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-rw-r--r--gfx/angle/checkout/src/libANGLE/Uniform.cpp179
1 files changed, 179 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/Uniform.cpp b/gfx/angle/checkout/src/libANGLE/Uniform.cpp
new file mode 100644
index 0000000000..d41ed5698a
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/Uniform.cpp
@@ -0,0 +1,179 @@
+//
+// Copyright 2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "libANGLE/Uniform.h"
+
+#include <cstring>
+
+namespace gl
+{
+
+ActiveVariable::ActiveVariable() {}
+
+ActiveVariable::~ActiveVariable() {}
+
+ActiveVariable::ActiveVariable(const ActiveVariable &rhs) = default;
+ActiveVariable &ActiveVariable::operator=(const ActiveVariable &rhs) = default;
+
+void ActiveVariable::setActive(ShaderType shaderType, bool used)
+{
+ ASSERT(shaderType != ShaderType::InvalidEnum);
+ mActiveUseBits.set(shaderType, used);
+}
+
+void ActiveVariable::unionReferencesWith(const ActiveVariable &other)
+{
+ mActiveUseBits |= other.mActiveUseBits;
+}
+
+ShaderType ActiveVariable::getFirstShaderTypeWhereActive() const
+{
+ return static_cast<ShaderType>(ScanForward(mActiveUseBits.bits()));
+}
+
+GLuint ActiveVariable::activeShaderCount() const
+{
+ return static_cast<GLuint>(mActiveUseBits.count());
+}
+
+LinkedUniform::LinkedUniform()
+ : typeInfo(nullptr),
+ bufferIndex(-1),
+ blockInfo(sh::kDefaultBlockMemberInfo),
+ outerArrayOffset(0)
+{}
+
+LinkedUniform::LinkedUniform(GLenum typeIn,
+ GLenum precisionIn,
+ const std::string &nameIn,
+ const std::vector<unsigned int> &arraySizesIn,
+ const int bindingIn,
+ const int offsetIn,
+ const int locationIn,
+ const int bufferIndexIn,
+ const sh::BlockMemberInfo &blockInfoIn)
+ : typeInfo(&GetUniformTypeInfo(typeIn)),
+ bufferIndex(bufferIndexIn),
+ blockInfo(blockInfoIn),
+ outerArrayOffset(0)
+{
+ type = typeIn;
+ precision = precisionIn;
+ name = nameIn;
+ arraySizes = arraySizesIn;
+ binding = bindingIn;
+ offset = offsetIn;
+ location = locationIn;
+ ASSERT(!isArrayOfArrays());
+ ASSERT(!isArray() || !isStruct());
+}
+
+LinkedUniform::LinkedUniform(const sh::ShaderVariable &uniform)
+ : sh::ShaderVariable(uniform),
+ typeInfo(&GetUniformTypeInfo(type)),
+ bufferIndex(-1),
+ blockInfo(sh::kDefaultBlockMemberInfo)
+{
+ ASSERT(!isArrayOfArrays());
+ ASSERT(!isArray() || !isStruct());
+}
+
+LinkedUniform::LinkedUniform(const LinkedUniform &uniform)
+ : sh::ShaderVariable(uniform),
+ ActiveVariable(uniform),
+ typeInfo(uniform.typeInfo),
+ bufferIndex(uniform.bufferIndex),
+ blockInfo(uniform.blockInfo),
+ outerArraySizes(uniform.outerArraySizes),
+ outerArrayOffset(uniform.outerArrayOffset)
+{}
+
+LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform)
+{
+ sh::ShaderVariable::operator=(uniform);
+ ActiveVariable::operator =(uniform);
+ typeInfo = uniform.typeInfo;
+ bufferIndex = uniform.bufferIndex;
+ blockInfo = uniform.blockInfo;
+ outerArraySizes = uniform.outerArraySizes;
+ outerArrayOffset = uniform.outerArrayOffset;
+ return *this;
+}
+
+LinkedUniform::~LinkedUniform() {}
+
+BufferVariable::BufferVariable()
+ : bufferIndex(-1), blockInfo(sh::kDefaultBlockMemberInfo), topLevelArraySize(-1)
+{}
+
+BufferVariable::BufferVariable(GLenum typeIn,
+ GLenum precisionIn,
+ const std::string &nameIn,
+ const std::vector<unsigned int> &arraySizesIn,
+ const int bufferIndexIn,
+ const sh::BlockMemberInfo &blockInfoIn)
+ : bufferIndex(bufferIndexIn), blockInfo(blockInfoIn), topLevelArraySize(-1)
+{
+ type = typeIn;
+ precision = precisionIn;
+ name = nameIn;
+ arraySizes = arraySizesIn;
+}
+
+BufferVariable::~BufferVariable() {}
+
+ShaderVariableBuffer::ShaderVariableBuffer() : binding(0), dataSize(0) {}
+
+ShaderVariableBuffer::ShaderVariableBuffer(const ShaderVariableBuffer &other) = default;
+
+ShaderVariableBuffer::~ShaderVariableBuffer() {}
+
+int ShaderVariableBuffer::numActiveVariables() const
+{
+ return static_cast<int>(memberIndexes.size());
+}
+
+InterfaceBlock::InterfaceBlock() : isArray(false), arrayElement(0) {}
+
+InterfaceBlock::InterfaceBlock(const std::string &nameIn,
+ const std::string &mappedNameIn,
+ bool isArrayIn,
+ unsigned int arrayElementIn,
+ unsigned int firstFieldArraySizeIn,
+ int bindingIn)
+ : name(nameIn),
+ mappedName(mappedNameIn),
+ isArray(isArrayIn),
+ arrayElement(arrayElementIn),
+ firstFieldArraySize(firstFieldArraySizeIn)
+{
+ binding = bindingIn;
+}
+
+std::string InterfaceBlock::nameWithArrayIndex() const
+{
+ std::stringstream fullNameStr;
+ fullNameStr << name;
+ if (isArray)
+ {
+ fullNameStr << "[" << arrayElement << "]";
+ }
+
+ return fullNameStr.str();
+}
+
+std::string InterfaceBlock::mappedNameWithArrayIndex() const
+{
+ std::stringstream fullNameStr;
+ fullNameStr << mappedName;
+ if (isArray)
+ {
+ fullNameStr << "[" << arrayElement << "]";
+ }
+
+ return fullNameStr.str();
+}
+} // namespace gl