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+// © 2016 and later: Unicode, Inc. and others.
+// License & terms of use: http://www.unicode.org/copyright.html
+/*
+ *******************************************************************************
+ *
+ * Copyright (C) 1999-2016, International Business Machines
+ * Corporation and others. All Rights Reserved.
+ *
+ *******************************************************************************
+ * file name: scrptrun.cpp
+ *
+ * created on: 10/17/2001
+ * created by: Eric R. Mader
+ */
+
+#include "unicode/utypes.h"
+#include "unicode/uscript.h"
+
+#include "cmemory.h"
+#include "scrptrun.h"
+
+U_NAMESPACE_BEGIN
+
+const char ScriptRun::fgClassID=0;
+
+UChar32 ScriptRun::pairedChars[] = {
+ 0x0028, 0x0029, // ascii paired punctuation
+ 0x003c, 0x003e,
+ 0x005b, 0x005d,
+ 0x007b, 0x007d,
+ 0x00ab, 0x00bb, // guillemets
+ 0x2018, 0x2019, // general punctuation
+ 0x201c, 0x201d,
+ 0x2039, 0x203a,
+ 0x3008, 0x3009, // chinese paired punctuation
+ 0x300a, 0x300b,
+ 0x300c, 0x300d,
+ 0x300e, 0x300f,
+ 0x3010, 0x3011,
+ 0x3014, 0x3015,
+ 0x3016, 0x3017,
+ 0x3018, 0x3019,
+ 0x301a, 0x301b
+};
+
+const int32_t ScriptRun::pairedCharCount = UPRV_LENGTHOF(pairedChars);
+const int32_t ScriptRun::pairedCharPower = 1 << highBit(pairedCharCount);
+const int32_t ScriptRun::pairedCharExtra = pairedCharCount - pairedCharPower;
+
+int8_t ScriptRun::highBit(int32_t value)
+{
+ if (value <= 0) {
+ return -32;
+ }
+
+ int8_t bit = 0;
+
+ if (value >= 1 << 16) {
+ value >>= 16;
+ bit += 16;
+ }
+
+ if (value >= 1 << 8) {
+ value >>= 8;
+ bit += 8;
+ }
+
+ if (value >= 1 << 4) {
+ value >>= 4;
+ bit += 4;
+ }
+
+ if (value >= 1 << 2) {
+ value >>= 2;
+ bit += 2;
+ }
+
+ if (value >= 1 << 1) {
+ value >>= 1;
+ bit += 1;
+ }
+
+ return bit;
+}
+
+int32_t ScriptRun::getPairIndex(UChar32 ch)
+{
+ int32_t probe = pairedCharPower;
+ int32_t index = 0;
+
+ if (ch >= pairedChars[pairedCharExtra]) {
+ index = pairedCharExtra;
+ }
+
+ while (probe > (1 << 0)) {
+ probe >>= 1;
+
+ if (ch >= pairedChars[index + probe]) {
+ index += probe;
+ }
+ }
+
+ if (pairedChars[index] != ch) {
+ index = -1;
+ }
+
+ return index;
+}
+
+UBool ScriptRun::sameScript(int32_t scriptOne, int32_t scriptTwo)
+{
+ return scriptOne <= USCRIPT_INHERITED || scriptTwo <= USCRIPT_INHERITED || scriptOne == scriptTwo;
+}
+
+UBool ScriptRun::next()
+{
+ int32_t startSP = parenSP; // used to find the first new open character
+ UErrorCode error = U_ZERO_ERROR;
+
+ // if we've fallen off the end of the text, we're done
+ if (scriptEnd >= charLimit) {
+ return false;
+ }
+
+ scriptCode = USCRIPT_COMMON;
+
+ for (scriptStart = scriptEnd; scriptEnd < charLimit; scriptEnd += 1) {
+ char16_t high = charArray[scriptEnd];
+ UChar32 ch = high;
+
+ // if the character is a high surrogate and it's not the last one
+ // in the text, see if it's followed by a low surrogate
+ if (high >= 0xD800 && high <= 0xDBFF && scriptEnd < charLimit - 1)
+ {
+ char16_t low = charArray[scriptEnd + 1];
+
+ // if it is followed by a low surrogate,
+ // consume it and form the full character
+ if (low >= 0xDC00 && low <= 0xDFFF) {
+ ch = (high - 0xD800) * 0x0400 + low - 0xDC00 + 0x10000;
+ scriptEnd += 1;
+ }
+ }
+
+ UScriptCode sc = uscript_getScript(ch, &error);
+ int32_t pairIndex = getPairIndex(ch);
+
+ // Paired character handling:
+ //
+ // if it's an open character, push it onto the stack.
+ // if it's a close character, find the matching open on the
+ // stack, and use that script code. Any non-matching open
+ // characters above it on the stack will be poped.
+ if (pairIndex >= 0) {
+ if ((pairIndex & 1) == 0) {
+ parenStack[++parenSP].pairIndex = pairIndex;
+ parenStack[parenSP].scriptCode = scriptCode;
+ } else if (parenSP >= 0) {
+ int32_t pi = pairIndex & ~1;
+
+ while (parenSP >= 0 && parenStack[parenSP].pairIndex != pi) {
+ parenSP -= 1;
+ }
+
+ if (parenSP < startSP) {
+ startSP = parenSP;
+ }
+
+ if (parenSP >= 0) {
+ sc = parenStack[parenSP].scriptCode;
+ }
+ }
+ }
+
+ if (sameScript(scriptCode, sc)) {
+ if (scriptCode <= USCRIPT_INHERITED && sc > USCRIPT_INHERITED) {
+ scriptCode = sc;
+
+ // now that we have a final script code, fix any open
+ // characters we pushed before we knew the script code.
+ while (startSP < parenSP) {
+ parenStack[++startSP].scriptCode = scriptCode;
+ }
+ }
+
+ // if this character is a close paired character,
+ // pop it from the stack
+ if (pairIndex >= 0 && (pairIndex & 1) != 0 && parenSP >= 0) {
+ parenSP -= 1;
+ startSP -= 1;
+ }
+ } else {
+ // if the run broke on a surrogate pair,
+ // end it before the high surrogate
+ if (ch >= 0x10000) {
+ scriptEnd -= 1;
+ }
+
+ break;
+ }
+ }
+
+ return true;
+}
+
+U_NAMESPACE_END