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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_IMAGETYPES_H
+#define GFX_IMAGETYPES_H
+
+#include <stdint.h> // for uint32_t
+
+namespace mozilla {
+
+enum class ImageFormat {
+ /**
+ * The PLANAR_YCBCR format creates a PlanarYCbCrImage. All backends should
+ * support this format, because the Ogg video decoder depends on it.
+ * The maximum image width and height is 16384.
+ */
+ PLANAR_YCBCR,
+
+ /**
+ * The NV_IMAGE format creates a NVImage. The PLANAR_YCBCR together with this
+ * complete the YUV format family.
+ */
+ NV_IMAGE,
+
+ /**
+ * The SHARED_RGB format creates a SharedRGBImage, which stores RGB data in
+ * shared memory. Some Android hardware video decoders require this format.
+ * Currently only used on Android.
+ */
+ SHARED_RGB,
+
+ /**
+ * The MOZ2D_SURFACE format creates a SourceSurfaceImage. All backends should
+ * support this format, because video rendering sometimes requires it.
+ *
+ * This format is useful even though a PaintedLayer could be used.
+ * It makes it easy to render a cairo surface when another Image format
+ * could be used. It can also avoid copying the surface data in some
+ * cases.
+ */
+ MOZ2D_SURFACE,
+
+ /**
+ * A MacIOSurface object.
+ */
+ MAC_IOSURFACE,
+
+ /**
+ * An Android SurfaceTexture ID that can be shared across threads and
+ * processes.
+ */
+ SURFACE_TEXTURE,
+
+ /**
+ * The D3D9_RGB32_TEXTURE format creates a D3D9SurfaceImage, and wraps a
+ * IDirect3DTexture9 in RGB32 layout.
+ */
+ D3D9_RGB32_TEXTURE,
+
+ /**
+ * An Image type carries an opaque handle once for each stream.
+ * The opaque handle would be a platform specific identifier.
+ */
+ OVERLAY_IMAGE,
+
+ /**
+ * A share handle to a ID3D11Texture2D.
+ */
+ D3D11_SHARE_HANDLE_TEXTURE,
+
+ /**
+ * A wrapper of ID3D11Texture2D of IMFSample.
+ * Expected to be used in GPU process.
+ */
+ D3D11_TEXTURE_IMF_SAMPLE,
+
+ /**
+ * A wrapper around a drawable TextureClient.
+ */
+ TEXTURE_WRAPPER,
+
+ /**
+ * A D3D11 backed YUV image.
+ */
+ D3D11_YCBCR_IMAGE,
+
+ /**
+ * An opaque handle that refers to an Image stored in the GPU
+ * process.
+ */
+ GPU_VIDEO,
+
+ /**
+ * The DMABUF format creates a SharedDMABUFImage, which stores YUV
+ * data in DMABUF memory. Used by VAAPI decoder on Linux.
+ */
+ DMABUF,
+
+ /**
+ * A Wrapper of Dcomp surface handle, used by the windows media foundation
+ * media engine playback.
+ */
+ DCOMP_SURFACE,
+};
+
+enum class StereoMode {
+ MONO,
+ LEFT_RIGHT,
+ RIGHT_LEFT,
+ BOTTOM_TOP,
+ TOP_BOTTOM,
+ MAX,
+};
+
+namespace layers {
+
+typedef uint32_t ContainerFrameID;
+constexpr ContainerFrameID kContainerFrameID_Invalid = 0;
+
+typedef uint32_t ContainerProducerID;
+constexpr ContainerProducerID kContainerProducerID_Invalid = 0;
+
+} // namespace layers
+
+} // namespace mozilla
+
+#endif