display */
+
+#ifndef EGL_ANGLE_direct3d_display
+#define EGL_ANGLE_direct3d_display 1
+#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
+#define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
+#endif /* EGL_ANGLE_direct3d_display */
+
+#ifndef EGL_ANGLE_direct_composition
+#define EGL_ANGLE_direct_composition 1
+#define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5
+#endif /* EGL_ANGLE_direct_composition */
+
+#ifndef EGL_ANGLE_platform_angle
+#define EGL_ANGLE_platform_angle 1
+#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
+#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
+#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
+#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
+#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
+#define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E
+#define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348F
+#endif /* EGL_ANGLE_platform_angle */
+
+#ifndef EGL_ANGLE_platform_angle_d3d
+#define EGL_ANGLE_platform_angle_d3d 1
+#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C
+#define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
+#endif /* EGL_ANGLE_platform_angle_d3d */
+
+#ifndef EGL_ANGLE_platform_angle_d3d_luid
+#define EGL_ANGLE_platform_angle_d3d_luid 1
+#define EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A0
+#define EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A1
+#endif /* EGL_ANGLE_platform_angle_d3d_luid */
+
+#ifndef EGL_ANGLE_platform_angle_d3d11on12
+#define EGL_ANGLE_platform_angle_d3d11on12 1
+#define EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488
+#endif /* EGL_ANGLE_platform_angle_d3d11on12 */
+
+#ifndef EGL_ANGLE_platform_angle_opengl
+#define EGL_ANGLE_platform_angle_opengl 1
+#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
+#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
+#define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480
+#endif /* EGL_ANGLE_platform_angle_opengl */
+
+#ifndef EGL_ANGLE_platform_angle_null
+#define EGL_ANGLE_platform_angle_null 1
+#define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE
+#endif /* EGL_ANGLE_platform_angle_null */
+
+#ifndef EGL_ANGLE_platform_angle_vulkan
+#define EGL_ANGLE_platform_angle_vulkan 1
+#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
+#define EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE 0x34A4
+#define EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE 0x34A5
+#endif /* EGL_ANGLE_platform_angle_vulkan */
+
+#ifndef EGL_ANGLE_platform_angle_metal
+#define EGL_ANGLE_platform_angle_metal 1
+#define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489
+#endif /* EGL_ANGLE_platform_angle_metal */
+
+#ifndef EGL_ANGLE_platform_angle_device_type_swiftshader
+#define EGL_ANGLE_platform_angle_device_type_swiftshader
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE 0x3487
+#endif /* EGL_ANGLE_platform_angle_device_type_swiftshader */
+
+#ifndef EGL_ANGLE_platform_angle_device_type_egl_angle
+#define EGL_ANGLE_platform_angle_device_type_egl_angle
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE 0x348E
+#endif /* EGL_ANGLE_platform_angle_device_type_egl_angle */
+
+#ifndef EGL_ANGLE_context_virtualization
+#define EGL_ANGLE_context_virtualization 1
+#define EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE 0x3481
+#endif /* EGL_ANGLE_context_virtualization */
+
+#ifndef EGL_ANGLE_platform_angle_device_context_volatile_eagl
+#define EGL_ANGLE_platform_angle_device_context_volatile_eagl 1
+#define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_EAGL_ANGLE 0x34A2
+#endif /* EGL_ANGLE_platform_angle_device_context_volatile_eagl */
+
+#ifndef EGL_ANGLE_platform_angle_device_context_volatile_cgl
+#define EGL_ANGLE_platform_angle_device_context_volatile_cgl 1
+#define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_CGL_ANGLE 0x34A3
+#endif /* EGL_ANGLE_platform_angle_device_context_volatile_cgl */
+
+#ifndef EGL_ANGLE_platform_angle_device_id
+#define EGL_ANGLE_platform_angle_device_id
+#define EGL_PLATFORM_ANGLE_DEVICE_ID_HIGH_ANGLE 0x34D6
+#define EGL_PLATFORM_ANGLE_DEVICE_ID_LOW_ANGLE 0x34D7
+#endif /* EGL_ANGLE_platform_angle_device_id */
+
+#ifndef EGL_ANGLE_x11_visual
+#define EGL_ANGLE_x11_visual
+#define EGL_X11_VISUAL_ID_ANGLE 0x33A3
+#endif /* EGL_ANGLE_x11_visual */
+
+#ifndef EGL_ANGLE_surface_orientation
+#define EGL_ANGLE_surface_orientation
+#define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
+#define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
+#define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001
+#define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
+#endif /* EGL_ANGLE_surface_orientation */
+
+#ifndef EGL_ANGLE_experimental_present_path
+#define EGL_ANGLE_experimental_present_path
+#define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4
+#define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9
+#define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA
+#endif /* EGL_ANGLE_experimental_present_path */
+
+#ifndef EGL_ANGLE_stream_producer_d3d_texture
+#define EGL_ANGLE_stream_producer_d3d_texture
+#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
+typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
+typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
+#endif
+#endif /* EGL_ANGLE_stream_producer_d3d_texture */
+
+#ifndef EGL_ANGLE_create_context_webgl_compatibility
+#define EGL_ANGLE_create_context_webgl_compatibility 1
+#define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC
+#endif /* EGL_ANGLE_create_context_webgl_compatibility */
+
+#ifndef EGL_ANGLE_display_texture_share_group
+#define EGL_ANGLE_display_texture_share_group 1
+#define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF
+#endif /* EGL_ANGLE_display_texture_share_group */
+
+#ifndef EGL_CHROMIUM_create_context_bind_generates_resource
+#define EGL_CHROMIUM_create_context_bind_generates_resource 1
+#define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD
+#endif /* EGL_CHROMIUM_create_context_bind_generates_resource */
+
+#ifndef EGL_ANGLE_metal_create_context_ownership_identity
+#define EGL_ANGLE_metal_create_context_ownership_identity 1
+#define EGL_CONTEXT_METAL_OWNERSHIP_IDENTITY_ANGLE 0x34D2
+#endif /* EGL_ANGLE_metal_create_context_ownership_identity */
+
+#ifndef EGL_ANGLE_create_context_client_arrays
+#define EGL_ANGLE_create_context_client_arrays 1
+#define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452
+#endif /* EGL_ANGLE_create_context_client_arrays */
+
+#ifndef EGL_ANGLE_device_creation
+#define EGL_ANGLE_device_creation 1
+typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
+typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device);
+#endif
+#endif /* EGL_ANGLE_device_creation */
+
+#ifndef EGL_ANGLE_program_cache_control
+#define EGL_ANGLE_program_cache_control 1
+#define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455
+#define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456
+#define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457
+#define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458
+#define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459
+typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib);
+typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
+typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
+typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLint mode);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib);
+EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
+EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
+EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLint mode);
+#endif
+#endif /* EGL_ANGLE_program_cache_control */
+
+#ifndef EGL_ANGLE_iosurface_client_buffer
+#define EGL_ANGLE_iosurface_client_buffer 1
+#define EGL_IOSURFACE_ANGLE 0x3454
+#define EGL_IOSURFACE_PLANE_ANGLE 0x345A
+#define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
+#define EGL_TEXTURE_TYPE_ANGLE 0x345C
+#define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
+#define EGL_IOSURFACE_USAGE_HINT_ANGLE 0x348A
+#define EGL_IOSURFACE_READ_HINT_ANGLE 0x0001
+#define EGL_IOSURFACE_WRITE_HINT_ANGLE 0x0002
+#define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D
+#endif /* EGL_ANGLE_iosurface_client_buffer */
+
+#ifndef ANGLE_metal_texture_client_buffer
+#define ANGLE_metal_texture_client_buffer 1
+#define EGL_METAL_TEXTURE_ANGLE 0x34A7
+#endif /* ANGLE_metal_texture_client_buffer */
+
+#ifndef EGL_ANGLE_create_context_extensions_enabled
+#define EGL_ANGLE_create_context_extensions_enabled 1
+#define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F
+#endif /* EGL_ANGLE_create_context_extensions_enabled */
+
+#ifndef EGL_CHROMIUM_sync_control
+#define EGL_CHROMIUM_sync_control 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCVALUESCHROMIUMPROC) (EGLDisplay dpy,
+ EGLSurface surface,
+ EGLuint64KHR *ust,
+ EGLuint64KHR *msc,
+ EGLuint64KHR *sbc);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncValuesCHROMIUM(EGLDisplay dpy,
+ EGLSurface surface,
+ EGLuint64KHR *ust,
+ EGLuint64KHR *msc,
+ EGLuint64KHR *sbc);
+#endif
+#endif /* EGL_CHROMIUM_sync_control */
+
+#ifndef EGL_ANGLE_sync_control_rate
+#define EGL_ANGLE_sync_control_rate 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy,
+ EGLSurface surface,
+ EGLint *numerator,
+ EGLint *denominator);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE(EGLDisplay dpy,
+ EGLSurface surface,
+ EGLint *numerator,
+ EGLint *denominator);
+#endif
+#endif /* EGL_ANGLE_sync_control_rate */
+
+#ifndef EGL_ANGLE_power_preference
+#define EGL_ANGLE_power_preference 1
+#define EGL_POWER_PREFERENCE_ANGLE 0x3482
+#define EGL_LOW_POWER_ANGLE 0x0001
+#define EGL_HIGH_POWER_ANGLE 0x0002
+typedef void(EGLAPIENTRYP PFNEGLRELEASEHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx);
+typedef void(EGLAPIENTRYP PFNEGLREACQUIREHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx);
+typedef void(EGLAPIENTRYP PFNEGLHANDLEGPUSWITCHANGLEPROC) (EGLDisplay dpy);
+typedef void(EGLAPIENTRYP PFNEGLFORCEGPUSWITCHANGLEPROC) (EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI void EGLAPIENTRY eglReleaseHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx);
+EGLAPI void EGLAPIENTRY eglReacquireHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx);
+EGLAPI void EGLAPIENTRY eglHandleGPUSwitchANGLE(EGLDisplay dpy);
+EGLAPI void EGLAPIENTRY eglForceGPUSwitchANGLE(EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow);
+#endif
+#endif /* EGL_ANGLE_power_preference */
+
+#ifndef EGL_ANGLE_feature_control
+#define EGL_ANGLE_feature_control 1
+#define EGL_FEATURE_NAME_ANGLE 0x3460
+#define EGL_FEATURE_CATEGORY_ANGLE 0x3461
+#define EGL_FEATURE_DESCRIPTION_ANGLE 0x3462
+#define EGL_FEATURE_BUG_ANGLE 0x3463
+#define EGL_FEATURE_STATUS_ANGLE 0x3464
+#define EGL_FEATURE_COUNT_ANGLE 0x3465
+#define EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466
+#define EGL_FEATURE_OVERRIDES_DISABLED_ANGLE 0x3467
+#define EGL_FEATURE_CONDITION_ANGLE 0x3468
+#define EGL_FEATURE_ALL_DISABLED_ANGLE 0x3469
+typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGIANGLEPROC) (EGLDisplay dpy, EGLint name, EGLint index);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBANGLEPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI const char *EGLAPIENTRY eglQueryStringiANGLE(EGLDisplay dpy, EGLint name, EGLint index);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribANGLE(EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
+#endif
+#endif /* EGL_ANGLE_feature_control */
+
+#ifndef EGL_ANGLE_image_d3d11_texture
+#define EGL_D3D11_TEXTURE_ANGLE 0x3484
+#define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
+#endif /* EGL_ANGLE_image_d3d11_texture */
+
+#ifndef EGL_ANGLE_create_context_backwards_compatible
+#define EGL_ANGLE_create_context_backwards_compatible 1
+#define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483
+#endif /* EGL_ANGLE_create_context_backwards_compatible */
+
+#ifndef EGL_ANGLE_device_cgl
+#define EGL_ANGLE_device_cgl 1
+#define EGL_CGL_CONTEXT_ANGLE 0x3485
+#define EGL_CGL_PIXEL_FORMAT_ANGLE 0x3486
+#endif
+
+#ifndef EGL_ANGLE_ggp_stream_descriptor
+#define EGL_ANGLE_ggp_stream_descriptor 1
+#define EGL_GGP_STREAM_DESCRIPTOR_ANGLE 0x348B
+#endif /* EGL_ANGLE_ggp_stream_descriptor */
+
+#ifndef EGL_ANGLE_swap_with_frame_token
+#define EGL_ANGLE_swap_with_frame_token 1
+typedef khronos_uint64_t EGLFrameTokenANGLE;
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHFRAMETOKENANGLEPROC)(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithFrameTokenANGLE(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken);
+#endif
+#endif /* EGL_ANGLE_swap_with_frame_token */
+
+#ifndef EGL_ANGLE_prepare_swap_buffers
+#define EGL_ANGLE_prepare_swap_buffers 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLPREPARESWAPBUFFERSANGLEPROC)(EGLDisplay dpy, EGLSurface surface);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglPrepareSwapBuffersANGLE(EGLDisplay dpy, EGLSurface surface);
+#endif
+#endif /* EGL_ANGLE_prepare_swap_buffers */
+
+#ifndef EGL_ANGLE_device_eagl
+#define EGL_ANGLE_device_eagl 1
+#define EGL_EAGL_CONTEXT_ANGLE 0x348C
+#endif
+
+#ifndef EGL_ANGLE_device_metal
+#define EGL_ANGLE_device_metal 1
+#define EGL_METAL_DEVICE_ANGLE 0x34A6
+#endif /* EGL_ANGLE_device_metal */
+
+#ifndef EGL_ANGLE_display_semaphore_share_group
+#define EGL_ANGLE_display_semaphore_share_group 1
+#define EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE 0x348D
+#endif /* EGL_ANGLE_display_semaphore_share_group */
+
+#ifndef EGL_ANGLE_external_context_and_surface
+#define EGL_ANGLE_external_context_and_surface 1
+#define EGL_EXTERNAL_CONTEXT_ANGLE 0x348E
+#define EGL_EXTERNAL_SURFACE_ANGLE 0x348F
+#define EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE 0x3490
+#endif /* EGL_ANGLE_external_context_and_surface */
+
+#ifndef EGL_ANGLE_create_surface_swap_interval
+#define EGL_ANGLE_create_surface_swap_interval 1
+#define EGL_SWAP_INTERVAL_ANGLE 0x322F
+#endif /* EGL_ANGLE_create_surface_swap_interval */
+
+#ifndef EGL_ANGLE_device_vulkan
+#define EGL_ANGLE_device_vulkan 1
+#define EGL_VULKAN_VERSION_ANGLE 0x34A8
+#define EGL_VULKAN_INSTANCE_ANGLE 0x34A9
+#define EGL_VULKAN_INSTANCE_EXTENSIONS_ANGLE 0x34AA
+#define EGL_VULKAN_PHYSICAL_DEVICE_ANGLE 0x34AB
+#define EGL_VULKAN_DEVICE_ANGLE 0x34AC
+#define EGL_VULKAN_DEVICE_EXTENSIONS_ANGLE 0x34AD
+#define EGL_VULKAN_FEATURES_ANGLE 0x34AE
+#define EGL_VULKAN_QUEUE_ANGLE 0x34AF
+#define EGL_VULKAN_QUEUE_FAMILIY_INDEX_ANGLE 0x34D0
+#define EGL_VULKAN_GET_INSTANCE_PROC_ADDR 0x34D1
+#endif /* EGL_ANGLE_device_vulkan */
+
+#ifndef EGL_ANGLE_vulkan_image
+#define EGL_ANGLE_vulkan_image
+#define EGL_VULKAN_IMAGE_ANGLE 0x34D3
+#define EGL_VULKAN_IMAGE_CREATE_INFO_HI_ANGLE 0x34D4
+#define EGL_VULKAN_IMAGE_CREATE_INFO_LO_ANGLE 0x34D5
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTVKIMAGEANGLEPROC)(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info);
+#endif /* EGL_ANGLE_vulkan_image */
+
+#ifndef EGL_ANGLE_metal_shared_event_sync
+#define EGL_ANGLE_metal_hared_event_sync 1
+#define EGL_SYNC_METAL_SHARED_EVENT_ANGLE 0x34D8
+#define EGL_SYNC_METAL_SHARED_EVENT_OBJECT_ANGLE 0x34D9
+#define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_LO_ANGLE 0x34DA
+#define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_HI_ANGLE 0x34DB
+typedef void* (EGLAPIENTRYP PFNEGLCOPYMETALSHAREDEVENTANGLEPROC)(EGLDisplay dpy, EGLSyncKHR sync);
+#endif /* EGL_ANGLE_metal_shared_event_sync */
+
+// clang-format on
+
+#endif // INCLUDE_EGL_EGLEXT_ANGLE_