diff options
Diffstat (limited to 'gfx/wr/webrender/src/compositor')
-rw-r--r-- | gfx/wr/webrender/src/compositor/mod.rs | 6 | ||||
-rw-r--r-- | gfx/wr/webrender/src/compositor/sw_compositor.rs | 1538 |
2 files changed, 1544 insertions, 0 deletions
diff --git a/gfx/wr/webrender/src/compositor/mod.rs b/gfx/wr/webrender/src/compositor/mod.rs new file mode 100644 index 0000000000..e517f22719 --- /dev/null +++ b/gfx/wr/webrender/src/compositor/mod.rs @@ -0,0 +1,6 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#[cfg(feature = "sw_compositor")] +pub mod sw_compositor; diff --git a/gfx/wr/webrender/src/compositor/sw_compositor.rs b/gfx/wr/webrender/src/compositor/sw_compositor.rs new file mode 100644 index 0000000000..e623870c86 --- /dev/null +++ b/gfx/wr/webrender/src/compositor/sw_compositor.rs @@ -0,0 +1,1538 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +use gleam::{gl, gl::Gl}; +use std::cell::{Cell, UnsafeCell}; +use std::collections::{hash_map::HashMap, VecDeque}; +use std::ops::{Deref, DerefMut, Range}; +use std::ptr; +use std::sync::atomic::{AtomicBool, AtomicI8, AtomicPtr, AtomicU32, AtomicU8, Ordering}; +use std::sync::{Arc, Condvar, Mutex, MutexGuard}; +use std::thread; +use crate::{ + api::units::*, api::ColorDepth, api::ColorF, api::ExternalImageId, api::ImageRendering, api::YuvRangedColorSpace, + Compositor, CompositorCapabilities, CompositorSurfaceTransform, NativeSurfaceId, NativeSurfaceInfo, NativeTileId, + profiler, MappableCompositor, SWGLCompositeSurfaceInfo, WindowVisibility, + device::Device, +}; + +pub struct SwTile { + x: i32, + y: i32, + fbo_id: u32, + color_id: u32, + valid_rect: DeviceIntRect, + /// Composition of tiles must be ordered such that any tiles that may overlap + /// an invalidated tile in an earlier surface only get drawn after that tile + /// is actually updated. We store a count of the number of overlapping invalid + /// here, that gets decremented when the invalid tiles are finally updated so + /// that we know when it is finally safe to draw. Must use a Cell as we might + /// be analyzing multiple tiles and surfaces + overlaps: Cell<u32>, + /// Whether the tile's contents has been invalidated + invalid: Cell<bool>, + /// Graph node for job dependencies of this tile + graph_node: SwCompositeGraphNodeRef, +} + +impl SwTile { + fn new(x: i32, y: i32) -> Self { + SwTile { + x, + y, + fbo_id: 0, + color_id: 0, + valid_rect: DeviceIntRect::zero(), + overlaps: Cell::new(0), + invalid: Cell::new(false), + graph_node: SwCompositeGraphNode::new(), + } + } + + /// The offset of the tile in the local space of the surface before any + /// transform is applied. + fn origin(&self, surface: &SwSurface) -> DeviceIntPoint { + DeviceIntPoint::new(self.x * surface.tile_size.width, self.y * surface.tile_size.height) + } + + /// The offset valid rect positioned within the local space of the surface + /// before any transform is applied. + fn local_bounds(&self, surface: &SwSurface) -> DeviceIntRect { + self.valid_rect.translate(self.origin(surface).to_vector()) + } + + /// Bounds used for determining overlap dependencies. This may either be the + /// full tile bounds or the actual valid rect, depending on whether the tile + /// is invalidated this frame. These bounds are more conservative as such and + /// may differ from the precise bounds used to actually composite the tile. + fn overlap_rect( + &self, + surface: &SwSurface, + transform: &CompositorSurfaceTransform, + clip_rect: &DeviceIntRect, + ) -> Option<DeviceIntRect> { + let bounds = self.local_bounds(surface); + let device_rect = transform.map_rect(&bounds.to_f32()).round_out(); + Some(device_rect.intersection(&clip_rect.to_f32())?.to_i32()) + } + + /// Determine if the tile's bounds may overlap the dependency rect if it were + /// to be composited at the given position. + fn may_overlap( + &self, + surface: &SwSurface, + transform: &CompositorSurfaceTransform, + clip_rect: &DeviceIntRect, + dep_rect: &DeviceIntRect, + ) -> bool { + self.overlap_rect(surface, transform, clip_rect) + .map_or(false, |r| r.intersects(dep_rect)) + } + + /// Get valid source and destination rectangles for composition of the tile + /// within a surface, bounded by the clipping rectangle. May return None if + /// it falls outside of the clip rect. + fn composite_rects( + &self, + surface: &SwSurface, + transform: &CompositorSurfaceTransform, + clip_rect: &DeviceIntRect, + ) -> Option<(DeviceIntRect, DeviceIntRect, bool, bool)> { + // Offset the valid rect to the appropriate surface origin. + let valid = self.local_bounds(surface); + // The destination rect is the valid rect transformed and then clipped. + let dest_rect = transform.map_rect(&valid.to_f32()).round_out(); + if !dest_rect.intersects(&clip_rect.to_f32()) { + return None; + } + // To get a valid source rect, we need to inverse transform the clipped destination rect to find out the effect + // of the clip rect in source-space. After this, we subtract off the source-space valid rect origin to get + // a source rect that is now relative to the surface origin rather than absolute. + let inv_transform = transform.inverse(); + let src_rect = inv_transform + .map_rect(&dest_rect) + .round() + .translate(-valid.min.to_vector().to_f32()); + // Ensure source and dest rects when transformed from Box2D to Rect formats will still fit in an i32. + // If p0=i32::MIN and p1=i32::MAX, then evaluating the size with p1-p0 will overflow an i32 and not + // be representable. + if src_rect.size().try_cast::<i32>().is_none() || + dest_rect.size().try_cast::<i32>().is_none() { + return None; + } + let flip_x = transform.scale.x < 0.0; + let flip_y = transform.scale.y < 0.0; + Some((src_rect.try_cast()?, dest_rect.try_cast()?, flip_x, flip_y)) + } +} + +pub struct SwSurface { + tile_size: DeviceIntSize, + is_opaque: bool, + tiles: Vec<SwTile>, + /// An attached external image for this surface. + external_image: Option<ExternalImageId>, +} + +impl SwSurface { + fn new(tile_size: DeviceIntSize, is_opaque: bool) -> Self { + SwSurface { + tile_size, + is_opaque, + tiles: Vec::new(), + external_image: None, + } + } + + /// Conserative approximation of local bounds of the surface by combining + /// the local bounds of all enclosed tiles. + fn local_bounds(&self) -> DeviceIntRect { + let mut bounds = DeviceIntRect::zero(); + for tile in &self.tiles { + bounds = bounds.union(&tile.local_bounds(self)); + } + bounds + } + + /// The transformed and clipped conservative device-space bounds of the + /// surface. + fn device_bounds( + &self, + transform: &CompositorSurfaceTransform, + clip_rect: &DeviceIntRect, + ) -> Option<DeviceIntRect> { + let bounds = self.local_bounds(); + let device_rect = transform.map_rect(&bounds.to_f32()).round_out(); + Some(device_rect.intersection(&clip_rect.to_f32())?.to_i32()) + } +} + +fn image_rendering_to_gl_filter(filter: ImageRendering) -> gl::GLenum { + match filter { + ImageRendering::Pixelated => gl::NEAREST, + ImageRendering::Auto | ImageRendering::CrispEdges => gl::LINEAR, + } +} + +/// A source for a composite job which can either be a single BGRA locked SWGL +/// resource or a collection of SWGL resources representing a YUV surface. +#[derive(Clone)] +enum SwCompositeSource { + BGRA(swgl::LockedResource), + YUV( + swgl::LockedResource, + swgl::LockedResource, + swgl::LockedResource, + YuvRangedColorSpace, + ColorDepth, + ), +} + +/// Mark ExternalImage's renderer field as safe to send to SwComposite thread. +unsafe impl Send for SwCompositeSource {} + +/// A tile composition job to be processed by the SwComposite thread. +/// Stores relevant details about the tile and where to composite it. +#[derive(Clone)] +struct SwCompositeJob { + /// Locked texture that will be unlocked immediately following the job + locked_src: SwCompositeSource, + /// Locked framebuffer that may be shared among many jobs + locked_dst: swgl::LockedResource, + src_rect: DeviceIntRect, + dst_rect: DeviceIntRect, + clipped_dst: DeviceIntRect, + opaque: bool, + flip_x: bool, + flip_y: bool, + filter: ImageRendering, + /// The total number of bands for this job + num_bands: u8, +} + +impl SwCompositeJob { + /// Process a composite job + fn process(&self, band_index: i32) { + // Bands are allocated in reverse order, but we want to process them in increasing order. + let num_bands = self.num_bands as i32; + let band_index = num_bands - 1 - band_index; + // Calculate the Y extents for the job's band, starting at the current index and spanning to + // the following index. + let band_offset = (self.clipped_dst.height() * band_index) / num_bands; + let band_height = (self.clipped_dst.height() * (band_index + 1)) / num_bands - band_offset; + // Create a rect that is the intersection of the band with the clipped dest + let band_clip = DeviceIntRect::from_origin_and_size( + DeviceIntPoint::new(self.clipped_dst.min.x, self.clipped_dst.min.y + band_offset), + DeviceIntSize::new(self.clipped_dst.width(), band_height), + ); + match self.locked_src { + SwCompositeSource::BGRA(ref resource) => { + self.locked_dst.composite( + resource, + self.src_rect.min.x, + self.src_rect.min.y, + self.src_rect.width(), + self.src_rect.height(), + self.dst_rect.min.x, + self.dst_rect.min.y, + self.dst_rect.width(), + self.dst_rect.height(), + self.opaque, + self.flip_x, + self.flip_y, + image_rendering_to_gl_filter(self.filter), + band_clip.min.x, + band_clip.min.y, + band_clip.width(), + band_clip.height(), + ); + } + SwCompositeSource::YUV(ref y, ref u, ref v, color_space, color_depth) => { + let swgl_color_space = match color_space { + YuvRangedColorSpace::Rec601Narrow => swgl::YuvRangedColorSpace::Rec601Narrow, + YuvRangedColorSpace::Rec601Full => swgl::YuvRangedColorSpace::Rec601Full, + YuvRangedColorSpace::Rec709Narrow => swgl::YuvRangedColorSpace::Rec709Narrow, + YuvRangedColorSpace::Rec709Full => swgl::YuvRangedColorSpace::Rec709Full, + YuvRangedColorSpace::Rec2020Narrow => swgl::YuvRangedColorSpace::Rec2020Narrow, + YuvRangedColorSpace::Rec2020Full => swgl::YuvRangedColorSpace::Rec2020Full, + YuvRangedColorSpace::GbrIdentity => swgl::YuvRangedColorSpace::GbrIdentity, + }; + self.locked_dst.composite_yuv( + y, + u, + v, + swgl_color_space, + color_depth.bit_depth(), + self.src_rect.min.x, + self.src_rect.min.y, + self.src_rect.width(), + self.src_rect.height(), + self.dst_rect.min.x, + self.dst_rect.min.y, + self.dst_rect.width(), + self.dst_rect.height(), + self.flip_x, + self.flip_y, + band_clip.min.x, + band_clip.min.y, + band_clip.width(), + band_clip.height(), + ); + } + } + } +} + +/// A reference to a SwCompositeGraph node that can be passed from the render +/// thread to the SwComposite thread. Consistency of mutation is ensured in +/// SwCompositeGraphNode via use of Atomic operations that prevent more than +/// one thread from mutating SwCompositeGraphNode at once. This avoids using +/// messy and not-thread-safe RefCells or expensive Mutexes inside the graph +/// node and at least signals to the compiler that potentially unsafe coercions +/// are occurring. +#[derive(Clone)] +struct SwCompositeGraphNodeRef(Arc<UnsafeCell<SwCompositeGraphNode>>); + +impl SwCompositeGraphNodeRef { + fn new(graph_node: SwCompositeGraphNode) -> Self { + SwCompositeGraphNodeRef(Arc::new(UnsafeCell::new(graph_node))) + } + + fn get(&self) -> &SwCompositeGraphNode { + unsafe { &*self.0.get() } + } + + fn get_mut(&self) -> &mut SwCompositeGraphNode { + unsafe { &mut *self.0.get() } + } + + fn get_ptr_mut(&self) -> *mut SwCompositeGraphNode { + self.0.get() + } +} + +unsafe impl Send for SwCompositeGraphNodeRef {} + +impl Deref for SwCompositeGraphNodeRef { + type Target = SwCompositeGraphNode; + + fn deref(&self) -> &Self::Target { + self.get() + } +} + +impl DerefMut for SwCompositeGraphNodeRef { + fn deref_mut(&mut self) -> &mut Self::Target { + self.get_mut() + } +} + +/// Dependency graph of composite jobs to be completed. Keeps a list of child jobs that are dependent on the completion of this job. +/// Also keeps track of the number of parent jobs that this job is dependent upon before it can be processed. Once there are no more +/// in-flight parent jobs that it depends on, the graph node is finally added to the job queue for processing. +struct SwCompositeGraphNode { + /// Job to be queued for this graph node once ready. + job: Option<SwCompositeJob>, + /// The number of remaining bands associated with this job. When this is + /// non-zero and the node has no more parents left, then the node is being + /// actively used by the composite thread to process jobs. Once it hits + /// zero, the owning thread (which brought it to zero) can safely retire + /// the node as no other thread is using it. + remaining_bands: AtomicU8, + /// The number of bands that are available for processing. + available_bands: AtomicI8, + /// Count of parents this graph node depends on. While this is non-zero the + /// node must ensure that it is only being actively mutated by the render + /// thread and otherwise never being accessed by the render thread. + parents: AtomicU32, + /// Graph nodes of child jobs that are dependent on this job + children: Vec<SwCompositeGraphNodeRef>, +} + +unsafe impl Sync for SwCompositeGraphNode {} + +impl SwCompositeGraphNode { + fn new() -> SwCompositeGraphNodeRef { + SwCompositeGraphNodeRef::new(SwCompositeGraphNode { + job: None, + remaining_bands: AtomicU8::new(0), + available_bands: AtomicI8::new(0), + parents: AtomicU32::new(0), + children: Vec::new(), + }) + } + + /// Reset the node's state for a new frame + fn reset(&mut self) { + self.job = None; + self.remaining_bands.store(0, Ordering::SeqCst); + self.available_bands.store(0, Ordering::SeqCst); + // Initialize parents to 1 as sentinel dependency for uninitialized job + // to avoid queuing unitialized job as unblocked child dependency. + self.parents.store(1, Ordering::SeqCst); + self.children.clear(); + } + + /// Add a dependent child node to dependency list. Update its parent count. + fn add_child(&mut self, child: SwCompositeGraphNodeRef) { + child.parents.fetch_add(1, Ordering::SeqCst); + self.children.push(child); + } + + /// Install a job for this node. Return whether or not the job has any unprocessed parents + /// that would block immediate composition. + fn set_job(&mut self, job: SwCompositeJob, num_bands: u8) -> bool { + self.job = Some(job); + self.remaining_bands.store(num_bands, Ordering::SeqCst); + self.available_bands.store(num_bands as _, Ordering::SeqCst); + // Subtract off the sentinel parent dependency now that job is initialized and check + // whether there are any remaining parent dependencies to see if this job is ready. + self.parents.fetch_sub(1, Ordering::SeqCst) <= 1 + } + + /// Take an available band if possible. Also return whether there are no more bands left + /// so the caller may properly clean up after. + fn take_band(&self) -> (Option<i32>, bool) { + let available = self.available_bands.fetch_sub(1, Ordering::SeqCst); + if available > 0 { + (Some(available as i32 - 1), available == 1) + } else { + (None, true) + } + } + + /// Try to take the job from this node for processing and then process it within the current band. + fn process_job(&self, band_index: i32) { + if let Some(ref job) = self.job { + job.process(band_index); + } + } + + /// After processing a band, check all child dependencies and remove this parent from + /// their dependency counts. If applicable, queue the new child bands for composition. + fn unblock_children(&mut self, thread: &SwCompositeThread) { + if self.remaining_bands.fetch_sub(1, Ordering::SeqCst) > 1 { + return; + } + // Clear the job to release any locked resources. + self.job = None; + let mut lock = None; + for child in self.children.drain(..) { + // Remove the child's parent dependency on this node. If there are no more + // parent dependencies left, send the child job bands for composition. + if child.parents.fetch_sub(1, Ordering::SeqCst) <= 1 { + if lock.is_none() { + lock = Some(thread.lock()); + } + thread.send_job(lock.as_mut().unwrap(), child); + } + } + } +} + +/// The SwComposite thread processes a queue of composite jobs, also signaling +/// via a condition when all available jobs have been processed, as tracked by +/// the job count. +struct SwCompositeThread { + /// Queue of available composite jobs + jobs: Mutex<SwCompositeJobQueue>, + /// Cache of the current job being processed. This maintains a pointer to + /// the contents of the SwCompositeGraphNodeRef, which is safe due to the + /// fact that SwCompositor maintains a strong reference to the contents + /// in an SwTile to keep it alive while this is in use. + current_job: AtomicPtr<SwCompositeGraphNode>, + /// Condition signaled when either there are jobs available to process or + /// there are no more jobs left to process. Otherwise stated, this signals + /// when the job queue transitions from an empty to non-empty state or from + /// a non-empty to empty state. + jobs_available: Condvar, + /// Whether all available jobs have been processed. + jobs_completed: AtomicBool, + /// Whether the main thread is waiting for for job completeion. + waiting_for_jobs: AtomicBool, + /// Whether the SwCompositor is shutting down + shutting_down: AtomicBool, +} + +/// The SwCompositeThread struct is shared between the SwComposite thread +/// and the rendering thread so that both ends can access the job queue. +unsafe impl Sync for SwCompositeThread {} + +/// A FIFO queue of composite jobs to be processed. +type SwCompositeJobQueue = VecDeque<SwCompositeGraphNodeRef>; + +/// Locked access to the composite job queue. +type SwCompositeThreadLock<'a> = MutexGuard<'a, SwCompositeJobQueue>; + +impl SwCompositeThread { + /// Create the SwComposite thread. Requires a SWGL context in which + /// to do the composition. + fn new() -> Arc<SwCompositeThread> { + let info = Arc::new(SwCompositeThread { + jobs: Mutex::new(SwCompositeJobQueue::new()), + current_job: AtomicPtr::new(ptr::null_mut()), + jobs_available: Condvar::new(), + jobs_completed: AtomicBool::new(true), + waiting_for_jobs: AtomicBool::new(false), + shutting_down: AtomicBool::new(false), + }); + let result = info.clone(); + let thread_name = "SwComposite"; + thread::Builder::new() + .name(thread_name.into()) + // The composite thread only calls into SWGL to composite, and we + // have potentially many composite threads for different windows, + // so using the default stack size is excessive. A reasonably small + // stack size should be more than enough for SWGL and reduce memory + // overhead. + // Bug 1731569 - Need at least 36K to avoid problems with ASAN. + .stack_size(40 * 1024) + .spawn(move || { + profiler::register_thread(thread_name); + // Process any available jobs. This will return a non-Ok + // result when the job queue is dropped, causing the thread + // to eventually exit. + while let Some((job, band)) = info.take_job(true) { + info.process_job(job, band); + } + profiler::unregister_thread(); + }) + .expect("Failed creating SwComposite thread"); + result + } + + fn deinit(&self) { + // Signal that the thread needs to exit. + self.shutting_down.store(true, Ordering::SeqCst); + // Wake up the thread in case it is blocked waiting for new jobs + self.jobs_available.notify_all(); + } + + /// Process a job contained in a dependency graph node received from the job queue. + /// Any child dependencies will be unblocked as appropriate after processing. The + /// job count will be updated to reflect this. + fn process_job(&self, graph_node: &mut SwCompositeGraphNode, band: i32) { + // Do the actual processing of the job contained in this node. + graph_node.process_job(band); + // Unblock any child dependencies now that this job has been processed. + graph_node.unblock_children(self); + } + + /// Queue a tile for composition by adding to the queue and increasing the job count. + fn queue_composite( + &self, + locked_src: SwCompositeSource, + locked_dst: swgl::LockedResource, + src_rect: DeviceIntRect, + dst_rect: DeviceIntRect, + clip_rect: DeviceIntRect, + opaque: bool, + flip_x: bool, + flip_y: bool, + filter: ImageRendering, + mut graph_node: SwCompositeGraphNodeRef, + job_queue: &mut SwCompositeJobQueue, + ) { + // For jobs that would span a sufficiently large destination rectangle, split + // it into multiple horizontal bands so that multiple threads can process them. + let clipped_dst = match dst_rect.intersection(&clip_rect) { + Some(clipped_dst) => clipped_dst, + None => return, + }; + + let num_bands = if clipped_dst.width() >= 64 && clipped_dst.height() >= 64 { + (clipped_dst.height() / 64).min(4) as u8 + } else { + 1 + }; + let job = SwCompositeJob { + locked_src, + locked_dst, + src_rect, + dst_rect, + clipped_dst, + opaque, + flip_x, + flip_y, + filter, + num_bands, + }; + if graph_node.set_job(job, num_bands) { + self.send_job(job_queue, graph_node); + } + } + + fn prepare_for_composites(&self) { + // Initially, the job queue is empty. Trivially, this means we consider all + // jobs queued so far as completed. + self.jobs_completed.store(true, Ordering::SeqCst); + } + + /// Lock the thread for access to the job queue. + fn lock(&self) -> SwCompositeThreadLock { + self.jobs.lock().unwrap() + } + + /// Send a job to the composite thread by adding it to the job queue. + /// Signal that this job has been added in case the queue was empty and the + /// SwComposite thread is waiting for jobs. + fn send_job(&self, queue: &mut SwCompositeJobQueue, job: SwCompositeGraphNodeRef) { + if queue.is_empty() { + self.jobs_completed.store(false, Ordering::SeqCst); + self.jobs_available.notify_all(); + } + queue.push_back(job); + } + + /// Try to get a band of work from the currently cached job when available. + /// If there is a job, but it has no available bands left, null out the job + /// so that other threads do not bother checking the job. + fn try_take_job(&self) -> Option<(&mut SwCompositeGraphNode, i32)> { + let current_job_ptr = self.current_job.load(Ordering::SeqCst); + if let Some(current_job) = unsafe { current_job_ptr.as_mut() } { + let (band, done) = current_job.take_band(); + if done { + let _ = self.current_job.compare_exchange( + current_job_ptr, + ptr::null_mut(), + Ordering::SeqCst, + Ordering::SeqCst, + ); + } + if let Some(band) = band { + return Some((current_job, band)); + } + } + return None; + } + + /// Take a job from the queue. Optionally block waiting for jobs to become + /// available if this is called from the SwComposite thread. + fn take_job(&self, wait: bool) -> Option<(&mut SwCompositeGraphNode, i32)> { + // First try checking the cached job outside the scope of the mutex. + // For jobs that have multiple bands, this allows us to avoid having + // to lock the mutex multiple times to check the job for each band. + if let Some((job, band)) = self.try_take_job() { + return Some((job, band)); + } + // Lock the job queue while checking for available jobs. The lock + // won't be held while the job is processed later outside of this + // function so that other threads can pull from the queue meanwhile. + let mut jobs = self.lock(); + loop { + // While inside the mutex, check the cached job again to see if it + // has been updated. + if let Some((job, band)) = self.try_take_job() { + return Some((job, band)); + } + // If no cached job was available, try to take a job from the queue + // and install it as the current job. + if let Some(job) = jobs.pop_front() { + self.current_job.store(job.get_ptr_mut(), Ordering::SeqCst); + continue; + } + // Otherwise, the job queue is currently empty. Depending on the + // job status, we may either wait for jobs to become available or exit. + if wait { + // For the SwComposite thread, if we arrive here, the job queue + // is empty. Signal that all available jobs have been completed. + self.jobs_completed.store(true, Ordering::SeqCst); + if self.waiting_for_jobs.load(Ordering::SeqCst) { + // Wake the main thread if it is waiting for a change in job status. + self.jobs_available.notify_all(); + } else if self.shutting_down.load(Ordering::SeqCst) { + // If SwComposite thread needs to shut down, then exit and stop + // waiting for jobs. + return None; + } + } else { + // If all available jobs have been completed by the SwComposite + // thread, then the main thread no longer needs to wait for any + // new jobs to appear in the queue and should exit. + if self.jobs_completed.load(Ordering::SeqCst) { + return None; + } + // Otherwise, signal that the main thread is waiting for jobs. + self.waiting_for_jobs.store(true, Ordering::SeqCst); + } + // Wait until jobs are added before checking the job queue again. + jobs = self.jobs_available.wait(jobs).unwrap(); + if !wait { + // The main thread is done waiting for jobs. + self.waiting_for_jobs.store(false, Ordering::SeqCst); + } + } + } + + /// Wait for all queued composition jobs to be processed. + /// Instead of blocking on the SwComposite thread to complete all jobs, + /// this may steal some jobs and attempt to process them while waiting. + /// This may optionally process jobs synchronously. When normally doing + /// asynchronous processing, the graph dependencies are relied upon to + /// properly order the jobs, which makes it safe for the render thread + /// to steal jobs from the composite thread without violating those + /// dependencies. Synchronous processing just disables this job stealing + /// so that the composite thread always handles the jobs in the order + /// they were queued without having to rely upon possibly unavailable + /// graph dependencies. + fn wait_for_composites(&self, sync: bool) { + // If processing asynchronously, try to steal jobs from the composite + // thread if it is busy. + if !sync { + while let Some((job, band)) = self.take_job(false) { + self.process_job(job, band); + } + // Once there are no more jobs, just fall through to waiting + // synchronously for the composite thread to finish processing. + } + // If processing synchronously, just wait for the composite thread + // to complete processing any in-flight jobs, then bail. + let mut jobs = self.lock(); + // Signal that the main thread may wait for job completion so that the + // SwComposite thread can wake it up if necessary. + self.waiting_for_jobs.store(true, Ordering::SeqCst); + // Wait for job completion to ensure there are no more in-flight jobs. + while !self.jobs_completed.load(Ordering::SeqCst) { + jobs = self.jobs_available.wait(jobs).unwrap(); + } + // Done waiting for job completion. + self.waiting_for_jobs.store(false, Ordering::SeqCst); + } +} + +/// Parameters describing how to composite a surface within a frame +type FrameSurface = ( + NativeSurfaceId, + CompositorSurfaceTransform, + DeviceIntRect, + ImageRendering, +); + +/// Adapter for RenderCompositors to work with SWGL that shuttles between +/// WebRender and the RenderCompositr via the Compositor API. +pub struct SwCompositor { + gl: swgl::Context, + compositor: Box<dyn MappableCompositor>, + use_native_compositor: bool, + surfaces: HashMap<NativeSurfaceId, SwSurface>, + frame_surfaces: Vec<FrameSurface>, + /// Any surface added after we're already compositing (i.e. debug overlay) + /// needs to be processed after those frame surfaces. For simplicity we + /// store them in a separate queue that gets processed later. + late_surfaces: Vec<FrameSurface>, + /// Any composite surfaces that were locked during the frame and need to be + /// unlocked. frame_surfaces and late_surfaces may be pruned, so we can't + /// rely on them to contain all surfaces that were actually locked and must + /// track those separately. + composite_surfaces: HashMap<ExternalImageId, SWGLCompositeSurfaceInfo>, + cur_tile: NativeTileId, + /// The maximum tile size required for any of the allocated surfaces. + max_tile_size: DeviceIntSize, + /// Reuse the same depth texture amongst all tiles in all surfaces. + /// This depth texture must be big enough to accommodate the largest used + /// tile size for any surface. The maximum requested tile size is tracked + /// to ensure that this depth texture is at least that big. + /// This is initialized when the first surface is created and freed when + /// the last surface is destroyed, to ensure compositors with no surfaces + /// are not holding on to extra memory. + depth_id: Option<u32>, + /// Instance of the SwComposite thread, only created if we are not relying + /// on a native RenderCompositor. + composite_thread: Option<Arc<SwCompositeThread>>, + /// SWGL locked resource for sharing framebuffer with SwComposite thread + locked_framebuffer: Option<swgl::LockedResource>, + /// Whether we are currently in the middle of compositing + is_compositing: bool, +} + +impl SwCompositor { + pub fn new( + gl: swgl::Context, + compositor: Box<dyn MappableCompositor>, + use_native_compositor: bool, + ) -> Self { + // Only create the SwComposite thread if we're not using a native render + // compositor. Thus, we are compositing into the main software framebuffer, + // which benefits from compositing asynchronously while updating tiles. + let composite_thread = if !use_native_compositor { + Some(SwCompositeThread::new()) + } else { + None + }; + SwCompositor { + gl, + compositor, + use_native_compositor, + surfaces: HashMap::new(), + frame_surfaces: Vec::new(), + late_surfaces: Vec::new(), + composite_surfaces: HashMap::new(), + cur_tile: NativeTileId { + surface_id: NativeSurfaceId(0), + x: 0, + y: 0, + }, + max_tile_size: DeviceIntSize::zero(), + depth_id: None, + composite_thread, + locked_framebuffer: None, + is_compositing: false, + } + } + + fn deinit_tile(&self, tile: &SwTile) { + self.gl.delete_framebuffers(&[tile.fbo_id]); + self.gl.delete_textures(&[tile.color_id]); + } + + fn deinit_surface(&self, surface: &SwSurface) { + for tile in &surface.tiles { + self.deinit_tile(tile); + } + } + + /// Attempt to occlude any queued surfaces with an opaque occluder rect. If + /// an existing surface is occluded, we attempt to restrict its clip rect + /// so long as it can remain a single clip rect. Existing frame surfaces + /// that are opaque will be fused if possible with the supplied occluder + /// rect to further try and restrict any underlying surfaces. + fn occlude_surfaces(&mut self) { + // Check if inner rect is fully included in outer rect + fn includes(outer: &Range<i32>, inner: &Range<i32>) -> bool { + outer.start <= inner.start && outer.end >= inner.end + } + + // Check if outer range overlaps either the start or end of a range. If + // there is overlap, return the portion of the inner range remaining + // after the overlap has been removed. + fn overlaps(outer: &Range<i32>, inner: &Range<i32>) -> Option<Range<i32>> { + if outer.start <= inner.start && outer.end >= inner.start { + Some(outer.end..inner.end.max(outer.end)) + } else if outer.start <= inner.end && outer.end >= inner.end { + Some(inner.start..outer.start.max(inner.start)) + } else { + None + } + } + + fn set_x_range(rect: &mut DeviceIntRect, range: &Range<i32>) { + rect.min.x = range.start; + rect.max.x = range.end; + } + + fn set_y_range(rect: &mut DeviceIntRect, range: &Range<i32>) { + rect.min.y = range.start; + rect.max.y = range.end; + } + + fn union(base: Range<i32>, extra: Range<i32>) -> Range<i32> { + base.start.min(extra.start)..base.end.max(extra.end) + } + + // Before we can try to occlude any surfaces, we need to fix their clip rects to tightly + // bound the valid region. The clip rect might otherwise enclose an invalid area that + // can't fully occlude anything even if the surface is opaque. + for &mut (ref id, ref transform, ref mut clip_rect, _) in &mut self.frame_surfaces { + if let Some(surface) = self.surfaces.get(id) { + // Restrict the clip rect to fall within the valid region of the surface. + *clip_rect = surface.device_bounds(transform, clip_rect).unwrap_or_default(); + } + } + + // For each frame surface, treat it as an occluder if it is non-empty and opaque. Look + // through the preceding surfaces to see if any can be occluded. + for occlude_index in 0..self.frame_surfaces.len() { + let (ref occlude_id, _, ref occlude_rect, _) = self.frame_surfaces[occlude_index]; + match self.surfaces.get(occlude_id) { + Some(occluder) if occluder.is_opaque && !occlude_rect.is_empty() => {} + _ => continue, + } + + // Traverse the queued surfaces for this frame in the reverse order of + // how they are composited, or rather, in order of visibility. For each + // surface, check if the occluder can restrict the clip rect such that + // the clip rect can remain a single rect. If the clip rect overlaps + // the occluder on one axis interval while remaining fully included in + // the occluder's other axis interval, then we can chop down the edge + // of the clip rect on the overlapped axis. Further, if the surface is + // opaque and its clip rect exactly matches the occluder rect on one + // axis interval while overlapping on the other, fuse it with the + // occluder rect before considering any underlying surfaces. + let (mut occlude_x, mut occlude_y) = (occlude_rect.x_range(), occlude_rect.y_range()); + for &mut (ref id, _, ref mut clip_rect, _) in self.frame_surfaces[..occlude_index].iter_mut().rev() { + if let Some(surface) = self.surfaces.get(id) { + let (clip_x, clip_y) = (clip_rect.x_range(), clip_rect.y_range()); + if includes(&occlude_x, &clip_x) { + if let Some(visible) = overlaps(&occlude_y, &clip_y) { + set_y_range(clip_rect, &visible); + if surface.is_opaque && occlude_x == clip_x { + occlude_y = union(occlude_y, visible); + } + } + } else if includes(&occlude_y, &clip_y) { + if let Some(visible) = overlaps(&occlude_x, &clip_x) { + set_x_range(clip_rect, &visible); + if surface.is_opaque && occlude_y == clip_y { + occlude_x = union(occlude_x, visible); + } + } + } + } + } + } + } + + /// Reset tile dependency state for a new frame. + fn reset_overlaps(&mut self) { + for surface in self.surfaces.values_mut() { + for tile in &mut surface.tiles { + tile.overlaps.set(0); + tile.invalid.set(false); + tile.graph_node.reset(); + } + } + } + + /// Computes an overlap count for a tile that falls within the given composite + /// destination rectangle. This requires checking all surfaces currently queued for + /// composition so far in this frame and seeing if they have any invalidated tiles + /// whose destination rectangles would also overlap the supplied tile. If so, then the + /// increment the overlap count to account for all such dependencies on invalid tiles. + /// Tiles with the same overlap count will still be drawn with a stable ordering in + /// the order the surfaces were queued, so it is safe to ignore other possible sources + /// of composition ordering dependencies, as the later queued tile will still be drawn + /// later than the blocking tiles within that stable order. We assume that the tile's + /// surface hasn't yet been added to the current frame list of surfaces to composite + /// so that we only process potential blockers from surfaces that would come earlier + /// in composition. + fn init_overlaps( + &self, + overlap_id: &NativeSurfaceId, + overlap_surface: &SwSurface, + overlap_tile: &SwTile, + overlap_transform: &CompositorSurfaceTransform, + overlap_clip_rect: &DeviceIntRect, + ) { + // Record an extra overlap for an invalid tile to track the tile's dependency + // on its own future update. + let mut overlaps = if overlap_tile.invalid.get() { 1 } else { 0 }; + + let overlap_rect = match overlap_tile.overlap_rect(overlap_surface, overlap_transform, overlap_clip_rect) { + Some(overlap_rect) => overlap_rect, + None => { + overlap_tile.overlaps.set(overlaps); + return; + } + }; + + for &(ref id, ref transform, ref clip_rect, _) in &self.frame_surfaces { + // We only want to consider surfaces that were added before the current one we're + // checking for overlaps. If we find that surface, then we're done. + if id == overlap_id { + break; + } + // If the surface's clip rect doesn't overlap the tile's rect, + // then there is no need to check any tiles within the surface. + if !overlap_rect.intersects(clip_rect) { + continue; + } + if let Some(surface) = self.surfaces.get(id) { + for tile in &surface.tiles { + // If there is a deferred tile that might overlap the destination rectangle, + // record the overlap. + if tile.may_overlap(surface, transform, clip_rect, &overlap_rect) { + if tile.overlaps.get() > 0 { + overlaps += 1; + } + // Regardless of whether this tile is deferred, if it has dependency + // overlaps, then record that it is potentially a dependency parent. + tile.graph_node.get_mut().add_child(overlap_tile.graph_node.clone()); + } + } + } + } + if overlaps > 0 { + // Has a dependency on some invalid tiles, so need to defer composition. + overlap_tile.overlaps.set(overlaps); + } + } + + /// Helper function that queues a composite job to the current locked framebuffer + fn queue_composite( + &self, + surface: &SwSurface, + transform: &CompositorSurfaceTransform, + clip_rect: &DeviceIntRect, + filter: ImageRendering, + tile: &SwTile, + job_queue: &mut SwCompositeJobQueue, + ) { + if let Some(ref composite_thread) = self.composite_thread { + if let Some((src_rect, dst_rect, flip_x, flip_y)) = tile.composite_rects(surface, transform, clip_rect) { + let source = if let Some(ref external_image) = surface.external_image { + // If the surface has an attached external image, lock any textures supplied in the descriptor. + match self.composite_surfaces.get(external_image) { + Some(ref info) => match info.yuv_planes { + 0 => match self.gl.lock_texture(info.textures[0]) { + Some(texture) => SwCompositeSource::BGRA(texture), + None => return, + }, + 3 => match ( + self.gl.lock_texture(info.textures[0]), + self.gl.lock_texture(info.textures[1]), + self.gl.lock_texture(info.textures[2]), + ) { + (Some(y_texture), Some(u_texture), Some(v_texture)) => SwCompositeSource::YUV( + y_texture, + u_texture, + v_texture, + info.color_space, + info.color_depth, + ), + _ => return, + }, + _ => panic!("unsupported number of YUV planes: {}", info.yuv_planes), + }, + None => return, + } + } else if let Some(texture) = self.gl.lock_texture(tile.color_id) { + // Lock the texture representing the picture cache tile. + SwCompositeSource::BGRA(texture) + } else { + return; + }; + if let Some(ref framebuffer) = self.locked_framebuffer { + composite_thread.queue_composite( + source, + framebuffer.clone(), + src_rect, + dst_rect, + *clip_rect, + surface.is_opaque, + flip_x, + flip_y, + filter, + tile.graph_node.clone(), + job_queue, + ); + } + } + } + } + + /// Lock a surface with an attached external image for compositing. + fn try_lock_composite_surface(&mut self, device: &mut Device, id: &NativeSurfaceId) { + if let Some(surface) = self.surfaces.get_mut(id) { + if let Some(external_image) = surface.external_image { + assert!(!surface.tiles.is_empty()); + let mut tile = &mut surface.tiles[0]; + if let Some(info) = self.composite_surfaces.get(&external_image) { + tile.valid_rect = DeviceIntRect::from_size(info.size); + return; + } + // If the surface has an attached external image, attempt to lock the external image + // for compositing. Yields a descriptor of textures and data necessary for their + // interpretation on success. + let mut info = SWGLCompositeSurfaceInfo { + yuv_planes: 0, + textures: [0; 3], + color_space: YuvRangedColorSpace::GbrIdentity, + color_depth: ColorDepth::Color8, + size: DeviceIntSize::zero(), + }; + if self.compositor.lock_composite_surface(device, self.gl.into(), external_image, &mut info) { + tile.valid_rect = DeviceIntRect::from_size(info.size); + self.composite_surfaces.insert(external_image, info); + } else { + tile.valid_rect = DeviceIntRect::zero(); + } + } + } + } + + /// Look for any attached external images that have been locked and then unlock them. + fn unlock_composite_surfaces(&mut self, device: &mut Device) { + for &external_image in self.composite_surfaces.keys() { + self.compositor.unlock_composite_surface(device, self.gl.into(), external_image); + } + self.composite_surfaces.clear(); + } + + /// Issue composites for any tiles that are no longer blocked following a tile update. + /// We process all surfaces and tiles in the order they were queued. + fn flush_composites(&self, tile_id: &NativeTileId, surface: &SwSurface, tile: &SwTile) { + let composite_thread = match &self.composite_thread { + Some(composite_thread) => composite_thread, + None => return, + }; + + // Look for the tile in the frame list and composite it if it has no dependencies. + let mut frame_surfaces = self + .frame_surfaces + .iter() + .skip_while(|&(ref id, _, _, _)| *id != tile_id.surface_id); + let (overlap_rect, mut lock) = match frame_surfaces.next() { + Some(&(_, ref transform, ref clip_rect, filter)) => { + // Remove invalid tile's update dependency. + if tile.invalid.get() { + tile.overlaps.set(tile.overlaps.get() - 1); + } + // If the tile still has overlaps, keep deferring it till later. + if tile.overlaps.get() > 0 { + return; + } + // Otherwise, the tile's dependencies are all resolved, so composite it. + let mut lock = composite_thread.lock(); + self.queue_composite(surface, transform, clip_rect, filter, tile, &mut lock); + // Finally, get the tile's overlap rect used for tracking dependencies + match tile.overlap_rect(surface, transform, clip_rect) { + Some(overlap_rect) => (overlap_rect, lock), + None => return, + } + } + None => return, + }; + + // Accumulate rects whose dependencies have been satisfied from this update. + // Store the union of all these bounds to quickly reject unaffected tiles. + let mut flushed_bounds = overlap_rect; + let mut flushed_rects = vec![overlap_rect]; + + // Check surfaces following the update in the frame list and see if they would overlap it. + for &(ref id, ref transform, ref clip_rect, filter) in frame_surfaces { + // If the clip rect doesn't overlap the conservative bounds, we can skip the whole surface. + if !flushed_bounds.intersects(clip_rect) { + continue; + } + if let Some(surface) = self.surfaces.get(&id) { + // Search through the surface's tiles for any blocked on this update and queue jobs for them. + for tile in &surface.tiles { + let mut overlaps = tile.overlaps.get(); + // Only check tiles that have existing unresolved dependencies + if overlaps == 0 { + continue; + } + // Get this tile's overlap rect for tracking dependencies + let overlap_rect = match tile.overlap_rect(surface, transform, clip_rect) { + Some(overlap_rect) => overlap_rect, + None => continue, + }; + // Do a quick check to see if the tile overlaps the conservative bounds. + if !overlap_rect.intersects(&flushed_bounds) { + continue; + } + // Decrement the overlap count if this tile is dependent on any flushed rects. + for flushed_rect in &flushed_rects { + if overlap_rect.intersects(flushed_rect) { + overlaps -= 1; + } + } + if overlaps != tile.overlaps.get() { + // If the overlap count changed, this tile had a dependency on some flush rects. + // If the count hit zero, it is ready to composite. + tile.overlaps.set(overlaps); + if overlaps == 0 { + self.queue_composite(surface, transform, clip_rect, filter, tile, &mut lock); + // Record that the tile got flushed to update any downwind dependencies. + flushed_bounds = flushed_bounds.union(&overlap_rect); + flushed_rects.push(overlap_rect); + } + } + } + } + } + } +} + +impl Compositor for SwCompositor { + fn create_surface( + &mut self, + device: &mut Device, + id: NativeSurfaceId, + virtual_offset: DeviceIntPoint, + tile_size: DeviceIntSize, + is_opaque: bool, + ) { + if self.use_native_compositor { + self.compositor.create_surface(device, id, virtual_offset, tile_size, is_opaque); + } + self.max_tile_size = DeviceIntSize::new( + self.max_tile_size.width.max(tile_size.width), + self.max_tile_size.height.max(tile_size.height), + ); + if self.depth_id.is_none() { + self.depth_id = Some(self.gl.gen_textures(1)[0]); + } + self.surfaces.insert(id, SwSurface::new(tile_size, is_opaque)); + } + + fn create_external_surface(&mut self, device: &mut Device, id: NativeSurfaceId, is_opaque: bool) { + if self.use_native_compositor { + self.compositor.create_external_surface(device, id, is_opaque); + } + self.surfaces + .insert(id, SwSurface::new(DeviceIntSize::zero(), is_opaque)); + } + + fn create_backdrop_surface(&mut self, _device: &mut Device, _id: NativeSurfaceId, _color: ColorF) { + unreachable!("Not implemented.") + } + + fn destroy_surface(&mut self, device: &mut Device, id: NativeSurfaceId) { + if let Some(surface) = self.surfaces.remove(&id) { + self.deinit_surface(&surface); + } + if self.use_native_compositor { + self.compositor.destroy_surface(device, id); + } + if self.surfaces.is_empty() { + if let Some(depth_id) = self.depth_id.take() { + self.gl.delete_textures(&[depth_id]); + } + } + } + + fn deinit(&mut self, device: &mut Device) { + if let Some(ref composite_thread) = self.composite_thread { + composite_thread.deinit(); + } + + for surface in self.surfaces.values() { + self.deinit_surface(surface); + } + + if let Some(depth_id) = self.depth_id.take() { + self.gl.delete_textures(&[depth_id]); + } + + if self.use_native_compositor { + self.compositor.deinit(device); + } + } + + fn create_tile(&mut self, device: &mut Device, id: NativeTileId) { + if self.use_native_compositor { + self.compositor.create_tile(device, id); + } + if let Some(surface) = self.surfaces.get_mut(&id.surface_id) { + let mut tile = SwTile::new(id.x, id.y); + tile.color_id = self.gl.gen_textures(1)[0]; + tile.fbo_id = self.gl.gen_framebuffers(1)[0]; + let mut prev_fbo = [0]; + unsafe { + self.gl.get_integer_v(gl::DRAW_FRAMEBUFFER_BINDING, &mut prev_fbo); + } + self.gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, tile.fbo_id); + self.gl.framebuffer_texture_2d( + gl::DRAW_FRAMEBUFFER, + gl::COLOR_ATTACHMENT0, + gl::TEXTURE_2D, + tile.color_id, + 0, + ); + self.gl.framebuffer_texture_2d( + gl::DRAW_FRAMEBUFFER, + gl::DEPTH_ATTACHMENT, + gl::TEXTURE_2D, + self.depth_id.expect("depth texture should be initialized"), + 0, + ); + self.gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, prev_fbo[0] as gl::GLuint); + + surface.tiles.push(tile); + } + } + + fn destroy_tile(&mut self, device: &mut Device, id: NativeTileId) { + if let Some(surface) = self.surfaces.get_mut(&id.surface_id) { + if let Some(idx) = surface.tiles.iter().position(|t| t.x == id.x && t.y == id.y) { + let tile = surface.tiles.remove(idx); + self.deinit_tile(&tile); + } + } + if self.use_native_compositor { + self.compositor.destroy_tile(device, id); + } + } + + fn attach_external_image(&mut self, device: &mut Device, id: NativeSurfaceId, external_image: ExternalImageId) { + if self.use_native_compositor { + self.compositor.attach_external_image(device, id, external_image); + } + if let Some(surface) = self.surfaces.get_mut(&id) { + // Surfaces with attached external images have a single tile at the origin encompassing + // the entire surface. + assert!(surface.tile_size.is_empty()); + surface.external_image = Some(external_image); + if surface.tiles.is_empty() { + surface.tiles.push(SwTile::new(0, 0)); + } + } + } + + fn invalidate_tile(&mut self, device: &mut Device, id: NativeTileId, valid_rect: DeviceIntRect) { + if self.use_native_compositor { + self.compositor.invalidate_tile(device, id, valid_rect); + } + if let Some(surface) = self.surfaces.get_mut(&id.surface_id) { + if let Some(tile) = surface.tiles.iter_mut().find(|t| t.x == id.x && t.y == id.y) { + tile.invalid.set(true); + tile.valid_rect = valid_rect; + } + } + } + + fn bind(&mut self, device: &mut Device, id: NativeTileId, dirty_rect: DeviceIntRect, valid_rect: DeviceIntRect) -> NativeSurfaceInfo { + let mut surface_info = NativeSurfaceInfo { + origin: DeviceIntPoint::zero(), + fbo_id: 0, + }; + + self.cur_tile = id; + + if let Some(surface) = self.surfaces.get_mut(&id.surface_id) { + if let Some(tile) = surface.tiles.iter_mut().find(|t| t.x == id.x && t.y == id.y) { + assert_eq!(tile.valid_rect, valid_rect); + if valid_rect.is_empty() { + return surface_info; + } + + let mut stride = 0; + let mut buf = ptr::null_mut(); + if self.use_native_compositor { + if let Some(tile_info) = self.compositor.map_tile(device, id, dirty_rect, valid_rect) { + stride = tile_info.stride; + buf = tile_info.data; + } + } + self.gl.set_texture_buffer( + tile.color_id, + gl::RGBA8, + valid_rect.width(), + valid_rect.height(), + stride, + buf, + surface.tile_size.width, + surface.tile_size.height, + ); + // Reallocate the shared depth buffer to fit the valid rect, but within + // a buffer sized to actually fit at least the maximum possible tile size. + // The maximum tile size is supplied to avoid reallocation by ensuring the + // allocated buffer is actually big enough to accommodate the largest tile + // size requested by any used surface, even though supplied valid rect may + // actually be much smaller than this. This will only force a texture + // reallocation inside SWGL if the maximum tile size has grown since the + // last time it was supplied, instead simply reusing the buffer if the max + // tile size is not bigger than what was previously allocated. + self.gl.set_texture_buffer( + self.depth_id.expect("depth texture should be initialized"), + gl::DEPTH_COMPONENT, + valid_rect.width(), + valid_rect.height(), + 0, + ptr::null_mut(), + self.max_tile_size.width, + self.max_tile_size.height, + ); + surface_info.fbo_id = tile.fbo_id; + surface_info.origin -= valid_rect.min.to_vector(); + } + } + + surface_info + } + + fn unbind(&mut self, device: &mut Device) { + let id = self.cur_tile; + if let Some(surface) = self.surfaces.get(&id.surface_id) { + if let Some(tile) = surface.tiles.iter().find(|t| t.x == id.x && t.y == id.y) { + if tile.valid_rect.is_empty() { + // If we didn't actually render anything, then just queue any + // dependencies. + self.flush_composites(&id, surface, tile); + return; + } + + // Force any delayed clears to be resolved. + self.gl.resolve_framebuffer(tile.fbo_id); + + if self.use_native_compositor { + self.compositor.unmap_tile(device); + } else { + // If we're not relying on a native compositor, then composite + // any tiles that are dependent on this tile being updated but + // are otherwise ready to composite. + self.flush_composites(&id, surface, tile); + } + } + } + } + + fn begin_frame(&mut self, device: &mut Device) { + self.reset_overlaps(); + + if self.use_native_compositor { + self.compositor.begin_frame(device); + } + } + + fn add_surface( + &mut self, + device: &mut Device, + id: NativeSurfaceId, + transform: CompositorSurfaceTransform, + clip_rect: DeviceIntRect, + filter: ImageRendering, + ) { + if self.use_native_compositor { + self.compositor.add_surface(device, id, transform, clip_rect, filter); + } + + if self.composite_thread.is_some() { + // If the surface has an attached external image, try to lock that now. + self.try_lock_composite_surface(device, &id); + + // If we're already busy compositing, then add to the queue of late + // surfaces instead of trying to sort into the main frame queue. + // These late surfaces will not have any overlap tracking done for + // them and must be processed synchronously at the end of the frame. + if self.is_compositing { + self.late_surfaces.push((id, transform, clip_rect, filter)); + return; + } + } + + self.frame_surfaces.push((id, transform, clip_rect, filter)); + } + + /// Now that all the dependency graph nodes have been built, start queuing + /// composition jobs. Any surfaces that get added after this point in the + /// frame will not have overlap dependencies assigned and so must instead + /// be added to the late_surfaces queue to be processed at the end of the + /// frame. + fn start_compositing(&mut self, device: &mut Device, clear_color: ColorF, dirty_rects: &[DeviceIntRect], _opaque_rects: &[DeviceIntRect]) { + self.is_compositing = true; + + // Opaque rects are currently only computed here, not by WR itself, so we + // ignore the passed parameter and forward our own version onto the native + // compositor. + let mut opaque_rects: Vec<DeviceIntRect> = Vec::new(); + for &(ref id, ref transform, ref clip_rect, _filter) in &self.frame_surfaces { + if let Some(surface) = self.surfaces.get(id) { + if !surface.is_opaque { + continue; + } + + for tile in &surface.tiles { + if let Some(rect) = tile.overlap_rect(surface, transform, clip_rect) { + opaque_rects.push(rect); + } + } + } + } + + self.compositor.start_compositing(device, clear_color, dirty_rects, &opaque_rects); + + if let Some(dirty_rect) = dirty_rects + .iter() + .fold(DeviceIntRect::zero(), |acc, dirty_rect| acc.union(dirty_rect)) + .to_non_empty() + { + // Factor dirty rect into surface clip rects + for &mut (_, _, ref mut clip_rect, _) in &mut self.frame_surfaces { + *clip_rect = clip_rect.intersection(&dirty_rect).unwrap_or_default(); + } + } + + self.occlude_surfaces(); + + // Discard surfaces that are entirely clipped out + self.frame_surfaces + .retain(|&(_, _, ref clip_rect, _)| !clip_rect.is_empty()); + + if let Some(ref composite_thread) = self.composite_thread { + // Compute overlap dependencies for surfaces. + for &(ref id, ref transform, ref clip_rect, _filter) in &self.frame_surfaces { + if let Some(surface) = self.surfaces.get(id) { + for tile in &surface.tiles { + self.init_overlaps(id, surface, tile, transform, clip_rect); + } + } + } + + self.locked_framebuffer = self.gl.lock_framebuffer(0); + + composite_thread.prepare_for_composites(); + + // Issue any initial composite jobs for the SwComposite thread. + let mut lock = composite_thread.lock(); + for &(ref id, ref transform, ref clip_rect, filter) in &self.frame_surfaces { + if let Some(surface) = self.surfaces.get(id) { + for tile in &surface.tiles { + if tile.overlaps.get() == 0 { + // Not dependent on any tiles, so go ahead and composite now. + self.queue_composite(surface, transform, clip_rect, filter, tile, &mut lock); + } + } + } + } + } + } + + fn end_frame(&mut self, device: &mut Device,) { + self.is_compositing = false; + + if self.use_native_compositor { + self.compositor.end_frame(device); + } else if let Some(ref composite_thread) = self.composite_thread { + // Need to wait for the SwComposite thread to finish any queued jobs. + composite_thread.wait_for_composites(false); + + if !self.late_surfaces.is_empty() { + // All of the main frame surface have been processed by now. But if there + // are any late surfaces, we need to kick off a new synchronous composite + // phase. These late surfaces don't have any overlap/dependency tracking, + // so we just queue them directly and wait synchronously for the composite + // thread to process them in order. + composite_thread.prepare_for_composites(); + { + let mut lock = composite_thread.lock(); + for &(ref id, ref transform, ref clip_rect, filter) in &self.late_surfaces { + if let Some(surface) = self.surfaces.get(id) { + for tile in &surface.tiles { + self.queue_composite(surface, transform, clip_rect, filter, tile, &mut lock); + } + } + } + } + composite_thread.wait_for_composites(true); + } + + self.locked_framebuffer = None; + + self.unlock_composite_surfaces(device); + } + + self.frame_surfaces.clear(); + self.late_surfaces.clear(); + + self.reset_overlaps(); + } + + fn enable_native_compositor(&mut self, device: &mut Device, enable: bool) { + // TODO: The SwComposite thread is not properly instantiated if this is + // ever actually toggled. + assert_eq!(self.use_native_compositor, enable); + self.compositor.enable_native_compositor(device, enable); + self.use_native_compositor = enable; + } + + fn get_capabilities(&self, device: &mut Device) -> CompositorCapabilities { + self.compositor.get_capabilities(device) + } + + fn get_window_visibility(&self, device: &mut Device) -> WindowVisibility { + self.compositor.get_window_visibility(device) + } +} |