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-rw-r--r--gfx/layers/d3d11/BlendShaderConstants.h18
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diff --git a/gfx/layers/d3d11/BlendShaderConstants.h b/gfx/layers/d3d11/BlendShaderConstants.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_LAYERS_D3D11_BLENDSHADERCONSTANTS_H_
+#define MOZILLA_GFX_LAYERS_D3D11_BLENDSHADERCONSTANTS_H_
+
+// These constants are shared between CompositorD3D11 and the blend pixel
+// shader.
+#define PS_LAYER_RGB 0
+#define PS_LAYER_RGBA 1
+#define PS_LAYER_YCBCR 2
+#define PS_LAYER_COLOR 3
+#define PS_LAYER_NV12 4
+
+#endif // MOZILLA_GFX_LAYERS_D3D11_BLENDSHADERCONSTANTS_H_