diff options
Diffstat (limited to 'gfx/angle/checkout/src/compiler/translator/VariablePacker.cpp')
-rw-r--r-- | gfx/angle/checkout/src/compiler/translator/VariablePacker.cpp | 409 |
1 files changed, 409 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/compiler/translator/VariablePacker.cpp b/gfx/angle/checkout/src/compiler/translator/VariablePacker.cpp new file mode 100644 index 0000000000..347395d382 --- /dev/null +++ b/gfx/angle/checkout/src/compiler/translator/VariablePacker.cpp @@ -0,0 +1,409 @@ +// +// Copyright 2002 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// Check whether variables fit within packing limits according to the packing rules from the GLSL ES +// 1.00.17 spec, Appendix A, section 7. + +#include <algorithm> + +#include "angle_gl.h" + +#include "common/utilities.h" +#include "compiler/translator/VariablePacker.h" + +namespace sh +{ + +namespace +{ + +// Expand the variable so that struct variables are split into their individual fields. +// Will not set the mappedName or staticUse fields on the expanded variables. +void ExpandVariable(const ShaderVariable &variable, + const std::string &name, + std::vector<ShaderVariable> *expanded); + +void ExpandStructVariable(const ShaderVariable &variable, + const std::string &name, + std::vector<ShaderVariable> *expanded) +{ + ASSERT(variable.isStruct()); + + const std::vector<ShaderVariable> &fields = variable.fields; + + for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++) + { + const ShaderVariable &field = fields[fieldIndex]; + ExpandVariable(field, name + "." + field.name, expanded); + } +} + +void ExpandStructArrayVariable(const ShaderVariable &variable, + unsigned int arrayNestingIndex, + const std::string &name, + std::vector<ShaderVariable> *expanded) +{ + // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the + // innermost. + const unsigned int currentArraySize = variable.getNestedArraySize(arrayNestingIndex); + for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement) + { + const std::string elementName = name + ArrayString(arrayElement); + if (arrayNestingIndex + 1u < variable.arraySizes.size()) + { + ExpandStructArrayVariable(variable, arrayNestingIndex + 1u, elementName, expanded); + } + else + { + ExpandStructVariable(variable, elementName, expanded); + } + } +} + +void ExpandVariable(const ShaderVariable &variable, + const std::string &name, + std::vector<ShaderVariable> *expanded) +{ + if (variable.isStruct()) + { + if (variable.isArray()) + { + ExpandStructArrayVariable(variable, 0u, name, expanded); + } + else + { + ExpandStructVariable(variable, name, expanded); + } + } + else + { + ShaderVariable expandedVar = variable; + expandedVar.name = name; + + expanded->push_back(expandedVar); + } +} + +int GetVariablePackingRows(const ShaderVariable &variable) +{ + return GetTypePackingRows(variable.type) * variable.getArraySizeProduct(); +} + +class VariablePacker +{ + public: + bool checkExpandedVariablesWithinPackingLimits(unsigned int maxVectors, + std::vector<sh::ShaderVariable> *variables); + + private: + static const int kNumColumns = 4; + static const unsigned kColumnMask = (1 << kNumColumns) - 1; + + unsigned makeColumnFlags(int column, int numComponentsPerRow); + void fillColumns(int topRow, int numRows, int column, int numComponentsPerRow); + bool searchColumn(int column, int numRows, int *destRow, int *destSize); + + int topNonFullRow_; + int bottomNonFullRow_; + int maxRows_; + std::vector<unsigned> rows_; +}; + +struct TVariableInfoComparer +{ + bool operator()(const sh::ShaderVariable &lhs, const sh::ShaderVariable &rhs) const + { + int lhsSortOrder = gl::VariableSortOrder(lhs.type); + int rhsSortOrder = gl::VariableSortOrder(rhs.type); + if (lhsSortOrder != rhsSortOrder) + { + return lhsSortOrder < rhsSortOrder; + } + // Sort by largest first. + return lhs.getArraySizeProduct() > rhs.getArraySizeProduct(); + } +}; + +unsigned VariablePacker::makeColumnFlags(int column, int numComponentsPerRow) +{ + return ((kColumnMask << (kNumColumns - numComponentsPerRow)) & kColumnMask) >> column; +} + +void VariablePacker::fillColumns(int topRow, int numRows, int column, int numComponentsPerRow) +{ + unsigned columnFlags = makeColumnFlags(column, numComponentsPerRow); + for (int r = 0; r < numRows; ++r) + { + int row = topRow + r; + ASSERT((rows_[row] & columnFlags) == 0); + rows_[row] |= columnFlags; + } +} + +bool VariablePacker::searchColumn(int column, int numRows, int *destRow, int *destSize) +{ + ASSERT(destRow); + + for (; topNonFullRow_ < maxRows_ && rows_[topNonFullRow_] == kColumnMask; ++topNonFullRow_) + { + } + + for (; bottomNonFullRow_ >= 0 && rows_[bottomNonFullRow_] == kColumnMask; --bottomNonFullRow_) + { + } + + if (bottomNonFullRow_ - topNonFullRow_ + 1 < numRows) + { + return false; + } + + unsigned columnFlags = makeColumnFlags(column, 1); + int topGoodRow = 0; + int smallestGoodTop = -1; + int smallestGoodSize = maxRows_ + 1; + int bottomRow = bottomNonFullRow_ + 1; + bool found = false; + for (int row = topNonFullRow_; row <= bottomRow; ++row) + { + bool rowEmpty = row < bottomRow ? ((rows_[row] & columnFlags) == 0) : false; + if (rowEmpty) + { + if (!found) + { + topGoodRow = row; + found = true; + } + } + else + { + if (found) + { + int size = row - topGoodRow; + if (size >= numRows && size < smallestGoodSize) + { + smallestGoodSize = size; + smallestGoodTop = topGoodRow; + } + } + found = false; + } + } + if (smallestGoodTop < 0) + { + return false; + } + + *destRow = smallestGoodTop; + if (destSize) + { + *destSize = smallestGoodSize; + } + return true; +} + +bool VariablePacker::checkExpandedVariablesWithinPackingLimits( + unsigned int maxVectors, + std::vector<sh::ShaderVariable> *variables) +{ + ASSERT(maxVectors > 0); + maxRows_ = maxVectors; + topNonFullRow_ = 0; + bottomNonFullRow_ = maxRows_ - 1; + + // Check whether each variable fits in the available vectors. + for (const sh::ShaderVariable &variable : *variables) + { + // Structs should have been expanded before reaching here. + ASSERT(!variable.isStruct()); + if (variable.getArraySizeProduct() > maxVectors / GetTypePackingRows(variable.type)) + { + return false; + } + } + + // As per GLSL 1.017 Appendix A, Section 7 variables are packed in specific + // order by type, then by size of array, largest first. + std::sort(variables->begin(), variables->end(), TVariableInfoComparer()); + rows_.clear(); + rows_.resize(maxVectors, 0); + + // Packs the 4 column variables. + size_t ii = 0; + for (; ii < variables->size(); ++ii) + { + const sh::ShaderVariable &variable = (*variables)[ii]; + if (GetTypePackingComponentsPerRow(variable.type) != 4) + { + break; + } + topNonFullRow_ += GetVariablePackingRows(variable); + if (topNonFullRow_ > maxRows_) + { + return false; + } + } + + // Packs the 3 column variables. + int num3ColumnRows = 0; + for (; ii < variables->size(); ++ii) + { + const sh::ShaderVariable &variable = (*variables)[ii]; + if (GetTypePackingComponentsPerRow(variable.type) != 3) + { + break; + } + + num3ColumnRows += GetVariablePackingRows(variable); + if (topNonFullRow_ + num3ColumnRows > maxRows_) + { + return false; + } + } + + fillColumns(topNonFullRow_, num3ColumnRows, 0, 3); + + // Packs the 2 column variables. + int top2ColumnRow = topNonFullRow_ + num3ColumnRows; + int twoColumnRowsAvailable = maxRows_ - top2ColumnRow; + int rowsAvailableInColumns01 = twoColumnRowsAvailable; + int rowsAvailableInColumns23 = twoColumnRowsAvailable; + for (; ii < variables->size(); ++ii) + { + const sh::ShaderVariable &variable = (*variables)[ii]; + if (GetTypePackingComponentsPerRow(variable.type) != 2) + { + break; + } + int numRows = GetVariablePackingRows(variable); + if (numRows <= rowsAvailableInColumns01) + { + rowsAvailableInColumns01 -= numRows; + } + else if (numRows <= rowsAvailableInColumns23) + { + rowsAvailableInColumns23 -= numRows; + } + else + { + return false; + } + } + + int numRowsUsedInColumns01 = twoColumnRowsAvailable - rowsAvailableInColumns01; + int numRowsUsedInColumns23 = twoColumnRowsAvailable - rowsAvailableInColumns23; + fillColumns(top2ColumnRow, numRowsUsedInColumns01, 0, 2); + fillColumns(maxRows_ - numRowsUsedInColumns23, numRowsUsedInColumns23, 2, 2); + + // Packs the 1 column variables. + for (; ii < variables->size(); ++ii) + { + const sh::ShaderVariable &variable = (*variables)[ii]; + ASSERT(1 == GetTypePackingComponentsPerRow(variable.type)); + int numRows = GetVariablePackingRows(variable); + int smallestColumn = -1; + int smallestSize = maxRows_ + 1; + int topRow = -1; + for (int column = 0; column < kNumColumns; ++column) + { + int row = 0; + int size = 0; + if (searchColumn(column, numRows, &row, &size)) + { + if (size < smallestSize) + { + smallestSize = size; + smallestColumn = column; + topRow = row; + } + } + } + + if (smallestColumn < 0) + { + return false; + } + + fillColumns(topRow, numRows, smallestColumn, 1); + } + + ASSERT(variables->size() == ii); + + return true; +} + +} // anonymous namespace + +int GetTypePackingComponentsPerRow(sh::GLenum type) +{ + switch (type) + { + case GL_FLOAT_MAT4: + case GL_FLOAT_MAT2: + case GL_FLOAT_MAT2x4: + case GL_FLOAT_MAT3x4: + case GL_FLOAT_MAT4x2: + case GL_FLOAT_MAT4x3: + case GL_FLOAT_VEC4: + case GL_INT_VEC4: + case GL_BOOL_VEC4: + case GL_UNSIGNED_INT_VEC4: + return 4; + case GL_FLOAT_MAT3: + case GL_FLOAT_MAT2x3: + case GL_FLOAT_MAT3x2: + case GL_FLOAT_VEC3: + case GL_INT_VEC3: + case GL_BOOL_VEC3: + case GL_UNSIGNED_INT_VEC3: + return 3; + case GL_FLOAT_VEC2: + case GL_INT_VEC2: + case GL_BOOL_VEC2: + case GL_UNSIGNED_INT_VEC2: + return 2; + default: + ASSERT(gl::VariableComponentCount(type) == 1); + return 1; + } +} + +int GetTypePackingRows(sh::GLenum type) +{ + switch (type) + { + case GL_FLOAT_MAT4: + case GL_FLOAT_MAT2x4: + case GL_FLOAT_MAT3x4: + case GL_FLOAT_MAT4x3: + case GL_FLOAT_MAT4x2: + return 4; + case GL_FLOAT_MAT3: + case GL_FLOAT_MAT2x3: + case GL_FLOAT_MAT3x2: + return 3; + case GL_FLOAT_MAT2: + return 2; + default: + ASSERT(gl::VariableRowCount(type) == 1); + return 1; + } +} + +bool CheckVariablesInPackingLimits(unsigned int maxVectors, + const std::vector<ShaderVariable> &variables) +{ + VariablePacker packer; + std::vector<sh::ShaderVariable> expandedVariables; + for (const ShaderVariable &variable : variables) + { + ExpandVariable(variable, variable.name, &expandedVariables); + } + return packer.checkExpandedVariablesWithinPackingLimits(maxVectors, &expandedVariables); +} + +bool CheckVariablesInPackingLimits(unsigned int maxVectors, + const std::vector<ShaderVariable> &variables); + +} // namespace sh |