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+// © 2016 and later: Unicode, Inc. and others.
+// License & terms of use: http://www.unicode.org/copyright.html
+/*
+*******************************************************************************
+* Copyright (C) 2009-2015, International Business Machines Corporation and *
+* others. All Rights Reserved. *
+*******************************************************************************
+*/
+
+#ifndef FPHDLIMP_H
+#define FPHDLIMP_H
+
+#include "unicode/utypes.h"
+
+#if !UCONFIG_NO_FORMATTING
+
+#include "unicode/fieldpos.h"
+#include "unicode/fpositer.h"
+#include "unicode/formattedvalue.h"
+
+U_NAMESPACE_BEGIN
+
+// utility FieldPositionHandler
+// base class, null implementation
+
+class U_I18N_API FieldPositionHandler: public UMemory {
+ protected:
+ int32_t fShift = 0;
+
+ public:
+ virtual ~FieldPositionHandler();
+ virtual void addAttribute(int32_t id, int32_t start, int32_t limit) = 0;
+ virtual void shiftLast(int32_t delta) = 0;
+ virtual UBool isRecording() const = 0;
+
+ void setShift(int32_t delta);
+};
+
+
+// utility subclass FieldPositionOnlyHandler
+
+class FieldPositionOnlyHandler : public FieldPositionHandler {
+ FieldPosition& pos;
+ UBool acceptFirstOnly = false;
+ UBool seenFirst = false;
+
+ public:
+ FieldPositionOnlyHandler(FieldPosition& pos);
+ virtual ~FieldPositionOnlyHandler();
+
+ void addAttribute(int32_t id, int32_t start, int32_t limit) override;
+ void shiftLast(int32_t delta) override;
+ UBool isRecording() const override;
+
+ /**
+ * Enable this option to lock in the FieldPosition value after seeing the
+ * first occurrence of the field. The default behavior is to take the last
+ * occurrence.
+ */
+ void setAcceptFirstOnly(UBool acceptFirstOnly);
+};
+
+
+// utility subclass FieldPositionIteratorHandler
+// exported as U_I18N_API for tests
+
+class U_I18N_API FieldPositionIteratorHandler : public FieldPositionHandler {
+ FieldPositionIterator* iter; // can be nullptr
+ UVector32* vec;
+ UErrorCode status;
+ UFieldCategory fCategory;
+
+ // Note, we keep a reference to status, so if status is on the stack, we have
+ // to be destroyed before status goes out of scope. Easiest thing is to
+ // allocate us on the stack in the same (or narrower) scope as status has.
+ // This attempts to encourage that by blocking heap allocation.
+ static void* U_EXPORT2 operator new(size_t) noexcept = delete;
+ static void* U_EXPORT2 operator new[](size_t) noexcept = delete;
+#if U_HAVE_PLACEMENT_NEW
+ static void* U_EXPORT2 operator new(size_t, void*) noexcept = delete;
+#endif
+
+ public:
+ FieldPositionIteratorHandler(FieldPositionIterator* posIter, UErrorCode& status);
+ /** If using this constructor, you must call getError() when done formatting! */
+ FieldPositionIteratorHandler(UVector32* vec, UErrorCode& status);
+ ~FieldPositionIteratorHandler();
+
+ void addAttribute(int32_t id, int32_t start, int32_t limit) override;
+ void shiftLast(int32_t delta) override;
+ UBool isRecording() const override;
+
+ /** Copies a failed error code into _status. */
+ inline void getError(UErrorCode& _status) {
+ if (U_SUCCESS(_status) && U_FAILURE(status)) {
+ _status = status;
+ }
+ }
+
+ inline void setCategory(UFieldCategory category) {
+ fCategory = category;
+ }
+};
+
+U_NAMESPACE_END
+
+#endif /* !UCONFIG_NO_FORMATTING */
+
+#endif /* FPHDLIMP_H */