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+# This test aims at exercising the different ways we handle repetition of tiled images.
+root:
+ items:
+ # This should cause the primitive repetition to be decomposed on the cpu along the x axis
+ # but perform the repetition along the y axis on the image shader because the image width
+ # fits within the tile size.
+ - image: xy-gradient(500, 50)
+ bounds: 0 0 800 800
+ stretch-size: 50 50
+ tile-size: 50
+ # This should cause the primitive repetition to be decomposed on the cpu along the y axis
+ # but perform the repetition along the x axis in the image shader because the image height
+ # fits within the tile size.
+ - image: xy-gradient(50, 500)
+ bounds: 800 0 800 800
+ stretch-size: 50 50
+ tile-size: 50