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-rw-r--r--image/VectorImage.cpp1642
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diff --git a/image/VectorImage.cpp b/image/VectorImage.cpp
new file mode 100644
index 0000000000..dbef371306
--- /dev/null
+++ b/image/VectorImage.cpp
@@ -0,0 +1,1642 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "VectorImage.h"
+
+#include "AutoRestoreSVGState.h"
+#include "gfx2DGlue.h"
+#include "gfxContext.h"
+#include "gfxDrawable.h"
+#include "gfxPlatform.h"
+#include "gfxUtils.h"
+#include "imgFrame.h"
+#include "mozilla/MemoryReporting.h"
+#include "mozilla/MediaFeatureChange.h"
+#include "mozilla/dom/Event.h"
+#include "mozilla/dom/SVGSVGElement.h"
+#include "mozilla/dom/SVGDocument.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/PendingAnimationTracker.h"
+#include "mozilla/PresShell.h"
+#include "mozilla/ProfilerLabels.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/StaticPrefs_image.h"
+#include "mozilla/SVGObserverUtils.h" // for SVGRenderingObserver
+
+#include "nsIStreamListener.h"
+#include "nsMimeTypes.h"
+#include "nsPresContext.h"
+#include "nsRect.h"
+#include "nsString.h"
+#include "nsStubDocumentObserver.h"
+#include "nsWindowSizes.h"
+#include "ImageRegion.h"
+#include "ISurfaceProvider.h"
+#include "LookupResult.h"
+#include "Orientation.h"
+#include "SVGDocumentWrapper.h"
+#include "SVGDrawingCallback.h"
+#include "SVGDrawingParameters.h"
+#include "nsIDOMEventListener.h"
+#include "SurfaceCache.h"
+#include "BlobSurfaceProvider.h"
+#include "mozilla/dom/Document.h"
+#include "mozilla/dom/DocumentInlines.h"
+#include "mozilla/image/Resolution.h"
+#include "WindowRenderer.h"
+
+namespace mozilla {
+
+using namespace dom;
+using namespace dom::SVGPreserveAspectRatio_Binding;
+using namespace gfx;
+using namespace layers;
+
+namespace image {
+
+// Helper-class: SVGRootRenderingObserver
+class SVGRootRenderingObserver final : public SVGRenderingObserver {
+ public:
+ NS_DECL_ISUPPORTS
+
+ SVGRootRenderingObserver(SVGDocumentWrapper* aDocWrapper,
+ VectorImage* aVectorImage)
+ : SVGRenderingObserver(),
+ mDocWrapper(aDocWrapper),
+ mVectorImage(aVectorImage),
+ mHonoringInvalidations(true) {
+ MOZ_ASSERT(mDocWrapper, "Need a non-null SVG document wrapper");
+ MOZ_ASSERT(mVectorImage, "Need a non-null VectorImage");
+
+ StartObserving();
+ Element* elem = GetReferencedElementWithoutObserving();
+ MOZ_ASSERT(elem, "no root SVG node for us to observe");
+
+ SVGObserverUtils::AddRenderingObserver(elem, this);
+ mInObserverSet = true;
+ }
+
+ void ResumeHonoringInvalidations() { mHonoringInvalidations = true; }
+
+ protected:
+ virtual ~SVGRootRenderingObserver() {
+ // This needs to call our GetReferencedElementWithoutObserving override,
+ // so must be called here rather than in our base class's dtor.
+ StopObserving();
+ }
+
+ Element* GetReferencedElementWithoutObserving() final {
+ return mDocWrapper->GetRootSVGElem();
+ }
+
+ virtual void OnRenderingChange() override {
+ Element* elem = GetReferencedElementWithoutObserving();
+ MOZ_ASSERT(elem, "missing root SVG node");
+
+ if (mHonoringInvalidations && !mDocWrapper->ShouldIgnoreInvalidation()) {
+ nsIFrame* frame = elem->GetPrimaryFrame();
+ if (!frame || frame->PresShell()->IsDestroying()) {
+ // We're being destroyed. Bail out.
+ return;
+ }
+
+ // Ignore further invalidations until we draw.
+ mHonoringInvalidations = false;
+
+ mVectorImage->InvalidateObserversOnNextRefreshDriverTick();
+ }
+
+ // Our caller might've removed us from rendering-observer list.
+ // Add ourselves back!
+ if (!mInObserverSet) {
+ SVGObserverUtils::AddRenderingObserver(elem, this);
+ mInObserverSet = true;
+ }
+ }
+
+ // Private data
+ const RefPtr<SVGDocumentWrapper> mDocWrapper;
+ VectorImage* const mVectorImage; // Raw pointer because it owns me.
+ bool mHonoringInvalidations;
+};
+
+NS_IMPL_ISUPPORTS(SVGRootRenderingObserver, nsIMutationObserver)
+
+class SVGParseCompleteListener final : public nsStubDocumentObserver {
+ public:
+ NS_DECL_ISUPPORTS
+
+ SVGParseCompleteListener(SVGDocument* aDocument, VectorImage* aImage)
+ : mDocument(aDocument), mImage(aImage) {
+ MOZ_ASSERT(mDocument, "Need an SVG document");
+ MOZ_ASSERT(mImage, "Need an image");
+
+ mDocument->AddObserver(this);
+ }
+
+ private:
+ ~SVGParseCompleteListener() {
+ if (mDocument) {
+ // The document must have been destroyed before we got our event.
+ // Otherwise this can't happen, since documents hold strong references to
+ // their observers.
+ Cancel();
+ }
+ }
+
+ public:
+ void EndLoad(Document* aDocument) override {
+ MOZ_ASSERT(aDocument == mDocument, "Got EndLoad for wrong document?");
+
+ // OnSVGDocumentParsed will release our owner's reference to us, so ensure
+ // we stick around long enough to complete our work.
+ RefPtr<SVGParseCompleteListener> kungFuDeathGrip(this);
+
+ mImage->OnSVGDocumentParsed();
+ }
+
+ void Cancel() {
+ MOZ_ASSERT(mDocument, "Duplicate call to Cancel");
+ if (mDocument) {
+ mDocument->RemoveObserver(this);
+ mDocument = nullptr;
+ }
+ }
+
+ private:
+ RefPtr<SVGDocument> mDocument;
+ VectorImage* const mImage; // Raw pointer to owner.
+};
+
+NS_IMPL_ISUPPORTS(SVGParseCompleteListener, nsIDocumentObserver)
+
+class SVGLoadEventListener final : public nsIDOMEventListener {
+ public:
+ NS_DECL_ISUPPORTS
+
+ SVGLoadEventListener(Document* aDocument, VectorImage* aImage)
+ : mDocument(aDocument), mImage(aImage) {
+ MOZ_ASSERT(mDocument, "Need an SVG document");
+ MOZ_ASSERT(mImage, "Need an image");
+
+ mDocument->AddEventListener(u"MozSVGAsImageDocumentLoad"_ns, this, true,
+ false);
+ }
+
+ private:
+ ~SVGLoadEventListener() {
+ if (mDocument) {
+ // The document must have been destroyed before we got our event.
+ // Otherwise this can't happen, since documents hold strong references to
+ // their observers.
+ Cancel();
+ }
+ }
+
+ public:
+ NS_IMETHOD HandleEvent(Event* aEvent) override {
+ MOZ_ASSERT(mDocument, "Need an SVG document. Received multiple events?");
+
+ // OnSVGDocumentLoaded will release our owner's reference
+ // to us, so ensure we stick around long enough to complete our work.
+ RefPtr<SVGLoadEventListener> kungFuDeathGrip(this);
+
+#ifdef DEBUG
+ nsAutoString eventType;
+ aEvent->GetType(eventType);
+ MOZ_ASSERT(eventType.EqualsLiteral("MozSVGAsImageDocumentLoad"),
+ "Received unexpected event");
+#endif
+
+ mImage->OnSVGDocumentLoaded();
+
+ return NS_OK;
+ }
+
+ void Cancel() {
+ MOZ_ASSERT(mDocument, "Duplicate call to Cancel");
+ if (mDocument) {
+ mDocument->RemoveEventListener(u"MozSVGAsImageDocumentLoad"_ns, this,
+ true);
+ mDocument = nullptr;
+ }
+ }
+
+ private:
+ nsCOMPtr<Document> mDocument;
+ VectorImage* const mImage; // Raw pointer to owner.
+};
+
+NS_IMPL_ISUPPORTS(SVGLoadEventListener, nsIDOMEventListener)
+
+SVGDrawingCallback::SVGDrawingCallback(SVGDocumentWrapper* aSVGDocumentWrapper,
+ const IntSize& aViewportSize,
+ const IntSize& aSize,
+ uint32_t aImageFlags)
+ : mSVGDocumentWrapper(aSVGDocumentWrapper),
+ mViewportSize(aViewportSize),
+ mSize(aSize),
+ mImageFlags(aImageFlags) {}
+
+SVGDrawingCallback::~SVGDrawingCallback() = default;
+
+// Based loosely on SVGIntegrationUtils' PaintFrameCallback::operator()
+bool SVGDrawingCallback::operator()(gfxContext* aContext,
+ const gfxRect& aFillRect,
+ const SamplingFilter aSamplingFilter,
+ const gfxMatrix& aTransform) {
+ MOZ_ASSERT(mSVGDocumentWrapper, "need an SVGDocumentWrapper");
+
+ // Get (& sanity-check) the helper-doc's presShell
+ RefPtr<PresShell> presShell = mSVGDocumentWrapper->GetPresShell();
+ MOZ_ASSERT(presShell, "GetPresShell returned null for an SVG image?");
+
+ Document* doc = presShell->GetDocument();
+ [[maybe_unused]] nsIURI* uri = doc ? doc->GetDocumentURI() : nullptr;
+ AUTO_PROFILER_LABEL_DYNAMIC_NSCSTRING(
+ "SVG Image drawing", GRAPHICS,
+ nsPrintfCString("%dx%d %s", mSize.width, mSize.height,
+ uri ? uri->GetSpecOrDefault().get() : "N/A"));
+
+ gfxContextAutoSaveRestore contextRestorer(aContext);
+
+ // Clip to aFillRect so that we don't paint outside.
+ aContext->Clip(aFillRect);
+
+ gfxMatrix matrix = aTransform;
+ if (!matrix.Invert()) {
+ return false;
+ }
+ aContext->SetMatrixDouble(
+ aContext->CurrentMatrixDouble().PreMultiply(matrix).PreScale(
+ double(mSize.width) / mViewportSize.width,
+ double(mSize.height) / mViewportSize.height));
+
+ nsPresContext* presContext = presShell->GetPresContext();
+ MOZ_ASSERT(presContext, "pres shell w/out pres context");
+
+ nsRect svgRect(0, 0, presContext->DevPixelsToAppUnits(mViewportSize.width),
+ presContext->DevPixelsToAppUnits(mViewportSize.height));
+
+ RenderDocumentFlags renderDocFlags =
+ RenderDocumentFlags::IgnoreViewportScrolling;
+ if (!(mImageFlags & imgIContainer::FLAG_SYNC_DECODE)) {
+ renderDocFlags |= RenderDocumentFlags::AsyncDecodeImages;
+ }
+ if (mImageFlags & imgIContainer::FLAG_HIGH_QUALITY_SCALING) {
+ renderDocFlags |= RenderDocumentFlags::UseHighQualityScaling;
+ }
+
+ presShell->RenderDocument(svgRect, renderDocFlags,
+ NS_RGBA(0, 0, 0, 0), // transparent
+ aContext);
+
+ return true;
+}
+
+// Implement VectorImage's nsISupports-inherited methods
+NS_IMPL_ISUPPORTS(VectorImage, imgIContainer, nsIStreamListener,
+ nsIRequestObserver)
+
+//------------------------------------------------------------------------------
+// Constructor / Destructor
+
+VectorImage::VectorImage(nsIURI* aURI /* = nullptr */)
+ : ImageResource(aURI), // invoke superclass's constructor
+ mLockCount(0),
+ mIsInitialized(false),
+ mDiscardable(false),
+ mIsFullyLoaded(false),
+ mHaveAnimations(false),
+ mHasPendingInvalidation(false) {}
+
+VectorImage::~VectorImage() {
+ ReportDocumentUseCounters();
+ CancelAllListeners();
+ SurfaceCache::RemoveImage(ImageKey(this));
+}
+
+//------------------------------------------------------------------------------
+// Methods inherited from Image.h
+
+nsresult VectorImage::Init(const char* aMimeType, uint32_t aFlags) {
+ // We don't support re-initialization
+ if (mIsInitialized) {
+ return NS_ERROR_ILLEGAL_VALUE;
+ }
+
+ MOZ_ASSERT(!mIsFullyLoaded && !mHaveAnimations && !mError,
+ "Flags unexpectedly set before initialization");
+ MOZ_ASSERT(!strcmp(aMimeType, IMAGE_SVG_XML), "Unexpected mimetype");
+
+ mDiscardable = !!(aFlags & INIT_FLAG_DISCARDABLE);
+
+ // Lock this image's surfaces in the SurfaceCache if we're not discardable.
+ if (!mDiscardable) {
+ mLockCount++;
+ SurfaceCache::LockImage(ImageKey(this));
+ }
+
+ mIsInitialized = true;
+ return NS_OK;
+}
+
+size_t VectorImage::SizeOfSourceWithComputedFallback(
+ SizeOfState& aState) const {
+ if (!mSVGDocumentWrapper) {
+ return 0; // No document, so no memory used for the document.
+ }
+
+ SVGDocument* doc = mSVGDocumentWrapper->GetDocument();
+ if (!doc) {
+ return 0; // No document, so no memory used for the document.
+ }
+
+ nsWindowSizes windowSizes(aState);
+ doc->DocAddSizeOfIncludingThis(windowSizes);
+
+ if (windowSizes.getTotalSize() == 0) {
+ // MallocSizeOf fails on this platform. Because we also use this method for
+ // determining the size of cache entries, we need to return something
+ // reasonable here. Unfortunately, there's no way to estimate the document's
+ // size accurately, so we just use a constant value of 100KB, which will
+ // generally underestimate the true size.
+ return 100 * 1024;
+ }
+
+ return windowSizes.getTotalSize();
+}
+
+nsresult VectorImage::OnImageDataComplete(nsIRequest* aRequest,
+ nsresult aStatus, bool aLastPart) {
+ // Call our internal OnStopRequest method, which only talks to our embedded
+ // SVG document. This won't have any effect on our ProgressTracker.
+ nsresult finalStatus = OnStopRequest(aRequest, aStatus);
+
+ // Give precedence to Necko failure codes.
+ if (NS_FAILED(aStatus)) {
+ finalStatus = aStatus;
+ }
+
+ Progress loadProgress = LoadCompleteProgress(aLastPart, mError, finalStatus);
+
+ if (mIsFullyLoaded || mError) {
+ // Our document is loaded, so we're ready to notify now.
+ mProgressTracker->SyncNotifyProgress(loadProgress);
+ } else {
+ // Record our progress so far; we'll actually send the notifications in
+ // OnSVGDocumentLoaded or OnSVGDocumentError.
+ mLoadProgress = Some(loadProgress);
+ }
+
+ return finalStatus;
+}
+
+nsresult VectorImage::OnImageDataAvailable(nsIRequest* aRequest,
+ nsIInputStream* aInStr,
+ uint64_t aSourceOffset,
+ uint32_t aCount) {
+ return OnDataAvailable(aRequest, aInStr, aSourceOffset, aCount);
+}
+
+nsresult VectorImage::StartAnimation() {
+ if (mError) {
+ return NS_ERROR_FAILURE;
+ }
+
+ MOZ_ASSERT(ShouldAnimate(), "Should not animate!");
+
+ mSVGDocumentWrapper->StartAnimation();
+ return NS_OK;
+}
+
+nsresult VectorImage::StopAnimation() {
+ nsresult rv = NS_OK;
+ if (mError) {
+ rv = NS_ERROR_FAILURE;
+ } else {
+ MOZ_ASSERT(mIsFullyLoaded && mHaveAnimations,
+ "Should not have been animating!");
+
+ mSVGDocumentWrapper->StopAnimation();
+ }
+
+ mAnimating = false;
+ return rv;
+}
+
+bool VectorImage::ShouldAnimate() {
+ return ImageResource::ShouldAnimate() && mIsFullyLoaded && mHaveAnimations;
+}
+
+NS_IMETHODIMP_(void)
+VectorImage::SetAnimationStartTime(const TimeStamp& aTime) {
+ // We don't care about animation start time.
+}
+
+//------------------------------------------------------------------------------
+// imgIContainer methods
+
+//******************************************************************************
+NS_IMETHODIMP
+VectorImage::GetWidth(int32_t* aWidth) {
+ if (mError || !mIsFullyLoaded) {
+ // XXXdholbert Technically we should leave outparam untouched when we
+ // fail. But since many callers don't check for failure, we set it to 0 on
+ // failure, for sane/predictable results.
+ *aWidth = 0;
+ return NS_ERROR_FAILURE;
+ }
+
+ SVGSVGElement* rootElem = mSVGDocumentWrapper->GetRootSVGElem();
+ MOZ_ASSERT(rootElem,
+ "Should have a root SVG elem, since we finished "
+ "loading without errors");
+ int32_t rootElemWidth = rootElem->GetIntrinsicWidth();
+ if (rootElemWidth < 0) {
+ *aWidth = 0;
+ return NS_ERROR_FAILURE;
+ }
+ *aWidth = rootElemWidth;
+ return NS_OK;
+}
+
+//******************************************************************************
+nsresult VectorImage::GetNativeSizes(nsTArray<IntSize>& aNativeSizes) {
+ return NS_ERROR_NOT_IMPLEMENTED;
+}
+
+//******************************************************************************
+size_t VectorImage::GetNativeSizesLength() { return 0; }
+
+//******************************************************************************
+NS_IMETHODIMP_(void)
+VectorImage::RequestRefresh(const TimeStamp& aTime) {
+ if (HadRecentRefresh(aTime)) {
+ return;
+ }
+
+ Document* doc = mSVGDocumentWrapper->GetDocument();
+ if (!doc) {
+ // We are racing between shutdown and a refresh.
+ return;
+ }
+
+ PendingAnimationTracker* tracker = doc->GetPendingAnimationTracker();
+ if (tracker && ShouldAnimate()) {
+ tracker->TriggerPendingAnimationsOnNextTick(aTime);
+ }
+
+ EvaluateAnimation();
+
+ mSVGDocumentWrapper->TickRefreshDriver();
+
+ if (mHasPendingInvalidation) {
+ SendInvalidationNotifications();
+ }
+}
+
+void VectorImage::SendInvalidationNotifications() {
+ // Animated images don't send out invalidation notifications as soon as
+ // they're generated. Instead, InvalidateObserversOnNextRefreshDriverTick
+ // records that there are pending invalidations and then returns immediately.
+ // The notifications are actually sent from RequestRefresh(). We send these
+ // notifications there to ensure that there is actually a document observing
+ // us. Otherwise, the notifications are just wasted effort.
+ //
+ // Non-animated images post an event to call this method from
+ // InvalidateObserversOnNextRefreshDriverTick, because RequestRefresh is never
+ // called for them. Ordinarily this isn't needed, since we send out
+ // invalidation notifications in OnSVGDocumentLoaded, but in rare cases the
+ // SVG document may not be 100% ready to render at that time. In those cases
+ // we would miss the subsequent invalidations if we didn't send out the
+ // notifications indirectly in |InvalidateObservers...|.
+
+ mHasPendingInvalidation = false;
+
+ if (SurfaceCache::InvalidateImage(ImageKey(this))) {
+ // If we still have recordings in the cache, make sure we handle future
+ // invalidations.
+ MOZ_ASSERT(mRenderingObserver, "Should have a rendering observer by now");
+ mRenderingObserver->ResumeHonoringInvalidations();
+ }
+
+ if (mProgressTracker) {
+ mProgressTracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE,
+ GetMaxSizedIntRect());
+ }
+}
+
+NS_IMETHODIMP_(IntRect)
+VectorImage::GetImageSpaceInvalidationRect(const IntRect& aRect) {
+ return aRect;
+}
+
+//******************************************************************************
+NS_IMETHODIMP
+VectorImage::GetHeight(int32_t* aHeight) {
+ if (mError || !mIsFullyLoaded) {
+ // XXXdholbert Technically we should leave outparam untouched when we
+ // fail. But since many callers don't check for failure, we set it to 0 on
+ // failure, for sane/predictable results.
+ *aHeight = 0;
+ return NS_ERROR_FAILURE;
+ }
+
+ SVGSVGElement* rootElem = mSVGDocumentWrapper->GetRootSVGElem();
+ MOZ_ASSERT(rootElem,
+ "Should have a root SVG elem, since we finished "
+ "loading without errors");
+ int32_t rootElemHeight = rootElem->GetIntrinsicHeight();
+ if (rootElemHeight < 0) {
+ *aHeight = 0;
+ return NS_ERROR_FAILURE;
+ }
+ *aHeight = rootElemHeight;
+ return NS_OK;
+}
+
+//******************************************************************************
+NS_IMETHODIMP
+VectorImage::GetIntrinsicSize(nsSize* aSize) {
+ if (mError || !mIsFullyLoaded) {
+ return NS_ERROR_FAILURE;
+ }
+
+ nsIFrame* rootFrame = mSVGDocumentWrapper->GetRootLayoutFrame();
+ if (!rootFrame) {
+ return NS_ERROR_FAILURE;
+ }
+
+ *aSize = nsSize(-1, -1);
+ IntrinsicSize rfSize = rootFrame->GetIntrinsicSize();
+ if (rfSize.width) {
+ aSize->width = *rfSize.width;
+ }
+ if (rfSize.height) {
+ aSize->height = *rfSize.height;
+ }
+ return NS_OK;
+}
+
+//******************************************************************************
+Maybe<AspectRatio> VectorImage::GetIntrinsicRatio() {
+ if (mError || !mIsFullyLoaded) {
+ return Nothing();
+ }
+
+ nsIFrame* rootFrame = mSVGDocumentWrapper->GetRootLayoutFrame();
+ if (!rootFrame) {
+ return Nothing();
+ }
+
+ return Some(rootFrame->GetIntrinsicRatio());
+}
+
+NS_IMETHODIMP_(Orientation)
+VectorImage::GetOrientation() { return Orientation(); }
+
+NS_IMETHODIMP_(Resolution)
+VectorImage::GetResolution() { return {}; }
+
+//******************************************************************************
+NS_IMETHODIMP
+VectorImage::GetType(uint16_t* aType) {
+ NS_ENSURE_ARG_POINTER(aType);
+
+ *aType = imgIContainer::TYPE_VECTOR;
+ return NS_OK;
+}
+
+//******************************************************************************
+NS_IMETHODIMP
+VectorImage::GetProviderId(uint32_t* aId) {
+ NS_ENSURE_ARG_POINTER(aId);
+
+ *aId = ImageResource::GetImageProviderId();
+ return NS_OK;
+}
+
+//******************************************************************************
+NS_IMETHODIMP
+VectorImage::GetAnimated(bool* aAnimated) {
+ if (mError || !mIsFullyLoaded) {
+ return NS_ERROR_FAILURE;
+ }
+
+ *aAnimated = mSVGDocumentWrapper->IsAnimated();
+ return NS_OK;
+}
+
+//******************************************************************************
+int32_t VectorImage::GetFirstFrameDelay() {
+ if (mError) {
+ return -1;
+ }
+
+ if (!mSVGDocumentWrapper->IsAnimated()) {
+ return -1;
+ }
+
+ // We don't really have a frame delay, so just pretend that we constantly
+ // need updates.
+ return 0;
+}
+
+NS_IMETHODIMP_(bool)
+VectorImage::WillDrawOpaqueNow() {
+ return false; // In general, SVG content is not opaque.
+}
+
+//******************************************************************************
+NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
+VectorImage::GetFrame(uint32_t aWhichFrame, uint32_t aFlags) {
+ if (mError) {
+ return nullptr;
+ }
+
+ // Look up height & width
+ // ----------------------
+ SVGSVGElement* svgElem = mSVGDocumentWrapper->GetRootSVGElem();
+ MOZ_ASSERT(svgElem,
+ "Should have a root SVG elem, since we finished "
+ "loading without errors");
+ nsIntSize imageIntSize(svgElem->GetIntrinsicWidth(),
+ svgElem->GetIntrinsicHeight());
+
+ if (imageIntSize.IsEmpty()) {
+ // We'll get here if our SVG doc has a percent-valued or negative width or
+ // height.
+ return nullptr;
+ }
+
+ return GetFrameAtSize(imageIntSize, aWhichFrame, aFlags);
+}
+
+NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
+VectorImage::GetFrameAtSize(const IntSize& aSize, uint32_t aWhichFrame,
+ uint32_t aFlags) {
+ MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE);
+
+ AutoProfilerImagePaintMarker PROFILER_RAII(this);
+#ifdef DEBUG
+ NotifyDrawingObservers();
+#endif
+
+ if (aSize.IsEmpty() || aWhichFrame > FRAME_MAX_VALUE || mError ||
+ !mIsFullyLoaded) {
+ return nullptr;
+ }
+
+ uint32_t whichFrame = mHaveAnimations ? aWhichFrame : FRAME_FIRST;
+
+ auto [sourceSurface, decodeSize] =
+ LookupCachedSurface(aSize, SVGImageContext(), aFlags);
+ if (sourceSurface) {
+ return sourceSurface.forget();
+ }
+
+ if (mSVGDocumentWrapper->IsDrawing()) {
+ NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw");
+ return nullptr;
+ }
+
+ float animTime = (whichFrame == FRAME_FIRST)
+ ? 0.0f
+ : mSVGDocumentWrapper->GetCurrentTimeAsFloat();
+
+ // By using a null gfxContext, we ensure that we will always attempt to
+ // create a surface, even if we aren't capable of caching it (e.g. due to our
+ // flags, having an animation, etc). Otherwise CreateSurface will assume that
+ // the caller is capable of drawing directly to its own draw target if we
+ // cannot cache.
+ SVGImageContext svgContext;
+ SVGDrawingParameters params(
+ nullptr, decodeSize, aSize, ImageRegion::Create(decodeSize),
+ SamplingFilter::POINT, svgContext, animTime, aFlags, 1.0);
+
+ bool didCache; // Was the surface put into the cache?
+
+ AutoRestoreSVGState autoRestore(params, mSVGDocumentWrapper,
+ /* aContextPaint */ false);
+
+ RefPtr<gfxDrawable> svgDrawable = CreateSVGDrawable(params);
+ RefPtr<SourceSurface> surface = CreateSurface(params, svgDrawable, didCache);
+ if (!surface) {
+ MOZ_ASSERT(!didCache);
+ return nullptr;
+ }
+
+ SendFrameComplete(didCache, params.flags);
+ return surface.forget();
+}
+
+NS_IMETHODIMP_(bool)
+VectorImage::IsImageContainerAvailable(WindowRenderer* aRenderer,
+ uint32_t aFlags) {
+ if (mError || !mIsFullyLoaded ||
+ aRenderer->GetBackendType() != LayersBackend::LAYERS_WR) {
+ return false;
+ }
+
+ if (mHaveAnimations && !StaticPrefs::image_svg_blob_image()) {
+ // We don't support rasterizing animation SVGs. We can put them in a blob
+ // recording however instead of using fallback.
+ return false;
+ }
+
+ return true;
+}
+
+//******************************************************************************
+NS_IMETHODIMP_(ImgDrawResult)
+VectorImage::GetImageProvider(WindowRenderer* aRenderer,
+ const gfx::IntSize& aSize,
+ const SVGImageContext& aSVGContext,
+ const Maybe<ImageIntRegion>& aRegion,
+ uint32_t aFlags,
+ WebRenderImageProvider** aProvider) {
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(aRenderer);
+ MOZ_ASSERT(!(aFlags & FLAG_BYPASS_SURFACE_CACHE), "Unsupported flags");
+
+ // We don't need to check if the size is too big since we only support
+ // WebRender backends.
+ if (aSize.IsEmpty()) {
+ return ImgDrawResult::BAD_ARGS;
+ }
+
+ if (mError) {
+ return ImgDrawResult::BAD_IMAGE;
+ }
+
+ if (!mIsFullyLoaded) {
+ return ImgDrawResult::NOT_READY;
+ }
+
+ if (mHaveAnimations && !(aFlags & FLAG_RECORD_BLOB)) {
+ // We don't support rasterizing animation SVGs. We can put them in a blob
+ // recording however instead of using fallback.
+ return ImgDrawResult::NOT_SUPPORTED;
+ }
+
+ AutoProfilerImagePaintMarker PROFILER_RAII(this);
+#ifdef DEBUG
+ NotifyDrawingObservers();
+#endif
+
+ // Only blob recordings support a region to restrict drawing.
+ const bool blobRecording = aFlags & FLAG_RECORD_BLOB;
+ MOZ_ASSERT_IF(!blobRecording, aRegion.isNothing());
+
+ LookupResult result(MatchType::NOT_FOUND);
+ auto playbackType =
+ mHaveAnimations ? PlaybackType::eAnimated : PlaybackType::eStatic;
+ auto surfaceFlags = ToSurfaceFlags(aFlags);
+
+ SurfaceKey surfaceKey =
+ VectorSurfaceKey(aSize, aRegion, aSVGContext, surfaceFlags, playbackType);
+ if ((aFlags & FLAG_SYNC_DECODE) || !(aFlags & FLAG_HIGH_QUALITY_SCALING)) {
+ result = SurfaceCache::Lookup(ImageKey(this), surfaceKey,
+ /* aMarkUsed = */ true);
+ } else {
+ result = SurfaceCache::LookupBestMatch(ImageKey(this), surfaceKey,
+ /* aMarkUsed = */ true);
+ }
+
+ // Unless we get a best match (exact or factor of 2 limited), then we want to
+ // generate a new recording/rerasterize, even if we have a substitute.
+ if (result && (result.Type() == MatchType::EXACT ||
+ result.Type() == MatchType::SUBSTITUTE_BECAUSE_BEST)) {
+ result.Surface().TakeProvider(aProvider);
+ return ImgDrawResult::SUCCESS;
+ }
+
+ // Ensure we store the surface with the correct key if we switched to factor
+ // of 2 sizing or we otherwise got clamped.
+ IntSize rasterSize(aSize);
+ if (!result.SuggestedSize().IsEmpty()) {
+ rasterSize = result.SuggestedSize();
+ surfaceKey = surfaceKey.CloneWithSize(rasterSize);
+ }
+
+ // We're about to rerasterize, which may mean that some of the previous
+ // surfaces we've rasterized aren't useful anymore. We can allow them to
+ // expire from the cache by unlocking them here, and then sending out an
+ // invalidation. If this image is locked, any surfaces that are still useful
+ // will become locked again when Draw touches them, and the remainder will
+ // eventually expire.
+ bool mayCache = SurfaceCache::CanHold(rasterSize);
+ if (mayCache) {
+ SurfaceCache::UnlockEntries(ImageKey(this));
+ }
+
+ // Blob recorded vector images just create a provider responsible for
+ // generating blob keys and recording bindings. The recording won't happen
+ // until the caller requests the key explicitly.
+ RefPtr<ISurfaceProvider> provider;
+ if (blobRecording) {
+ provider = MakeRefPtr<BlobSurfaceProvider>(ImageKey(this), surfaceKey,
+ mSVGDocumentWrapper, aFlags);
+ } else {
+ if (mSVGDocumentWrapper->IsDrawing()) {
+ NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw");
+ return ImgDrawResult::TEMPORARY_ERROR;
+ }
+
+ if (!SurfaceCache::IsLegalSize(rasterSize) ||
+ !Factory::AllowedSurfaceSize(rasterSize)) {
+ // If either of these is true then the InitWithDrawable call below will
+ // fail, so fail early and use this opportunity to return NOT_SUPPORTED
+ // instead of TEMPORARY_ERROR as we do for any InitWithDrawable failure.
+ // This means that we will use fallback which has a path that will draw
+ // directly into the gfxContext without having to allocate a surface. It
+ // means we will have to use fallback and re-rasterize for everytime we
+ // have to draw this image, but it's better than not drawing anything at
+ // all.
+ return ImgDrawResult::NOT_SUPPORTED;
+ }
+
+ // We aren't using blobs, so we need to rasterize.
+ float animTime =
+ mHaveAnimations ? mSVGDocumentWrapper->GetCurrentTimeAsFloat() : 0.0f;
+
+ // By using a null gfxContext, we ensure that we will always attempt to
+ // create a surface, even if we aren't capable of caching it (e.g. due to
+ // our flags, having an animation, etc). Otherwise CreateSurface will assume
+ // that the caller is capable of drawing directly to its own draw target if
+ // we cannot cache.
+ SVGDrawingParameters params(
+ nullptr, rasterSize, aSize, ImageRegion::Create(rasterSize),
+ SamplingFilter::POINT, aSVGContext, animTime, aFlags, 1.0);
+
+ RefPtr<gfxDrawable> svgDrawable = CreateSVGDrawable(params);
+ bool contextPaint = aSVGContext.GetContextPaint();
+ AutoRestoreSVGState autoRestore(params, mSVGDocumentWrapper, contextPaint);
+
+ mSVGDocumentWrapper->UpdateViewportBounds(params.viewportSize);
+ mSVGDocumentWrapper->FlushImageTransformInvalidation();
+
+ // Given we have no context, the default backend is fine.
+ BackendType backend =
+ gfxPlatform::GetPlatform()->GetDefaultContentBackend();
+
+ // Try to create an imgFrame, initializing the surface it contains by
+ // drawing our gfxDrawable into it. (We use FILTER_NEAREST since we never
+ // scale here.)
+ auto frame = MakeNotNull<RefPtr<imgFrame>>();
+ nsresult rv = frame->InitWithDrawable(
+ svgDrawable, params.size, SurfaceFormat::OS_RGBA, SamplingFilter::POINT,
+ params.flags, backend);
+
+ // If we couldn't create the frame, it was probably because it would end
+ // up way too big. Generally it also wouldn't fit in the cache, but the
+ // prefs could be set such that the cache isn't the limiting factor.
+ if (NS_FAILED(rv)) {
+ return ImgDrawResult::TEMPORARY_ERROR;
+ }
+
+ provider =
+ MakeRefPtr<SimpleSurfaceProvider>(ImageKey(this), surfaceKey, frame);
+ }
+
+ if (mayCache) {
+ // Attempt to cache the frame.
+ if (SurfaceCache::Insert(WrapNotNull(provider)) == InsertOutcome::SUCCESS) {
+ if (rasterSize != aSize) {
+ // We created a new surface that wasn't the size we requested, which
+ // means we entered factor-of-2 mode. We should purge any surfaces we
+ // no longer need rather than waiting for the cache to expire them.
+ SurfaceCache::PruneImage(ImageKey(this));
+ }
+
+ SendFrameComplete(/* aDidCache */ true, aFlags);
+ }
+ }
+
+ MOZ_ASSERT(provider);
+ provider.forget(aProvider);
+ return ImgDrawResult::SUCCESS;
+}
+
+bool VectorImage::MaybeRestrictSVGContext(SVGImageContext& aSVGContext,
+ uint32_t aFlags) {
+ bool overridePAR = (aFlags & FLAG_FORCE_PRESERVEASPECTRATIO_NONE);
+
+ bool haveContextPaint = aSVGContext.GetContextPaint();
+ bool blockContextPaint =
+ haveContextPaint && !SVGContextPaint::IsAllowedForImageFromURI(mURI);
+
+ if (overridePAR || blockContextPaint) {
+ if (overridePAR) {
+ // The SVGImageContext must take account of the preserveAspectRatio
+ // override:
+ MOZ_ASSERT(!aSVGContext.GetPreserveAspectRatio(),
+ "FLAG_FORCE_PRESERVEASPECTRATIO_NONE is not expected if a "
+ "preserveAspectRatio override is supplied");
+ Maybe<SVGPreserveAspectRatio> aspectRatio = Some(SVGPreserveAspectRatio(
+ SVG_PRESERVEASPECTRATIO_NONE, SVG_MEETORSLICE_UNKNOWN));
+ aSVGContext.SetPreserveAspectRatio(aspectRatio);
+ }
+
+ if (blockContextPaint) {
+ // The SVGImageContext must not include context paint if the image is
+ // not allowed to use it:
+ aSVGContext.ClearContextPaint();
+ }
+ }
+
+ return haveContextPaint && !blockContextPaint;
+}
+
+//******************************************************************************
+NS_IMETHODIMP_(ImgDrawResult)
+VectorImage::Draw(gfxContext* aContext, const nsIntSize& aSize,
+ const ImageRegion& aRegion, uint32_t aWhichFrame,
+ SamplingFilter aSamplingFilter,
+ const SVGImageContext& aSVGContext, uint32_t aFlags,
+ float aOpacity) {
+ if (aWhichFrame > FRAME_MAX_VALUE) {
+ return ImgDrawResult::BAD_ARGS;
+ }
+
+ if (!aContext) {
+ return ImgDrawResult::BAD_ARGS;
+ }
+
+ if (mError) {
+ return ImgDrawResult::BAD_IMAGE;
+ }
+
+ if (!mIsFullyLoaded) {
+ return ImgDrawResult::NOT_READY;
+ }
+
+ if (mAnimationConsumers == 0 && mHaveAnimations) {
+ SendOnUnlockedDraw(aFlags);
+ }
+
+ // We should bypass the cache when:
+ // - We are using a DrawTargetRecording because we prefer the drawing commands
+ // in general to the rasterized surface. This allows blob images to avoid
+ // rasterized SVGs with WebRender.
+ if (aContext->GetDrawTarget()->GetBackendType() == BackendType::RECORDING) {
+ aFlags |= FLAG_BYPASS_SURFACE_CACHE;
+ }
+
+ MOZ_ASSERT(!(aFlags & FLAG_FORCE_PRESERVEASPECTRATIO_NONE) ||
+ aSVGContext.GetViewportSize(),
+ "Viewport size is required when using "
+ "FLAG_FORCE_PRESERVEASPECTRATIO_NONE");
+
+ uint32_t whichFrame = mHaveAnimations ? aWhichFrame : FRAME_FIRST;
+
+ float animTime = (whichFrame == FRAME_FIRST)
+ ? 0.0f
+ : mSVGDocumentWrapper->GetCurrentTimeAsFloat();
+
+ SVGImageContext newSVGContext = aSVGContext;
+ bool contextPaint = MaybeRestrictSVGContext(newSVGContext, aFlags);
+
+ SVGDrawingParameters params(aContext, aSize, aSize, aRegion, aSamplingFilter,
+ newSVGContext, animTime, aFlags, aOpacity);
+
+ // If we have an prerasterized version of this image that matches the
+ // drawing parameters, use that.
+ RefPtr<SourceSurface> sourceSurface;
+ std::tie(sourceSurface, params.size) =
+ LookupCachedSurface(aSize, params.svgContext, aFlags);
+ if (sourceSurface) {
+ RefPtr<gfxDrawable> drawable =
+ new gfxSurfaceDrawable(sourceSurface, params.size);
+ Show(drawable, params);
+ return ImgDrawResult::SUCCESS;
+ }
+
+ // else, we need to paint the image:
+
+ if (mSVGDocumentWrapper->IsDrawing()) {
+ NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw");
+ return ImgDrawResult::TEMPORARY_ERROR;
+ }
+
+ AutoRestoreSVGState autoRestore(params, mSVGDocumentWrapper, contextPaint);
+
+ bool didCache; // Was the surface put into the cache?
+ RefPtr<gfxDrawable> svgDrawable = CreateSVGDrawable(params);
+ sourceSurface = CreateSurface(params, svgDrawable, didCache);
+ if (!sourceSurface) {
+ MOZ_ASSERT(!didCache);
+ Show(svgDrawable, params);
+ return ImgDrawResult::SUCCESS;
+ }
+
+ RefPtr<gfxDrawable> drawable =
+ new gfxSurfaceDrawable(sourceSurface, params.size);
+ Show(drawable, params);
+ SendFrameComplete(didCache, params.flags);
+ return ImgDrawResult::SUCCESS;
+}
+
+already_AddRefed<gfxDrawable> VectorImage::CreateSVGDrawable(
+ const SVGDrawingParameters& aParams) {
+ RefPtr<gfxDrawingCallback> cb = new SVGDrawingCallback(
+ mSVGDocumentWrapper, aParams.viewportSize, aParams.size, aParams.flags);
+
+ RefPtr<gfxDrawable> svgDrawable = new gfxCallbackDrawable(cb, aParams.size);
+ return svgDrawable.forget();
+}
+
+std::tuple<RefPtr<SourceSurface>, IntSize> VectorImage::LookupCachedSurface(
+ const IntSize& aSize, const SVGImageContext& aSVGContext, uint32_t aFlags) {
+ // We can't use cached surfaces if we:
+ // - Explicitly disallow it via FLAG_BYPASS_SURFACE_CACHE
+ // - Want a blob recording which aren't supported by the cache.
+ // - Have animations which aren't supported by the cache.
+ if (aFlags & (FLAG_BYPASS_SURFACE_CACHE | FLAG_RECORD_BLOB) ||
+ mHaveAnimations) {
+ return std::make_tuple(RefPtr<SourceSurface>(), aSize);
+ }
+
+ LookupResult result(MatchType::NOT_FOUND);
+ SurfaceKey surfaceKey = VectorSurfaceKey(aSize, aSVGContext);
+ if ((aFlags & FLAG_SYNC_DECODE) || !(aFlags & FLAG_HIGH_QUALITY_SCALING)) {
+ result = SurfaceCache::Lookup(ImageKey(this), surfaceKey,
+ /* aMarkUsed = */ true);
+ } else {
+ result = SurfaceCache::LookupBestMatch(ImageKey(this), surfaceKey,
+ /* aMarkUsed = */ true);
+ }
+
+ IntSize rasterSize =
+ result.SuggestedSize().IsEmpty() ? aSize : result.SuggestedSize();
+ MOZ_ASSERT(result.Type() != MatchType::SUBSTITUTE_BECAUSE_PENDING);
+ if (!result || result.Type() == MatchType::SUBSTITUTE_BECAUSE_NOT_FOUND) {
+ // No matching surface, or the OS freed the volatile buffer.
+ return std::make_tuple(RefPtr<SourceSurface>(), rasterSize);
+ }
+
+ RefPtr<SourceSurface> sourceSurface = result.Surface()->GetSourceSurface();
+ if (!sourceSurface) {
+ // Something went wrong. (Probably a GPU driver crash or device reset.)
+ // Attempt to recover.
+ RecoverFromLossOfSurfaces();
+ return std::make_tuple(RefPtr<SourceSurface>(), rasterSize);
+ }
+
+ return std::make_tuple(std::move(sourceSurface), rasterSize);
+}
+
+already_AddRefed<SourceSurface> VectorImage::CreateSurface(
+ const SVGDrawingParameters& aParams, gfxDrawable* aSVGDrawable,
+ bool& aWillCache) {
+ MOZ_ASSERT(mSVGDocumentWrapper->IsDrawing());
+ MOZ_ASSERT(!(aParams.flags & FLAG_RECORD_BLOB));
+
+ mSVGDocumentWrapper->UpdateViewportBounds(aParams.viewportSize);
+ mSVGDocumentWrapper->FlushImageTransformInvalidation();
+
+ // Determine whether or not we should put the surface to be created into
+ // the cache. If we fail, we need to reset this to false to let the caller
+ // know nothing was put in the cache.
+ aWillCache = !(aParams.flags & FLAG_BYPASS_SURFACE_CACHE) &&
+ // Refuse to cache animated images:
+ // XXX(seth): We may remove this restriction in bug 922893.
+ !mHaveAnimations &&
+ // The image is too big to fit in the cache:
+ SurfaceCache::CanHold(aParams.size);
+
+ // If we weren't given a context, then we know we just want the rasterized
+ // surface. We will create the frame below but only insert it into the cache
+ // if we actually need to.
+ if (!aWillCache && aParams.context) {
+ return nullptr;
+ }
+
+ // We're about to rerasterize, which may mean that some of the previous
+ // surfaces we've rasterized aren't useful anymore. We can allow them to
+ // expire from the cache by unlocking them here, and then sending out an
+ // invalidation. If this image is locked, any surfaces that are still useful
+ // will become locked again when Draw touches them, and the remainder will
+ // eventually expire.
+ if (aWillCache) {
+ SurfaceCache::UnlockEntries(ImageKey(this));
+ }
+
+ // If there is no context, the default backend is fine.
+ BackendType backend =
+ aParams.context ? aParams.context->GetDrawTarget()->GetBackendType()
+ : gfxPlatform::GetPlatform()->GetDefaultContentBackend();
+
+ if (backend == BackendType::DIRECT2D1_1) {
+ // We don't want to draw arbitrary content with D2D anymore
+ // because it doesn't support PushLayerWithBlend so switch to skia
+ backend = BackendType::SKIA;
+ }
+
+ // Try to create an imgFrame, initializing the surface it contains by drawing
+ // our gfxDrawable into it. (We use FILTER_NEAREST since we never scale here.)
+ auto frame = MakeNotNull<RefPtr<imgFrame>>();
+ nsresult rv = frame->InitWithDrawable(
+ aSVGDrawable, aParams.size, SurfaceFormat::OS_RGBA, SamplingFilter::POINT,
+ aParams.flags, backend);
+
+ // If we couldn't create the frame, it was probably because it would end
+ // up way too big. Generally it also wouldn't fit in the cache, but the prefs
+ // could be set such that the cache isn't the limiting factor.
+ if (NS_FAILED(rv)) {
+ aWillCache = false;
+ return nullptr;
+ }
+
+ // Take a strong reference to the frame's surface and make sure it hasn't
+ // already been purged by the operating system.
+ RefPtr<SourceSurface> surface = frame->GetSourceSurface();
+ if (!surface) {
+ aWillCache = false;
+ return nullptr;
+ }
+
+ // We created the frame, but only because we had no context to draw to
+ // directly. All the caller wants is the surface in this case.
+ if (!aWillCache) {
+ return surface.forget();
+ }
+
+ // Attempt to cache the frame.
+ SurfaceKey surfaceKey = VectorSurfaceKey(aParams.size, aParams.svgContext);
+ NotNull<RefPtr<ISurfaceProvider>> provider =
+ MakeNotNull<SimpleSurfaceProvider*>(ImageKey(this), surfaceKey, frame);
+
+ if (SurfaceCache::Insert(provider) == InsertOutcome::SUCCESS) {
+ if (aParams.size != aParams.drawSize) {
+ // We created a new surface that wasn't the size we requested, which means
+ // we entered factor-of-2 mode. We should purge any surfaces we no longer
+ // need rather than waiting for the cache to expire them.
+ SurfaceCache::PruneImage(ImageKey(this));
+ }
+ } else {
+ aWillCache = false;
+ }
+
+ return surface.forget();
+}
+
+void VectorImage::SendFrameComplete(bool aDidCache, uint32_t aFlags) {
+ // If the cache was not updated, we have nothing to do.
+ if (!aDidCache) {
+ return;
+ }
+
+ // Send out an invalidation so that surfaces that are still in use get
+ // re-locked. See the discussion of the UnlockSurfaces call above.
+ if (!(aFlags & FLAG_ASYNC_NOTIFY)) {
+ mProgressTracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE,
+ GetMaxSizedIntRect());
+ } else {
+ NotNull<RefPtr<VectorImage>> image = WrapNotNull(this);
+ NS_DispatchToMainThread(CreateRenderBlockingRunnable(NS_NewRunnableFunction(
+ "ProgressTracker::SyncNotifyProgress", [=]() -> void {
+ RefPtr<ProgressTracker> tracker = image->GetProgressTracker();
+ if (tracker) {
+ tracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE,
+ GetMaxSizedIntRect());
+ }
+ })));
+ }
+}
+
+void VectorImage::Show(gfxDrawable* aDrawable,
+ const SVGDrawingParameters& aParams) {
+ // The surface size may differ from the size at which we wish to draw. As
+ // such, we may need to adjust the context/region to take this into account.
+ gfxContextMatrixAutoSaveRestore saveMatrix(aParams.context);
+ ImageRegion region(aParams.region);
+ if (aParams.drawSize != aParams.size) {
+ gfx::MatrixScales scale(
+ double(aParams.drawSize.width) / aParams.size.width,
+ double(aParams.drawSize.height) / aParams.size.height);
+ aParams.context->Multiply(gfx::Matrix::Scaling(scale));
+ region.Scale(1.0 / scale.xScale, 1.0 / scale.yScale);
+ }
+
+ MOZ_ASSERT(aDrawable, "Should have a gfxDrawable by now");
+ gfxUtils::DrawPixelSnapped(aParams.context, aDrawable,
+ SizeDouble(aParams.size), region,
+ SurfaceFormat::OS_RGBA, aParams.samplingFilter,
+ aParams.flags, aParams.opacity, false);
+
+ AutoProfilerImagePaintMarker PROFILER_RAII(this);
+#ifdef DEBUG
+ NotifyDrawingObservers();
+#endif
+
+ MOZ_ASSERT(mRenderingObserver, "Should have a rendering observer by now");
+ mRenderingObserver->ResumeHonoringInvalidations();
+}
+
+void VectorImage::RecoverFromLossOfSurfaces() {
+ NS_WARNING("An imgFrame became invalid. Attempting to recover...");
+
+ // Discard all existing frames, since they're probably all now invalid.
+ SurfaceCache::RemoveImage(ImageKey(this));
+}
+
+NS_IMETHODIMP
+VectorImage::StartDecoding(uint32_t aFlags, uint32_t aWhichFrame) {
+ // Nothing to do for SVG images
+ return NS_OK;
+}
+
+bool VectorImage::StartDecodingWithResult(uint32_t aFlags,
+ uint32_t aWhichFrame) {
+ // SVG images are ready to draw when they are loaded
+ return mIsFullyLoaded;
+}
+
+bool VectorImage::HasDecodedPixels() {
+ MOZ_ASSERT_UNREACHABLE("calling VectorImage::HasDecodedPixels");
+ return mIsFullyLoaded;
+}
+
+imgIContainer::DecodeResult VectorImage::RequestDecodeWithResult(
+ uint32_t aFlags, uint32_t aWhichFrame) {
+ // SVG images are ready to draw when they are loaded and don't have an error.
+
+ if (mError) {
+ return imgIContainer::DECODE_REQUEST_FAILED;
+ }
+
+ if (!mIsFullyLoaded) {
+ return imgIContainer::DECODE_REQUESTED;
+ }
+
+ return imgIContainer::DECODE_SURFACE_AVAILABLE;
+}
+
+NS_IMETHODIMP
+VectorImage::RequestDecodeForSize(const nsIntSize& aSize, uint32_t aFlags,
+ uint32_t aWhichFrame) {
+ // Nothing to do for SVG images, though in theory we could rasterize to the
+ // provided size ahead of time if we supported off-main-thread SVG
+ // rasterization...
+ return NS_OK;
+}
+
+//******************************************************************************
+
+NS_IMETHODIMP
+VectorImage::LockImage() {
+ MOZ_ASSERT(NS_IsMainThread());
+
+ if (mError) {
+ return NS_ERROR_FAILURE;
+ }
+
+ mLockCount++;
+
+ if (mLockCount == 1) {
+ // Lock this image's surfaces in the SurfaceCache.
+ SurfaceCache::LockImage(ImageKey(this));
+ }
+
+ return NS_OK;
+}
+
+//******************************************************************************
+
+NS_IMETHODIMP
+VectorImage::UnlockImage() {
+ MOZ_ASSERT(NS_IsMainThread());
+
+ if (mError) {
+ return NS_ERROR_FAILURE;
+ }
+
+ if (mLockCount == 0) {
+ MOZ_ASSERT_UNREACHABLE("Calling UnlockImage with a zero lock count");
+ return NS_ERROR_ABORT;
+ }
+
+ mLockCount--;
+
+ if (mLockCount == 0) {
+ // Unlock this image's surfaces in the SurfaceCache.
+ SurfaceCache::UnlockImage(ImageKey(this));
+ }
+
+ return NS_OK;
+}
+
+//******************************************************************************
+
+NS_IMETHODIMP
+VectorImage::RequestDiscard() {
+ MOZ_ASSERT(NS_IsMainThread());
+
+ if (mDiscardable && mLockCount == 0) {
+ SurfaceCache::RemoveImage(ImageKey(this));
+ mProgressTracker->OnDiscard();
+ }
+
+ return NS_OK;
+}
+
+void VectorImage::OnSurfaceDiscarded(const SurfaceKey& aSurfaceKey) {
+ MOZ_ASSERT(mProgressTracker);
+
+ NS_DispatchToMainThread(NewRunnableMethod("ProgressTracker::OnDiscard",
+ mProgressTracker,
+ &ProgressTracker::OnDiscard));
+}
+
+//******************************************************************************
+NS_IMETHODIMP
+VectorImage::ResetAnimation() {
+ if (mError) {
+ return NS_ERROR_FAILURE;
+ }
+
+ if (!mIsFullyLoaded || !mHaveAnimations) {
+ return NS_OK; // There are no animations to be reset.
+ }
+
+ mSVGDocumentWrapper->ResetAnimation();
+
+ return NS_OK;
+}
+
+NS_IMETHODIMP_(float)
+VectorImage::GetFrameIndex(uint32_t aWhichFrame) {
+ MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE, "Invalid argument");
+ return aWhichFrame == FRAME_FIRST
+ ? 0.0f
+ : mSVGDocumentWrapper->GetCurrentTimeAsFloat();
+}
+
+//------------------------------------------------------------------------------
+// nsIRequestObserver methods
+
+//******************************************************************************
+NS_IMETHODIMP
+VectorImage::OnStartRequest(nsIRequest* aRequest) {
+ MOZ_ASSERT(!mSVGDocumentWrapper,
+ "Repeated call to OnStartRequest -- can this happen?");
+
+ mSVGDocumentWrapper = new SVGDocumentWrapper();
+ nsresult rv = mSVGDocumentWrapper->OnStartRequest(aRequest);
+ if (NS_FAILED(rv)) {
+ mSVGDocumentWrapper = nullptr;
+ mError = true;
+ return rv;
+ }
+
+ // Create a listener to wait until the SVG document is fully loaded, which
+ // will signal that this image is ready to render. Certain error conditions
+ // will prevent us from ever getting this notification, so we also create a
+ // listener that waits for parsing to complete and cancels the
+ // SVGLoadEventListener if needed. The listeners are automatically attached
+ // to the document by their constructors.
+ SVGDocument* document = mSVGDocumentWrapper->GetDocument();
+ mLoadEventListener = new SVGLoadEventListener(document, this);
+ mParseCompleteListener = new SVGParseCompleteListener(document, this);
+
+ // Displayed documents will call InitUseCounters under SetScriptGlobalObject,
+ // but SVG image documents never get a script global object, so we initialize
+ // use counters here, right after the document has been created.
+ document->InitUseCounters();
+
+ return NS_OK;
+}
+
+//******************************************************************************
+NS_IMETHODIMP
+VectorImage::OnStopRequest(nsIRequest* aRequest, nsresult aStatus) {
+ if (mError) {
+ return NS_ERROR_FAILURE;
+ }
+
+ return mSVGDocumentWrapper->OnStopRequest(aRequest, aStatus);
+}
+
+void VectorImage::OnSVGDocumentParsed() {
+ MOZ_ASSERT(mParseCompleteListener, "Should have the parse complete listener");
+ MOZ_ASSERT(mLoadEventListener, "Should have the load event listener");
+
+ if (!mSVGDocumentWrapper->GetRootSVGElem()) {
+ // This is an invalid SVG document. It may have failed to parse, or it may
+ // be missing the <svg> root element, or the <svg> root element may not
+ // declare the correct namespace. In any of these cases, we'll never be
+ // notified that the SVG finished loading, so we need to treat this as an
+ // error.
+ OnSVGDocumentError();
+ }
+}
+
+void VectorImage::CancelAllListeners() {
+ if (mParseCompleteListener) {
+ mParseCompleteListener->Cancel();
+ mParseCompleteListener = nullptr;
+ }
+ if (mLoadEventListener) {
+ mLoadEventListener->Cancel();
+ mLoadEventListener = nullptr;
+ }
+}
+
+void VectorImage::OnSVGDocumentLoaded() {
+ MOZ_ASSERT(mSVGDocumentWrapper->GetRootSVGElem(),
+ "Should have parsed successfully");
+ MOZ_ASSERT(!mIsFullyLoaded && !mHaveAnimations,
+ "These flags shouldn't get set until OnSVGDocumentLoaded. "
+ "Duplicate calls to OnSVGDocumentLoaded?");
+
+ CancelAllListeners();
+
+ // XXX Flushing is wasteful if embedding frame hasn't had initial reflow.
+ mSVGDocumentWrapper->FlushLayout();
+
+ // This is the earliest point that we can get accurate use counter data
+ // for a valid SVG document. Without the FlushLayout call, we would miss
+ // any CSS property usage that comes from SVG presentation attributes.
+ mSVGDocumentWrapper->GetDocument()->ReportDocumentUseCounters();
+
+ mIsFullyLoaded = true;
+ mHaveAnimations = mSVGDocumentWrapper->IsAnimated();
+
+ // Start listening to our image for rendering updates.
+ mRenderingObserver = new SVGRootRenderingObserver(mSVGDocumentWrapper, this);
+
+ // ProgressTracker::SyncNotifyProgress may release us, so ensure we
+ // stick around long enough to complete our work.
+ RefPtr<VectorImage> kungFuDeathGrip(this);
+
+ // Tell *our* observers that we're done loading.
+ if (mProgressTracker) {
+ Progress progress = FLAG_SIZE_AVAILABLE | FLAG_HAS_TRANSPARENCY |
+ FLAG_FRAME_COMPLETE | FLAG_DECODE_COMPLETE;
+
+ if (mHaveAnimations) {
+ progress |= FLAG_IS_ANIMATED;
+ }
+
+ // Merge in any saved progress from OnImageDataComplete.
+ if (mLoadProgress) {
+ progress |= *mLoadProgress;
+ mLoadProgress = Nothing();
+ }
+
+ mProgressTracker->SyncNotifyProgress(progress, GetMaxSizedIntRect());
+ }
+
+ EvaluateAnimation();
+}
+
+void VectorImage::OnSVGDocumentError() {
+ CancelAllListeners();
+
+ mError = true;
+
+ // We won't enter OnSVGDocumentLoaded, so report use counters now for this
+ // invalid document.
+ ReportDocumentUseCounters();
+
+ if (mProgressTracker) {
+ // Notify observers about the error and unblock page load.
+ Progress progress = FLAG_HAS_ERROR;
+
+ // Merge in any saved progress from OnImageDataComplete.
+ if (mLoadProgress) {
+ progress |= *mLoadProgress;
+ mLoadProgress = Nothing();
+ }
+
+ mProgressTracker->SyncNotifyProgress(progress);
+ }
+}
+
+//------------------------------------------------------------------------------
+// nsIStreamListener method
+
+//******************************************************************************
+NS_IMETHODIMP
+VectorImage::OnDataAvailable(nsIRequest* aRequest, nsIInputStream* aInStr,
+ uint64_t aSourceOffset, uint32_t aCount) {
+ if (mError) {
+ return NS_ERROR_FAILURE;
+ }
+
+ return mSVGDocumentWrapper->OnDataAvailable(aRequest, aInStr, aSourceOffset,
+ aCount);
+}
+
+// --------------------------
+// Invalidation helper method
+
+void VectorImage::InvalidateObserversOnNextRefreshDriverTick() {
+ if (mHasPendingInvalidation) {
+ return;
+ }
+
+ mHasPendingInvalidation = true;
+
+ // Animated images can wait for the refresh tick.
+ if (mHaveAnimations) {
+ return;
+ }
+
+ // Non-animated images won't get the refresh tick, so we should just send an
+ // invalidation outside the current execution context. We need to defer
+ // because the layout tree is in the middle of invalidation, and the tree
+ // state needs to be consistent. Specifically only some of the frames have
+ // had the NS_FRAME_DESCENDANT_NEEDS_PAINT and/or NS_FRAME_NEEDS_PAINT bits
+ // set by InvalidateFrameInternal in layout/generic/nsFrame.cpp. These bits
+ // get cleared when we repaint the SVG into a surface by
+ // nsIFrame::ClearInvalidationStateBits in nsDisplayList::PaintRoot.
+ nsCOMPtr<nsIEventTarget> eventTarget;
+ if (mProgressTracker) {
+ eventTarget = mProgressTracker->GetEventTarget();
+ } else {
+ eventTarget = do_GetMainThread();
+ }
+
+ RefPtr<VectorImage> self(this);
+ nsCOMPtr<nsIRunnable> ev(NS_NewRunnableFunction(
+ "VectorImage::SendInvalidationNotifications",
+ [=]() -> void { self->SendInvalidationNotifications(); }));
+ eventTarget->Dispatch(CreateRenderBlockingRunnable(ev.forget()),
+ NS_DISPATCH_NORMAL);
+}
+
+void VectorImage::PropagateUseCounters(Document* aReferencingDocument) {
+ if (Document* doc = mSVGDocumentWrapper->GetDocument()) {
+ doc->PropagateImageUseCounters(aReferencingDocument);
+ }
+}
+
+nsIntSize VectorImage::OptimalImageSizeForDest(const gfxSize& aDest,
+ uint32_t aWhichFrame,
+ SamplingFilter aSamplingFilter,
+ uint32_t aFlags) {
+ MOZ_ASSERT(aDest.width >= 0 || ceil(aDest.width) <= INT32_MAX ||
+ aDest.height >= 0 || ceil(aDest.height) <= INT32_MAX,
+ "Unexpected destination size");
+
+ // We can rescale SVGs freely, so just return the provided destination size.
+ return nsIntSize::Ceil(aDest.width, aDest.height);
+}
+
+already_AddRefed<imgIContainer> VectorImage::Unwrap() {
+ nsCOMPtr<imgIContainer> self(this);
+ return self.forget();
+}
+
+void VectorImage::MediaFeatureValuesChangedAllDocuments(
+ const MediaFeatureChange& aChange) {
+ if (!mSVGDocumentWrapper) {
+ return;
+ }
+
+ // Don't bother if the document hasn't loaded yet.
+ if (!mIsFullyLoaded) {
+ return;
+ }
+
+ if (Document* doc = mSVGDocumentWrapper->GetDocument()) {
+ if (RefPtr<nsPresContext> presContext = doc->GetPresContext()) {
+ presContext->MediaFeatureValuesChanged(
+ aChange, MediaFeatureChangePropagation::All);
+ // Media feature value changes don't happen in the middle of layout,
+ // so we don't need to call InvalidateObserversOnNextRefreshDriverTick
+ // to invalidate asynchronously.
+ if (presContext->FlushPendingMediaFeatureValuesChanged()) {
+ // NOTE(emilio): SendInvalidationNotifications flushes layout via
+ // VectorImage::CreateSurface -> FlushImageTransformInvalidation.
+ SendInvalidationNotifications();
+ }
+ }
+ }
+}
+
+nsresult VectorImage::GetHotspotX(int32_t* aX) {
+ return Image::GetHotspotX(aX);
+}
+
+nsresult VectorImage::GetHotspotY(int32_t* aY) {
+ return Image::GetHotspotY(aY);
+}
+
+void VectorImage::ReportDocumentUseCounters() {
+ if (!mSVGDocumentWrapper) {
+ return;
+ }
+
+ if (Document* doc = mSVGDocumentWrapper->GetDocument()) {
+ doc->ReportDocumentUseCounters();
+ }
+}
+
+} // namespace image
+} // namespace mozilla