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-rw-r--r--gfx/angle/checkout/src/common/vulkan/vulkan_icd.cpp349
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diff --git a/gfx/angle/checkout/src/common/vulkan/vulkan_icd.cpp b/gfx/angle/checkout/src/common/vulkan/vulkan_icd.cpp
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+++ b/gfx/angle/checkout/src/common/vulkan/vulkan_icd.cpp
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+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// vulkan_icd.cpp : Helper for creating vulkan instances & selecting physical device.
+
+#include "common/vulkan/vulkan_icd.h"
+
+#include <functional>
+#include <vector>
+
+#include "common/Optional.h"
+#include "common/bitset_utils.h"
+#include "common/debug.h"
+#include "common/system_utils.h"
+
+#include "common/vulkan/vk_google_filtering_precision.h"
+
+namespace
+{
+void ResetEnvironmentVar(const char *variableName, const Optional<std::string> &value)
+{
+ if (!value.valid())
+ {
+ return;
+ }
+
+ if (value.value().empty())
+ {
+ angle::UnsetEnvironmentVar(variableName);
+ }
+ else
+ {
+ angle::SetEnvironmentVar(variableName, value.value().c_str());
+ }
+}
+} // namespace
+
+namespace angle
+{
+
+namespace vk
+{
+
+namespace
+{
+
+[[maybe_unused]] const std::string WrapICDEnvironment(const char *icdEnvironment)
+{
+ // The libraries are bundled into the module directory
+ std::string ret = ConcatenatePath(angle::GetModuleDirectory(), icdEnvironment);
+ return ret;
+}
+
+[[maybe_unused]] constexpr char kLoaderLayersPathEnv[] = "VK_LAYER_PATH";
+[[maybe_unused]] constexpr char kLayerEnablesEnv[] = "VK_LAYER_ENABLES";
+
+constexpr char kLoaderICDFilenamesEnv[] = "VK_ICD_FILENAMES";
+constexpr char kANGLEPreferredDeviceEnv[] = "ANGLE_PREFERRED_DEVICE";
+constexpr char kValidationLayersCustomSTypeListEnv[] = "VK_LAYER_CUSTOM_STYPE_LIST";
+constexpr char kNoDeviceSelect[] = "NODEVICE_SELECT";
+
+constexpr uint32_t kMockVendorID = 0xba5eba11;
+constexpr uint32_t kMockDeviceID = 0xf005ba11;
+constexpr char kMockDeviceName[] = "Vulkan Mock Device";
+
+constexpr uint32_t kGoogleVendorID = 0x1AE0;
+constexpr uint32_t kSwiftShaderDeviceID = 0xC0DE;
+constexpr char kSwiftShaderDeviceName[] = "SwiftShader Device";
+
+using ICDFilterFunc = std::function<bool(const VkPhysicalDeviceProperties &)>;
+
+ICDFilterFunc GetFilterForICD(vk::ICD preferredICD)
+{
+ switch (preferredICD)
+ {
+ case vk::ICD::Mock:
+ return [](const VkPhysicalDeviceProperties &deviceProperties) {
+ return ((deviceProperties.vendorID == kMockVendorID) &&
+ (deviceProperties.deviceID == kMockDeviceID) &&
+ (strcmp(deviceProperties.deviceName, kMockDeviceName) == 0));
+ };
+ case vk::ICD::SwiftShader:
+ return [](const VkPhysicalDeviceProperties &deviceProperties) {
+ return ((deviceProperties.vendorID == kGoogleVendorID) &&
+ (deviceProperties.deviceID == kSwiftShaderDeviceID) &&
+ (strncmp(deviceProperties.deviceName, kSwiftShaderDeviceName,
+ strlen(kSwiftShaderDeviceName)) == 0));
+ };
+ default:
+ const std::string anglePreferredDevice =
+ angle::GetEnvironmentVar(kANGLEPreferredDeviceEnv);
+ return [anglePreferredDevice](const VkPhysicalDeviceProperties &deviceProperties) {
+ return (anglePreferredDevice == deviceProperties.deviceName);
+ };
+ }
+}
+
+} // namespace
+
+// If we're loading the validation layers, we could be running from any random directory.
+// Change to the executable directory so we can find the layers, then change back to the
+// previous directory to be safe we don't disrupt the application.
+ScopedVkLoaderEnvironment::ScopedVkLoaderEnvironment(bool enableValidationLayers, vk::ICD icd)
+ : mEnableValidationLayers(enableValidationLayers),
+ mICD(icd),
+ mChangedCWD(false),
+ mChangedICDEnv(false),
+ mChangedNoDeviceSelect(false)
+{
+// Changing CWD and setting environment variables makes no sense on Android,
+// since this code is a part of Java application there.
+// Android Vulkan loader doesn't need this either.
+#if !defined(ANGLE_PLATFORM_ANDROID) && !defined(ANGLE_PLATFORM_GGP)
+ if (icd == vk::ICD::Mock)
+ {
+ if (!setICDEnvironment(WrapICDEnvironment(ANGLE_VK_MOCK_ICD_JSON).c_str()))
+ {
+ ERR() << "Error setting environment for Mock/Null Driver.";
+ }
+ }
+# if defined(ANGLE_VK_SWIFTSHADER_ICD_JSON)
+ else if (icd == vk::ICD::SwiftShader)
+ {
+ if (!setICDEnvironment(WrapICDEnvironment(ANGLE_VK_SWIFTSHADER_ICD_JSON).c_str()))
+ {
+ ERR() << "Error setting environment for SwiftShader.";
+ }
+ }
+# endif // defined(ANGLE_VK_SWIFTSHADER_ICD_JSON)
+
+# if !defined(ANGLE_PLATFORM_MACOS)
+ if (mEnableValidationLayers || icd != vk::ICD::Default)
+ {
+ const auto &cwd = angle::GetCWD();
+ if (!cwd.valid())
+ {
+ ERR() << "Error getting CWD for Vulkan layers init.";
+ mEnableValidationLayers = false;
+ mICD = vk::ICD::Default;
+ }
+ else
+ {
+ mPreviousCWD = cwd.value();
+ std::string moduleDir = angle::GetModuleDirectory();
+ mChangedCWD = angle::SetCWD(moduleDir.c_str());
+ if (!mChangedCWD)
+ {
+ ERR() << "Error setting CWD for Vulkan layers init.";
+ mEnableValidationLayers = false;
+ mICD = vk::ICD::Default;
+ }
+ }
+ }
+# endif // defined(ANGLE_PLATFORM_MACOS)
+
+ // Override environment variable to use the ANGLE layers.
+ if (mEnableValidationLayers)
+ {
+# if defined(ANGLE_VK_LAYERS_DIR)
+ if (!angle::PrependPathToEnvironmentVar(kLoaderLayersPathEnv, ANGLE_VK_LAYERS_DIR))
+ {
+ ERR() << "Error setting environment for Vulkan layers init.";
+ mEnableValidationLayers = false;
+ }
+# endif // defined(ANGLE_VK_LAYERS_DIR)
+
+ if (!angle::PrependPathToEnvironmentVar(
+ kLayerEnablesEnv, "VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION"))
+ {
+ ERR() << "Error setting synchronization validation environment for Vulkan validation "
+ "layers init.";
+ }
+
+ if (!setCustomExtensionsEnvironment())
+ {
+ ERR() << "Error setting custom list for custom extensions for Vulkan layers init.";
+ mEnableValidationLayers = false;
+ }
+ }
+#endif // !defined(ANGLE_PLATFORM_ANDROID)
+
+ if (IsMSan() || IsASan())
+ {
+ // device select layer cause memory sanitizer false positive, so disable
+ // it for msan build.
+ mPreviousNoDeviceSelectEnv = angle::GetEnvironmentVar(kNoDeviceSelect);
+ angle::SetEnvironmentVar(kNoDeviceSelect, "1");
+ mChangedNoDeviceSelect = true;
+ }
+}
+
+ScopedVkLoaderEnvironment::~ScopedVkLoaderEnvironment()
+{
+ if (mChangedCWD)
+ {
+#if !defined(ANGLE_PLATFORM_ANDROID)
+ ASSERT(mPreviousCWD.valid());
+ angle::SetCWD(mPreviousCWD.value().c_str());
+#endif // !defined(ANGLE_PLATFORM_ANDROID)
+ }
+ if (mChangedICDEnv)
+ {
+ ResetEnvironmentVar(kLoaderICDFilenamesEnv, mPreviousICDEnv);
+ }
+
+ ResetEnvironmentVar(kValidationLayersCustomSTypeListEnv, mPreviousCustomExtensionsEnv);
+
+ if (mChangedNoDeviceSelect)
+ {
+ ResetEnvironmentVar(kNoDeviceSelect, mPreviousNoDeviceSelectEnv);
+ }
+}
+
+bool ScopedVkLoaderEnvironment::setICDEnvironment(const char *icd)
+{
+ // Override environment variable to use built Mock ICD
+ // ANGLE_VK_ICD_JSON gets set to the built mock ICD in BUILD.gn
+ mPreviousICDEnv = angle::GetEnvironmentVar(kLoaderICDFilenamesEnv);
+ mChangedICDEnv = angle::SetEnvironmentVar(kLoaderICDFilenamesEnv, icd);
+
+ if (!mChangedICDEnv)
+ {
+ mICD = vk::ICD::Default;
+ }
+ return mChangedICDEnv;
+}
+
+bool ScopedVkLoaderEnvironment::setCustomExtensionsEnvironment()
+{
+ struct CustomExtension
+ {
+ VkStructureType type;
+ size_t size;
+ };
+
+ CustomExtension customExtensions[] = {
+
+ {VK_STRUCTURE_TYPE_SAMPLER_FILTERING_PRECISION_GOOGLE,
+ sizeof(VkSamplerFilteringPrecisionGOOGLE)},
+
+ };
+
+ mPreviousCustomExtensionsEnv = angle::GetEnvironmentVar(kValidationLayersCustomSTypeListEnv);
+
+ std::stringstream strstr;
+ for (CustomExtension &extension : customExtensions)
+ {
+ if (strstr.tellp() != std::streampos(0))
+ {
+ strstr << angle::GetPathSeparatorForEnvironmentVar();
+ }
+
+ strstr << extension.type << angle::GetPathSeparatorForEnvironmentVar() << extension.size;
+ }
+
+ return angle::PrependPathToEnvironmentVar(kValidationLayersCustomSTypeListEnv,
+ strstr.str().c_str());
+}
+
+void ChoosePhysicalDevice(PFN_vkGetPhysicalDeviceProperties pGetPhysicalDeviceProperties,
+ const std::vector<VkPhysicalDevice> &physicalDevices,
+ vk::ICD preferredICD,
+ uint32_t preferredVendorID,
+ uint32_t preferredDeviceID,
+ VkPhysicalDevice *physicalDeviceOut,
+ VkPhysicalDeviceProperties *physicalDevicePropertiesOut)
+{
+ ASSERT(!physicalDevices.empty());
+
+ ICDFilterFunc filter = GetFilterForICD(preferredICD);
+
+ const bool shouldChooseByID = (preferredVendorID != 0 || preferredDeviceID != 0);
+
+ for (const VkPhysicalDevice &physicalDevice : physicalDevices)
+ {
+ pGetPhysicalDeviceProperties(physicalDevice, physicalDevicePropertiesOut);
+ if (filter(*physicalDevicePropertiesOut))
+ {
+ *physicalDeviceOut = physicalDevice;
+ return;
+ }
+
+ if (shouldChooseByID)
+ {
+ // NOTE: If the system has multiple GPUs with the same vendor and
+ // device IDs, this will arbitrarily select one of them.
+ bool matchVendorID = true;
+ bool matchDeviceID = true;
+
+ if (preferredVendorID != 0 &&
+ preferredVendorID != physicalDevicePropertiesOut->vendorID)
+ {
+ matchVendorID = false;
+ }
+
+ if (preferredDeviceID != 0 &&
+ preferredDeviceID != physicalDevicePropertiesOut->deviceID)
+ {
+ matchDeviceID = false;
+ }
+
+ if (matchVendorID && matchDeviceID)
+ {
+ *physicalDeviceOut = physicalDevice;
+ return;
+ }
+ }
+ }
+
+ Optional<VkPhysicalDevice> integratedDevice;
+ VkPhysicalDeviceProperties integratedDeviceProperties;
+ for (const VkPhysicalDevice &physicalDevice : physicalDevices)
+ {
+ pGetPhysicalDeviceProperties(physicalDevice, physicalDevicePropertiesOut);
+ // If discrete GPU exists, uses it by default.
+ if (physicalDevicePropertiesOut->deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
+ {
+ *physicalDeviceOut = physicalDevice;
+ return;
+ }
+ if (physicalDevicePropertiesOut->deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU &&
+ !integratedDevice.valid())
+ {
+ integratedDevice = physicalDevice;
+ integratedDeviceProperties = *physicalDevicePropertiesOut;
+ continue;
+ }
+ }
+
+ // If only integrated GPU exists, use it by default.
+ if (integratedDevice.valid())
+ {
+ *physicalDeviceOut = integratedDevice.value();
+ *physicalDevicePropertiesOut = integratedDeviceProperties;
+ return;
+ }
+
+ WARN() << "Preferred device ICD not found. Using default physicalDevice instead.";
+ // Fallback to the first device.
+ *physicalDeviceOut = physicalDevices[0];
+ pGetPhysicalDeviceProperties(*physicalDeviceOut, physicalDevicePropertiesOut);
+}
+
+} // namespace vk
+
+} // namespace angle