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-rw-r--r--gfx/angle/checkout/src/libANGLE/Context_gl.cpp3706
1 files changed, 3706 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/Context_gl.cpp b/gfx/angle/checkout/src/libANGLE/Context_gl.cpp
new file mode 100644
index 0000000000..28f3685a20
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/Context_gl.cpp
@@ -0,0 +1,3706 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml.
+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Context_gl.cpp: Implements the GL specific parts of Context.
+
+#include "Context.h"
+#include "common/debug.h"
+
+namespace gl
+{
+
+void Context::compressedTexImage1D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLint border,
+ GLsizei imageSize,
+ const void *data)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::compressedTexSubImage1D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::loadTransposeMatrixd(const GLdouble *m)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::loadTransposeMatrixf(const GLfloat *m)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multTransposeMatrixd(const GLdouble *m)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multTransposeMatrixf(const GLfloat *m)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord1d(GLenum target, GLdouble s)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord1dv(GLenum target, const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord1f(GLenum target, GLfloat s)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord1fv(GLenum target, const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord1i(GLenum target, GLint s)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord1iv(GLenum target, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord1s(GLenum target, GLshort s)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord1sv(GLenum target, const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord2dv(GLenum target, const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord2fv(GLenum target, const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord2i(GLenum target, GLint s, GLint t)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord2iv(GLenum target, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord2s(GLenum target, GLshort s, GLshort t)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord2sv(GLenum target, const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord3dv(GLenum target, const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord3fv(GLenum target, const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord3iv(GLenum target, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord3sv(GLenum target, const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord4dv(GLenum target, const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord4fv(GLenum target, const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord4iv(GLenum target, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoord4sv(GLenum target, const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib1d(GLuint index, GLdouble x)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib1dv(GLuint index, const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib1s(GLuint index, GLshort x)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib1sv(GLuint index, const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib2dv(GLuint index, const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib2s(GLuint index, GLshort x, GLshort y)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib2sv(GLuint index, const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib3dv(GLuint index, const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib3sv(GLuint index, const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib4Nbv(GLuint index, const GLbyte *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib4Niv(GLuint index, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib4Nsv(GLuint index, const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib4Nubv(GLuint index, const GLubyte *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib4Nuiv(GLuint index, const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib4Nusv(GLuint index, const GLushort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib4bv(GLuint index, const GLbyte *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib4dv(GLuint index, const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib4iv(GLuint index, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib4sv(GLuint index, const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib4ubv(GLuint index, const GLubyte *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib4uiv(GLuint index, const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttrib4usv(GLuint index, const GLushort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::beginConditionalRender(GLuint id, GLenum mode)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::clampColor(GLenum target, GLenum clamp)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::endConditionalRender()
+{
+ UNIMPLEMENTED();
+}
+
+void Context::framebufferTexture1D(GLenum target,
+ GLenum attachment,
+ TextureTarget textarget,
+ TextureID texture,
+ GLint level)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribI1i(GLuint index, GLint x)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribI1iv(GLuint index, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribI1ui(GLuint index, GLuint x)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribI1uiv(GLuint index, const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribI2i(GLuint index, GLint x, GLint y)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribI2iv(GLuint index, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribI2ui(GLuint index, GLuint x, GLuint y)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribI2uiv(GLuint index, const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribI3iv(GLuint index, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribI3uiv(GLuint index, const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribI4bv(GLuint index, const GLbyte *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribI4sv(GLuint index, const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribI4ubv(GLuint index, const GLubyte *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribI4usv(GLuint index, const GLushort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getActiveUniformName(ShaderProgramID program,
+ GLuint uniformIndex,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *uniformName)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::primitiveRestartIndex(GLuint index)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::fogCoordPointer(GLenum type, GLsizei stride, const void *pointer)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::fogCoordd(GLdouble coord)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::fogCoorddv(const GLdouble *coord)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::fogCoordf(GLfloat coord)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::fogCoordfv(const GLfloat *coord)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::pointParameteri(GLenum pname, GLint param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::pointParameteriv(GLenum pname, const GLint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::secondaryColor3bv(const GLbyte *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::secondaryColor3dv(const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::secondaryColor3fv(const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::secondaryColor3i(GLint red, GLint green, GLint blue)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::secondaryColor3iv(const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::secondaryColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::secondaryColor3sv(const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::secondaryColor3ubv(const GLubyte *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::secondaryColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::secondaryColor3uiv(const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::secondaryColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::secondaryColor3usv(const GLushort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::windowPos2d(GLdouble x, GLdouble y)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::windowPos2dv(const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::windowPos2f(GLfloat x, GLfloat y)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::windowPos2fv(const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::windowPos2i(GLint x, GLint y)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::windowPos2iv(const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::windowPos2s(GLshort x, GLshort y)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::windowPos2sv(const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::windowPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::windowPos3dv(const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::windowPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::windowPos3fv(const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::windowPos3i(GLint x, GLint y, GLint z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::windowPos3iv(const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::windowPos3s(GLshort x, GLshort y, GLshort z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::windowPos3sv(const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::accum(GLenum op, GLfloat value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::begin(GLenum mode)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::bitmap(GLsizei width,
+ GLsizei height,
+ GLfloat xorig,
+ GLfloat yorig,
+ GLfloat xmove,
+ GLfloat ymove,
+ const GLubyte *bitmap)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::callList(GLuint list)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::callLists(GLsizei n, GLenum type, const void *lists)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::clearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::clearDepth(GLdouble depth)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::clearIndex(GLfloat c)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::clipPlane(GLenum plane, const GLdouble *equation)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color3bv(const GLbyte *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color3dv(const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color3fv(const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color3i(GLint red, GLint green, GLint blue)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color3iv(const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color3s(GLshort red, GLshort green, GLshort blue)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color3sv(const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color3ubv(const GLubyte *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color3ui(GLuint red, GLuint green, GLuint blue)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color3uiv(const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color3us(GLushort red, GLushort green, GLushort blue)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color3usv(const GLushort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color4bv(const GLbyte *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color4dv(const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color4fv(const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color4iv(const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color4sv(const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color4ubv(const GLubyte *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color4uiv(const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::color4usv(const GLushort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::colorMaterial(GLenum face, GLenum mode)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::copyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::deleteLists(GLuint list, GLsizei range)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::depthRange(GLdouble n, GLdouble f)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::drawBuffer(GLenum buf)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::drawPixels(GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::edgeFlag(GLboolean flag)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::edgeFlagv(const GLboolean *flag)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::end()
+{
+ UNIMPLEMENTED();
+}
+
+void Context::endList()
+{
+ UNIMPLEMENTED();
+}
+
+void Context::evalCoord1d(GLdouble u)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::evalCoord1dv(const GLdouble *u)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::evalCoord1f(GLfloat u)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::evalCoord1fv(const GLfloat *u)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::evalCoord2d(GLdouble u, GLdouble v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::evalCoord2dv(const GLdouble *u)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::evalCoord2f(GLfloat u, GLfloat v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::evalCoord2fv(const GLfloat *u)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::evalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::evalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::evalPoint1(GLint i)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::evalPoint2(GLint i, GLint j)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::feedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::fogi(GLenum pname, GLint param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::fogiv(GLenum pname, const GLint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::frustum(GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble zNear,
+ GLdouble zFar)
+{
+ UNIMPLEMENTED();
+}
+
+GLuint Context::genLists(GLsizei range)
+{
+ UNIMPLEMENTED();
+ return 0;
+}
+
+void Context::getClipPlane(GLenum plane, GLdouble *equation)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getDoublev(GLenum pname, GLdouble *data)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getMapiv(GLenum target, GLenum query, GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getPixelMapfv(GLenum map, GLfloat *values)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getPixelMapuiv(GLenum map, GLuint *values)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getPixelMapusv(GLenum map, GLushort *values)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getPolygonStipple(GLubyte *mask)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::indexMask(GLuint mask)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::indexd(GLdouble c)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::indexdv(const GLdouble *c)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::indexf(GLfloat c)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::indexfv(const GLfloat *c)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::indexi(GLint c)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::indexiv(const GLint *c)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::indexs(GLshort c)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::indexsv(const GLshort *c)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::initNames()
+{
+ UNIMPLEMENTED();
+}
+
+GLboolean Context::isList(GLuint list) const
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+void Context::lightModeli(GLenum pname, GLint param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::lightModeliv(GLenum pname, const GLint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::lighti(GLenum light, GLenum pname, GLint param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::lightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::lineStipple(GLint factor, GLushort pattern)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::listBase(GLuint base)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::loadMatrixd(const GLdouble *m)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::loadName(GLuint name)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::map1d(GLenum target,
+ GLdouble u1,
+ GLdouble u2,
+ GLint stride,
+ GLint order,
+ const GLdouble *points)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::map1f(GLenum target,
+ GLfloat u1,
+ GLfloat u2,
+ GLint stride,
+ GLint order,
+ const GLfloat *points)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::map2d(GLenum target,
+ GLdouble u1,
+ GLdouble u2,
+ GLint ustride,
+ GLint uorder,
+ GLdouble v1,
+ GLdouble v2,
+ GLint vstride,
+ GLint vorder,
+ const GLdouble *points)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::map2f(GLenum target,
+ GLfloat u1,
+ GLfloat u2,
+ GLint ustride,
+ GLint uorder,
+ GLfloat v1,
+ GLfloat v2,
+ GLint vstride,
+ GLint vorder,
+ const GLfloat *points)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::mapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::mapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::mapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::materiali(GLenum face, GLenum pname, GLint param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::materialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multMatrixd(const GLdouble *m)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::newList(GLuint list, GLenum mode)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::normal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::normal3bv(const GLbyte *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::normal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::normal3dv(const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::normal3fv(const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::normal3i(GLint nx, GLint ny, GLint nz)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::normal3iv(const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::normal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::normal3sv(const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::ortho(GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble zNear,
+ GLdouble zFar)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::passThrough(GLfloat token)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::pixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::pixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::pixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::pixelStoref(GLenum pname, GLfloat param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::pixelTransferf(GLenum pname, GLfloat param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::pixelTransferi(GLenum pname, GLint param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::pixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::polygonMode(GLenum face, GLenum mode)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::polygonStipple(const GLubyte *mask)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::popAttrib()
+{
+ UNIMPLEMENTED();
+}
+
+void Context::popName()
+{
+ UNIMPLEMENTED();
+}
+
+void Context::pushAttrib(GLbitfield mask)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::pushName(GLuint name)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos2d(GLdouble x, GLdouble y)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos2dv(const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos2f(GLfloat x, GLfloat y)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos2fv(const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos2i(GLint x, GLint y)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos2iv(const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos2s(GLshort x, GLshort y)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos2sv(const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos3dv(const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos3fv(const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos3i(GLint x, GLint y, GLint z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos3iv(const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos3sv(const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos4dv(const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos4fv(const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos4iv(const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rasterPos4sv(const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::recti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rectiv(const GLint *v1, const GLint *v2)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::rectsv(const GLshort *v1, const GLshort *v2)
+{
+ UNIMPLEMENTED();
+}
+
+GLint Context::renderMode(GLenum mode)
+{
+ UNIMPLEMENTED();
+ return 0;
+}
+
+void Context::rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::scaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::selectBuffer(GLsizei size, GLuint *buffer)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord1d(GLdouble s)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord1dv(const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord1f(GLfloat s)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord1fv(const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord1i(GLint s)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord1iv(const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord1s(GLshort s)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord1sv(const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord2d(GLdouble s, GLdouble t)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord2dv(const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord2f(GLfloat s, GLfloat t)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord2fv(const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord2i(GLint s, GLint t)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord2iv(const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord2s(GLshort s, GLshort t)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord2sv(const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord3dv(const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord3fv(const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord3i(GLint s, GLint t, GLint r)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord3iv(const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord3sv(const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord4dv(const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord4fv(const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord4iv(const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoord4sv(const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texImage1D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::translated(GLdouble x, GLdouble y, GLdouble z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex2d(GLdouble x, GLdouble y)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex2dv(const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex2f(GLfloat x, GLfloat y)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex2fv(const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex2i(GLint x, GLint y)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex2iv(const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex2s(GLshort x, GLshort y)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex2sv(const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex3dv(const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex3fv(const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex3i(GLint x, GLint y, GLint z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex3iv(const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex3s(GLshort x, GLshort y, GLshort z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex3sv(const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex4dv(const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex4fv(const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex4iv(const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertex4sv(const GLshort *v)
+{
+ UNIMPLEMENTED();
+}
+
+GLboolean Context::areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+void Context::arrayElement(GLint i)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::copyTexImage1D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLint border)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::copyTexSubImage1D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint x,
+ GLint y,
+ GLsizei width)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::edgeFlagPointer(GLsizei stride, const void *pointer)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::indexPointer(GLenum type, GLsizei stride, const void *pointer)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::indexub(GLubyte c)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::indexubv(const GLubyte *c)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::interleavedArrays(GLenum format, GLsizei stride, const void *pointer)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::popClientAttrib()
+{
+ UNIMPLEMENTED();
+}
+
+void Context::prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::pushClientAttrib(GLbitfield mask)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texSubImage1D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiDrawElementsBaseVertex(PrimitiveMode mode,
+ const GLsizei *count,
+ DrawElementsType type,
+ const void *const *indices,
+ GLsizei drawcount,
+ const GLint *basevertex)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texImage2DMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texImage3DMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::colorP3ui(GLenum type, GLuint color)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::colorP3uiv(GLenum type, const GLuint *color)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::colorP4ui(GLenum type, GLuint color)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::colorP4uiv(GLenum type, const GLuint *color)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::normalP3ui(GLenum type, GLuint coords)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::normalP3uiv(GLenum type, const GLuint *coords)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::secondaryColorP3ui(GLenum type, GLuint color)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::secondaryColorP3uiv(GLenum type, const GLuint *color)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoordP1ui(GLenum type, GLuint coords)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoordP1uiv(GLenum type, const GLuint *coords)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoordP2ui(GLenum type, GLuint coords)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoordP2uiv(GLenum type, const GLuint *coords)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoordP3ui(GLenum type, GLuint coords)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoordP3uiv(GLenum type, const GLuint *coords)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoordP4ui(GLenum type, GLuint coords)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texCoordP4uiv(GLenum type, const GLuint *coords)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribP1uiv(GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ const GLuint *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribP2uiv(GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ const GLuint *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribP3uiv(GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ const GLuint *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribP4uiv(GLuint index,
+ GLenum type,
+ GLboolean normalized,
+ const GLuint *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexP2ui(GLenum type, GLuint value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexP2uiv(GLenum type, const GLuint *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexP3ui(GLenum type, GLuint value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexP3uiv(GLenum type, const GLuint *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexP4ui(GLenum type, GLuint value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexP4uiv(GLenum type, const GLuint *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::beginQueryIndexed(GLenum target, GLuint index, QueryID id)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::drawTransformFeedback(GLenum mode, TransformFeedbackID id)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::drawTransformFeedbackStream(GLenum mode, TransformFeedbackID id, GLuint stream)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::endQueryIndexed(GLenum target, GLuint index)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getActiveSubroutineName(ShaderProgramID program,
+ GLenum shadertype,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLchar *name)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getActiveSubroutineUniformName(ShaderProgramID program,
+ GLenum shadertype,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLchar *name)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getActiveSubroutineUniformiv(ShaderProgramID program,
+ GLenum shadertype,
+ GLuint index,
+ GLenum pname,
+ GLint *values)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getProgramStageiv(ShaderProgramID program,
+ GLenum shadertype,
+ GLenum pname,
+ GLint *values)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
+{
+ UNIMPLEMENTED();
+}
+
+GLuint Context::getSubroutineIndex(ShaderProgramID program, GLenum shadertype, const GLchar *name)
+{
+ UNIMPLEMENTED();
+ return 0;
+}
+
+GLint Context::getSubroutineUniformLocation(ShaderProgramID program,
+ GLenum shadertype,
+ const GLchar *name)
+{
+ UNIMPLEMENTED();
+ return 0;
+}
+
+void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getUniformdv(ShaderProgramID program, UniformLocation location, GLdouble *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::patchParameterfv(GLenum pname, const GLfloat *values)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::uniform1d(UniformLocation location, GLdouble x)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::uniform1dv(UniformLocation location, GLsizei count, const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::uniform2d(UniformLocation location, GLdouble x, GLdouble y)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::uniform2dv(UniformLocation location, GLsizei count, const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::uniform3d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::uniform3dv(UniformLocation location, GLsizei count, const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::uniform4d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::uniform4dv(UniformLocation location, GLsizei count, const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::uniformMatrix2dv(UniformLocation location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::uniformMatrix2x3dv(UniformLocation location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::uniformMatrix2x4dv(UniformLocation location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::uniformMatrix3dv(UniformLocation location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::uniformMatrix3x2dv(UniformLocation location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::uniformMatrix3x4dv(UniformLocation location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::uniformMatrix4dv(UniformLocation location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::uniformMatrix4x2dv(UniformLocation location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::uniformMatrix4x3dv(UniformLocation location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::depthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::depthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getDoublei_v(GLenum target, GLuint index, GLdouble *data)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getFloati_v(GLenum target, GLuint index, GLfloat *data)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::programUniform1d(ShaderProgramID program, UniformLocation location, GLdouble v0)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::programUniform1dv(ShaderProgramID program,
+ UniformLocation location,
+ GLsizei count,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::programUniform2d(ShaderProgramID program,
+ UniformLocation location,
+ GLdouble v0,
+ GLdouble v1)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::programUniform2dv(ShaderProgramID program,
+ UniformLocation location,
+ GLsizei count,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::programUniform3d(ShaderProgramID program,
+ UniformLocation location,
+ GLdouble v0,
+ GLdouble v1,
+ GLdouble v2)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::programUniform3dv(ShaderProgramID program,
+ UniformLocation location,
+ GLsizei count,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::programUniform4d(ShaderProgramID program,
+ UniformLocation location,
+ GLdouble v0,
+ GLdouble v1,
+ GLdouble v2,
+ GLdouble v3)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::programUniform4dv(ShaderProgramID program,
+ UniformLocation location,
+ GLsizei count,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::programUniformMatrix2dv(ShaderProgramID program,
+ UniformLocation location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::programUniformMatrix2x3dv(ShaderProgramID program,
+ UniformLocation location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::programUniformMatrix2x4dv(ShaderProgramID program,
+ UniformLocation location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::programUniformMatrix3dv(ShaderProgramID program,
+ UniformLocation location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::programUniformMatrix3x2dv(ShaderProgramID program,
+ UniformLocation location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::programUniformMatrix3x4dv(ShaderProgramID program,
+ UniformLocation location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::programUniformMatrix4dv(ShaderProgramID program,
+ UniformLocation location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::programUniformMatrix4x2dv(ShaderProgramID program,
+ UniformLocation location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::programUniformMatrix4x3dv(ShaderProgramID program,
+ UniformLocation location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLdouble *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::scissorArrayv(GLuint first, GLsizei count, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::scissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::scissorIndexedv(GLuint index, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribL1d(GLuint index, GLdouble x)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribL1dv(GLuint index, const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribL2dv(GLuint index, const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribL3dv(GLuint index, const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribL4dv(GLuint index, const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribLPointer(GLuint index,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::viewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::viewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::viewportIndexedfv(GLuint index, const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::drawTransformFeedbackInstanced(GLenum mode,
+ TransformFeedbackID id,
+ GLsizei instancecount)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::drawTransformFeedbackStreamInstanced(GLenum mode,
+ TransformFeedbackID id,
+ GLuint stream,
+ GLsizei instancecount)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getActiveAtomicCounterBufferiv(ShaderProgramID program,
+ GLuint bufferIndex,
+ GLenum pname,
+ GLint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::clearBufferData(GLenum target,
+ GLenum internalformat,
+ GLenum format,
+ GLenum type,
+ const void *data)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::clearBufferSubData(GLenum target,
+ GLenum internalformat,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLenum format,
+ GLenum type,
+ const void *data)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getInternalformati64v(GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint64 *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::invalidateBufferData(BufferID buffer)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::invalidateBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr length)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::invalidateTexImage(TextureID texture, GLint level)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::invalidateTexSubImage(TextureID texture,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::shaderStorageBlockBinding(ShaderProgramID program,
+ GLuint storageBlockIndex,
+ GLuint storageBlockBinding)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::textureView(TextureID texture,
+ GLenum target,
+ GLuint origtexture,
+ GLenum internalformat,
+ GLuint minlevel,
+ GLuint numlevels,
+ GLuint minlayer,
+ GLuint numlayers)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexAttribLFormat(GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLuint relativeoffset)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::bindBuffersBase(GLenum target, GLuint first, GLsizei count, const BufferID *buffers)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::bindBuffersRange(GLenum target,
+ GLuint first,
+ GLsizei count,
+ const BufferID *buffers,
+ const GLintptr *offsets,
+ const GLsizeiptr *sizes)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::bindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::bindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::bindTextures(GLuint first, GLsizei count, const GLuint *textures)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::bindVertexBuffers(GLuint first,
+ GLsizei count,
+ const BufferID *buffers,
+ const GLintptr *offsets,
+ const GLsizei *strides)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::clearTexImage(TextureID texture,
+ GLint level,
+ GLenum format,
+ GLenum type,
+ const void *data)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::clearTexSubImage(TextureID texture,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *data)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::bindTextureUnit(GLuint unit, TextureID texture)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::blitNamedFramebuffer(GLuint readFramebuffer,
+ GLuint drawFramebuffer,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter)
+{
+ UNIMPLEMENTED();
+}
+
+GLenum Context::checkNamedFramebufferStatus(FramebufferID framebuffer, GLenum target)
+{
+ UNIMPLEMENTED();
+ return 0;
+}
+
+void Context::clearNamedBufferData(BufferID buffer,
+ GLenum internalformat,
+ GLenum format,
+ GLenum type,
+ const void *data)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::clearNamedBufferSubData(BufferID buffer,
+ GLenum internalformat,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLenum format,
+ GLenum type,
+ const void *data)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::clearNamedFramebufferfi(FramebufferID framebuffer,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::clearNamedFramebufferfv(FramebufferID framebuffer,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::clearNamedFramebufferiv(FramebufferID framebuffer,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::clearNamedFramebufferuiv(FramebufferID framebuffer,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *value)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::compressedTextureSubImage1D(TextureID texture,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::compressedTextureSubImage2D(TextureID texture,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::compressedTextureSubImage3D(TextureID texture,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::copyNamedBufferSubData(GLuint readBuffer,
+ GLuint writeBuffer,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::copyTextureSubImage1D(TextureID texture,
+ GLint level,
+ GLint xoffset,
+ GLint x,
+ GLint y,
+ GLsizei width)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::copyTextureSubImage2D(TextureID texture,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::copyTextureSubImage3D(TextureID texture,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::createBuffers(GLsizei n, BufferID *buffers)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::createFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::createProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::createQueries(GLenum target, GLsizei n, GLuint *ids)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::createRenderbuffers(GLsizei n, RenderbufferID *renderbuffers)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::createSamplers(GLsizei n, GLuint *samplers)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::createTextures(GLenum target, GLsizei n, GLuint *textures)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::createTransformFeedbacks(GLsizei n, GLuint *ids)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::createVertexArrays(GLsizei n, VertexArrayID *arrays)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::disableVertexArrayAttrib(VertexArrayID vaobj, GLuint index)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::enableVertexArrayAttrib(VertexArrayID vaobj, GLuint index)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::flushMappedNamedBufferRange(BufferID buffer, GLintptr offset, GLsizeiptr length)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::generateTextureMipmap(TextureID texture)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getCompressedTextureImage(TextureID texture,
+ GLint level,
+ GLsizei bufSize,
+ void *pixels)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getCompressedTextureSubImage(TextureID texture,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLsizei bufSize,
+ void *pixels)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getNamedBufferParameteri64v(BufferID buffer, GLenum pname, GLint64 *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getNamedBufferParameteriv(BufferID buffer, GLenum pname, GLint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getNamedBufferPointerv(BufferID buffer, GLenum pname, void **params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getNamedBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr size, void *data)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getNamedFramebufferAttachmentParameteriv(FramebufferID framebuffer,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getNamedFramebufferParameteriv(FramebufferID framebuffer, GLenum pname, GLint *param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getNamedRenderbufferParameteriv(RenderbufferID renderbuffer,
+ GLenum pname,
+ GLint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getQueryBufferObjecti64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getQueryBufferObjectiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getQueryBufferObjectui64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getQueryBufferObjectuiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getTextureImage(TextureID texture,
+ GLint level,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *pixels)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getTextureLevelParameterfv(TextureID texture,
+ GLint level,
+ GLenum pname,
+ GLfloat *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getTextureLevelParameteriv(TextureID texture,
+ GLint level,
+ GLenum pname,
+ GLint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getTextureParameterIiv(TextureID texture, GLenum pname, GLint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getTextureParameterIuiv(TextureID texture, GLenum pname, GLuint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getTextureParameterfv(TextureID texture, GLenum pname, GLfloat *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getTextureParameteriv(TextureID texture, GLenum pname, GLint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getTextureSubImage(TextureID texture,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *pixels)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getVertexArrayIndexed64iv(VertexArrayID vaobj,
+ GLuint index,
+ GLenum pname,
+ GLint64 *param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getVertexArrayIndexediv(VertexArrayID vaobj, GLuint index, GLenum pname, GLint *param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getVertexArrayiv(VertexArrayID vaobj, GLenum pname, GLint *param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getnColorTable(GLenum target,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *table)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getnConvolutionFilter(GLenum target,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *image)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getnHistogram(GLenum target,
+ GLboolean reset,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *values)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getnMinmax(GLenum target,
+ GLboolean reset,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *values)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getnPolygonStipple(GLsizei bufSize, GLubyte *pattern)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getnSeparableFilter(GLenum target,
+ GLenum format,
+ GLenum type,
+ GLsizei rowBufSize,
+ void *row,
+ GLsizei columnBufSize,
+ void *column,
+ void *span)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getnTexImage(GLenum target,
+ GLint level,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *pixels)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getnUniformdv(ShaderProgramID program,
+ UniformLocation location,
+ GLsizei bufSize,
+ GLdouble *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::invalidateNamedFramebufferData(FramebufferID framebuffer,
+ GLsizei numAttachments,
+ const GLenum *attachments)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::invalidateNamedFramebufferSubData(FramebufferID framebuffer,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ UNIMPLEMENTED();
+}
+
+void *Context::mapNamedBuffer(BufferID buffer, GLenum access)
+{
+ UNIMPLEMENTED();
+ return nullptr;
+}
+
+void *Context::mapNamedBufferRange(BufferID buffer,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
+{
+ UNIMPLEMENTED();
+ return nullptr;
+}
+
+void Context::namedBufferData(BufferID buffer, GLsizeiptr size, const void *data, GLenum usage)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::namedBufferStorage(BufferID buffer,
+ GLsizeiptr size,
+ const void *data,
+ GLbitfield flags)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::namedBufferSubData(BufferID buffer,
+ GLintptr offset,
+ GLsizeiptr size,
+ const void *data)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::namedFramebufferDrawBuffer(FramebufferID framebuffer, GLenum buf)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::namedFramebufferDrawBuffers(FramebufferID framebuffer, GLsizei n, const GLenum *bufs)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::namedFramebufferParameteri(FramebufferID framebuffer, GLenum pname, GLint param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::namedFramebufferReadBuffer(FramebufferID framebuffer, GLenum src)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::namedFramebufferRenderbuffer(FramebufferID framebuffer,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ RenderbufferID renderbuffer)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::namedFramebufferTexture(FramebufferID framebuffer,
+ GLenum attachment,
+ TextureID texture,
+ GLint level)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::namedFramebufferTextureLayer(FramebufferID framebuffer,
+ GLenum attachment,
+ TextureID texture,
+ GLint level,
+ GLint layer)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::namedRenderbufferStorage(RenderbufferID renderbuffer,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::namedRenderbufferStorageMultisample(RenderbufferID renderbuffer,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::textureBarrier()
+{
+ UNIMPLEMENTED();
+}
+
+void Context::textureBuffer(TextureID texture, GLenum internalformat, BufferID buffer)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::textureBufferRange(TextureID texture,
+ GLenum internalformat,
+ BufferID buffer,
+ GLintptr offset,
+ GLsizeiptr size)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::textureParameterIiv(TextureID texture, GLenum pname, const GLint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::textureParameterIuiv(TextureID texture, GLenum pname, const GLuint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::textureParameterf(TextureID texture, GLenum pname, GLfloat param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::textureParameterfv(TextureID texture, GLenum pname, const GLfloat *param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::textureParameteri(TextureID texture, GLenum pname, GLint param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::textureParameteriv(TextureID texture, GLenum pname, const GLint *param)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::textureStorage1D(TextureID texture,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::textureStorage2D(TextureID texture,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::textureStorage2DMultisample(TextureID texture,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::textureStorage3D(TextureID texture,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::textureStorage3DMultisample(TextureID texture,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::textureSubImage1D(TextureID texture,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::textureSubImage2D(TextureID texture,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::textureSubImage3D(TextureID texture,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::transformFeedbackBufferBase(GLuint xfb, GLuint index, BufferID buffer)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::transformFeedbackBufferRange(GLuint xfb,
+ GLuint index,
+ BufferID buffer,
+ GLintptr offset,
+ GLsizeiptr size)
+{
+ UNIMPLEMENTED();
+}
+
+GLboolean Context::unmapNamedBuffer(BufferID buffer)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+void Context::vertexArrayAttribBinding(VertexArrayID vaobj, GLuint attribindex, GLuint bindingindex)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexArrayAttribFormat(VertexArrayID vaobj,
+ GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLuint relativeoffset)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexArrayAttribIFormat(VertexArrayID vaobj,
+ GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLuint relativeoffset)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexArrayAttribLFormat(VertexArrayID vaobj,
+ GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLuint relativeoffset)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexArrayBindingDivisor(VertexArrayID vaobj, GLuint bindingindex, GLuint divisor)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexArrayElementBuffer(VertexArrayID vaobj, BufferID buffer)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexArrayVertexBuffer(VertexArrayID vaobj,
+ GLuint bindingindex,
+ BufferID buffer,
+ GLintptr offset,
+ GLsizei stride)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::vertexArrayVertexBuffers(VertexArrayID vaobj,
+ GLuint first,
+ GLsizei count,
+ const BufferID *buffers,
+ const GLintptr *offsets,
+ const GLsizei *strides)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiDrawArraysIndirectCount(GLenum mode,
+ const void *indirect,
+ GLintptr drawcount,
+ GLsizei maxdrawcount,
+ GLsizei stride)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::multiDrawElementsIndirectCount(GLenum mode,
+ GLenum type,
+ const void *indirect,
+ GLintptr drawcount,
+ GLsizei maxdrawcount,
+ GLsizei stride)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::polygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::specializeShader(GLuint shader,
+ const GLchar *pEntryPoint,
+ GLuint numSpecializationConstants,
+ const GLuint *pConstantIndex,
+ const GLuint *pConstantValue)
+{
+ UNIMPLEMENTED();
+}
+
+} // namespace gl