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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_gfx_thebes_DeviceManagerDx_h
+#define mozilla_gfx_thebes_DeviceManagerDx_h
+
+#include "gfxPlatform.h"
+#include "gfxTelemetry.h"
+#include "gfxTypes.h"
+#include "mozilla/Maybe.h"
+#include "mozilla/Mutex.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/StaticPtr.h"
+#include "mozilla/gfx/GraphicsMessages.h"
+#include "nsTArray.h"
+#include "nsWindowsHelpers.h"
+
+#include <windows.h>
+#include <objbase.h>
+
+#include <d3d11.h>
+#include <dxgi.h>
+#include <dxgi1_6.h>
+
+// This header is available in the June 2010 SDK and in the Win8 SDK
+#include <d3dcommon.h>
+// Win 8.0 SDK types we'll need when building using older sdks.
+#if !defined(D3D_FEATURE_LEVEL_11_1) // defined in the 8.0 SDK only
+# define D3D_FEATURE_LEVEL_11_1 static_cast<D3D_FEATURE_LEVEL>(0xb100)
+# define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
+# define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
+#endif
+
+struct ID3D11Device;
+struct IDCompositionDevice2;
+struct IDirectDraw7;
+
+namespace mozilla {
+class ScopedGfxFeatureReporter;
+namespace layers {
+class DeviceAttachmentsD3D11;
+} // namespace layers
+
+namespace gfx {
+class FeatureState;
+
+class DeviceManagerDx final {
+ public:
+ static void Init();
+ static void Shutdown();
+
+ DeviceManagerDx();
+ ~DeviceManagerDx();
+
+ static DeviceManagerDx* Get() { return sInstance; }
+
+ RefPtr<ID3D11Device> GetCompositorDevice();
+ RefPtr<ID3D11Device> GetContentDevice();
+ RefPtr<ID3D11Device> GetCanvasDevice();
+ RefPtr<ID3D11Device> GetImageDevice();
+ RefPtr<IDCompositionDevice2> GetDirectCompositionDevice();
+ RefPtr<ID3D11Device> GetVRDevice();
+ RefPtr<ID3D11Device> CreateDecoderDevice(bool aHardwareWebRender);
+ RefPtr<ID3D11Device> CreateMediaEngineDevice();
+ IDirectDraw7* GetDirectDraw();
+
+ unsigned GetCompositorFeatureLevel() const;
+ bool TextureSharingWorks();
+ bool IsWARP();
+ bool CanUseNV12();
+ bool CanUseP010();
+ bool CanUseP016();
+ bool CanUseDComp();
+
+ // Returns true if we can create a texture with
+ // D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX and also
+ // upload texture data during the CreateTexture2D
+ // call. This crashes on some devices, so we might
+ // need to avoid it.
+ bool CanInitializeKeyedMutexTextures();
+
+ // Intel devices on older windows versions seem to occasionally have
+ // stability issues when supplying InitData to CreateTexture2D.
+ bool HasCrashyInitData();
+
+ // Enumerate and return all outputs on the current adapter.
+ nsTArray<DXGI_OUTPUT_DESC1> EnumerateOutputs();
+
+ // find the IDXGIOutput with a description.Monitor matching
+ // 'monitor'; returns false if not found or some error occurred.
+ bool GetOutputFromMonitor(HMONITOR monitor, RefPtr<IDXGIOutput>* aOutOutput);
+
+ // Check if the current adapter supports hardware stretching
+ void CheckHardwareStretchingSupport(HwStretchingSupport& aRv);
+
+ bool CreateCompositorDevices();
+ void CreateContentDevices();
+ void CreateDirectCompositionDevice();
+ bool CreateCanvasDevice();
+
+ static HANDLE CreateDCompSurfaceHandle();
+
+ void GetCompositorDevices(
+ RefPtr<ID3D11Device>* aOutDevice,
+ RefPtr<layers::DeviceAttachmentsD3D11>* aOutAttachments);
+
+ void ImportDeviceInfo(const D3D11DeviceStatus& aDeviceStatus);
+
+ // Returns whether the device info was exported.
+ bool ExportDeviceInfo(D3D11DeviceStatus* aOut);
+
+ void ResetDevices();
+ void InitializeDirectDraw();
+
+ // Reset and reacquire the devices if a reset has happened.
+ // Returns whether a reset occurred not whether reacquiring
+ // was successful.
+ bool MaybeResetAndReacquireDevices();
+
+ // Test whether we can acquire a DXGI 1.2-compatible adapter. This should
+ // only be called on startup before devices are initialized.
+ bool CheckRemotePresentSupport();
+
+ // Device reset helpers.
+ bool HasDeviceReset(DeviceResetReason* aOutReason = nullptr);
+
+ // Note: these set the cached device reset reason, which will be picked up
+ // on the next frame.
+ void ForceDeviceReset(ForcedDeviceResetReason aReason);
+
+ private:
+ void ResetDevicesLocked() MOZ_REQUIRES(mDeviceLock);
+
+ // Device reset helpers.
+ bool HasDeviceResetLocked(DeviceResetReason* aOutReason = nullptr)
+ MOZ_REQUIRES(mDeviceLock);
+
+ // Pre-load any compositor resources that are expensive, and are needed when
+ // we attempt to create a compositor.
+ static void PreloadAttachmentsOnCompositorThread();
+
+ already_AddRefed<IDXGIAdapter1> GetDXGIAdapter();
+ IDXGIAdapter1* GetDXGIAdapterLocked() MOZ_REQUIRES(mDeviceLock);
+
+ void DisableD3D11AfterCrash();
+
+ bool CreateCompositorDevicesLocked() MOZ_REQUIRES(mDeviceLock);
+ void CreateContentDevicesLocked() MOZ_REQUIRES(mDeviceLock);
+ void CreateDirectCompositionDeviceLocked() MOZ_REQUIRES(mDeviceLock);
+ bool CreateCanvasDeviceLocked() MOZ_REQUIRES(mDeviceLock);
+
+ void CreateCompositorDevice(mozilla::gfx::FeatureState& d3d11)
+ MOZ_REQUIRES(mDeviceLock);
+ bool CreateCompositorDeviceHelper(mozilla::gfx::FeatureState& aD3d11,
+ IDXGIAdapter1* aAdapter,
+ bool aAttemptVideoSupport,
+ RefPtr<ID3D11Device>& aOutDevice)
+ MOZ_REQUIRES(mDeviceLock);
+
+ void CreateWARPCompositorDevice() MOZ_REQUIRES(mDeviceLock);
+ bool CreateVRDevice() MOZ_REQUIRES(mDeviceLock);
+
+ mozilla::gfx::FeatureStatus CreateContentDevice() MOZ_REQUIRES(mDeviceLock);
+
+ bool CreateDevice(IDXGIAdapter* aAdapter, D3D_DRIVER_TYPE aDriverType,
+ UINT aFlags, HRESULT& aResOut,
+ RefPtr<ID3D11Device>& aOutDevice) MOZ_REQUIRES(mDeviceLock);
+
+ bool ContentAdapterIsParentAdapter(ID3D11Device* device)
+ MOZ_REQUIRES(mDeviceLock);
+
+ bool LoadD3D11();
+ bool LoadDcomp();
+ void ReleaseD3D11() MOZ_REQUIRES(mDeviceLock);
+
+ // Call GetDeviceRemovedReason on each device until one returns
+ // a failure.
+ bool GetAnyDeviceRemovedReason(DeviceResetReason* aOutReason)
+ MOZ_REQUIRES(mDeviceLock);
+
+ private:
+ static StaticAutoPtr<DeviceManagerDx> sInstance;
+
+ // This is assigned during device creation. Afterwards, it is released if
+ // devices failed, and "forgotten" if devices succeeded (meaning, we leak
+ // the ref and unassign the module).
+ nsModuleHandle mD3D11Module;
+
+ nsModuleHandle mDcompModule;
+
+ mutable mozilla::Mutex mDeviceLock;
+ nsTArray<D3D_FEATURE_LEVEL> mFeatureLevels MOZ_GUARDED_BY(mDeviceLock);
+ RefPtr<IDXGIAdapter1> mAdapter MOZ_GUARDED_BY(mDeviceLock);
+ RefPtr<ID3D11Device> mCompositorDevice MOZ_GUARDED_BY(mDeviceLock);
+ RefPtr<ID3D11Device> mContentDevice MOZ_GUARDED_BY(mDeviceLock);
+ RefPtr<ID3D11Device> mCanvasDevice MOZ_GUARDED_BY(mDeviceLock);
+ RefPtr<ID3D11Device> mImageDevice MOZ_GUARDED_BY(mDeviceLock);
+ RefPtr<ID3D11Device> mVRDevice MOZ_GUARDED_BY(mDeviceLock);
+ RefPtr<ID3D11Device> mDecoderDevice MOZ_GUARDED_BY(mDeviceLock);
+ RefPtr<IDCompositionDevice2> mDirectCompositionDevice
+ MOZ_GUARDED_BY(mDeviceLock);
+ RefPtr<layers::DeviceAttachmentsD3D11> mCompositorAttachments
+ MOZ_GUARDED_BY(mDeviceLock);
+ bool mCompositorDeviceSupportsVideo MOZ_GUARDED_BY(mDeviceLock);
+ Maybe<D3D11DeviceStatus> mDeviceStatus MOZ_GUARDED_BY(mDeviceLock);
+ Maybe<DeviceResetReason> mDeviceResetReason MOZ_GUARDED_BY(mDeviceLock);
+
+ nsModuleHandle mDirectDrawDLL;
+ RefPtr<IDirectDraw7> mDirectDraw;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif // mozilla_gfx_thebes_DeviceManagerDx_h