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Diffstat (limited to 'gfx/webrender_bindings/RenderD3D11TextureHost.h')
-rw-r--r-- | gfx/webrender_bindings/RenderD3D11TextureHost.h | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/gfx/webrender_bindings/RenderD3D11TextureHost.h b/gfx/webrender_bindings/RenderD3D11TextureHost.h new file mode 100644 index 0000000000..83a7d3a279 --- /dev/null +++ b/gfx/webrender_bindings/RenderD3D11TextureHost.h @@ -0,0 +1,213 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_RENDERD3D11TEXTUREHOST_H +#define MOZILLA_GFX_RENDERD3D11TEXTUREHOST_H + +#include "GLTypes.h" +#include "RenderTextureHostSWGL.h" + +#include <d3d11.h> + +struct ID3D11Texture2D; +struct IDXGIKeyedMutex; + +namespace mozilla { + +namespace wr { + +class RenderDXGITextureHost final : public RenderTextureHostSWGL { + public: + RenderDXGITextureHost( + WindowsHandle aHandle, + Maybe<layers::GpuProcessTextureId>& aGpuProcessTextureId, + uint32_t aArrayIndex, gfx::SurfaceFormat aFormat, gfx::ColorSpace2, + gfx::ColorRange aColorRange, gfx::IntSize aSize); + + wr::WrExternalImage Lock(uint8_t aChannelIndex, gl::GLContext* aGL) override; + void Unlock() override; + void ClearCachedResources() override; + + gfx::IntSize GetSize(uint8_t aChannelIndex) const; + GLuint GetGLHandle(uint8_t aChannelIndex) const; + + bool SyncObjectNeeded() override { return true; } + + RenderDXGITextureHost* AsRenderDXGITextureHost() override { return this; } + + gfx::ColorRange GetColorRange() const { return mColorRange; } + + ID3D11Texture2D* GetD3D11Texture2DWithGL(); + ID3D11Texture2D* GetD3D11Texture2D() { return mTexture; } + + // RenderTextureHostSWGL + gfx::SurfaceFormat GetFormat() const override { return mFormat; } + gfx::ColorDepth GetColorDepth() const override { + if (mFormat == gfx::SurfaceFormat::P010) { + return gfx::ColorDepth::COLOR_10; + } + if (mFormat == gfx::SurfaceFormat::P016) { + return gfx::ColorDepth::COLOR_16; + } + return gfx::ColorDepth::COLOR_8; + } + size_t GetPlaneCount() const override; + bool MapPlane(RenderCompositor* aCompositor, uint8_t aChannelIndex, + PlaneInfo& aPlaneInfo) override; + void UnmapPlanes() override; + gfx::YUVRangedColorSpace GetYUVColorSpace() const override { + return ToYUVRangedColorSpace(ToYUVColorSpace(mColorSpace), mColorRange); + } + + bool EnsureD3D11Texture2D(ID3D11Device* aDevice); + bool LockInternal(); + + size_t Bytes() override { + size_t bytes = 0; + + size_t bpp = GetPlaneCount() > 1 + ? (GetColorDepth() == gfx::ColorDepth::COLOR_8 ? 1 : 2) + : 4; + + for (size_t i = 0; i < GetPlaneCount(); i++) { + gfx::IntSize size = GetSize(i); + bytes += size.width * size.height * bpp; + } + return bytes; + } + + uint32_t ArrayIndex() const { return mArrayIndex; } + + private: + virtual ~RenderDXGITextureHost(); + + bool EnsureD3D11Texture2DWithGL(); + bool EnsureLockable(); + + void DeleteTextureHandle(); + + RefPtr<gl::GLContext> mGL; + + WindowsHandle mHandle; + Maybe<layers::GpuProcessTextureId> mGpuProcessTextureId; + RefPtr<ID3D11Texture2D> mTexture; + uint32_t mArrayIndex = 0; + RefPtr<IDXGIKeyedMutex> mKeyedMutex; + + // Temporary state between MapPlane and UnmapPlanes. + RefPtr<ID3D11DeviceContext> mDeviceContext; + RefPtr<ID3D11Texture2D> mCpuTexture; + D3D11_MAPPED_SUBRESOURCE mMappedSubresource; + + EGLSurface mSurface; + EGLStreamKHR mStream; + + // We could use NV12 format for this texture. So, we might have 2 gl texture + // handles for Y and CbCr data. + GLuint mTextureHandle[2]; + + public: + const gfx::SurfaceFormat mFormat; + const gfx::ColorSpace2 mColorSpace; + const gfx::ColorRange mColorRange; + const gfx::IntSize mSize; + + private: + bool mLocked; +}; + +class RenderDXGIYCbCrTextureHost final : public RenderTextureHostSWGL { + public: + explicit RenderDXGIYCbCrTextureHost(WindowsHandle (&aHandles)[3], + gfx::YUVColorSpace aYUVColorSpace, + gfx::ColorDepth aColorDepth, + gfx::ColorRange aColorRange, + gfx::IntSize aSizeY, + gfx::IntSize aSizeCbCr); + + RenderDXGIYCbCrTextureHost* AsRenderDXGIYCbCrTextureHost() override { + return this; + } + + wr::WrExternalImage Lock(uint8_t aChannelIndex, gl::GLContext* aGL) override; + void Unlock() override; + void ClearCachedResources() override; + + gfx::IntSize GetSize(uint8_t aChannelIndex) const; + GLuint GetGLHandle(uint8_t aChannelIndex) const; + + bool SyncObjectNeeded() override { return true; } + + gfx::ColorRange GetColorRange() const { return mColorRange; } + + // RenderTextureHostSWGL + gfx::SurfaceFormat GetFormat() const override { + return gfx::SurfaceFormat::YUV; + } + gfx::ColorDepth GetColorDepth() const override { return mColorDepth; } + size_t GetPlaneCount() const override { return 3; } + bool MapPlane(RenderCompositor* aCompositor, uint8_t aChannelIndex, + PlaneInfo& aPlaneInfo) override; + void UnmapPlanes() override; + gfx::YUVRangedColorSpace GetYUVColorSpace() const override { + return ToYUVRangedColorSpace(mYUVColorSpace, GetColorRange()); + } + + bool EnsureD3D11Texture2D(ID3D11Device* aDevice); + bool LockInternal(); + + ID3D11Texture2D* GetD3D11Texture2D(uint8_t aChannelIndex) { + return mTextures[aChannelIndex]; + } + + size_t Bytes() override { + size_t bytes = 0; + + size_t bpp = mColorDepth == gfx::ColorDepth::COLOR_8 ? 1 : 2; + + for (size_t i = 0; i < GetPlaneCount(); i++) { + gfx::IntSize size = GetSize(i); + bytes += size.width * size.height * bpp; + } + return bytes; + } + + private: + virtual ~RenderDXGIYCbCrTextureHost(); + + bool EnsureLockable(); + + void DeleteTextureHandle(); + + RefPtr<gl::GLContext> mGL; + + WindowsHandle mHandles[3]; + RefPtr<ID3D11Texture2D> mTextures[3]; + RefPtr<IDXGIKeyedMutex> mKeyedMutexs[3]; + + EGLSurface mSurfaces[3]; + EGLStreamKHR mStreams[3]; + + // The gl handles for Y, Cb and Cr data. + GLuint mTextureHandles[3]; + + // Temporary state between MapPlane and UnmapPlanes. + RefPtr<ID3D11DeviceContext> mDeviceContext; + RefPtr<ID3D11Texture2D> mCpuTexture[3]; + + gfx::YUVColorSpace mYUVColorSpace; + gfx::ColorDepth mColorDepth; + gfx::ColorRange mColorRange; + gfx::IntSize mSizeY; + gfx::IntSize mSizeCbCr; + + bool mLocked; +}; + +} // namespace wr +} // namespace mozilla + +#endif // MOZILLA_GFX_RENDERD3D11TEXTUREHOST_H |