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diff --git a/gfx/angle/checkout/src/libANGLE/validationESEXT_autogen.h b/gfx/angle/checkout/src/libANGLE/validationESEXT_autogen.h
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index 0000000000..47be44ab2f
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+++ b/gfx/angle/checkout/src/libANGLE/validationESEXT_autogen.h
@@ -0,0 +1,2646 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// validationESEXT_autogen.h:
+// Validation functions for the OpenGL ES extension entry points.
+
+#ifndef LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_
+#define LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+#include "common/entry_points_enum_autogen.h"
+
+namespace gl
+{
+class Context;
+
+// GL_AMD_performance_monitor
+bool ValidateBeginPerfMonitorAMD(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint monitor);
+bool ValidateDeletePerfMonitorsAMD(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const GLuint *monitors);
+bool ValidateEndPerfMonitorAMD(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint monitor);
+bool ValidateGenPerfMonitorsAMD(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const GLuint *monitors);
+bool ValidateGetPerfMonitorCounterDataAMD(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint monitor,
+ GLenum pname,
+ GLsizei dataSize,
+ const GLuint *data,
+ const GLint *bytesWritten);
+bool ValidateGetPerfMonitorCounterInfoAMD(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint group,
+ GLuint counter,
+ GLenum pname,
+ const void *data);
+bool ValidateGetPerfMonitorCounterStringAMD(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint group,
+ GLuint counter,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLchar *counterString);
+bool ValidateGetPerfMonitorCountersAMD(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint group,
+ const GLint *numCounters,
+ const GLint *maxActiveCounters,
+ GLsizei counterSize,
+ const GLuint *counters);
+bool ValidateGetPerfMonitorGroupStringAMD(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint group,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLchar *groupString);
+bool ValidateGetPerfMonitorGroupsAMD(const Context *context,
+ angle::EntryPoint entryPoint,
+ const GLint *numGroups,
+ GLsizei groupsSize,
+ const GLuint *groups);
+bool ValidateSelectPerfMonitorCountersAMD(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint monitor,
+ GLboolean enable,
+ GLuint group,
+ GLint numCounters,
+ const GLuint *counterList);
+
+// GL_ANDROID_extension_pack_es31a
+
+// GL_ANGLE_base_vertex_base_instance
+bool ValidateDrawArraysInstancedBaseInstanceANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount,
+ GLuint baseInstance);
+bool ValidateDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const GLvoid *indices,
+ GLsizei instanceCount,
+ GLint baseVertex,
+ GLuint baseInstance);
+bool ValidateMultiDrawArraysInstancedBaseInstanceANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ const GLint *firsts,
+ const GLsizei *counts,
+ const GLsizei *instanceCounts,
+ const GLuint *baseInstances,
+ GLsizei drawcount);
+bool ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ const GLsizei *counts,
+ DrawElementsType typePacked,
+ const GLvoid *const *indices,
+ const GLsizei *instanceCounts,
+ const GLint *baseVertices,
+ const GLuint *baseInstances,
+ GLsizei drawcount);
+
+// GL_ANGLE_copy_texture_3d
+bool ValidateCopyTexture3DANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureID sourceIdPacked,
+ GLint sourceLevel,
+ TextureTarget destTargetPacked,
+ TextureID destIdPacked,
+ GLint destLevel,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+bool ValidateCopySubTexture3DANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureID sourceIdPacked,
+ GLint sourceLevel,
+ TextureTarget destTargetPacked,
+ TextureID destIdPacked,
+ GLint destLevel,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLint width,
+ GLint height,
+ GLint depth,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+
+// GL_ANGLE_depth_texture
+
+// GL_ANGLE_framebuffer_blit
+bool ValidateBlitFramebufferANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
+
+// GL_ANGLE_framebuffer_multisample
+bool ValidateRenderbufferStorageMultisampleANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+
+// GL_ANGLE_get_image
+bool ValidateGetTexImageANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+bool ValidateGetCompressedTexImageANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ const void *pixels);
+bool ValidateGetRenderbufferImageANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+
+// GL_ANGLE_get_tex_level_parameter
+bool ValidateGetTexLevelParameterivANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ const GLint *params);
+bool ValidateGetTexLevelParameterfvANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ const GLfloat *params);
+
+// GL_ANGLE_instanced_arrays
+bool ValidateDrawArraysInstancedANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount);
+bool ValidateDrawElementsInstancedANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei primcount);
+bool ValidateVertexAttribDivisorANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLuint divisor);
+
+// GL_ANGLE_logic_op
+bool ValidateLogicOpANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ LogicalOperation opcodePacked);
+
+// GL_ANGLE_memory_object_flags
+bool ValidateTexStorageMemFlags2DANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset,
+ GLbitfield createFlags,
+ GLbitfield usageFlags,
+ const void *imageCreateInfoPNext);
+bool ValidateTexStorageMemFlags2DMultisampleANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedSampleLocations,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset,
+ GLbitfield createFlags,
+ GLbitfield usageFlags,
+ const void *imageCreateInfoPNext);
+bool ValidateTexStorageMemFlags3DANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset,
+ GLbitfield createFlags,
+ GLbitfield usageFlags,
+ const void *imageCreateInfoPNext);
+bool ValidateTexStorageMemFlags3DMultisampleANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedSampleLocations,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset,
+ GLbitfield createFlags,
+ GLbitfield usageFlags,
+ const void *imageCreateInfoPNext);
+
+// GL_ANGLE_memory_object_fuchsia
+bool ValidateImportMemoryZirconHandleANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ MemoryObjectID memoryPacked,
+ GLuint64 size,
+ HandleType handleTypePacked,
+ GLuint handle);
+
+// GL_ANGLE_multi_draw
+bool ValidateMultiDrawArraysANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ const GLint *firsts,
+ const GLsizei *counts,
+ GLsizei drawcount);
+bool ValidateMultiDrawArraysInstancedANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ const GLint *firsts,
+ const GLsizei *counts,
+ const GLsizei *instanceCounts,
+ GLsizei drawcount);
+bool ValidateMultiDrawElementsANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ const GLsizei *counts,
+ DrawElementsType typePacked,
+ const GLvoid *const *indices,
+ GLsizei drawcount);
+bool ValidateMultiDrawElementsInstancedANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ const GLsizei *counts,
+ DrawElementsType typePacked,
+ const GLvoid *const *indices,
+ const GLsizei *instanceCounts,
+ GLsizei drawcount);
+
+// GL_ANGLE_pack_reverse_row_order
+
+// GL_ANGLE_program_binary
+
+// GL_ANGLE_provoking_vertex
+bool ValidateProvokingVertexANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ProvokingVertexConvention modePacked);
+
+// GL_ANGLE_request_extension
+bool ValidateRequestExtensionANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ const GLchar *name);
+bool ValidateDisableExtensionANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ const GLchar *name);
+
+// GL_ANGLE_robust_client_memory
+bool ValidateGetBooleanvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLboolean *params);
+bool ValidateGetBufferParameterivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ BufferBinding targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetFloatvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLfloat *params);
+bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetIntegervRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *data);
+bool ValidateGetProgramivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetRenderbufferParameterivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetShaderivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID shaderPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetTexParameterfvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLfloat *params);
+bool ValidateGetTexParameterivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetUniformfvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLfloat *params);
+bool ValidateGetUniformivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetVertexAttribfvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLfloat *params);
+bool ValidateGetVertexAttribivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetVertexAttribPointervRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ void *const *pointer);
+bool ValidateReadPixelsRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLsizei *columns,
+ const GLsizei *rows,
+ const void *pixels);
+bool ValidateTexImage2DRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+bool ValidateTexParameterfvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params);
+bool ValidateTexParameterivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params);
+bool ValidateTexSubImage2DRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+bool ValidateTexImage3DRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+bool ValidateTexSubImage3DRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+bool ValidateCompressedTexImage2DRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data);
+bool ValidateCompressedTexSubImage2DRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ GLsizei xoffset,
+ GLsizei yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data);
+bool ValidateCompressedTexImage3DRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data);
+bool ValidateCompressedTexSubImage3DRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data);
+bool ValidateGetQueryivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetQueryObjectuivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryID idPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLuint *params);
+bool ValidateGetBufferPointervRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ BufferBinding targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ void *const *params);
+bool ValidateGetIntegeri_vRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *data);
+bool ValidateGetInternalformativRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetVertexAttribIivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetVertexAttribIuivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLuint *params);
+bool ValidateGetUniformuivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLuint *params);
+bool ValidateGetActiveUniformBlockivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformBlockIndex uniformBlockIndexPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetInteger64vRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint64 *data);
+bool ValidateGetInteger64i_vRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint64 *data);
+bool ValidateGetBufferParameteri64vRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ BufferBinding targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint64 *params);
+bool ValidateSamplerParameterivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLuint pname,
+ GLsizei bufSize,
+ const GLint *param);
+bool ValidateSamplerParameterfvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *param);
+bool ValidateGetSamplerParameterivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetSamplerParameterfvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLfloat *params);
+bool ValidateGetFramebufferParameterivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetProgramInterfaceivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetBooleani_vRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLboolean *data);
+bool ValidateGetMultisamplefvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ GLuint index,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLfloat *val);
+bool ValidateGetTexLevelParameterivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetTexLevelParameterfvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLfloat *params);
+bool ValidateGetPointervRobustANGLERobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ void *const *params);
+bool ValidateReadnPixelsRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLsizei *columns,
+ const GLsizei *rows,
+ const void *data);
+bool ValidateGetnUniformfvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLfloat *params);
+bool ValidateGetnUniformivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetnUniformuivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLuint *params);
+bool ValidateTexParameterIivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params);
+bool ValidateTexParameterIuivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *params);
+bool ValidateGetTexParameterIivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetTexParameterIuivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLuint *params);
+bool ValidateSamplerParameterIivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *param);
+bool ValidateSamplerParameterIuivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *param);
+bool ValidateGetSamplerParameterIivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetSamplerParameterIuivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLuint *params);
+bool ValidateGetQueryObjectivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryID idPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params);
+bool ValidateGetQueryObjecti64vRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryID idPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint64 *params);
+bool ValidateGetQueryObjectui64vRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryID idPacked,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLuint64 *params);
+
+// GL_ANGLE_robust_resource_initialization
+
+// GL_ANGLE_semaphore_fuchsia
+bool ValidateImportSemaphoreZirconHandleANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ SemaphoreID semaphorePacked,
+ HandleType handleTypePacked,
+ GLuint handle);
+
+// GL_ANGLE_shader_pixel_local_storage
+bool ValidateFramebufferMemorylessPixelLocalStorageANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLint plane,
+ GLenum internalformat);
+bool ValidateFramebufferTexturePixelLocalStorageANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLint plane,
+ TextureID backingtexturePacked,
+ GLint level,
+ GLint layer);
+bool ValidateBeginPixelLocalStorageANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei planes,
+ const GLenum *loadops,
+ const void *cleardata);
+bool ValidateEndPixelLocalStorageANGLE(const Context *context, angle::EntryPoint entryPoint);
+bool ValidatePixelLocalStorageBarrierANGLE(const Context *context, angle::EntryPoint entryPoint);
+
+// GL_ANGLE_texture_compression_dxt3
+
+// GL_ANGLE_texture_compression_dxt5
+
+// GL_ANGLE_texture_external_update
+bool ValidateTexImage2DExternalANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type);
+bool ValidateInvalidateTextureANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked);
+
+// GL_ANGLE_texture_multisample
+bool ValidateTexStorage2DMultisampleANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations);
+bool ValidateGetMultisamplefvANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ GLuint index,
+ const GLfloat *val);
+bool ValidateSampleMaskiANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint maskNumber,
+ GLbitfield mask);
+
+// GL_ANGLE_texture_usage
+
+// GL_ANGLE_translated_shader_source
+bool ValidateGetTranslatedShaderSourceANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID shaderPacked,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLchar *source);
+
+// GL_ANGLE_vulkan_image
+bool ValidateAcquireTexturesANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint numTextures,
+ const TextureID *texturesPacked,
+ const GLenum *layouts);
+bool ValidateReleaseTexturesANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint numTextures,
+ const TextureID *texturesPacked,
+ const GLenum *layouts);
+
+// GL_APPLE_clip_distance
+
+// GL_ARB_sync
+
+// GL_CHROMIUM_bind_uniform_location
+bool ValidateBindUniformLocationCHROMIUM(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ const GLchar *name);
+
+// GL_CHROMIUM_copy_compressed_texture
+bool ValidateCompressedCopyTextureCHROMIUM(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureID sourceIdPacked,
+ TextureID destIdPacked);
+
+// GL_CHROMIUM_copy_texture
+bool ValidateCopyTextureCHROMIUM(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureID sourceIdPacked,
+ GLint sourceLevel,
+ TextureTarget destTargetPacked,
+ TextureID destIdPacked,
+ GLint destLevel,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+bool ValidateCopySubTextureCHROMIUM(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureID sourceIdPacked,
+ GLint sourceLevel,
+ TextureTarget destTargetPacked,
+ TextureID destIdPacked,
+ GLint destLevel,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLint width,
+ GLint height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+
+// GL_CHROMIUM_framebuffer_mixed_samples
+bool ValidateCoverageModulationCHROMIUM(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum components);
+
+// GL_CHROMIUM_lose_context
+bool ValidateLoseContextCHROMIUM(const Context *context,
+ angle::EntryPoint entryPoint,
+ GraphicsResetStatus currentPacked,
+ GraphicsResetStatus otherPacked);
+
+// GL_EXT_EGL_image_array
+
+// GL_EXT_EGL_image_storage
+bool ValidateEGLImageTargetTexStorageEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLeglImageOES image,
+ const GLint *attrib_list);
+bool ValidateEGLImageTargetTextureStorageEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint texture,
+ GLeglImageOES image,
+ const GLint *attrib_list);
+
+// GL_EXT_YUV_target
+
+// GL_EXT_base_instance
+bool ValidateDrawArraysInstancedBaseInstanceEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ GLint first,
+ GLsizei count,
+ GLsizei instancecount,
+ GLuint baseinstance);
+bool ValidateDrawElementsInstancedBaseInstanceEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLuint baseinstance);
+bool ValidateDrawElementsInstancedBaseVertexBaseInstanceEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLint basevertex,
+ GLuint baseinstance);
+
+// GL_EXT_blend_func_extended
+bool ValidateBindFragDataLocationEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ GLuint color,
+ const GLchar *name);
+bool ValidateBindFragDataLocationIndexedEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ GLuint colorNumber,
+ GLuint index,
+ const GLchar *name);
+bool ValidateGetFragDataIndexEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ const GLchar *name);
+bool ValidateGetProgramResourceLocationIndexEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ const GLchar *name);
+
+// GL_EXT_blend_minmax
+
+// GL_EXT_buffer_storage
+bool ValidateBufferStorageEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ BufferBinding targetPacked,
+ GLsizeiptr size,
+ const void *data,
+ GLbitfield flags);
+
+// GL_EXT_clip_control
+bool ValidateClipControlEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum origin,
+ GLenum depth);
+
+// GL_EXT_clip_cull_distance
+
+// GL_EXT_color_buffer_float
+
+// GL_EXT_color_buffer_half_float
+
+// GL_EXT_copy_image
+bool ValidateCopyImageSubDataEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint srcName,
+ GLenum srcTarget,
+ GLint srcLevel,
+ GLint srcX,
+ GLint srcY,
+ GLint srcZ,
+ GLuint dstName,
+ GLenum dstTarget,
+ GLint dstLevel,
+ GLint dstX,
+ GLint dstY,
+ GLint dstZ,
+ GLsizei srcWidth,
+ GLsizei srcHeight,
+ GLsizei srcDepth);
+
+// GL_EXT_debug_label
+bool ValidateGetObjectLabelEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum type,
+ GLuint object,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLchar *label);
+bool ValidateLabelObjectEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum type,
+ GLuint object,
+ GLsizei length,
+ const GLchar *label);
+
+// GL_EXT_debug_marker
+bool ValidateInsertEventMarkerEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei length,
+ const GLchar *marker);
+bool ValidatePopGroupMarkerEXT(const Context *context, angle::EntryPoint entryPoint);
+bool ValidatePushGroupMarkerEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei length,
+ const GLchar *marker);
+
+// GL_EXT_discard_framebuffer
+bool ValidateDiscardFramebufferEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments);
+
+// GL_EXT_disjoint_timer_query
+bool ValidateBeginQueryEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryType targetPacked,
+ QueryID idPacked);
+bool ValidateDeleteQueriesEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const QueryID *idsPacked);
+bool ValidateEndQueryEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryType targetPacked);
+bool ValidateGenQueriesEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const QueryID *idsPacked);
+bool ValidateGetInteger64vEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ const GLint64 *data);
+bool ValidateGetQueryObjecti64vEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryID idPacked,
+ GLenum pname,
+ const GLint64 *params);
+bool ValidateGetQueryObjectivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryID idPacked,
+ GLenum pname,
+ const GLint *params);
+bool ValidateGetQueryObjectui64vEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryID idPacked,
+ GLenum pname,
+ const GLuint64 *params);
+bool ValidateGetQueryObjectuivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryID idPacked,
+ GLenum pname,
+ const GLuint *params);
+bool ValidateGetQueryivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryType targetPacked,
+ GLenum pname,
+ const GLint *params);
+bool ValidateIsQueryEXT(const Context *context, angle::EntryPoint entryPoint, QueryID idPacked);
+bool ValidateQueryCounterEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryID idPacked,
+ QueryType targetPacked);
+
+// GL_EXT_draw_buffers
+bool ValidateDrawBuffersEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const GLenum *bufs);
+
+// GL_EXT_draw_buffers_indexed
+bool ValidateBlendEquationSeparateiEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint buf,
+ GLenum modeRGB,
+ GLenum modeAlpha);
+bool ValidateBlendEquationiEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint buf,
+ GLenum mode);
+bool ValidateBlendFuncSeparateiEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint buf,
+ GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha);
+bool ValidateBlendFunciEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint buf,
+ GLenum src,
+ GLenum dst);
+bool ValidateColorMaskiEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLboolean r,
+ GLboolean g,
+ GLboolean b,
+ GLboolean a);
+bool ValidateDisableiEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLuint index);
+bool ValidateEnableiEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLuint index);
+bool ValidateIsEnablediEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLuint index);
+
+// GL_EXT_draw_elements_base_vertex
+bool ValidateDrawElementsBaseVertexEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex);
+bool ValidateDrawElementsInstancedBaseVertexEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLint basevertex);
+bool ValidateDrawRangeElementsBaseVertexEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex);
+bool ValidateMultiDrawElementsBaseVertexEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ const GLsizei *count,
+ DrawElementsType typePacked,
+ const void *const *indices,
+ GLsizei drawcount,
+ const GLint *basevertex);
+
+// GL_EXT_external_buffer
+bool ValidateBufferStorageExternalEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ BufferBinding targetPacked,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLeglClientBufferEXT clientBuffer,
+ GLbitfield flags);
+bool ValidateNamedBufferStorageExternalEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLeglClientBufferEXT clientBuffer,
+ GLbitfield flags);
+
+// GL_EXT_float_blend
+
+// GL_EXT_geometry_shader
+bool ValidateFramebufferTextureEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum attachment,
+ TextureID texturePacked,
+ GLint level);
+
+// GL_EXT_gpu_shader5
+
+// GL_EXT_instanced_arrays
+bool ValidateDrawArraysInstancedEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ GLint start,
+ GLsizei count,
+ GLsizei primcount);
+bool ValidateDrawElementsInstancedEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei primcount);
+bool ValidateVertexAttribDivisorEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLuint divisor);
+
+// GL_EXT_map_buffer_range
+bool ValidateFlushMappedBufferRangeEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ BufferBinding targetPacked,
+ GLintptr offset,
+ GLsizeiptr length);
+bool ValidateMapBufferRangeEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ BufferBinding targetPacked,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access);
+
+// GL_EXT_memory_object
+bool ValidateBufferStorageMemEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLsizeiptr size,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset);
+bool ValidateCreateMemoryObjectsEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const MemoryObjectID *memoryObjectsPacked);
+bool ValidateDeleteMemoryObjectsEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const MemoryObjectID *memoryObjectsPacked);
+bool ValidateGetMemoryObjectParameterivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ MemoryObjectID memoryObjectPacked,
+ GLenum pname,
+ const GLint *params);
+bool ValidateGetUnsignedBytevEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ const GLubyte *data);
+bool ValidateGetUnsignedBytei_vEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLuint index,
+ const GLubyte *data);
+bool ValidateIsMemoryObjectEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ MemoryObjectID memoryObjectPacked);
+bool ValidateMemoryObjectParameterivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ MemoryObjectID memoryObjectPacked,
+ GLenum pname,
+ const GLint *params);
+bool ValidateTexStorageMem2DEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset);
+bool ValidateTexStorageMem2DMultisampleEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedSampleLocations,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset);
+bool ValidateTexStorageMem3DEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset);
+bool ValidateTexStorageMem3DMultisampleEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedSampleLocations,
+ MemoryObjectID memoryPacked,
+ GLuint64 offset);
+
+// GL_EXT_memory_object_fd
+bool ValidateImportMemoryFdEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ MemoryObjectID memoryPacked,
+ GLuint64 size,
+ HandleType handleTypePacked,
+ GLint fd);
+
+// GL_EXT_multi_draw_indirect
+bool ValidateMultiDrawArraysIndirectEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ const void *indirect,
+ GLsizei drawcount,
+ GLsizei stride);
+bool ValidateMultiDrawElementsIndirectEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ DrawElementsType typePacked,
+ const void *indirect,
+ GLsizei drawcount,
+ GLsizei stride);
+
+// GL_EXT_multisampled_render_to_texture
+bool ValidateFramebufferTexture2DMultisampleEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum attachment,
+ TextureTarget textargetPacked,
+ TextureID texturePacked,
+ GLint level,
+ GLsizei samples);
+bool ValidateRenderbufferStorageMultisampleEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+
+// GL_EXT_multisampled_render_to_texture2
+
+// GL_EXT_occlusion_query_boolean
+
+// GL_EXT_primitive_bounding_box
+bool ValidatePrimitiveBoundingBoxEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLfloat minX,
+ GLfloat minY,
+ GLfloat minZ,
+ GLfloat minW,
+ GLfloat maxX,
+ GLfloat maxY,
+ GLfloat maxZ,
+ GLfloat maxW);
+
+// GL_EXT_protected_textures
+
+// GL_EXT_pvrtc_sRGB
+
+// GL_EXT_read_format_bgra
+
+// GL_EXT_robustness
+bool ValidateGetGraphicsResetStatusEXT(const Context *context, angle::EntryPoint entryPoint);
+bool ValidateGetnUniformfvEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ const GLfloat *params);
+bool ValidateGetnUniformivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ const GLint *params);
+bool ValidateReadnPixelsEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *data);
+
+// GL_EXT_sRGB
+
+// GL_EXT_sRGB_write_control
+
+// GL_EXT_semaphore
+bool ValidateDeleteSemaphoresEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const SemaphoreID *semaphoresPacked);
+bool ValidateGenSemaphoresEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const SemaphoreID *semaphoresPacked);
+bool ValidateGetSemaphoreParameterui64vEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ SemaphoreID semaphorePacked,
+ GLenum pname,
+ const GLuint64 *params);
+bool ValidateIsSemaphoreEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ SemaphoreID semaphorePacked);
+bool ValidateSemaphoreParameterui64vEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ SemaphoreID semaphorePacked,
+ GLenum pname,
+ const GLuint64 *params);
+bool ValidateSignalSemaphoreEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ SemaphoreID semaphorePacked,
+ GLuint numBufferBarriers,
+ const BufferID *buffersPacked,
+ GLuint numTextureBarriers,
+ const TextureID *texturesPacked,
+ const GLenum *dstLayouts);
+bool ValidateWaitSemaphoreEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ SemaphoreID semaphorePacked,
+ GLuint numBufferBarriers,
+ const BufferID *buffersPacked,
+ GLuint numTextureBarriers,
+ const TextureID *texturesPacked,
+ const GLenum *srcLayouts);
+
+// GL_EXT_semaphore_fd
+bool ValidateImportSemaphoreFdEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ SemaphoreID semaphorePacked,
+ HandleType handleTypePacked,
+ GLint fd);
+
+// GL_EXT_separate_shader_objects
+bool ValidateActiveShaderProgramEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ProgramPipelineID pipelinePacked,
+ ShaderProgramID programPacked);
+bool ValidateBindProgramPipelineEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ProgramPipelineID pipelinePacked);
+bool ValidateCreateShaderProgramvEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderType typePacked,
+ GLsizei count,
+ const GLchar **strings);
+bool ValidateDeleteProgramPipelinesEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const ProgramPipelineID *pipelinesPacked);
+bool ValidateGenProgramPipelinesEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const ProgramPipelineID *pipelinesPacked);
+bool ValidateGetProgramPipelineInfoLogEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ProgramPipelineID pipelinePacked,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLchar *infoLog);
+bool ValidateGetProgramPipelineivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ProgramPipelineID pipelinePacked,
+ GLenum pname,
+ const GLint *params);
+bool ValidateIsProgramPipelineEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ProgramPipelineID pipelinePacked);
+bool ValidateProgramParameteriEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ GLenum pname,
+ GLint value);
+bool ValidateProgramUniform1fEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLfloat v0);
+bool ValidateProgramUniform1fvEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+bool ValidateProgramUniform1iEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLint v0);
+bool ValidateProgramUniform1ivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+bool ValidateProgramUniform1uiEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLuint v0);
+bool ValidateProgramUniform1uivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+bool ValidateProgramUniform2fEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLfloat v0,
+ GLfloat v1);
+bool ValidateProgramUniform2fvEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+bool ValidateProgramUniform2iEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLint v0,
+ GLint v1);
+bool ValidateProgramUniform2ivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+bool ValidateProgramUniform2uiEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLuint v0,
+ GLuint v1);
+bool ValidateProgramUniform2uivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+bool ValidateProgramUniform3fEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2);
+bool ValidateProgramUniform3fvEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+bool ValidateProgramUniform3iEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLint v0,
+ GLint v1,
+ GLint v2);
+bool ValidateProgramUniform3ivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+bool ValidateProgramUniform3uiEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2);
+bool ValidateProgramUniform3uivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+bool ValidateProgramUniform4fEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2,
+ GLfloat v3);
+bool ValidateProgramUniform4fvEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+bool ValidateProgramUniform4iEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLint v0,
+ GLint v1,
+ GLint v2,
+ GLint v3);
+bool ValidateProgramUniform4ivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+bool ValidateProgramUniform4uiEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3);
+bool ValidateProgramUniform4uivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+bool ValidateProgramUniformMatrix2fvEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateProgramUniformMatrix2x3fvEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateProgramUniformMatrix2x4fvEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateProgramUniformMatrix3fvEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateProgramUniformMatrix3x2fvEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateProgramUniformMatrix3x4fvEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateProgramUniformMatrix4fvEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateProgramUniformMatrix4x2fvEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateProgramUniformMatrix4x3fvEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateUseProgramStagesEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ProgramPipelineID pipelinePacked,
+ GLbitfield stages,
+ ShaderProgramID programPacked);
+bool ValidateValidateProgramPipelineEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ProgramPipelineID pipelinePacked);
+
+// GL_EXT_shader_framebuffer_fetch
+
+// GL_EXT_shader_framebuffer_fetch_non_coherent
+bool ValidateFramebufferFetchBarrierEXT(const Context *context, angle::EntryPoint entryPoint);
+
+// GL_EXT_shader_io_blocks
+
+// GL_EXT_shader_non_constant_global_initializers
+
+// GL_EXT_shader_texture_lod
+
+// GL_EXT_shadow_samplers
+
+// GL_EXT_tessellation_shader
+bool ValidatePatchParameteriEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ GLint value);
+
+// GL_EXT_texture_border_clamp
+bool ValidateGetSamplerParameterIivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLint *params);
+bool ValidateGetSamplerParameterIuivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLuint *params);
+bool ValidateGetTexParameterIivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLint *params);
+bool ValidateGetTexParameterIuivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLuint *params);
+bool ValidateSamplerParameterIivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLint *param);
+bool ValidateSamplerParameterIuivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLuint *param);
+bool ValidateTexParameterIivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLint *params);
+bool ValidateTexParameterIuivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLuint *params);
+
+// GL_EXT_texture_buffer
+bool ValidateTexBufferEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum internalformat,
+ BufferID bufferPacked);
+bool ValidateTexBufferRangeEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum internalformat,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizeiptr size);
+
+// GL_EXT_texture_compression_bptc
+
+// GL_EXT_texture_compression_dxt1
+
+// GL_EXT_texture_compression_rgtc
+
+// GL_EXT_texture_compression_s3tc
+
+// GL_EXT_texture_compression_s3tc_srgb
+
+// GL_EXT_texture_cube_map_array
+
+// GL_EXT_texture_filter_anisotropic
+
+// GL_EXT_texture_format_BGRA8888
+
+// GL_EXT_texture_format_sRGB_override
+
+// GL_EXT_texture_norm16
+
+// GL_EXT_texture_rg
+
+// GL_EXT_texture_sRGB_R8
+
+// GL_EXT_texture_sRGB_RG8
+
+// GL_EXT_texture_sRGB_decode
+
+// GL_EXT_texture_storage
+bool ValidateTexStorage1DEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width);
+bool ValidateTexStorage2DEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+bool ValidateTexStorage3DEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+
+// GL_EXT_texture_type_2_10_10_10_REV
+
+// GL_EXT_unpack_subimage
+
+// GL_IMG_texture_compression_pvrtc
+
+// GL_IMG_texture_compression_pvrtc2
+
+// GL_KHR_blend_equation_advanced
+bool ValidateBlendBarrierKHR(const Context *context, angle::EntryPoint entryPoint);
+
+// GL_KHR_debug
+bool ValidateDebugMessageCallbackKHR(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLDEBUGPROCKHR callback,
+ const void *userParam);
+bool ValidateDebugMessageControlKHR(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint *ids,
+ GLboolean enabled);
+bool ValidateDebugMessageInsertKHR(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *buf);
+bool ValidateGetDebugMessageLogKHR(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint count,
+ GLsizei bufSize,
+ const GLenum *sources,
+ const GLenum *types,
+ const GLuint *ids,
+ const GLenum *severities,
+ const GLsizei *lengths,
+ const GLchar *messageLog);
+bool ValidateGetObjectLabelKHR(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLchar *label);
+bool ValidateGetObjectPtrLabelKHR(const Context *context,
+ angle::EntryPoint entryPoint,
+ const void *ptr,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLchar *label);
+bool ValidateGetPointervKHR(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ void *const *params);
+bool ValidateObjectLabelKHR(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum identifier,
+ GLuint name,
+ GLsizei length,
+ const GLchar *label);
+bool ValidateObjectPtrLabelKHR(const Context *context,
+ angle::EntryPoint entryPoint,
+ const void *ptr,
+ GLsizei length,
+ const GLchar *label);
+bool ValidatePopDebugGroupKHR(const Context *context, angle::EntryPoint entryPoint);
+bool ValidatePushDebugGroupKHR(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum source,
+ GLuint id,
+ GLsizei length,
+ const GLchar *message);
+
+// GL_KHR_no_error
+
+// GL_KHR_parallel_shader_compile
+bool ValidateMaxShaderCompilerThreadsKHR(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint count);
+
+// GL_KHR_robust_buffer_access_behavior
+
+// GL_KHR_texture_compression_astc_hdr
+
+// GL_KHR_texture_compression_astc_ldr
+
+// GL_KHR_texture_compression_astc_sliced_3d
+
+// GL_MESA_framebuffer_flip_y
+bool ValidateFramebufferParameteriMESA(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum pname,
+ GLint param);
+bool ValidateGetFramebufferParameterivMESA(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum pname,
+ const GLint *params);
+
+// GL_NV_fence
+bool ValidateDeleteFencesNV(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const FenceNVID *fencesPacked);
+bool ValidateFinishFenceNV(const Context *context,
+ angle::EntryPoint entryPoint,
+ FenceNVID fencePacked);
+bool ValidateGenFencesNV(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const FenceNVID *fencesPacked);
+bool ValidateGetFenceivNV(const Context *context,
+ angle::EntryPoint entryPoint,
+ FenceNVID fencePacked,
+ GLenum pname,
+ const GLint *params);
+bool ValidateIsFenceNV(const Context *context, angle::EntryPoint entryPoint, FenceNVID fencePacked);
+bool ValidateSetFenceNV(const Context *context,
+ angle::EntryPoint entryPoint,
+ FenceNVID fencePacked,
+ GLenum condition);
+bool ValidateTestFenceNV(const Context *context,
+ angle::EntryPoint entryPoint,
+ FenceNVID fencePacked);
+
+// GL_NV_framebuffer_blit
+bool ValidateBlitFramebufferNV(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
+
+// GL_NV_pixel_buffer_object
+
+// GL_NV_read_depth
+
+// GL_NV_read_depth_stencil
+
+// GL_NV_read_stencil
+
+// GL_NV_robustness_video_memory_purge
+
+// GL_NV_shader_noperspective_interpolation
+
+// GL_OES_EGL_image
+bool ValidateEGLImageTargetRenderbufferStorageOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLeglImageOES image);
+bool ValidateEGLImageTargetTexture2DOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLeglImageOES image);
+
+// GL_OES_EGL_image_external
+
+// GL_OES_EGL_image_external_essl3
+
+// GL_OES_compressed_ETC1_RGB8_texture
+
+// GL_OES_compressed_paletted_texture
+
+// GL_OES_copy_image
+bool ValidateCopyImageSubDataOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint srcName,
+ GLenum srcTarget,
+ GLint srcLevel,
+ GLint srcX,
+ GLint srcY,
+ GLint srcZ,
+ GLuint dstName,
+ GLenum dstTarget,
+ GLint dstLevel,
+ GLint dstX,
+ GLint dstY,
+ GLint dstZ,
+ GLsizei srcWidth,
+ GLsizei srcHeight,
+ GLsizei srcDepth);
+
+// GL_OES_depth24
+
+// GL_OES_depth32
+
+// GL_OES_depth_texture
+
+// GL_OES_draw_buffers_indexed
+bool ValidateBlendEquationSeparateiOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint buf,
+ GLenum modeRGB,
+ GLenum modeAlpha);
+bool ValidateBlendEquationiOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint buf,
+ GLenum mode);
+bool ValidateBlendFuncSeparateiOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint buf,
+ GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha);
+bool ValidateBlendFunciOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint buf,
+ GLenum src,
+ GLenum dst);
+bool ValidateColorMaskiOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLboolean r,
+ GLboolean g,
+ GLboolean b,
+ GLboolean a);
+bool ValidateDisableiOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLuint index);
+bool ValidateEnableiOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLuint index);
+bool ValidateIsEnablediOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLuint index);
+
+// GL_OES_draw_elements_base_vertex
+bool ValidateDrawElementsBaseVertexOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex);
+bool ValidateDrawElementsInstancedBaseVertexOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLint basevertex);
+bool ValidateDrawRangeElementsBaseVertexOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode modePacked,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex);
+
+// GL_OES_draw_texture
+bool ValidateDrawTexfOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat width,
+ GLfloat height);
+bool ValidateDrawTexfvOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ const GLfloat *coords);
+bool ValidateDrawTexiOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLint width,
+ GLint height);
+bool ValidateDrawTexivOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ const GLint *coords);
+bool ValidateDrawTexsOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLshort x,
+ GLshort y,
+ GLshort z,
+ GLshort width,
+ GLshort height);
+bool ValidateDrawTexsvOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ const GLshort *coords);
+bool ValidateDrawTexxOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLfixed x,
+ GLfixed y,
+ GLfixed z,
+ GLfixed width,
+ GLfixed height);
+bool ValidateDrawTexxvOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ const GLfixed *coords);
+
+// GL_OES_element_index_uint
+
+// GL_OES_fbo_render_mipmap
+
+// GL_OES_framebuffer_object
+bool ValidateBindFramebufferOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ FramebufferID framebufferPacked);
+bool ValidateBindRenderbufferOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ RenderbufferID renderbufferPacked);
+bool ValidateCheckFramebufferStatusOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target);
+bool ValidateDeleteFramebuffersOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const FramebufferID *framebuffersPacked);
+bool ValidateDeleteRenderbuffersOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const RenderbufferID *renderbuffersPacked);
+bool ValidateFramebufferRenderbufferOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ RenderbufferID renderbufferPacked);
+bool ValidateFramebufferTexture2DOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum attachment,
+ TextureTarget textargetPacked,
+ TextureID texturePacked,
+ GLint level);
+bool ValidateGenFramebuffersOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const FramebufferID *framebuffersPacked);
+bool ValidateGenRenderbuffersOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const RenderbufferID *renderbuffersPacked);
+bool ValidateGenerateMipmapOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked);
+bool ValidateGetFramebufferAttachmentParameterivOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ const GLint *params);
+bool ValidateGetRenderbufferParameterivOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum pname,
+ const GLint *params);
+bool ValidateIsFramebufferOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ FramebufferID framebufferPacked);
+bool ValidateIsRenderbufferOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ RenderbufferID renderbufferPacked);
+bool ValidateRenderbufferStorageOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+
+// GL_OES_geometry_shader
+bool ValidateFramebufferTextureOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum attachment,
+ TextureID texturePacked,
+ GLint level);
+
+// GL_OES_get_program_binary
+bool ValidateGetProgramBinaryOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLenum *binaryFormat,
+ const void *binary);
+bool ValidateProgramBinaryOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID programPacked,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length);
+
+// GL_OES_mapbuffer
+bool ValidateGetBufferPointervOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ BufferBinding targetPacked,
+ GLenum pname,
+ void *const *params);
+bool ValidateMapBufferOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ BufferBinding targetPacked,
+ GLenum access);
+bool ValidateUnmapBufferOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ BufferBinding targetPacked);
+
+// GL_OES_matrix_palette
+bool ValidateCurrentPaletteMatrixOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint matrixpaletteindex);
+bool ValidateLoadPaletteFromModelViewMatrixOES(const Context *context,
+ angle::EntryPoint entryPoint);
+bool ValidateMatrixIndexPointerOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer);
+bool ValidateWeightPointerOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer);
+
+// GL_OES_packed_depth_stencil
+
+// GL_OES_point_size_array
+bool ValidatePointSizePointerOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer);
+
+// GL_OES_point_sprite
+
+// GL_OES_primitive_bounding_box
+bool ValidatePrimitiveBoundingBoxOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLfloat minX,
+ GLfloat minY,
+ GLfloat minZ,
+ GLfloat minW,
+ GLfloat maxX,
+ GLfloat maxY,
+ GLfloat maxZ,
+ GLfloat maxW);
+
+// GL_OES_query_matrix
+bool ValidateQueryMatrixxOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ const GLfixed *mantissa,
+ const GLint *exponent);
+
+// GL_OES_rgb8_rgba8
+
+// GL_OES_sample_shading
+bool ValidateMinSampleShadingOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLfloat value);
+
+// GL_OES_sample_variables
+
+// GL_OES_shader_image_atomic
+
+// GL_OES_shader_io_blocks
+
+// GL_OES_shader_multisample_interpolation
+
+// GL_OES_standard_derivatives
+
+// GL_OES_surfaceless_context
+
+// GL_OES_texture_3D
+bool ValidateCompressedTexImage3DOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const void *data);
+bool ValidateCompressedTexSubImage3DOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data);
+bool ValidateCopyTexSubImage3DOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+bool ValidateFramebufferTexture3DOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum attachment,
+ TextureTarget textargetPacked,
+ TextureID texturePacked,
+ GLint level,
+ GLint zoffset);
+bool ValidateTexImage3DOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+bool ValidateTexSubImage3DOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget targetPacked,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+
+// GL_OES_texture_border_clamp
+bool ValidateGetSamplerParameterIivOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLint *params);
+bool ValidateGetSamplerParameterIuivOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLuint *params);
+bool ValidateGetTexParameterIivOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLint *params);
+bool ValidateGetTexParameterIuivOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLuint *params);
+bool ValidateSamplerParameterIivOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLint *param);
+bool ValidateSamplerParameterIuivOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLuint *param);
+bool ValidateTexParameterIivOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLint *params);
+bool ValidateTexParameterIuivOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLuint *params);
+
+// GL_OES_texture_buffer
+bool ValidateTexBufferOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum internalformat,
+ BufferID bufferPacked);
+bool ValidateTexBufferRangeOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLenum internalformat,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizeiptr size);
+
+// GL_OES_texture_compression_astc
+
+// GL_OES_texture_cube_map
+bool ValidateGetTexGenfvOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum coord,
+ GLenum pname,
+ const GLfloat *params);
+bool ValidateGetTexGenivOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum coord,
+ GLenum pname,
+ const GLint *params);
+bool ValidateGetTexGenxvOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum coord,
+ GLenum pname,
+ const GLfixed *params);
+bool ValidateTexGenfOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum coord,
+ GLenum pname,
+ GLfloat param);
+bool ValidateTexGenfvOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum coord,
+ GLenum pname,
+ const GLfloat *params);
+bool ValidateTexGeniOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum coord,
+ GLenum pname,
+ GLint param);
+bool ValidateTexGenivOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum coord,
+ GLenum pname,
+ const GLint *params);
+bool ValidateTexGenxOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum coord,
+ GLenum pname,
+ GLfixed param);
+bool ValidateTexGenxvOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum coord,
+ GLenum pname,
+ const GLfixed *params);
+
+// GL_OES_texture_cube_map_array
+
+// GL_OES_texture_float
+
+// GL_OES_texture_float_linear
+
+// GL_OES_texture_half_float
+
+// GL_OES_texture_half_float_linear
+
+// GL_OES_texture_npot
+
+// GL_OES_texture_stencil8
+
+// GL_OES_texture_storage_multisample_2d_array
+bool ValidateTexStorage3DMultisampleOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations);
+
+// GL_OES_vertex_array_object
+bool ValidateBindVertexArrayOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ VertexArrayID arrayPacked);
+bool ValidateDeleteVertexArraysOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const VertexArrayID *arraysPacked);
+bool ValidateGenVertexArraysOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const VertexArrayID *arraysPacked);
+bool ValidateIsVertexArrayOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ VertexArrayID arrayPacked);
+
+// GL_OES_vertex_half_float
+
+// GL_OES_vertex_type_10_10_10_2
+
+// GL_OVR_multiview
+bool ValidateFramebufferTextureMultiviewOVR(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum attachment,
+ TextureID texturePacked,
+ GLint level,
+ GLint baseViewIndex,
+ GLsizei numViews);
+
+// GL_OVR_multiview2
+
+// GL_QCOM_shading_rate
+bool ValidateShadingRateQCOM(const Context *context, angle::EntryPoint entryPoint, GLenum rate);
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_