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diff --git a/gfx/thebes/gfxFontMissingGlyphs.cpp b/gfx/thebes/gfxFontMissingGlyphs.cpp
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+++ b/gfx/thebes/gfxFontMissingGlyphs.cpp
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "gfxFontMissingGlyphs.h"
+
+#include "gfxUtils.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/gfx/Helpers.h"
+#include "mozilla/gfx/PathHelpers.h"
+#include "mozilla/LinkedList.h"
+#include "mozilla/RefPtr.h"
+#include "nsDeviceContext.h"
+#include "nsLayoutUtils.h"
+#include "TextDrawTarget.h"
+#include "LayerUserData.h"
+
+using namespace mozilla;
+using namespace mozilla::gfx;
+
+#define X 255
+static const uint8_t gMiniFontData[] = {
+ 0, X, 0, 0, X, 0, X, X, X, X, X, X, X, 0, X, X, X, X, X, X, X, X, X, X,
+ X, X, X, X, X, X, X, X, X, X, X, 0, 0, X, X, X, X, 0, X, X, X, X, X, X,
+ X, 0, X, 0, X, 0, 0, 0, X, 0, 0, X, X, 0, X, X, 0, 0, X, 0, 0, 0, 0, X,
+ X, 0, X, X, 0, X, X, 0, X, X, 0, X, X, 0, 0, X, 0, X, X, 0, 0, X, 0, 0,
+ X, 0, X, 0, X, 0, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, 0, 0, X,
+ X, X, X, X, X, X, X, X, X, X, X, 0, X, 0, 0, X, 0, X, X, X, X, X, X, X,
+ X, 0, X, 0, X, 0, X, 0, 0, 0, 0, X, 0, 0, X, 0, 0, X, X, 0, X, 0, 0, X,
+ X, 0, X, 0, 0, X, X, 0, X, X, 0, X, X, 0, 0, X, 0, X, X, 0, 0, X, 0, 0,
+ 0, X, 0, 0, X, 0, X, X, X, X, X, X, 0, 0, X, X, X, X, X, X, X, 0, 0, X,
+ X, X, X, 0, 0, X, X, 0, X, X, X, 0, 0, X, X, X, X, 0, X, X, X, X, 0, 0,
+};
+#undef X
+
+/* Parameters that control the rendering of hexboxes. They look like this:
+
+ BMP codepoints non-BMP codepoints
+ (U+0000 - U+FFFF) (U+10000 - U+10FFFF)
+
+ +---------+ +-------------+
+ | | | |
+ | HHH HHH | | HHH HHH HHH |
+ | HHH HHH | | HHH HHH HHH |
+ | HHH HHH | | HHH HHH HHH |
+ | HHH HHH | | HHH HHH HHH |
+ | HHH HHH | | HHH HHH HHH |
+ | | | |
+ | HHH HHH | | HHH HHH HHH |
+ | HHH HHH | | HHH HHH HHH |
+ | HHH HHH | | HHH HHH HHH |
+ | HHH HHH | | HHH HHH HHH |
+ | HHH HHH | | HHH HHH HHH |
+ | | | |
+ +---------+ +-------------+
+*/
+
+/** Width of a minifont glyph (see above) */
+static const int MINIFONT_WIDTH = 3;
+/** Height of a minifont glyph (see above) */
+static const int MINIFONT_HEIGHT = 5;
+/**
+ * Gap between minifont glyphs (both horizontal and vertical) and also
+ * the minimum desired gap between the box border and the glyphs
+ */
+static const int HEX_CHAR_GAP = 1;
+/**
+ * The amount of space between the vertical edge of the glyphbox and the
+ * box border. We make this nonzero so that when multiple missing glyphs
+ * occur consecutively there's a gap between their rendered boxes.
+ */
+static const int BOX_HORIZONTAL_INSET = 1;
+/** The width of the border */
+static const int BOX_BORDER_WIDTH = 1;
+/**
+ * The scaling factor for the border opacity; this is multiplied by the current
+ * opacity being used to draw the text.
+ */
+static const Float BOX_BORDER_OPACITY = 0.5;
+
+#ifndef MOZ_GFX_OPTIMIZE_MOBILE
+
+class GlyphAtlas {
+ public:
+ GlyphAtlas(RefPtr<SourceSurface>&& aSurface, const DeviceColor& aColor)
+ : mSurface(std::move(aSurface)), mColor(aColor) {}
+ ~GlyphAtlas() = default;
+
+ already_AddRefed<SourceSurface> Surface() const {
+ RefPtr surface = mSurface;
+ return surface.forget();
+ }
+ DeviceColor Color() const { return mColor; }
+
+ private:
+ RefPtr<SourceSurface> mSurface;
+ DeviceColor mColor;
+};
+
+// This is an owning reference that we will manage via exchange() and
+// explicit new/delete operations.
+static std::atomic<GlyphAtlas*> gGlyphAtlas;
+
+/**
+ * Generates a new colored mini-font atlas from the mini-font mask.
+ */
+static GlyphAtlas* MakeGlyphAtlas(const DeviceColor& aColor) {
+ RefPtr<DrawTarget> glyphDrawTarget =
+ gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
+ IntSize(MINIFONT_WIDTH * 16, MINIFONT_HEIGHT),
+ SurfaceFormat::B8G8R8A8);
+ if (!glyphDrawTarget) {
+ return nullptr;
+ }
+ RefPtr<SourceSurface> glyphMask =
+ glyphDrawTarget->CreateSourceSurfaceFromData(
+ const_cast<uint8_t*>(gMiniFontData),
+ IntSize(MINIFONT_WIDTH * 16, MINIFONT_HEIGHT), MINIFONT_WIDTH * 16,
+ SurfaceFormat::A8);
+ if (!glyphMask) {
+ return nullptr;
+ }
+ glyphDrawTarget->MaskSurface(ColorPattern(aColor), glyphMask, Point(0, 0),
+ DrawOptions(1.0f, CompositionOp::OP_SOURCE));
+ RefPtr<SourceSurface> surface = glyphDrawTarget->Snapshot();
+ if (!surface) {
+ return nullptr;
+ }
+ return new GlyphAtlas(std::move(surface), aColor);
+}
+
+/**
+ * Reuse the current mini-font atlas if the color matches, otherwise regenerate
+ * it.
+ */
+static inline already_AddRefed<SourceSurface> GetGlyphAtlas(
+ const DeviceColor& aColor) {
+ // Get the opaque color, ignoring any transparency which will be handled
+ // later.
+ DeviceColor color(aColor.r, aColor.g, aColor.b);
+
+ // Atomically grab the current GlyphAtlas pointer (if any). Because we
+ // exchange with nullptr here, no other thread will be able to touch the
+ // currAtlas record while we're using it; if they try, they'll just see
+ // the null that we stored.
+ GlyphAtlas* currAtlas = gGlyphAtlas.exchange(nullptr);
+
+ if (currAtlas && currAtlas->Color() == color) {
+ // If its color is right, grab a reference to its surface.
+ RefPtr<SourceSurface> surface = currAtlas->Surface();
+ // Now put the currAtlas record back in the global. If some other thread
+ // has stored an atlas there in the meantime, we just discard it.
+ delete gGlyphAtlas.exchange(currAtlas);
+ return surface.forget();
+ }
+
+ // Make a new atlas in the color we want.
+ GlyphAtlas* atlas = MakeGlyphAtlas(color);
+ RefPtr<SourceSurface> surface = atlas ? atlas->Surface() : nullptr;
+
+ // Store the newly-created atlas in the global; release any other.
+ delete gGlyphAtlas.exchange(atlas);
+ return surface.forget();
+}
+
+/**
+ * Clear any cached glyph atlas resources.
+ */
+static void PurgeGlyphAtlas() { delete gGlyphAtlas.exchange(nullptr); }
+
+// WebRender layer manager user data that will get signaled when the layer
+// manager is destroyed.
+class WRUserData : public layers::LayerUserData,
+ public LinkedListElement<WRUserData> {
+ public:
+ explicit WRUserData(layers::WebRenderLayerManager* aManager);
+
+ ~WRUserData();
+
+ static void Assign(layers::WebRenderLayerManager* aManager) {
+ if (!aManager->HasUserData(&sWRUserDataKey)) {
+ aManager->SetUserData(&sWRUserDataKey, new WRUserData(aManager));
+ }
+ }
+
+ void Remove() { mManager->RemoveUserData(&sWRUserDataKey); }
+
+ layers::WebRenderLayerManager* mManager;
+
+ static UserDataKey sWRUserDataKey;
+};
+
+static void DestroyImageKey(void* aClosure) {
+ auto* key = static_cast<wr::ImageKey*>(aClosure);
+ delete key;
+}
+
+static RefPtr<SourceSurface> gWRGlyphAtlas[8];
+static LinkedList<WRUserData> gWRUsers;
+UserDataKey WRUserData::sWRUserDataKey;
+
+/**
+ * Generates a transformed WebRender mini-font atlas for a given orientation.
+ */
+static already_AddRefed<SourceSurface> MakeWRGlyphAtlas(const Matrix* aMat) {
+ IntSize size(MINIFONT_WIDTH * 16, MINIFONT_HEIGHT);
+ // If the orientation is transposed, width/height are swapped.
+ if (aMat && aMat->_11 == 0) {
+ std::swap(size.width, size.height);
+ }
+ RefPtr<DrawTarget> ref =
+ gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget();
+ RefPtr<DrawTarget> dt =
+ gfxPlatform::GetPlatform()->CreateSimilarSoftwareDrawTarget(
+ ref, size, SurfaceFormat::B8G8R8A8);
+ if (!dt) {
+ return nullptr;
+ }
+ if (aMat) {
+ // Select appropriate transform matrix based on whether the
+ // orientation is transposed.
+ dt->SetTransform(aMat->_11 == 0
+ ? Matrix(0.0f, copysign(1.0f, aMat->_12),
+ copysign(1.0f, aMat->_21), 0.0f,
+ aMat->_21 < 0 ? MINIFONT_HEIGHT : 0.0f,
+ aMat->_12 < 0 ? MINIFONT_WIDTH * 16 : 0.0f)
+ : Matrix(copysign(1.0f, aMat->_11), 0.0f, 0.0f,
+ copysign(1.0f, aMat->_22),
+ aMat->_11 < 0 ? MINIFONT_WIDTH * 16 : 0.0f,
+ aMat->_22 < 0 ? MINIFONT_HEIGHT : 0.0f));
+ }
+ RefPtr<SourceSurface> mask = dt->CreateSourceSurfaceFromData(
+ const_cast<uint8_t*>(gMiniFontData),
+ IntSize(MINIFONT_WIDTH * 16, MINIFONT_HEIGHT), MINIFONT_WIDTH * 16,
+ SurfaceFormat::A8);
+ if (!mask) {
+ return nullptr;
+ }
+ dt->MaskSurface(ColorPattern(DeviceColor::MaskOpaqueWhite()), mask,
+ Point(0, 0));
+ return dt->Snapshot();
+}
+
+/**
+ * Clear any cached WebRender glyph atlas resources.
+ */
+static void PurgeWRGlyphAtlas() {
+ // For each WR layer manager, we need go through each atlas orientation
+ // and see if it has a stashed image key. If it does, remove the image
+ // from the layer manager.
+ for (WRUserData* user : gWRUsers) {
+ auto* manager = user->mManager;
+ for (size_t i = 0; i < 8; i++) {
+ if (gWRGlyphAtlas[i]) {
+ auto* key = static_cast<wr::ImageKey*>(gWRGlyphAtlas[i]->GetUserData(
+ reinterpret_cast<UserDataKey*>(manager)));
+ if (key) {
+ manager->GetRenderRootStateManager()->AddImageKeyForDiscard(*key);
+ }
+ }
+ }
+ }
+ // Remove the layer managers' destroy notifications only after processing
+ // so as not to mess up gWRUsers iteration.
+ while (!gWRUsers.isEmpty()) {
+ gWRUsers.popFirst()->Remove();
+ }
+ // Finally, clear out the atlases.
+ for (size_t i = 0; i < 8; i++) {
+ gWRGlyphAtlas[i] = nullptr;
+ }
+}
+
+WRUserData::WRUserData(layers::WebRenderLayerManager* aManager)
+ : mManager(aManager) {
+ gWRUsers.insertFront(this);
+}
+
+WRUserData::~WRUserData() {
+ // When the layer manager is destroyed, we need go through each
+ // atlas and remove any assigned image keys.
+ if (isInList()) {
+ for (size_t i = 0; i < 8; i++) {
+ if (gWRGlyphAtlas[i]) {
+ gWRGlyphAtlas[i]->RemoveUserData(
+ reinterpret_cast<UserDataKey*>(mManager));
+ }
+ }
+ }
+}
+
+static already_AddRefed<SourceSurface> GetWRGlyphAtlas(DrawTarget& aDrawTarget,
+ const Matrix* aMat) {
+ uint32_t key = 0;
+ // Encode orientation in the key.
+ if (aMat) {
+ if (aMat->_11 == 0) {
+ key |= 4 | (aMat->_12 < 0 ? 1 : 0) | (aMat->_21 < 0 ? 2 : 0);
+ } else {
+ key |= (aMat->_11 < 0 ? 1 : 0) | (aMat->_22 < 0 ? 2 : 0);
+ }
+ }
+
+ // Check if an atlas was already created, or create one if necessary.
+ RefPtr<SourceSurface> atlas = gWRGlyphAtlas[key];
+ if (!atlas) {
+ atlas = MakeWRGlyphAtlas(aMat);
+ gWRGlyphAtlas[key] = atlas;
+ }
+
+ // The atlas may exist, but an image key may not be assigned for it to
+ // the given layer manager, or it may no longer be valid.
+ auto* tdt = static_cast<layout::TextDrawTarget*>(&aDrawTarget);
+ auto* manager = tdt->WrLayerManager();
+ auto* imageKey = static_cast<wr::ImageKey*>(
+ atlas->GetUserData(reinterpret_cast<UserDataKey*>(manager)));
+ if (!imageKey || !manager->WrBridge()->MatchesNamespace(*imageKey)) {
+ // No image key, so we need to map the atlas' data for transfer to WR.
+ RefPtr<DataSourceSurface> dataSurface = atlas->GetDataSurface();
+ if (!dataSurface) {
+ return nullptr;
+ }
+ DataSourceSurface::ScopedMap map(dataSurface, DataSourceSurface::READ);
+ if (!map.IsMapped()) {
+ return nullptr;
+ }
+ // Transfer the data and get an image key for it.
+ Maybe<wr::ImageKey> result = tdt->DefineImage(
+ atlas->GetSize(), map.GetStride(), atlas->GetFormat(), map.GetData());
+ if (!result.isSome()) {
+ return nullptr;
+ }
+ // Assign the image key to the atlas.
+ atlas->AddUserData(reinterpret_cast<UserDataKey*>(manager),
+ new wr::ImageKey(result.ref()), DestroyImageKey);
+ // Create a user data notification for when the layer manager is
+ // destroyed so we can clean up any assigned image keys.
+ WRUserData::Assign(manager);
+ }
+ return atlas.forget();
+}
+
+static void DrawHexChar(uint32_t aDigit, Float aLeft, Float aTop,
+ DrawTarget& aDrawTarget, SourceSurface* aAtlas,
+ const DeviceColor& aColor,
+ const Matrix* aMat = nullptr) {
+ Rect dest(aLeft, aTop, MINIFONT_WIDTH, MINIFONT_HEIGHT);
+ if (aDrawTarget.GetBackendType() == BackendType::WEBRENDER_TEXT) {
+ // For WR, we need to get the image key assigned to the given WR layer
+ // manager for referencing the image.
+ auto* tdt = static_cast<layout::TextDrawTarget*>(&aDrawTarget);
+ auto* manager = tdt->WrLayerManager();
+ auto* key = static_cast<wr::ImageKey*>(
+ aAtlas->GetUserData(reinterpret_cast<UserDataKey*>(manager)));
+ MOZ_ASSERT(key);
+ // Transform the bounds of the atlas into the given orientation, and then
+ // also transform a small clip rect which will be used to select the given
+ // digit from the atlas.
+ Rect bounds(aLeft - aDigit * MINIFONT_WIDTH, aTop, MINIFONT_WIDTH * 16,
+ MINIFONT_HEIGHT);
+ if (aMat) {
+ // Width and height may be negative after the transform, so move the rect
+ // if necessary and fix size.
+ bounds = aMat->TransformRect(bounds);
+ bounds.x += std::min(bounds.width, 0.0f);
+ bounds.y += std::min(bounds.height, 0.0f);
+ bounds.width = fabs(bounds.width);
+ bounds.height = fabs(bounds.height);
+ dest = aMat->TransformRect(dest);
+ dest.x += std::min(dest.width, 0.0f);
+ dest.y += std::min(dest.height, 0.0f);
+ dest.width = fabs(dest.width);
+ dest.height = fabs(dest.height);
+ }
+ // Finally, push the colored image with point filtering.
+ tdt->PushImage(*key, bounds, dest, wr::ImageRendering::Pixelated,
+ wr::ToColorF(aColor));
+ } else {
+ // For the normal case, just draw the given digit from the atlas. Point
+ // filtering is used to ensure the mini-font rectangles stay sharp with any
+ // scaling. Handle any transparency here as well.
+ aDrawTarget.DrawSurface(
+ aAtlas, dest,
+ Rect(aDigit * MINIFONT_WIDTH, 0, MINIFONT_WIDTH, MINIFONT_HEIGHT),
+ DrawSurfaceOptions(SamplingFilter::POINT),
+ DrawOptions(aColor.a, CompositionOp::OP_OVER, AntialiasMode::NONE));
+ }
+}
+
+void gfxFontMissingGlyphs::Purge() {
+ PurgeGlyphAtlas();
+ PurgeWRGlyphAtlas();
+}
+
+#else // MOZ_GFX_OPTIMIZE_MOBILE
+
+void gfxFontMissingGlyphs::Purge() {}
+
+#endif
+
+void gfxFontMissingGlyphs::Shutdown() { Purge(); }
+
+void gfxFontMissingGlyphs::DrawMissingGlyph(uint32_t aChar, const Rect& aRect,
+ DrawTarget& aDrawTarget,
+ const Pattern& aPattern,
+ const Matrix* aMat) {
+ Rect rect(aRect);
+ // If there is an orientation transform, reorient the bounding rect.
+ if (aMat) {
+ rect.MoveBy(-aRect.BottomLeft());
+ rect = aMat->TransformBounds(rect);
+ rect.MoveBy(aRect.BottomLeft());
+ }
+
+ // If we're currently drawing with some kind of pattern, we just draw the
+ // missing-glyph data in black.
+ DeviceColor color = aPattern.GetType() == PatternType::COLOR
+ ? static_cast<const ColorPattern&>(aPattern).mColor
+ : ToDeviceColor(sRGBColor::OpaqueBlack());
+
+ // Stroke a rectangle so that the stroke's left edge is inset one pixel
+ // from the left edge of the glyph box and the stroke's right edge
+ // is inset one pixel from the right edge of the glyph box.
+ Float halfBorderWidth = BOX_BORDER_WIDTH / 2.0;
+ Float borderLeft = rect.X() + BOX_HORIZONTAL_INSET + halfBorderWidth;
+ Float borderRight = rect.XMost() - BOX_HORIZONTAL_INSET - halfBorderWidth;
+ Rect borderStrokeRect(borderLeft, rect.Y() + halfBorderWidth,
+ borderRight - borderLeft,
+ rect.Height() - 2.0 * halfBorderWidth);
+ if (!borderStrokeRect.IsEmpty()) {
+ ColorPattern adjustedColor(color);
+ adjustedColor.mColor.a *= BOX_BORDER_OPACITY;
+#ifdef MOZ_GFX_OPTIMIZE_MOBILE
+ aDrawTarget.FillRect(borderStrokeRect, adjustedColor);
+#else
+ StrokeOptions strokeOptions(BOX_BORDER_WIDTH);
+ aDrawTarget.StrokeRect(borderStrokeRect, adjustedColor, strokeOptions);
+#endif
+ }
+
+#ifndef MOZ_GFX_OPTIMIZE_MOBILE
+ RefPtr<SourceSurface> atlas =
+ aDrawTarget.GetBackendType() == BackendType::WEBRENDER_TEXT
+ ? GetWRGlyphAtlas(aDrawTarget, aMat)
+ : GetGlyphAtlas(color);
+ if (!atlas) {
+ return;
+ }
+
+ Point center = rect.Center();
+ Float halfGap = HEX_CHAR_GAP / 2.f;
+ Float top = -(MINIFONT_HEIGHT + halfGap);
+
+ // Figure out a scaling factor that will fit the glyphs in the target rect
+ // both horizontally and vertically.
+ Float width = HEX_CHAR_GAP + MINIFONT_WIDTH + HEX_CHAR_GAP + MINIFONT_WIDTH +
+ ((aChar < 0x10000) ? 0 : HEX_CHAR_GAP + MINIFONT_WIDTH) +
+ HEX_CHAR_GAP;
+ Float height = HEX_CHAR_GAP + MINIFONT_HEIGHT + HEX_CHAR_GAP +
+ MINIFONT_HEIGHT + HEX_CHAR_GAP;
+ Float scaling = std::min(rect.Height() / height, rect.Width() / width);
+
+ // We always want integer scaling, otherwise the "bitmap" glyphs will look
+ // even uglier than usual when scaled to the target.
+ int32_t devPixelsPerCSSPx = std::max<int32_t>(1, std::floor(scaling));
+
+ Matrix tempMat;
+ if (aMat) {
+ // If there is an orientation transform, since draw target transforms may
+ // not be supported, scale and translate it so that it can be directly used
+ // for rendering the mini font without changing the draw target transform.
+ tempMat = Matrix(*aMat)
+ .PostScale(devPixelsPerCSSPx, devPixelsPerCSSPx)
+ .PostTranslate(center);
+ aMat = &tempMat;
+ } else {
+ // Otherwise, scale and translate the draw target transform assuming it
+ // supports that.
+ tempMat = aDrawTarget.GetTransform();
+ aDrawTarget.SetTransform(Matrix(tempMat).PreTranslate(center).PreScale(
+ devPixelsPerCSSPx, devPixelsPerCSSPx));
+ }
+
+ if (aChar < 0x10000) {
+ if (rect.Width() >= 2 * (MINIFONT_WIDTH + HEX_CHAR_GAP) &&
+ rect.Height() >= 2 * MINIFONT_HEIGHT + HEX_CHAR_GAP) {
+ // Draw 4 digits for BMP
+ Float left = -(MINIFONT_WIDTH + halfGap);
+ DrawHexChar((aChar >> 12) & 0xF, left, top, aDrawTarget, atlas, color,
+ aMat);
+ DrawHexChar((aChar >> 8) & 0xF, halfGap, top, aDrawTarget, atlas, color,
+ aMat);
+ DrawHexChar((aChar >> 4) & 0xF, left, halfGap, aDrawTarget, atlas, color,
+ aMat);
+ DrawHexChar(aChar & 0xF, halfGap, halfGap, aDrawTarget, atlas, color,
+ aMat);
+ }
+ } else {
+ if (rect.Width() >= 3 * (MINIFONT_WIDTH + HEX_CHAR_GAP) &&
+ rect.Height() >= 2 * MINIFONT_HEIGHT + HEX_CHAR_GAP) {
+ // Draw 6 digits for non-BMP
+ Float first = -(MINIFONT_WIDTH * 1.5 + HEX_CHAR_GAP);
+ Float second = -(MINIFONT_WIDTH / 2.0);
+ Float third = (MINIFONT_WIDTH / 2.0 + HEX_CHAR_GAP);
+ DrawHexChar((aChar >> 20) & 0xF, first, top, aDrawTarget, atlas, color,
+ aMat);
+ DrawHexChar((aChar >> 16) & 0xF, second, top, aDrawTarget, atlas, color,
+ aMat);
+ DrawHexChar((aChar >> 12) & 0xF, third, top, aDrawTarget, atlas, color,
+ aMat);
+ DrawHexChar((aChar >> 8) & 0xF, first, halfGap, aDrawTarget, atlas, color,
+ aMat);
+ DrawHexChar((aChar >> 4) & 0xF, second, halfGap, aDrawTarget, atlas,
+ color, aMat);
+ DrawHexChar(aChar & 0xF, third, halfGap, aDrawTarget, atlas, color, aMat);
+ }
+ }
+
+ if (!aMat) {
+ // The draw target transform was changed, so it must be restored to
+ // the original value.
+ aDrawTarget.SetTransform(tempMat);
+ }
+#endif
+}
+
+Float gfxFontMissingGlyphs::GetDesiredMinWidth(uint32_t aChar,
+ uint32_t aAppUnitsPerDevPixel) {
+ /**
+ * The minimum desired width for a missing-glyph glyph box. I've laid it out
+ * like this so you can see what goes where.
+ */
+ Float width = BOX_HORIZONTAL_INSET + BOX_BORDER_WIDTH + HEX_CHAR_GAP +
+ MINIFONT_WIDTH + HEX_CHAR_GAP + MINIFONT_WIDTH +
+ ((aChar < 0x10000) ? 0 : HEX_CHAR_GAP + MINIFONT_WIDTH) +
+ HEX_CHAR_GAP + BOX_BORDER_WIDTH + BOX_HORIZONTAL_INSET;
+ // Note that this will give us floating-point division, so the width will
+ // -not- be snapped to integer multiples of its basic pixel value
+ width *= Float(AppUnitsPerCSSPixel()) / aAppUnitsPerDevPixel;
+ return width;
+}